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Post by Zechs on Jan 9, 2016 20:35:57 GMT -6
The majority understands it really isn't an issue...
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Post by Zechs on Jan 9, 2016 17:48:11 GMT -6
Idle animation:
Taking a note from Earthworm Jim 1-2, Jim's idle bounces between a weapon, weapon juggling and other comical animations. There were quite a few... They took time to produce his character in such a way to offer him animations the player only watches.
Miriam could have the same. Either comical or not. But it would be nice for a few animations to cycle. Weapon based, Crystal based, generic based (hair flip, skirt reposition, etc). And just for the hell of it, she should do the metal Windmill.
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Post by Zechs on Jan 5, 2016 0:18:20 GMT -6
Well... I'd like Miriam to be portrayed as a human with human feats. Walk/jump being obvious. But I'd like sprinting. Swimming Climbing. Grappling (from another thread).
I can assume grappling would be learned as well as climbing (certain obsticals anyway). But Sprint and swim should be from the get go (of course sprinting is unlike any Igavania).
But I'd like her Crystal curse to have abilities to. Like a crystal clone to allow player to control an energy body for specific purposes or something.
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Post by Zechs on Jan 3, 2016 3:52:54 GMT -6
Ok...the issue was about facts though (you had said fact wise in that post which is why I was confused). I don't really see how the Castle's existence gives him power or why it would need to essentially charge up and I personally don't see anything that really supports that argument. You are free to interpret things as you like, I find that fun and interesting, but I don't feel that you can compare two things based off of personal ideas about them when discussing factual things. What you said just now though still links LoS Dracula with your opinion of the other Castlevania Draculas so are they are both weak I suppose. The 'Fact' part was the first part of the statement. Not the whole paragraph; up to the 'Unity of the Two'. I guess I should have separated them. I still don't believe Gabriel is a bitch for working together with Zobek (and they do display a functional Snake-Otacon relationship) to defeat Satan as they explain in detail the purpose of their arrangement at the beginning of the game. Zobek has no "Leash" over Gabriel, but he does have a barginning chip that would make him more apt to assist him (since he could potentially choose to just try hiding which would actually make him a bitch). Their arrangement was mutually beneficial so if Gabriel is being used then so is Zobek. The revelation scene towards the end actually proves that he is not the one being used by Zobek though, don't forget what was said! There is manipulation but it isn't Zobek-Gabriel. I'm aware of what the 'pact' is. My opinion is derived from the part they predicted after Gabriel's reawakening: Zobek would look for him as he couldn't go it alone and succeed. Since, until the end, Zobek though he was in control. Offering him his 'death' and giving him the 'nourishment' he needed (which both shows his control in a sense of being the 'hand that feeds' kind of thing and tempting him with what he lusts for). He couldn't do anything and so he used Gabriel (enemy of my enemy is my ally) against their enemy. Until the memories, it is Zobek-Gabriel. He assisted when he could, he couldn't just let him go and be done with it. To maintain control, he had to be supportive in order to dissuade a 'betrayal'. Betrayal being used loosely, of course. But yes, we obviously have very different opinions in regards to this. So I'll go ahead and restrain mine.
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Post by Zechs on Jan 1, 2016 21:42:36 GMT -6
It is a personal opinion derived from the constant unity of Dracula and Castlevania. Neither exists without the other. Which tells me there is a unity of power between the two. Castle doesn't need to power itself whereas Dracula does. He doesn't awaken at full power. Which follows to any protagonist in Castlevania; seeking to end Dracula for another cycle before Dracula becomes too overbearing. So any Belmont, Morris, Nathan, Soma or Shanoa is fighting a young incarnation. Perhaps the only 'strong' version of him is in SotN from Shaft's resurrection. But plot wise, that Dracula is more in tuned with his humanity than others, from his dialogue to Alucard and inquiry of Maria.
It is that Gabriel is weak in LoS 2 that allows Zobek to 'use' him as he does. That is the sense I got. From being the Necromancer, he knew Gabriel's strength before and could only assume what it would be afterward. After reawakening, it was in Zobek's better interest to maintain some kind of 'leash' over Gabriel so he doesn't go 'rogue' as his inner torment begs. But that happens anyway. However, there isn't much of a relationship between them outside of what seems kind of 'contractual'. They had more in the first LoS, before Gabriel's revelation to Zobek's manipulation. Whereas it seems more mutual in other Castlevania titles. Zobek was always underhanded when it came to Gabriel, which is why I called Gabriel the 'bitch'. Snake isn't being 'used' by Otacon like Gabriel is by Zobek. Very different situation.
