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Post by Arsenical on Aug 1, 2017 15:40:50 GMT -6
okay it looks like im the only one that totally disagrees with cryptic secrets ; -; i understand average and "casual" <-- (i hate that term)... players dont mind missing those at all, if you found it, amazing good stuff! but if you missed it like CastleDan said then you cant be really dissapointed because you dont even know about its existance right? well im a completionist and things like this are A REAL PAIN THE ASS. as long as the secret does not involve critical stuff i dont mind at all but when i have finished the game and i want to make sure everything is complete i find out my map is at 99.9% my bestiary is missing 1 monster and my item guide is missing 1 goddam ring and like i said in another thread its not fun when the ring im missing happens to be a drop from the monster im missing that happens to be in a room that i cant find because in order to find that room i need to do something extremely awkward and unthinkable and im pretty much obligued to spend hours of my life doing silly stuff or use the power of internet and feel bad about it.. Order of Ecclesia went as far as to hide a villager behind a breakable wall wich is necesary to finish the game. sure long time igavania players found it right away but imagine a newbie getting that game over screen because 1 stupid villager was trapped in a hidden room, that was evil, since i found all villagers on my first run i tought they were completely optional but a friend of mine told me he was stuck at the game for this issue and then i was really shocked. hidden breakable walls have never been a problem and its really exciting when you find one by yourself as you can only imagine what will it be on the other side. another kind of secret i liked was the hidden chests from OoE and i happened to find several of them by accident, then on my second run i disposed to try to crouch on every suspicious place. find a secret elevator and sit there for 1 minute to go down and get early acces to mirror mail and jewel fist! sure i dont mind i can get them later with the mist form so its really not a problem. (Not Troublesome)(equipment that can be obtained later) hit the ceiling to open a secret path to the sword familiar! sure i could have found that accidentaly on the inverted castle as it would be below me this time (Troublesome but somewhat easy to find)(a familiar its serious business) transform into a wolf then go the other side and transform into a bat to open a secret door to find jewel sword and a life appple that you can obtain as monster drops!! oh thats fine but WAIT!! thats 1 room and thats 2 rooms with inverted castle also inverted castle has a beryl circlet! a unique item needed to not get your ass kicked by the game superboss so have fun missing this. secrets are nice and interesting but super silly secrets with critical stuff involved its just WRONG!
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Post by Arsenical on Jul 31, 2017 19:13:22 GMT -6
i know you took the time to write the whole quiz and now you know what some of us think. but now im curious and i would like to see you answer them all > so i request the 25 answers of Pure Miriam
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Post by Arsenical on Jul 30, 2017 21:42:52 GMT -6
YES MOAR!!! Whew that took me some time so heres part 2 Yay Almost done.
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Post by Arsenical on Jul 29, 2017 19:10:49 GMT -6
well i think maybe having different sequences depending on the level obtained would be really cool. more colorful, bigger, or i dont know but i think it would be one of those little things that many people don't really notice or even care about but i still would love it. lv1-20 small sequence lv21-50 big sequence with more colors lv51+ cool looking sequence with many colors (maybe a rainbow effect) great fx or other stuff
in every single igavania you reach the final boss around lv35-50 so i think it would be a small reward for players that actually grind their way to 99... or 255.
Edit: i dont mind the pause at all i think its great but not really needed, also in OoE your familiars actually had a real time level up without any kind of pause and i think it looked nice so honestly i think pause or no pause would be fine.
