Pure Miriam
Legendary Comrade
Shardbinder
[TI1] "A new, vital heart, pulsing with the old blood." -IGA
Posts: 1,068
inherit
Legendary Comrade
445
0
Oct 20, 2019 3:32:00 GMT -6
1,600
Pure Miriam
[TI1] "A new, vital heart, pulsing with the old blood." -IGA
1,068
Jul 25, 2015 2:19:20 GMT -6
July 2015
puremiriam
|
Post by Pure Miriam on Apr 5, 2018 15:26:12 GMT -6
purifyweirdshardGo ahead. i actually don't know why i posted here, move whatever you think it's necessary.
|
|
Pure Miriam
Legendary Comrade
Shardbinder
[TI1] "A new, vital heart, pulsing with the old blood." -IGA
Posts: 1,068
inherit
Legendary Comrade
445
0
Oct 20, 2019 3:32:00 GMT -6
1,600
Pure Miriam
[TI1] "A new, vital heart, pulsing with the old blood." -IGA
1,068
Jul 25, 2015 2:19:20 GMT -6
July 2015
puremiriam
|
Post by Pure Miriam on Apr 5, 2018 3:48:28 GMT -6
The item Bag To me, the item bag has a obvious role, to make it easier for the dev team to create item drops. Instead of creating 100+ itens that the player will probably not see it for more than few seconds before picking up, you have a single, generic 3d bag to fill up for anything. I honestly believe the bag item is to fasten development speed and cut time / costs on developing graphics that the player usually will not pay too much attention to it anyways.
That aside, i would like if each drop had it's particular graphic, but to me, the usage of the bag to fill up everything is not bad and is particularly a minor thing in the scope of things.
|
|
Pure Miriam
Legendary Comrade
Shardbinder
[TI1] "A new, vital heart, pulsing with the old blood." -IGA
Posts: 1,068
inherit
Legendary Comrade
445
0
Oct 20, 2019 3:32:00 GMT -6
1,600
Pure Miriam
[TI1] "A new, vital heart, pulsing with the old blood." -IGA
1,068
Jul 25, 2015 2:19:20 GMT -6
July 2015
puremiriam
|
Post by Pure Miriam on Apr 1, 2018 14:19:40 GMT -6
haha, that is so absurd that could really be true.
Aside from that, it's fun to think that this update actually showed us something. We can hide gear that shows up on Miriam and we don't like it's looks. You may find a Headgear that you dislike it's looks but it's parameters are great. So, you equip it and hide it on that menu. Nice.
ALSO, accessories can also be seen? That's neat.
|
|
Pure Miriam
Legendary Comrade
Shardbinder
[TI1] "A new, vital heart, pulsing with the old blood." -IGA
Posts: 1,068
inherit
Legendary Comrade
445
0
Oct 20, 2019 3:32:00 GMT -6
1,600
Pure Miriam
[TI1] "A new, vital heart, pulsing with the old blood." -IGA
1,068
Jul 25, 2015 2:19:20 GMT -6
July 2015
puremiriam
|
Post by Pure Miriam on Mar 31, 2018 3:11:26 GMT -6
The dev team confirmed long time ago that Bloodstained: Ritual of the Night will have a quest system. Before such confirmation, i created a very old thread talking about that possibility. With all the information we have now, we can reopen such discussion. The only Igavania games to ever had quests was Portrait of Ruin and Order of Ecclesia. PORTRAIT OF RUIN QUESTS
Not long after the beginning of the game, you can have acess to the game's shop and, at a further room, to a ghost called Wind (who is actually the spirit of Eric Lecarde) that offers you quests in exchange for rewards. Most of them are pretty basic, such as "find X" or "kill Y" but some of them are way more interesting and hard to grasp what you actually have to do in order to beat them. ORDER OF ECCLESIA QUESTS
Order of Ecclesia has a village where the villagers can be rescured and they offer quests. A particular thing on Order is the fact that the game is harder than the usual Igavania and the quests also reflect that. Not only some of them require really rare itens that either have a low drop chance or are hard to find, but some of them are the ONLY way to actually update the game's shop with new itens. You need to do quests to add better potions, food and gear at the shop, that simply doesn't automatically updates it's contents as the game progresses. Considering how quests were handled before, answer these questions: 1) Bloodstained: Ritual of the Night actually needs a quest system? Do you believe a quest system is something that adds more depth and replay value to the game or may be something distracting and not very useful? 2) What character / characters do you believe will offer quests for Miriam to finish? 3) What kinds of quests do think the game will have, or would you like the game to have? 4) What kinds of prizes do you expect the quests to offer? Rare or exclusive materials? Gear? Shards? 5) What do you think about continuous or unlimited quests? This exist in some MMORPGs. Some kind of quest that can be repeated infinitely, and you can receive the same reward again and again. 6) Would you like if the game had some kind of quest that is mandatory to progress? Or maybe some quest that, if you don't do, you don't get the full castle / ending / true final boss? 7) Would you like if the second and third character's modes also had quests to complete? 8) Portrait of Ruin had 37 quests. Order of Ecclesia had 36 quests. How many quests do you expect and/or want Bloodstained to have? That's all folks!