What I mean by 'feel', I'll try to explain. Gabriel 'feels' more like Dracula in that he is being 'hunted' by people who choose to bring the fight to him. He is confident in his abilities and fights back against a mass of people and their tools (not that that is different than the other creatures being fought by him, but the 'cause' being the factor at play). Ignoring he is more powerful at the time, the people acknowledge him as a threat and are actively fighting him. Especially after the fight with the seraphim, when he explains himself how he 'used to be like him'. Accepting his role as the 'demon' after destroying an ancient evil that would have gone on to eradicate humanity (Forgotten One)... It just had a very different atmosphere about it. Then comes the actual plot. Being the hitman of Zobek to hunt Alcolytes, key demons and Old Gods. So has little base on his strength. But more base on the situation.
Dracula vs Humanity in summary basically.
What I mean in the end of my last post was a very basic summary of Dracula in Lords of Shadow: Gabriel fights on behalf of humanity. Becomes 'cursed' with immortality to fend off the Forgotten One. With people later hunting him down as if he didn't save those very people. This made further him bitter to the world, to humanity. The plot already made him bitter to his own situations and his own losses. Till he accepts the 'plan' to 'go to sleep' until the time comes of Satan's return. Only to fight off yet another threat to humanity. Which makes him more of a savior (again). But unacknowledged (again), leaving him to remain the 'demon' to the [saved] people.
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Post by Zechs on Jan 1, 2016 19:01:35 GMT -6
Well, fact wise, Dracula hasn't been alive much longer before he is faught by someone. He wasn't around long enough for his power to grow (synchronize with the castleas well as regenerate his natural power). So anyone who faces him is facing an essential 'infant' in his own right. Since some games' plots start with him not alive just yet. Or recently revived.
But even in those games there is no 'partner' or 'friend' who is pushing him to do anything. No interaction of any real kind. Whereas Gabriel does. In a kind of 'enemy if my enemy is my friend' thing. But even then, being the hitman who cannot do anything else really was the aspect that made 'Dracula' not feel like 'Dracula'. But a dude who was 'Dracula in name' as long as he was on a figurative leash. The prologue felt different than the rest by letting you feel 'Dracula' before it vanished.
Versus Gabriel who was justified in doing the bidding of others (as long as it furthered his quest). And hating himself due to being manipulayed. Gabriel is angry, which both leads to his selflessness by throwing his humanity away to fight a great evil and carries over to bitter Dracula who hates humantiy until his roughly 'sleep'. Then is kind of left out after his reawakening. To become the savior of humaniity.
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Post by Zechs on Jan 1, 2016 16:46:54 GMT -6
It was just a way to wrap up his "do this for me, do that for me. Now do that... Etc." type quests. Delivery not specifically but Dracula, the Prince of Darkness, is a subordinate. A position very unlike his very existence. Like he is on Zobek's payroll.
We never got to play as another Dracula. But I doubt they were told what to go do for someone else...
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Post by Zechs on Jan 1, 2016 16:13:38 GMT -6
I played all three Lords of Shadow games and I gotta say, the first one was the good one. I didn't mind the other two but they were lacking.
I like what they did in Mirror of Fate but LoS 2, to me, was lacking. I dunno but being Dracula and being a bitch, delivery boy just didn't feel right. I could go into what I didn't like about it but I won't. Still played it. Parts I didn't mind. Loved the intro. But I prefer the feel of the first game. That one was just cool. The mythology used in the first just made the world feel like it was bigger than what Gabriel was doing. Aside from that it is a tragic Tale, and those tend to be good than their attempted continuations...
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Post by Zechs on Jan 1, 2016 16:06:45 GMT -6
Randomly bursting into blood just makes me think Terantino was slightly involved.
Just another slight shift, what if there isn't a need for death animations? I know they add to the flavor of an Igavanias, and are symbolic to the quality, but what if the plot if the Crystal curse prevents death to a sense?
I mean, while playing, your hp hits zero. You 'die', animation cycles but the game continues on. Miriam awakens somewhere, unsure as to what happend. Only to discover the Crystal curse prevents her death until it itself can be the cause of it? Like the Crystal is her means to cheat death but she can still zero out her hp and have to begin again in a central location prominant to the curse... I suppose it would be similar enough to compare what I mean to Axiom Verge.
Just a thought. But even so, she could have some flamboyant 'death' animations.
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Post by Zechs on Dec 30, 2015 20:55:38 GMT -6
Another vote for Dracula. The Dracula X/Symphony of the Night/Nocturn in the Moonlight incarnation.
A little bit of gradual humanity, power, knowledge he cannot die due to third party interference... Would make for an interesting plot.
Death would be another. Especially his and Dracula's comradery for the plot.
And Shaft. An actual full blown mage would be an interesting change of pace.