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Post by Arsenical on Jul 29, 2017 19:01:34 GMT -6
As always loving your threads!! 1. light plot with a few cutscenes and some nice voice acting would do just fine, keep your plot twists and nonsenses away from my igavania (something that happens to many games with heavy plot). 2. No, oversexualization and fan service only bring controversy and with the lovely community just wait to see the mods. 3. hell yes!! Shard seeker ring. being serious i would love a luck boosting item to make farming faster and less tedious. 4. an amazing looking power that turns the whole screen into stained glass that then breaks like a SOTN pentagram dealing massive damage to all enemies on screen and costing lots of mana. 5. many places to go mean more beautiful soundtracks from miss Michiru so i say many areas. 6. yes, they were intended to take their place after all. 7. unless the game its a direct sequel tbh i couldnt care less about timeline. 8. no. i refuse to believe this game will fail i would probably kill myself if it does (so dramatic but i would be very very sad). 9. Yes yes yes 10. i was going to make a thread about this but im 99% sure its going to be a COOKING SYSTEM! 11. Miriam forgives gebel then they get married and both are consumed by the curse turning into crystal forever. 12. yes and i have no clue but she is cute. 13. Johannes but he will probably die :/ 14. Magic heavy. weapons are your main way of dealing damage but magics are limited to MP and other conditions while weapons can be used for free repeteadly with almost no limitations so i say make magic strong enough to make it worth using it and using those ethers. 15. i disliked both but i say order of ecclesia did a good job so i take those. 16. im begging for an infinite jump, just press A or X as much as you want to perform jumps after jumps without having to waste 1 second of your life transforming into a slow creature that eats alot of your MP. 17. Johannes, and i would love if he actually has his own menu and gameplay mechanics not just pause screen. 18. why are you making a question like that? everyone and their moms know the answer! heck i wish my tests had questions as easy as this one. (Dom)
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Post by Arsenical on Jul 25, 2017 17:01:55 GMT -6
mmm this is a hard one. Honestly i think part of what makes completionism fun is exploiting the game until it runs out of juice but only if its all done by yourself and without any kind of aid such as guides or cheats. in many games i have completed i have found some extremely absurd secrets that require the player to do pretty stupid or weird things that can drive the player insane (final fantasy 12 rare game spawns im looking at you) and its pretty much imposible to do it without help. such as the ridiculous routine needed to open the wall where you find the jewel sword and a life apple in SOTN like seriously just why? how the hell do you mr developers expect me to find such an absurd secret? you are evil. but for the topic i think a "finder" would be cool for those that hate to spend hours and hours looking for that goddam secret room with a secret monster that drops a secret ring <---- no kidding i played a game that had this. THE GUIDE FINDER.... or something like that but i just couldnt find a proper name ._.assuming the game will have guides for everything like the ones we had in PoR and OoE. the tool in question would provide a hint for the player of where and how the missing subject is found for example if it was a item N0.27 ? <--- obtained as a Drop from Phantom Morte (or could be just as "a monster drop" to not spoil undiscovered monsters or their drops) No.28 ? <--- found in Cursed Chapel (this way you know its not coming from a monster) No.29 ? <--- obtained after completing a quest (but not wich quest) maybe the same could be done for monsters and i really hope each stage has its own discovery % that way the players know wich areas have hidden rooms in them. and for OoE completionism we had All glyphs, All monster discovery and drops, All items Found, Shanoa LV255, 100.00% Map exploration, and for the really hardcore we had: All elemental attibutes 25555 <---(took me years) all items x9 (requires 9 game runs) LV1 Crazy mode no MAX HP/MP/HEART ups (more like a challenge but near imposible to complete)
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Post by Arsenical on Jul 17, 2017 17:42:26 GMT -6
i would still get it for 5 reasons!
1. To support IGA and Miss Michiru 2. i loved Curse of Darkness 3. if it has Michiru Yamane as the soundtrack composer then shut up take my money and let me listen to it 4. i would be interested to see IGA make a comeback to 3D games 5. if all the scenario was still the same then take my money. young girls with swords and magic + alchemy + demons = profit
BUT! no... it would have been a mess and im sure those amazing 5.5 millions would not exist if the game was 3d oriented and a few reasons of why i think that are the next:
1. NOSTALGIA SELLS: lets face it, while hardcore castlevania fans would have thrown their gold at iga (like me) many people donated because of nostalgia and the god ol days playing 2d sidescrollers but most importantly a true castlevania game and 3D igavanias are obscure titles with lots of critics and hate not to mention underrated.