|
|
Pure Miriam
Legendary Comrade
Shardbinder
[TI1] "A new, vital heart, pulsing with the old blood." -IGA
Posts: 1,068
inherit
Legendary Comrade
445
0
Oct 20, 2019 3:32:00 GMT -6
1,600
Pure Miriam
[TI1] "A new, vital heart, pulsing with the old blood." -IGA
1,068
Jul 25, 2015 2:19:20 GMT -6
July 2015
puremiriam
|
Post by Pure Miriam on Mar 31, 2018 2:43:59 GMT -6
Great interview, congratulations there.
|
|
Pure Miriam
Legendary Comrade
Shardbinder
[TI1] "A new, vital heart, pulsing with the old blood." -IGA
Posts: 1,068
inherit
Legendary Comrade
445
0
Oct 20, 2019 3:32:00 GMT -6
1,600
Pure Miriam
[TI1] "A new, vital heart, pulsing with the old blood." -IGA
1,068
Jul 25, 2015 2:19:20 GMT -6
July 2015
puremiriam
|
Post by Pure Miriam on Mar 29, 2018 1:10:30 GMT -6
A more elaborated comment about the update.
First of all, i don't know much about english voice actors for the simple reason i'm not a english native speaker, so, i mostly know voice actors from my own place. Can't say much about them, just the fact that we have a new character (Coachman) that i'm quite curious to see who it is (it looks like some sort of ethereal being, or his artwork is way different from the others) and the fact that IGA changed David Hayter from Gebel to Zangetsu. Considering how deep Zangetsu's voice is in Japanse, i guess it makes sense.
I'm still curious about the fact they gave details of voice acting to Gremory, but not to other bosses such as Bloodless (that also has a japanese voice actor). It seems to me that Gremory will be way more important than simply a common boss. Again i think about her as some sort of Bloodstained's Death.
Gargolye enemy looks fun, although it does look like a minor enemy.
And, finally, the “Beta Backer Demo” will be available June 2018. And that means the full game will most probably be avaliable by the end of the year, if 2018 is still the release window.
|
|
Pure Miriam
Legendary Comrade
Shardbinder
[TI1] "A new, vital heart, pulsing with the old blood." -IGA
Posts: 1,068
inherit
Legendary Comrade
445
0
Oct 20, 2019 3:32:00 GMT -6
1,600
Pure Miriam
[TI1] "A new, vital heart, pulsing with the old blood." -IGA
1,068
Jul 25, 2015 2:19:20 GMT -6
July 2015
puremiriam
|
Post by Pure Miriam on Mar 28, 2018 17:50:33 GMT -6
That was a cool update. I don't have much to say, since the main part was the reveal of who will dub who. Looking foward for the demo and more info about it. Loved the Gargoyle. I may create a better comment than this one later on.