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Post by Zechs on Dec 30, 2015 20:47:45 GMT -6
After it is released and they are pleased with the success, they may port it to the New 3DS. But that is quite a while from now...
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Post by Zechs on Dec 30, 2015 20:43:38 GMT -6
I recall MG Rising 2 was briefly teased a year or so ago. With no follow up. But with that questionare it didn't cover everything Konami. Which is unfortunate because they do have some decent franchises in their catalog...
But we at least know Castlevania and Metal Gear will never be the same. Though come to think of it, that mini game hidden in MGS3 would have made a cool game...
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Post by Zechs on Dec 30, 2015 20:38:17 GMT -6
I like only a few, comedian podcasts. Namely Christopher Titus podcast (the Armageddon Update) and Brendon Burns (Dumb White Guy).
I dabble with others, due to varying interests. Like Samurai Archives Podcasts, which goes into some detail about Japanese history.
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Post by Zechs on Dec 29, 2015 21:33:24 GMT -6
Yes... I knew I couldn't sneak that in. It was cleaver and could be used easilly in such an atmosphere if they wanted to include online stuff such as that.
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Post by Zechs on Dec 29, 2015 20:34:42 GMT -6
I wonder if they will utilize the Crystal curse for death sequences. Say if Miriam takes one final hit, her body covers with crystal as she tries to move before she is crystalized. Like a statue.
Also, if this was the case, it would be cool if those statues exist through everyone's online game world to show where spots are tough and where they aren't (and where it may take time to figure out what happened).
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Post by Zechs on Dec 29, 2015 19:55:15 GMT -6
I cluld see it fine. It looks like a 2d IGAVANIA with nice scrolling effects but with 3d models. IGAVANIAS always recycles assets for backgrounds. The fact is, they got the concept art into the world which gave it a 2d look. Which honestly is what everyone wants anyways, at least most people. So idk if it's doable but if they want to get that 2d feel that's the way to do it You are talking about that mock-up, right? I thought you meant the walking test video with Iga-san playing an alpha version. But yeah, they already mentioned and made motions to not follow that path. I think it would have been a nice twist if it was like a mixture of Bloodrayne Betrayal and Shank/Dust Elysian Tale. So next case scenario. Though they know they cannot please 100% of all the backers (that is realistically impossible) but as long as they communicate with us and we with them in turn, we should mitigate the lesser of two evils. Which is why I suggested Deadlight. It was bleak, dark with a modern touch. It could be changed to twist that modern touch to be more Gothic.
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Post by Zechs on Dec 29, 2015 17:51:18 GMT -6
With recycling assets just to get a demonstration for character mobility, that what they used is not in line with anything else quality wise. That video doesn't show the depth of quality (or lack there of) so I don't understand why it is being held at such a high merit... We didn't see anything without a blur and haze.
To me, something a little more colorful than Deadlight (https://youtu.be/QUlKEH8Kc3c) or perhaps just mixed a little with Lords of Shadow: Mirror of Fate would be a good base to build up from.
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Post by Zechs on Dec 28, 2015 15:22:19 GMT -6
It is a test though. And a very difficult one to delve in and flush detail out of. Since it isn't the video itself but a camera recording on an angle... Now it would be one thing had it been shown directly, to see the quality of the content instead of someone playing it (with them in the shot, which makes me think the monitor was intentionally obscured).
I dunno but making rush decisions based on something you cannot thoroughly see isn't the best base of argument for quality of graphics. And if that is what people wanted, then that isn't the best spending of the 5 million they gave. This is the double edged sword of crowd funding...
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Post by Zechs on Dec 27, 2015 21:15:24 GMT -6
So basically the difference between a game that went gold and a game in the stages way before pre-alpha.
That should be taken in consideration. I'm not saying it cannot be used in comparison but it shouldn't be held as the only way Bloodstained should go. That is why they are testing the community with these concepts. They are ideas. To ignore or build upon. Which will be very different from what they game will be when it is prepared to go gold.
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Post by Zechs on Dec 27, 2015 20:47:40 GMT -6
Back on the PSX, there was a game called Vagrant Story. It had a decent craft method. Only for weapons and armor but each area discovered had a workshop, later that can be warped between for reasons I won't go into. But the game also had a secondary save feature to save inventory in a storage to maintain personal inventory. It saved the game and items and could be used as a save all it's own (when loading).
So perhaps that is an idea for inventory control as well as multiple work shop flow.
Though it might be closer to Megaman Zero 4's crafting. Look for recipes and components or wing it and just start combining. Though locating recipes can be tedious and buying them almost a waste of story item slots. While recklessly combining items to form good and bad items can be a waste of time and items. Cannot imagine selling junk will be profitable in Bloodstained like it is in any other game.
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