2. SOTN and ARIA: Correct me if im mistaken but these two games in particular are the ones that made IGA a superstar, specially SOTN being of the most popular games in history and people want more games like these two not like LoI and CoD and guess what! bloodstained its trying to emulate those two and to our pleasure its doing it just right.
3. THAT KICKSTARTER PITCH: having a game developer with EXPERIENCE making games talking about his ideas sure make lots of people hype but if you remember iga talked about game companies rejecting him and his ideas that were all about 2d games so if the game was supposed to be 3d then im sure it would have been a very different story.
4. KONA... cough. lets just say a lot of people hate a certain "gaming" company for many reasons and one of those reasons was not letting Game developers do their work right. Having an ex developer to succed with a 2D game wich was something that im sure the corporates of this certain company considered unprofitable and old, would have been a slap in the face for them and not only them but also to the other companies that closed the doors to a very humble man.
so forever happy that ROTN is not a 3D game nor a fully 2D game. 2.5 its just perfect. fun fact. Lords of shiz was a pretty popular game that while it had nothing of igavania it actually made the franchise more popular by the time it came so maybe that could have affected a 3D igavania game with positive results. (dont get me wrong, I HATE those games)
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Post by Arsenical on Jul 16, 2017 12:04:58 GMT -6
these ones are gameplay based and involve the E3 demos in the 2016 E3 Demo the Moon around Miriam's portrait started to bleed as Miriam took damage becoming more and more red the lower her health was however in the 2017 demo the moon no longer bleeds. in the 2016 E3 Demo items found outside chest appeared as a white bag when picked up but in the 2017 demo the item graphics will show coming from the bag when picked. In the 2017 Demo players could find all the type of weapons in the game but guns. this is presumably due to the idea behind the use bullets not being complete. these are some of the many more to include from the demos such as the familiars or the shard stuff also i think nobody has mentioned the vepar glitch and the hero that reached level 99 but sadly i dont feel like english-ing so sorry for the broken grammar, if someone else could mention those that would be nice
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Post by Arsenical on Jul 10, 2017 19:23:17 GMT -6
i have renamed morte to muddy skeleton and works for me.
i agree that skeletons HAD TO GO for good not only for being to castlevania but because its enough already! we had bone throwing skeletons for like 20+ castlevanias and ROTN its a SS not a another game of the franchise we all loved, even if ROTN was a Castlevania i think i would have prefered morte over the exploited skeletons. but i still dont like mortes.
This is exactly what worries me. Yes morte is a creative way to make all these creatures a thing but im really really hoping they dont go to far to use it for say 15+ monsters like they did with skeles, why not mix them up and make some skeletons with swords, ghostly figures, zombies, mortes or even beastlike creatures instead of going full Barbie Doll and have a Morte for each thing.
The Bestiary its one the most important things in a game if its to big but repetitive (Slightly modified assets/models Palette swap, clones) its really meh and if its small but really creative with unique monsters its good. now a large bestiary with lots of creative designs makes for an awesome bestiary and tbh one of the many things i like about ROTN having nothing to do with konami is that IGA is not allowed to use the already used assets wich means we will see lots of new monsters. i still wonder why they went for dullahammer head instead of Decarabia or the little floating star they had in concept art, im hoping they use it as an upgraded late game version of dullahammer that shoots laser to make it extra annoying.
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Post by Arsenical on Jul 9, 2017 21:42:31 GMT -6
im really going to miss the spooky scary skeletons and their silly bone throw and jump rushes, mortes are not a substitute and they look kinda gross like a pile of rotting flesh that cant compare to skeles specially the joke ones such as the waiter skeleton.
also the ones in AoS they were funnier they actually pulled their own bones from their skeletal bodies and threw them at you and they would even go as far as using their own skulls. i dont think bloodstained will be the end for skeletons maybe only the basic ones. but honestly i hope they dont abuse morte to fill the bestiary like they did with the 1 million skeletons boomerang, shooters, NINJAS!, Cultists, wereskeletons, giant skeletons, beam casters, magicians, waiters, knights, ghostly skeletons and many more! you should catch them all or make a game about them.
