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Post by aindriu on Jun 9, 2017 20:26:43 GMT -6
Some pretty good points made on both sides of the crticism. I gotta wonder if the team ever gets stressed out from so much fan input though. I wonder this as well, to be honest.
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Post by aindriu on Jun 9, 2017 20:06:14 GMT -6
This is entirely off-topic, but I wish more people in the world could discuss their differences with the respect and civility that I perpetually see expressed in this specific forum.
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Post by aindriu on Jun 9, 2017 20:05:00 GMT -6
aindriu It's worth noting that from a content generation standpoint, a lot more happens toward the end of development than the beginning. Being 20% - 30% done doesn't mean only 20% - 30% of the time needed to finish the game has been used. This is very true.
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Post by aindriu on Jun 9, 2017 19:04:32 GMT -6
Negative comments can be contagious and spread paranoia. And I very strongly disagree with this so long as those comments are made respectfully. Disagreeing with negative commentary is fine. Correcting incorrect comments is fine. Telling people that they shouldn't make criticism? No. I'm not okay with that. That's how you get an echo chamber. Telling people that they have no reason to be disappointed in the current state of the game isn't helpful in the least. It's actually somewhat dismissive and insulting. Better just to post your own positive criticism rather than try to demean those who don't share it. This as well.
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Post by aindriu on Jun 9, 2017 19:00:09 GMT -6
Absolutely @pure Miriam. Negative comments can be contagious and spread paranoia. No reason to be disappointed really. It was only around 3 weeks ago that we found out that Iga mentioned that the game is 20 - 30% complete. There's still a lot of work to do, tweaks to be made and constant revision throughout the methodology. Look at it this way, I see it as a gemstone that's still in the process of being 'cut 'n' polished'. Personally speaking, the fact that it's been two years since the kickstarter campaign and the game is only 20-30% feels like a REALLY long time for this style of game. I mean, consider that The Last of Us only took 3 years, Beyond: Two Souls took only one year, and Middle Earth: Shadow of War looks like it's just slightly over the 3 year mark.
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Post by aindriu on Jun 9, 2017 18:24:32 GMT -6
Aindriu, or what it's worth, I somewhat agree with you. I found the previous character shader a little lifeless, so I actually prefer the more "cartoonish" look, but there's a slight disconnect with the backgrounds. I don't find it as jarring as you do, but it's definitely there. It's a shame they couldn't apply the same effect to the backgrounds, as others have suggested. What bothers me FAR more is likely a nonissue for most players, but it's funny that you share the same gripe. I absolutely HATE that Miriam's hair looks like a plastic helmet. As I said on another forum, when you consider Alucard's hair and cape and Shanoa's hair and dress (gorgeous), Miriam just seems lacking by comparison, and it's mostly because of the hair. I believe it's necessary in games like this, so that while one traverses long hallways and corridors, there's a sense of motion and momentum. I know many will be dismissive, thinking, "Dude, it's JUST hair." I'd argue, "No, it's not." When I stare at a character for hours and hours, the way they move is very much a part of my experience. People are quick to raise a fuss about one uninspired weapon (out of dozens), but dismiss something that's an integral part of the main character, because in a game with limited dialogue, it stands in place of their personality. You tell me that Alucard's silver, flowing hair didn't become something of a trademark. Now it's not something that's a big enough deal to ruin the game for me, obviously, but it does matter. In addition to what the original poster mentioned, I'm also really bothered by what I can only assume is the blue familiar floating around in the trailer. Talk about a disconnect. It seems superimposed on top of the rest of the scenery the way old 3-D effects were used in the '80s. It doesn't even seem to be part of the same plane of existence. Although the above may sound harsh, I'm looking very forward to this game and will play the hell out of it, I'm just huge on style/art direction as well, and when a game has as much great art direction as I believe Bloodstained has, it's a shame to see it marred by a few missteps. This. Very this.