Overall, i like it.
|
|
Pure Miriam
Legendary Comrade
Shardbinder
[TI1] "A new, vital heart, pulsing with the old blood." -IGA
Posts: 1,068
inherit
Legendary Comrade
445
0
Oct 20, 2019 3:32:00 GMT -6
1,600
Pure Miriam
[TI1] "A new, vital heart, pulsing with the old blood." -IGA
1,068
Jul 25, 2015 2:19:20 GMT -6
July 2015
puremiriam
|
Post by Pure Miriam on Mar 28, 2018 17:49:00 GMT -6
Enkeria JeffCrossAria of Sorrow had Headhunter Soul, a soul from a boss that gave bonuses to all parameters (except Luck) for each certain number of souls you had. The fun (and hidden) aspect of this is that you could actually have more than 9 souls of each. The game still shows only as "9" but the internal system could count beyond that. Headhunter Soul gives +1 by each 16 souls you have, either different or stacked, counting beyond 9 each, although you can't see that. So, you can try to fill Soma with hundreds of souls to overpower Headhunter to it's limit (i think it caps on +33 for each parameter). Some of those hidden things are also good and fun ideas.
|
|
Pure Miriam
Legendary Comrade
Shardbinder
[TI1] "A new, vital heart, pulsing with the old blood." -IGA
Posts: 1,068
inherit
Legendary Comrade
445
0
Oct 20, 2019 3:32:00 GMT -6
1,600
Pure Miriam
[TI1] "A new, vital heart, pulsing with the old blood." -IGA
1,068
Jul 25, 2015 2:19:20 GMT -6
July 2015
puremiriam
|
Post by Pure Miriam on Mar 28, 2018 5:13:58 GMT -6
Enkeria I can get what you mean. And i can surely think of many useless powers some Igavania games had in the past, where they either was useless or had very limited use. It was mentioned above, but i really think , on Aria of Sorrow, that Galamoth Soul is really useless. It has a single function, in a single area. It "recognize places in which time has been stopped." Basically, it lets you go through a corridor where a rabbit (called Chronomage) stops and rewinds time, making you go backwards every single time you try to enter. If you go there with it's soul ON, you are immune to this effect. The other side has some itens and a book related to the plot, but that's it. Most of Aria of Sorrow's useless powers comes from the Enchant type. And that is a small fear i have, since Bloodstained has the same type for Shards. Aria has a lot of stats-boosting souls that makes each other useless when you find stronger ones. One example is White Dragon (CON +4) / Quetzacoalt (CON +8) / Gorgon (CON + 12) / Dead Crusader (CON + 16). If you pick up Dead Crusader before the others, ALL OF THEM are completely useless now. And you have a lot of Enchant Souls like that in Aria. They tried to fix that by creating a single stat-boost soul for each parameter on Dawn, and making the souls capable of leveling. You also have other useless souls that canceals each other too, or are just plain useless on themselves. A good example of this is Poison Worm (makes you immune to poison) and Zombie (makes you stronger when poisoned). First of all, Poison Warm shows up MUCH LATER but Zombie is way better. So, if you got Zombie soul first (and that's quite likely), Poison Worm soul is pretty much useless. And not only that, poison in Aria of Sorrow lasts for less than one minute, to give you the trouble of wasting the Enchant Soul slot to equip such things. Another pretty useless soul on Aria of Sorrow is Devil. It's a familiar, really close to Alucard's Devil, but it never does anything besides flying around and attacking enemies when it feels like and that's quite rare. Aria of Sorrow is a very good game, but man, it does have a ton of useless powers. I wonder if that may be the reason why they decided to make some enemies (it seems) in Bloodstained, to be "shardless". We only know for sure that Morte has no Shard, but i'm sure other enemies will also not have them, in order to avoid the "useless factor" that some powers could have, like it happened on Aria of Sorrow (and a bit on Dawn).