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Post by Arsenical on Jul 8, 2017 21:18:53 GMT -6
You dare to compare my precious Generic 3D hack n slash castlevania-ish games with the completely diferent miserable little pile of secrets that is Prince of Persia??? THATS IT IM PISSED!! YOU HAVE MADE THIS FANBOY MAD! just kidding but i question that kind of comparison considering the games are completely diferent. Igarashi himself said he wanted to try something already in existance but with castlevania elements and see how it would work out, by the time lament was released there were many Hack n slash action 3d games such as Devil may Cry or God of war and some other rather obscure titles. if you look closely you will easily notice Lament seeks to emulate DMC but with some RPG elements and IGA never wanted his games to be truly challenging or near imposible to beat (the crazy mode in these games seem to be the complete oposite though) the games were never intended to be packed with platfoming or traps and ofc the game was not intended to kill the player constantly, it was about killing hordes of monsters and make your way to kill the bad guy and help your girl. nothing to complex or say original and thats not really a bad thing.
I must agree with the walking HP containers thing specially in curse of darkness there were a few enemies with absurd amounts of HP while never being a real danger to the player they were only sitting there tanking all your attacks not even showing signals of pain and rarely ever trying to kill you with their predictable attacks and i must agree thats not trying to stop the player but its not like all enemies were like this also the excuse i can think for this is that CoD was more focused on innocent devil that were able to deal massive damage so i guess they tried to give the monster a decent amount of life to endure both the player and the pokemon.
ah i was refering to takeshi obata (death note illustrator) in specific nothing against manga i mean PoR and Dos are anime style and it doesnt bother me at all. but the thing is Obatas Art style its unique and easily recognizable and since death note was really popular then my guess is they hired him to illustrate the characters thinking that would make the game more appealing but... the thing didnt work the way they wanted it looked more like he was tryng to promote his manga than trying to make the characters look castlevanialike. all the characters are completely diferent from what they originaly looked and i think the wolfman was the only one that looked better. while i understand there were many facts involved for the characters not looking like the originals there was just no excuse for what they did not only to their designs but their personalities and interests, Sypha was super cruel and i really hated her, Maria was more interested in her breast size, Carmilla was a.... an exotic dominatrix... and i understand that long hair and the wii didnt get along but for the love of god why did they turn shanoa into a nun? ok whats done its done and i loved the game anayways so idk why im complaining. that simon yagami.
your first sentence triggered me hard because its completely out of discussion... yes i can play and i have played more games with more satisfying combat: ninja gaiden, kingdom hearts, Darksouls and many others but then tell me what makes these special, we could debate this for hours but each game has its thing. Dificulty, Story, Characters, Lore, etc. there are more things to take into consideration than just the combat is not good enough there are others with more exciting combat. LoI was a new thing for IGA and it was focused on something as simple as kill the stuff and save the day, CoD was like i said before focused on innocent devils IGA never tried to make his previous titles into 3D also Have you ever wondered why we never had a 2D SOTN castlevania for 3D consoles? 3 things: Hardware, Market and ofc Konami.
Lords of shis emulated God of war with shadow of the colossus yes i agree a 3d vania with really fast paced combat and more brains over brawn conbined with RPG elements and other things that make castlevania games great would have been amazing but sadly that wasnt the case we cant have the whole world for us.
ok i have defended my games like a true fanboy but we went to far with debate and offtopic hohoho how a thread about something as short as hey this guy mentioned castlevania and bloodstained became something that looks like politics.
and no i dont hold grudges or anything like that, you have your right to disagree with what i say and have diferent preferences and tastes.
