ZeroSbr: Yeah, it was always bat echo for the dark rooms and then spike breaker for the hallways
Nov 16, 2017 16:40:18 GMT -6
ZeroSbr: Was there a dark room in the inverted castle? I don't remember one.
Nov 16, 2017 16:40:53 GMT -6
purifyweirdsoul: Nah, the spike area was already lit in the inverted castle. Sadly that was the only use for echo, really. I'm not entirely sure why Force of Echo even exists, lol. Leave it to SotN to add silly unnecessary things.
Nov 16, 2017 16:48:20 GMT -6
ZeroSbr: Yeah, it would be nice if it had more use. I like the silly unnecessary things such as using the telescope at the bottom of the Outer Wall though. It's part of what makes the game unique.
Nov 16, 2017 16:55:25 GMT -6
ZeroSbr: If you think about it, relics like the spirit orb (shows damage dealt) aren't really necessary either.
Nov 16, 2017 16:56:31 GMT -6
ZeroSbr: Also, force of echo allows you to use echo as a weapon, so there's that.
Nov 16, 2017 16:57:21 GMT -6
purifyweirdsoul: Right, that's the beauty of the game. Me and castledan have discussed that quite thoroughly
Nov 16, 2017 17:36:54 GMT -6
Galamoth: I found Force of Echo rather useful when dealing with the Nova Skeletons & Jack O'-Bones near the center of the Inverted Castle.
Nov 16, 2017 17:42:17 GMT -6
Galamoth: It certainly helps lessen the risk of falling down to the rolling spike-traps on the "floor" (ceiling).
Nov 16, 2017 17:43:29 GMT -6
purifyweirdsoul: wow that last spam post in the BCB 15 thread. uhhhh lol
Nov 16, 2017 20:04:19 GMT -6
purifyweirdsoul: Anybody hit up Dr. Ogogodu for some spells yet?
Nov 16, 2017 22:01:01 GMT -6