|
|
Pure Miriam
Legendary Comrade
Shardbinder
[TI1] "A new, vital heart, pulsing with the old blood." -IGA
Posts: 1,068
inherit
Legendary Comrade
445
0
Oct 20, 2019 3:32:00 GMT -6
1,600
Pure Miriam
[TI1] "A new, vital heart, pulsing with the old blood." -IGA
1,068
Jul 25, 2015 2:19:20 GMT -6
July 2015
puremiriam
|
Post by Pure Miriam on Mar 27, 2018 6:46:04 GMT -6
Ooh, i get what you mean now. Yeah, that can definitely happen, if they have some use, that is. You know, that actually made me think about some powers from some Igavania games, not only those games where Shard system takes most inspiration (Aria of Sorrow, Dawn of Sorrow) but also some others, and that made me remember some powers that, maybe, are more in par with what you are suggesting. Let me see if i'm getting it right, by talking about some of them, just few examples:
Harmony of Dissonance: Hammer Fairy (Summon Book + Bible) By combining Summon Book with Bible Sub-weapon, Juste summons a Fairy (she is similar to Symphony of the Night Fairy, but you can see they aren't the same character). That fairy seeks an enemy and BASHES it with a comical Hammer Toy. It is actually quite strong, but slow. And amuzing to use. Aria of Sorrow: Killer Doll (Bullet Soul) Summons a cute Super-Deformed doll of Soma that lures enemies to attack it (doesn't work on bosses). It is really not that useful, but quite funny to use. Dawn of Sorrow Persephone (Guardian Soul) Summons Persephone (A maid-demon) that uses a demonic vacumm cleaner made of bones to attack enemies. If you try to use it against Student Witch or another Persephone, they stop attacking and hold their skirts / dresses so they don't flip up. So, are you talking about things like this?
|
|
Pure Miriam
Legendary Comrade
Shardbinder
[TI1] "A new, vital heart, pulsing with the old blood." -IGA
Posts: 1,068
inherit
Legendary Comrade
445
0
Oct 20, 2019 3:32:00 GMT -6
1,600
Pure Miriam
[TI1] "A new, vital heart, pulsing with the old blood." -IGA
1,068
Jul 25, 2015 2:19:20 GMT -6
July 2015
puremiriam
|
Post by Pure Miriam on Mar 27, 2018 1:22:06 GMT -6
To be fair, i prefer those joke things to be secrets, cheat codes or extras, rather than using current magical powers from the game for that.
I would love to se joke stuff, but the game shouldn't waste "magic slots" to do that. I think "useless shards" is something that will happen regardless of what it can be done, we just need to accept that fact.
|
|
Pure Miriam
Legendary Comrade
Shardbinder
[TI1] "A new, vital heart, pulsing with the old blood." -IGA
Posts: 1,068
inherit
Legendary Comrade
445
0
Oct 20, 2019 3:32:00 GMT -6
1,600
Pure Miriam
[TI1] "A new, vital heart, pulsing with the old blood." -IGA
1,068
Jul 25, 2015 2:19:20 GMT -6
July 2015
puremiriam
|
Post by Pure Miriam on Mar 26, 2018 2:19:35 GMT -6
Stop the Presses! As always, this thread was created to show what specialized press are talking about, considering the new update, with a link to the news and a small sentence for each one. Check out the whole news / article at the links. If you find full articles or anything else about it, you can post here or you can create a thread for it too, no problem Also, be sure to check comments at each article, if it has, to get a small glimpse of the overall feedback. It seems most sites mistakenly understood the message "game release info" for "game release date". This...will be hard to fix now. Here goes: Comicbook.com: Bloodstained: Ritual of the Night Will Get a Release Date SoonMore than likely, the demo could arrive sometime this summer, with the full game arriving sometime in fall, maybe even winter. Destructoid: Bloodstained: Ritual of the Night will receive release date info within the weekLet us go out tonight for pleasure My Nintendo News: Bloodstained: Ritual Of The Night Release Date Should Be Announced This MonthThe game has been a long time in the making so fans are desperately waiting for the action title to be released. Gametransfers: Bloodstained: Ritual of the Night Release Date To Be Announced In This MonthAfter some years in development, Bloodstained: Ritual of the Night could finally have an official release date and it would be revealed in the coming days. Gamereactor: Bloodstained: Ritual of the Night's release date revealed soonExpect to hear some interesting news about the unofficial Castlevania successor. Twinfinite: Bloodstained: Ritual of the Night Release Date Info Coming This Month(...)it doesn’t look like it’ll be too long until we get something a little more concrete. Sirus Gaming: BLOODSTAINED: RITUAL OF THE NIGHT RELEASE DATE REVEAL IN MARCH UPDATE They revealed that the alpha backer demo and the reveal of the release date will be done in the March Kickstarter update(...). Dual Shockers: Bloodstained: Ritual of the Night Release Date Details will be Discussed in March Kickstarter Update [UPDATED]Igarashi's Bloodstained: Ritual of the Night still doesn't have a release date but we should hopefully learn more about its arrival in the near future. (Updated 03/26/2018)There may be more to come.That's all folks!