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Post by Arsenical on Jul 8, 2017 8:30:41 GMT -6
ah i forgot about toccata darkness.... ITS TO MONSTROUS! sorry i had to bring that cheesy voice acting line. my favorite Dracula boss fight theme.
Curse of Darkness has some of the best tracks and in my opinion the best boss fight themes: Insane Aristocracy also known as young nobleman of madness, legendary belmondo or belmont the legend and ofc Toccata into blood soaked darkness.
so while i was remembering the many tracks that miss Yamane has composed i remembered one in particular composed for a quite peculiar room one of those TOP 10 WTF MOMENTS IN CASTLEVANIA!
o, seriously i dont know how Igarashi and yamane work when they make the music for the game but i can imagine something like this:
IGA: Yamane San we want to introduce this weird room full of chairs into the game but we want to make it as strange looking as posible. Yamane: Hai IGA: So we would like to surprise and confuse the player with something really really weird. Yamane: Hai IGA: Somethng that sounds like it has nothing to do with the game or the dark setting we have for the stage where this room will be found. Yamane: Hai IGA: im counting on you! Yamane: .................Hai IGA: Remember theres a lot of chairs in the room. Yamane: Hai?
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Post by Arsenical on Jul 8, 2017 7:22:50 GMT -6
well i was expecting dullahammer to be a blue shard like jonathan's iron ball or something similar but nope. also buer was a yellow shard when it could have been a blue one that spawned flames or blades around miriam but nope...
if we think about it we have seen all the shards for the 2017 DEMO but Okyupete or that flying harpy like monster i think it was called like that, but even so it looks more like a bulled shard. I cant imagine that thing as an effective shard only as a directional or bullet type but if what the person said was true about the holy resist then i guess anything can happen with okyupete as i could have sworn the holy elemental was a red shard that allowed miriam to shoot light beams.
i was also thinking that the introduction of directional and familiar shard will reduce the efectiveness and amount of effective shards, as now we summon familiars with green shards and effective types like dragon breath or lasers are more suitable for directional so i guess we are limited to transformations, barriers, the thingy that moves around miriam usually dealing damage to enemies in contact and other ideas that IGA and team may introduce.
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Post by Arsenical on Jul 8, 2017 6:57:42 GMT -6
of the clasic vania music the only one i dislike or maybe not dislike but i just dont like it that much its vampire killer... yes call me heretic, blasphemous, poser, impure, dirty blood or whatever i cant get to like the most famous track at least not the clasics, Harmony of Despair did a good job with ths one and i almost got addicted to it but heck, even "go getsu fuma!" kicked its ass and i only had to hear it for 4 minutes (thanks to the op Valmanway rushers)
Bloody tears its awesome my personal favorite would be the one in Judgement The beggining - Dawn of sorrow Heart of fire - Aria of Sorrow
i have nothing against the clasics but im more an IGA/Michiru fan since i grew up with RPG games i was not here when Arcades were the thing. if you notice i didnt include music from HoDissonance and Circle of the Moon because their soundtrack.......... its not good enough... at least not for me
i was very happy when i found retro music records in order of ecclesia that was a nice gift for the players and i really licked "wicked child" and "out of time".
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Post by Arsenical on Jul 6, 2017 20:33:36 GMT -6
one of the best things that a castlevania or igavania game can offer is the music Michiru Yamane is a very talented lady that has composed soundtracks for multiple castlevania titles since SOTN and has composed the soundtrack for other games like skullgirls, all you need is to hear 1 or 2 tracks of that game to inmediately recognize Michirus work in fact not long ago i read her sister did the voice work for some of her tracks and if thats true then im sure Skull heart arr...something was also voiced by her.
ok back to topic! theres really nothing to discuss only some opinion sharing im not really a big fan of the traditional castlevania tracks such as simon theme or bloody tears so my top 10 is more Michiru yamane.
1) The Colossus - Order of Ecclesia : Shit got serious! that was the first thing i said when i heard this amazing track fit for a final stage before the final battle. Amazing, glorious and colossal.