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Post by aindriu on Jun 9, 2017 12:40:45 GMT -6
I suppose it all started back in January of 2016 when backers were given the opportunity to vote on the shader designs for Miriam. We were given the option of a complete 3D design which gave Miriam a more textured and realistic approach, then we were given a much more colorful, yet much more unrealistic cell-shaded version of Miriam complete with thick and heavy outlining. I was concerned for two reasons: First of all, I was concerned that if the cell-shaded Miriam was chosen that it would actually degrade the visual integrity of the game overall; it would be a gothic setting with 3D monsters and backgrounds, shadowed atmospheres, and a big, thickly outlined cartoon character sticking out from all of it like a sore thumb. Second of all, regardless of how I felt about it, from a business standpoint, it didn't seem wise to not trust the game developers to make their own decisions; by putting the fate of the game's aesthetic in the hands of the fans, they essentially insured that if there was any substantial divide, even if it was, say, 70% to 30%, that would mean that 30% of all the backers would ultimately be disappointed in the design choice.
As fate would have it, the cell-shaded Miriam won. I tried very hard to be optimistic about it regardless, but every single game clip I have seen thus far, up to and including the most recent E3 trailer, has confirmed my fears; Miriam and the other monsters stick out like a sore thumb because of their design choice, which does, in fact, deteriorate the visual integrity of the game. They look like the sprites in Smash Bros. for the 3DS.
Next is the "improvements" that the developers made on the background. Yeah, from a technical standpoint, the backgrounds look a lot more realistic. However, they also happen to make the rooms look a lot more empty and make Miriam's unrealistic design stick out even more than in previous clips of the game.
...And is it too much to ask that if Miriam's unnecessary and illogical scarf can be animated to flap around with her movements that they could at least give a little bounce to her hair? I'm pretty sure they didn't have Aquanet in the era that this game is supposed to be taking place in.
I know that a lot of hard work has been pouring into the production of this game, especially considering that the initial release date of March 2017 has been pushed to some time in 2018, but I can't help but feel like there are too many conflicting creative minds going into this project. As it stands, it feels like this game is a bit of a Frankenstein's Monster.
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Post by aindriu on Sept 4, 2015 20:20:43 GMT -6
The Japanese water-headed turtle imp things?
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Post by aindriu on Sept 4, 2015 19:58:48 GMT -6
By all means, finish it, edit it, then put it out there! I suppose so, even if it takes me a very long time. Would you perchance be interested in seeing what I have so far? Because right now, I'm in the process of doing a complete revision of how it's structured (Using MSWord compared to Notepad). I'd rather not share it on the board, but perhaps via Skype or something. That might be cool, sure. But I should let you know that I am not really familiar with the Persona series.
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Post by aindriu on Sept 4, 2015 9:04:29 GMT -6
I have low self-esteem as a result of chronic depression as well (dysthymia, to be specific). I am also a writer. If you share with people on the internet, you are bound to get criticized at least a few times; there is no avoiding that. But there will also be a lot of praise for it, I'm sure; the internet is full of people whom would totally eat up the idea of a Persona fan-fic VN. As for illustrations, just find some friends or maybe surf around deviantart for some people. If you want this work to be out in the world, then it will be. "And the day came when the risk to remain closed in a bud became more painful than the risk it took to blossom." -Anaïs Nin You have a point there. It's just that I'm wary of who to share it with. Besides, I'm not even fully done with it yet, and still coming up with multiple ideas. I'm even writing it as if it were an actual game complete with stats and lists of skills that they can learn lol I already have a general idea of the beginning and ending, but everything in-between is still a WIP. By all means, finish it, edit it, then put it out there!