|
|
Pure Miriam
Legendary Comrade
Shardbinder
[TI1] "A new, vital heart, pulsing with the old blood." -IGA
Posts: 1,068
inherit
Legendary Comrade
445
0
Oct 20, 2019 3:32:00 GMT -6
1,600
Pure Miriam
[TI1] "A new, vital heart, pulsing with the old blood." -IGA
1,068
Jul 25, 2015 2:19:20 GMT -6
July 2015
puremiriam
|
Post by Pure Miriam on Mar 25, 2018 3:11:57 GMT -6
To be fair, i believe Ghost and Amy are two different enemies that are just pallete swap one another. They may have different parameters, weaknesses and such, but nothing more than that. But i do believe Bloodstained will take more or less the same approach as some of the later Igavanias did, by combining pallete swap with different powers or animations. I just can't see that on Ghost and Amy, specially due to how little information we have on Ghost. So, i think Bloodstained will try to do what some other Igavanias did, but that's not the case with Ghost. There is a chance that Amy changed completely. Buer had a basic "CON Booster" Enchant Shard and now it gives a Familiar Shard. So, changes are being made all the time. Really hard to speculate. The whole Shard thing is what makes me more curious, actually. Aria of Sorrow and Dawn of Sorrow, the main games where Shard System came from, had Souls (powers) for 100% of it's enemies, but it seems Bloodstained will not do that (since Morte has no Shard). I'm also thinking if most of those weaker / smaller / fodder enemies will be the ones to not have a shard. Amy became "a bit famous" at the E3 2016 Demo for being the hardest shard to drop (1% chance) and being the closest we had for a "familiar" in that Demo (being a summoned demon). I don't think they will change that. So, maybe Ghost will be the one with no Shard? What are the criteria the Dev team has to choose who deserves a Shard and who doesn't? What is hardest to create? I believe they are trying to avoid what happened in Aria / Dawn, where, the fact all enemies have Shards forced them to create a lot of useless / subpar powers. Tons of basic parameter's boosters and demon summoning because it was easier. That is something you need to considerate when talking about pallete swaps too. Let's imagine Bone Thrower has a Pallete Swap. Bone Thrower's shard is quite unique (throwing bones by aiming their directions), what you would with a Bone Thrower Pallete swap enemy? Throw a different bone? Not giving it a Shard? Those are things to think about too. If Amy and Ghost are the same enemy, different colors (a complete pallete swap one another), what kind of Shard Ghost would give? the new host to CON Booster?
|
|
Pure Miriam
Legendary Comrade
Shardbinder
[TI1] "A new, vital heart, pulsing with the old blood." -IGA
Posts: 1,068
inherit
Legendary Comrade
445
0
Oct 20, 2019 3:32:00 GMT -6
1,600
Pure Miriam
[TI1] "A new, vital heart, pulsing with the old blood." -IGA
1,068
Jul 25, 2015 2:19:20 GMT -6
July 2015
puremiriam
|
Post by Pure Miriam on Mar 24, 2018 2:05:34 GMT -6
Yeah, i also noticed ghost, quickly, in there, and it really looks like what we call a "pallete swap". CastleDan i don't believe it was just renamed because Amy is one of the demons from Ars Goeatia and IGA said he was going to use all of them. Due to that, i do believe it's two different enemies. But, if Amy was renamed to Ghost, then there will be a new enemy called Amy somewhere else. Now, pallete swap is something really old that still happens to this day, abeit in a more sophisticated form. In the sprite era, all you did was take a graphic, change it's color, give the enemy a different name and parameters and that's it, you have a new enemy. Nowadays, specially on 3D, there are other methods to do that. You can take the same middle-age soldier, give him a shield and change his moves and you have a new enemy that, in reality, is a "glorified" pallete swap of another enemy. Igavanias always had that, because pallete swap is a way to cut costs and time on creating enemies. I don't mind that, as long as it isn't overused. I do hope they try to do the "new generation Pallete Swap" as i said above, by not only recoloring an enemy, but also giving it different moves and behavior, yeah. But from the very little that can be seen in the video, it really does like Ghost is just Amy with a new color. Also, if that is the game's entrance, then it means the game will have a pallete swap enemy right in the beginning? That isn't a good sight. Let's see how it turns out.