2) Eneomaos Machine Tower - Curse of Darkness : tick tock, tick tock. Beautiful just beautiful but most importantly PERFECT. second if not the best track in the game.
3) The Lost Painting/Portrait - Symphony of the Night : Calming, mysterious, Beautiful. the Harmony of despair version its my personal favorite but even before that one i was in love with the original
4) Prayer - Symphony of the Night : the only piece of music that can reach my soul in less than 20 seconds.
5) Garden Forgotten by Time - Lament of innocence : if i ever have a big house with a big garden with huge plants il make it play this soundtrack whenever someone enters
6) The Hidden Curse - Portrait of ruin : not only the soundtrack but the stage where this track played were perfect. now i cant see the sunset without remembering this track giving me an eerie feeling of the many things that can occur before the night comes in.
7) Aiolon Cave temple - Curse of Darkness : at first strange but calm then the magic of the track hits in. a mystical track where you can feel all the emotions that the game is trying to proyect, all the sorrow of the cursed can be easily interpreted.
8) Luxurious Overture - Bloodstained : SO LUXURIOUS! A true welcoming to the majestic structure filled with valuable objects and beautiful architecture. and ofc an invatitational to drink a cup of Rage Wine with cursed demons.
9) Wandering the Crystal Blue - Order of Ecclesia : So calming and relaxing. the mystery of the secrets and creatures that lie under the sea translated in a single piece of art ahh i can hear the waves....wait whats that (insert saint elmos creepy moaning)
10) Inner Quarters - Aria of Sorrow : I dont know i just like this soundtrack more than the other tracks in AOS and DoS maybe its not the track but the layout .... or the nice ladies that live here. yokoso!! <3 Hyah!
honorable mentions: Requiem for the gods: tbh this is my second favorite in SOTN but i have some bad memories of my childhood with this track Crucifix Held Close: The track is actually short and it wasnt originally composed by miss michiru but i still love it Underground Melodies: Haunted castle remix i laughed hard when i heard this in Dawn of Sorrow. super catchy tune that never fit in the stage it was played but still addictive.
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Post by Arsenical on Jul 6, 2017 19:17:07 GMT -6
can someone tell me why the hate for PS2 vanias? the games were great and underrated i bet the majority of people that bashes the game with nonsense have never seen or played the games but seems like just because they are not 2D with cute looking sprites and the traditional assets they are not good enough.
if i had to talk about the bad and good stuff of them would be. Lament of innocence = To short, poor RPG elements... and thats it but nobody seems to care about the good things: Amazing graphics for the time it was realeased, Beautiful orchestral music by miss yamane, super fun combos, 3 playable characters and super hard crazy mode (no... really it was BS )
Curse of Darkness = way to repetitive, slightly downgraded graphics compared to LoI, Difficulty was a mess. Normal mode was to easy and crazy mode was beyond hard. and bad camera control. now for the good stuff: LONG! so many areas to explore each with its own unique track, lots of weapons with their unique combos, YOUR VERY OWN POKEDEMONS!, gear crafting, Decent RPG elements and leveling up, once again beautiful orchestrated music with even more tracks and even more ridiculous crazy mode. (that moment when you are level 12 with like 200HP and wild fleamans lv85 appear jumping everywhere capable of dealing 180 damage per hit in a godam long corridor in a 3D game with crap camera control).......... thinking twice about it i think the crazy mode thing is not really a good thing, lets keep it neutral. the same goes for judgement i mean the combos and fight were great but why hire a mangaka to draw your characters? thats just wrong. i swear when i first saw the character designs i wished i had a death note for you know what.
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Post by Arsenical on Jul 4, 2017 19:25:20 GMT -6
if im not mistaken in aria of sorrow in order to progress in the game we had to find souls of enemies that never appeared in the game but they were inside candlesticks. Malphas, Skula and undine irc.
i can think of having to go to AREA A to get a shard then go to AREA B to get another one then fuse them to get a shard to enter AREA C could fit in game with the exploration elements. i should stop referencing igavanias but loved how SOTN gave you so many options for exploring without having to force the player to go through an specific path.