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Post by aindriu on Sept 4, 2015 8:35:12 GMT -6
Even though there are technically hentai elements to it (which can be removed), I was actually completely impressed with Katawa Shoujo; it actually was a well thought-out and well written visual novel! I wholeheartedly agree. There were times I legitimately cried. The feels were strong in that VN. In fact, I'm actually sorta writing my own story set in the Persona universe as if it were a VN. Script-only, sadly, since I suck at drawing. As for whether people would be interested in reading it, I haven't heard anyone really express interest. Plus, I'm afraid of posting it in public and people criticizing me... I have low self-esteem, you see, which is justified considering I suffer from chronic depression. And unlike the mainstream games, I'm making it so that the main character is NOT a silent protagonist. Personally, silent protagonists are a pet peeve of mine, even though I love games that have them, like the aforementioned Persona and even The Legend of Zelda. What would make me happy is if someone did do artwork of the characters I made, but I'm also too poor to pay commissions for that, especially regarding how much some people would charge for just one. I have low self-esteem as a result of chronic depression as well (dysthymia, to be specific). I am also a writer. If you share with people on the internet, you are bound to get criticized at least a few times; there is no avoiding that. But there will also be a lot of praise for it, I'm sure; the internet is full of people whom would totally eat up the idea of a Persona fan-fic VN. As for illustrations, just find some friends or maybe surf around deviantart for some people. If you want this work to be out in the world, then it will be. "And the day came when the risk to remain closed in a bud became more painful than the risk it took to blossom." -Anaïs Nin
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Post by aindriu on Sept 4, 2015 8:23:29 GMT -6
I bought the game and have had lots of fun with it, but I was disappointed that there wasn't a story mode to it. It doesnt even have a decent adventure mode. Like, SSB4 is so incomplete due to its lack of decent single player modes. Every mode in this game, sans home run and trophy rush, are just alterations to the standard multiplayer style game play. Its an okay game when your playing with friends, but when your by your self its an incredibly boring and repetitive game. and Sakurais reason for removing story mode is incredibly infantile. They cut it because Sakurai didn't like that people put the games cut-scenes on YouTube, thats why it was cut, so its cut-scenes couldnt be put online. I'm holding out they might release an adventure mode, or story mode, as DLC. but I doubt it at least the 3DS game has Smash Run. Also, I was SUPER disappointed that Nintendo failed to negotiate Simon Belmont into the game... Yeah, is a shame. but the way Konami has been acting recently, he likely would end up getting butchered due to Konami wanting Sakurai to design him a certain way, and him wanting to do it another way. Like how sakurai said in an interview that he wanted to do PAC-MAN in his classic design, and if he had to go with his new Ghostly Adventures Design, he wouldn't have put him in the game. That is, indeed an infantile reason that actually really irritates me... As for Simon, if they put him in I would want him to look like a rebooted version of classic NES Simon, the same way they designed Little Mac.
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Post by aindriu on Sept 4, 2015 1:13:15 GMT -6
I can't BELIEVE how much money that game raised. I thought only a fistful of people had even heard of it!
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Post by aindriu on Sept 4, 2015 1:11:57 GMT -6
I'm getting a physical copy. Console or PC?
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Post by aindriu on Sept 4, 2015 1:11:28 GMT -6
That's interesting, I do wonder who the other VAs will be, especially for Miriam...sounds like something for an Ask IGA segment Good idea. If there are auditions, I wouldn't mind trying my hand at it
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Post by aindriu on Sept 4, 2015 1:10:18 GMT -6
I'd definitely like to what kinds of monster come out when it's a New Moon. Kappa The Japanese water-headed turtle imp things?
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Post by aindriu on Sept 4, 2015 1:06:43 GMT -6
I actually found the announcement for the kickstarter through a random IGAvania-supremacist Facebook page called Operation: Ajumajo. Ipso facto, I will be under their list.
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Post by aindriu on Sept 4, 2015 1:04:16 GMT -6
I am completely stoked to be able to fill this thing out. Do we yet know approximately how many questions are going to be on the survey?
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Post by aindriu on Sept 4, 2015 1:02:20 GMT -6
Does the aforementioned character have anything to do with Castlevania history in general or is it just a fan pipe dream of sorts?
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Post by aindriu on Sept 4, 2015 0:58:50 GMT -6
Now that you mention it, I don't think I've ever done that before!
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