|
|
Pure Miriam
Legendary Comrade
Shardbinder
[TI1] "A new, vital heart, pulsing with the old blood." -IGA
Posts: 1,068
inherit
Legendary Comrade
445
0
Oct 20, 2019 3:32:00 GMT -6
1,600
Pure Miriam
[TI1] "A new, vital heart, pulsing with the old blood." -IGA
1,068
Jul 25, 2015 2:19:20 GMT -6
July 2015
puremiriam
|
Post by Pure Miriam on Mar 23, 2018 11:14:54 GMT -6
DOUBLE POST!
Just to add some interesting information. How much HP potions heals among Igavania games and stack size:
(EX Potion is a generic name for any kind of "higher than high" potion, such as Elixir, Max Potion and other names through Igavania games) Symphony of the Night (99) => Potion:+50 High Potion:+100 "EX" Potion: Full (100%) Harmony of Dissonance (99) => Potion:+70 High Potion:+150 "EX" Potion: Full (100%)
Aria of Sorrow (9) => Potion:+100 High Potion:+400 "EX" Potion: Full (100%)
Lament of Innocence (9)=> Potion:+50 High Potion:+100 "EX" Potion: Full (100%) Dawn of Sorrow (9)=> Potion:+100 High Potion:+200 "EX" Potion: Full (100%)
Curse of Darkness (5 / 3 / 4)*=> Potion:+50 High Potion:+200 "EX" Potion: Full (100%) Portrait of Ruin(9) => Potion:+80 High Potion:+200 "EX" Potion: Full (100%)
Order of Ecclesia(9) => Potion:+50 High Potion:+200 "EX" Potion: Full (100%)
Bloodstained: Ritual of the Night (E3 2017 Demo) (99)** => Potion:+100 High Potion:+200 "EX" Potion: N/A
*: Curse of Darkness has different stack sizes for each potion. 5 for common, 3 for high and 4 for EX (XS in the game) because the whole game has only 4 EX potions. **:Bloodstained potions healed +50 and +100 on E3 2016 Demo. Both values was doubled on E3 2017 Demo). It is assumed Bloodstained stack is 99.
|
|
Pure Miriam
Legendary Comrade
Shardbinder
[TI1] "A new, vital heart, pulsing with the old blood." -IGA
Posts: 1,068
inherit
Legendary Comrade
445
0
Oct 20, 2019 3:32:00 GMT -6
1,600
Pure Miriam
[TI1] "A new, vital heart, pulsing with the old blood." -IGA
1,068
Jul 25, 2015 2:19:20 GMT -6
July 2015
puremiriam
|
Post by Pure Miriam on Mar 23, 2018 8:19:17 GMT -6
My two cents: ABOUT THE AMOUT OF HEALING and THE USEFULNESS OF HEALING ITENS
I think both systems has their advantages, it's hard to tell which is best. Aria of Sorrow had Health potions healing flat numbers while "Mind potions" (heals MP) healing percentage, in the same game. I normally prefer flat numbers, because percentage has the problem of every single healing item being more or less the same thing. Food already was confirmed to give a one-time permanent bonus. That alone forces you to keep looking for new food itens and it's a great idea. Temporary bonuses for healing itens is a neat idea, but it can make the game easier if you don't work out on the second topic below. ABOUT STACK SIZE
I said this before, and i know the final decision is of the dev team, of course, but i can't stress this enough. Among the decisions that were made during the evolution of Igavania's formula, some changes were made and were great ones, such as eliminating EXP degradation (Symphony and Harmony had the same enemies giving less and less EXP as the main character leveled up) but one of the best ones, was the idea of reducing item stack size: In Aria of Sorrow and later games, all gear and usage itens stock, including healing itens, was reduced from 99 to 9 each. That made the games more challenging and risky, without making them much harder because those games still had healing food and such and you could still stack lots of "9" healing itens. To be fair, i can see healing itens being percentage based or flat numbers based, but i really would like if Bloodstained imposes the 9 stack instead of the 99 stack. But, of course, i will accept either decision the dev team will make. At least on both Demos, the stack size SEEMS to be on the decimals (either 10, or 50, or 99?). So, let's see what will happen.