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Post by Arsenical on Jul 4, 2017 19:13:51 GMT -6
Im pretty sure therew will be a craftig system for equipment not so sure about shard crafting, the game was first introduced with the promise be a gothic horror action game with Exploration, Crafting and role play elements we even had concept art about crafting so it would be inconvenient and pretty awkward to remove it. (and 1 year still nothing about this system :<)
if shard crafting system is real then i would love something like this.
i was just looking at the itemization of every igavania and not-so-igavania games and they make sense... well most of them i was looking at how the drops worked for each game and in ROTN we know monster droping items and weapons will be possible and their item drop slots are probably not going to be taken by material drops.
SOTN- Largest itemization 96% of the enemies dropped 2 items common and rare and only a small amount of the same type of items were dropped by more than 1 monster CoTM- Same as sotn in terms of common and rare drops but.... a huge amount of enemies dropped pretty much the same items making it redundant and uninteresting, it was understandable since Nathan only had whips as weapons. HoD - Did a pretty good job and had a pretty large item list with lots of options, the only weird thing was adding money drops to the list but for not having weapon drops we had several equipment drops. AoS- Good! Soma like nathan could only equip 3 items: weapon, armor and accesory but even so and with the soul system the game had lots of weapons and food item drops. LoI- like HoD Leon could only equip whips and there werent any whip or armor drops but even so the game had plenty of drop options even if many of them were skeletons dropping potions. Dos- Bad.. with the weapon crafting system with the use of souls there werent many weapon drops and most of the drops were food items but lets be honest with how awesome soul farming is one cannot be bothered by this. CoD - The first igavania with a true crafting system and that means a seriously large amount of drops were materials and we also had a steal system but even with all that most monsters dropped the same materials for the sake of progresion, in other terms weapon upgrading was pretty linear. PoR- pretty good. since jonathan and charlotte could not wear the same pieces of armor we had a large list of drops and the game introduced the quest system giving us quest drops as well (becoming useless after the quest was completed) but even so we had so many options we could even find all the kinds of potions as drops from diferent enemies. OoE - worst of all of them only a small amount of monsters dropped items and these were materials that we could get trough chest but with chests sitting everywhere it makes sense drops suck that much but still surprised we cant get Potions <--- the most common way of healing as drop from monsters or in chests, nope you gotta buy them. phew that was a large list
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Post by Arsenical on Jul 4, 2017 7:04:21 GMT -6
i agree but the thing is not about healing items i mean we had healing items in pretty much every igavania and bloodstained has them in demos so the healing topic is covered and safe but most importantly confirmed. yes and no, i agree and disagree. While im 100% aware of the yellow/blue shards/souls i dont think these can really compare to the steroids. In aria and dawn the souls that increased stats by 8 then 12 if im not mistaken and i think it will be the same in bloodstained but this is what im talking about when i say making the items useful. you can only have 1 yellow shard equiped and blue shard needs to be charged and consumes MP so if we wanted to make items useful they could probably:
Allow the player to have multiple buffs at the same time Give a really big stat increase say +20 or +30 or even more make the effects last for a decent amount of time: to short would make the item feel useless and to long would make the item feel broken as for element resists i think it would be cool to have a resist bar that depletes as you take damage from that specific element but you can only use 1 at a time, idk i would love to see something like this but its not going to happen. and yes while i agree with equipment most of time the good protections are obtained mid/late game and given how bloodstained has a huge resist element table im pretty sure these would fit in game. i totaly agree with you. these would be useless and redundant and ofc less limited because MP>Stock i don't see how these items would fit in the game so i dont mind at all if they are gone for good in fact i think it would be odd to include them. Food items are a must so i never took those into consideration i can see myself finding Mac n cheese, Also its not about having a substitute but more like having an extra boost for when your current shards and stats are not good enough. imagine running into a room with a chest guarded by a powerful high leveled monster in an early area of the game, sure grind a little get op and come back later but what if i dont want to wait and i want to give it a try im sure these would come in handy but this is looking at things from the average player as im sure 99% of igavania players specially the completionists and crazy mode runners won't struggle with bloodstained, Myself im a completionist and im planning to make my first run a 100% shard per area so i will overlevel hard.
also im not wanting SOTN2 i liked the item system thats it but if i ever wanted something from SOTN to be in ROTN that would be the Special weapon attacks. for the others since the glyph and soul system is already taken i would love to see a multiple attack combo system like the one we had in curse of darkness (my favorite igavania) some weapons even had their own unique special attack at the end of the combo. and its understandable how itemization worked in every game but thats a different topic.
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Post by Arsenical on Jul 3, 2017 19:46:57 GMT -6
while i have been watching every thread from the shadows i have finally decided to comment ...... ok so im posting this thread because i want to discuss the idea of having SOTN like consumable items in ROTN while nothng about the alchemy/crafting system has been revealed yet (funny thing considering that's one of the main features advertised for the game) i think the idea of having a wide variety of consumable items would fit well into the game as it will give the player more options to craft and use. So far no igavania after SOTN had the large item system that sotn had and that really bothered me as a kid and kind of still does now and looking at things right now it seems the game is following the same formula for items: the generic potion/High Potion/Super potion/ethers/Antidote and Uncurse that came for every igavania after sotn if we look at medicine items Sotn menu looked like this: Now while it was amazing to play Alucard hoarder mode and collect as many items as he could store in his pants the questions emerges! DO I REALLY NEED THESE? tbh im the hoarder type of guy and everyone and their moms know how easy and broken SOTN was to the point all you needed was a good weapon and know how to use some of the spells to steamroll all the game and im not even talking about crissaegrim, even some early game weapons had very powerful attacks that made the game really easy (rapier, firebrand, shield rod + Iron shield and many others) it was until i decided to do a shortsword only challenge where i noticed the items only come in handy if you try to make them useful (you are doing something really wrong or you suck so much you have to rely on them) as in game these many items with pretty vials and colorful icons had little to no use at all!! lets look at the facts! In sotn we had BUFF items aka Steroids, Explosives, limited throwing weapons, and 1 time use Spells but we never got to see those items in subsequent igavanias, why? well maybe because they were not needed or developers were lazy and didnt want to include them. just kidding. Stat potions: raised Alucard stats by 20/30 For a limited period of time we had ATK, DEF, SMART, LUCK and STR potions all of them but ATK potions could be obtained as drops making ATK potion limited to 2 Per game usefulness : "limited" tbh luck potion was the only one i used while trying to get all the drops, all the others were optional but not necesary. Resist Potions: Reduced the elemental DMG taken we had 1 for every element in game + stone. resist holy and thunder could only be obtained by finding them limiting thunder to 3 uses and holy to 2 uses per game usefulness: "not so much" only a small amount of enemies used elemental attacks and the game offers a lot of defense options against elemental (circlets, armors, heck alucards mail offers protection against 3 elements!) i only used resist fires and the ocasional fairy uses.
Explosives and throwing items: kicked the ass of the enemies with 1 time use items that deal a lot of dmg. we had freaking TNT!! NEUTRON BOMBS! MAGIC BOWS and other silly stuff that was never really necesary it could be useful against some bosses but still the damage of some of them could be exceeded with 2 normal attacks. so to conclude the wall of text i would like to see these items return for bloodstained but giving them true utility and not just make the player say: OH SHINY i must pick it up and store it forever because im never going to need it! other than healing potions i never felt true need to use any of thse items not even mana prism or heart repairs well not until short sword challenge. heck Darksoul 3 did a good job with the consumables but its a completely diferent type of game and dificult as hell so i cant really compare them.
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