|
|
Pure Miriam
Legendary Comrade
Shardbinder
[TI1] "A new, vital heart, pulsing with the old blood." -IGA
Posts: 1,068
inherit
Legendary Comrade
445
0
Oct 20, 2019 3:32:00 GMT -6
1,600
Pure Miriam
[TI1] "A new, vital heart, pulsing with the old blood." -IGA
1,068
Jul 25, 2015 2:19:20 GMT -6
July 2015
puremiriam
|
Post by Pure Miriam on Mar 22, 2018 16:14:41 GMT -6
Cool interview. IGA said “One day, even though I know it would not sell, I want to create a game that is made for myself, to myself. For that purpose, I hope to make Bloodstained a base and spread on from there.”
This is the second time, i think, he says there is some kind of game he really wants to make but he is certain it wouldn't sell at all. I still wonder what that would be.
|
|
Pure Miriam
Legendary Comrade
Shardbinder
[TI1] "A new, vital heart, pulsing with the old blood." -IGA
Posts: 1,068
inherit
Legendary Comrade
445
0
Oct 20, 2019 3:32:00 GMT -6
1,600
Pure Miriam
[TI1] "A new, vital heart, pulsing with the old blood." -IGA
1,068
Jul 25, 2015 2:19:20 GMT -6
July 2015
puremiriam
|
Post by Pure Miriam on Mar 21, 2018 11:37:02 GMT -6
giwagiwaTo be fair, i dislike those terms too (including SJW), i think it generalizes greatly a ton of really complicated stuff. That's why i didn't said such terms in my answer, just used "PC" because it was used. But yeah, i get what you mean.
|
|
Pure Miriam
Legendary Comrade
Shardbinder
[TI1] "A new, vital heart, pulsing with the old blood." -IGA
Posts: 1,068
inherit
Legendary Comrade
445
0
Oct 20, 2019 3:32:00 GMT -6
1,600
Pure Miriam
[TI1] "A new, vital heart, pulsing with the old blood." -IGA
1,068
Jul 25, 2015 2:19:20 GMT -6
July 2015
puremiriam
|
Post by Pure Miriam on Mar 21, 2018 10:20:58 GMT -6
Enkeria i heard you guys talking about that, and i would love to see that. Although that is normally used as a goofy, humorous thing and i was talking more about a sexier vision, so, it wouldn't be exactly what i hoped for, but it would be fun noneless =)
|
|
Pure Miriam
Legendary Comrade
Shardbinder
[TI1] "A new, vital heart, pulsing with the old blood." -IGA
Posts: 1,068
inherit
Legendary Comrade
445
0
Oct 20, 2019 3:32:00 GMT -6
1,600
Pure Miriam
[TI1] "A new, vital heart, pulsing with the old blood." -IGA
1,068
Jul 25, 2015 2:19:20 GMT -6
July 2015
puremiriam
|
Post by Pure Miriam on Mar 21, 2018 3:24:42 GMT -6
Great you guys had such a great time. Vepar really looks wicked. i do agree she looks better overall, much more sinister and menacing and overall much better. I still think her breast size could be the same as it was before, but that is just a small niptick. I really hope, like Angel-Corlux said, that IGA is really following his own personal view, without the need to cater to "PC" audiences and such. I know some kidn of change and such is necessary in any project and, of course, you need to hear criticism and such, even coming from such area, but i always prefer to the vision of the creator to be the one to be followed in the end.
|
|