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Post by Zechs on Apr 29, 2019 10:07:09 GMT -6
Odd they didn't use the Castlevania ReBirth: The Adventure for the collection.
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Post by Zechs on Nov 12, 2018 21:15:17 GMT -6
Just been wagging war within Mordor via Shadow of War.
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Post by Zechs on Nov 2, 2018 17:22:51 GMT -6
Still holding out vain hope that maybe, just maybe, Radiant Historia's Stocke could show up as a dlc fighter...
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Post by Zechs on Oct 6, 2018 12:07:20 GMT -6
Looks like the axe.
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Post by Zechs on Oct 3, 2018 12:24:24 GMT -6
No. It's the classic version.
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Post by Zechs on Sept 19, 2018 18:45:47 GMT -6
Would love for the Saturn SotN to be part of it.
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Post by Zechs on Sept 18, 2018 10:48:56 GMT -6
I dunno but I think CotM could be it's own side series to the main series. Something that compliments the main and maybe even introduces certain things that will apply heavily to the upcoming game (assuming bloodstained becomes a series).
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Post by Zechs on Sept 8, 2018 14:06:39 GMT -6
He was infected prior DoS. When Zero was uncovered months prior X1, Sigma had to deal with Zero. But there are 2 ways to look at their confrontational: New is the Virus leaked from the capsule Zero was within. Old is Zero had the Virus within his body and transfered the Virus upon damaged. Either way, Sigma and Zero fought. Sigma and Zero were infected by the virus. The virus created to patch a cognitive error within Zero. But it festered within Sigma. It caused more cognition within Zero, allowing him to join the Hunters. But Sigma has always had doubt of humans. It's within The Journal of Dr. Cain. megaman.wikia.com/wiki/The_Journal_of_Dr._CainSince this all took place prior DoS, he would have concealed his motives. His demeanor changes between meetings with Cain and other subordinates. But since Sigma was Cain's most advanced circuitry they assumed he was immune. Since he was infected, the virus spread rampant and cause the virus outbreak within mechanoloids and reploids. Sigma used this when connecting to the mechanoloid in DoS. It wasn't uncommon for them to go berserk. His chat with X came off as less Hunter and more turned Sigma. The virus just slowly amplified his discontent for humanity. As with question why humans (Cain) favor X (daddy issues with Cain?). As for Sigma's face, that happened months prior DoS. His arm was repaired as well if you note. So the damages Sigma got from Zero were repaired because he was the Hunter Leader. He got special care. When he got hurt by X, that was past the point of no return so those marks remained. And became iconic. It does seem like weak retconning. But X4 was not specific over that cut scene when in the past it took place. That is lazy writing. So the retcon might be simply giving more info instead of a lack. Which is prominant within this franchise. It does take more than a virus to make a reploids go Maverick. But Sigma knew he was infected or that something was giving him the push he needed. For it is a lot easier when you feel in the right and powerful to trigger a war with humanity and their sympathizers. But there are other reasons for going Maverick, like you mentioned. But that's for a later part of this discussion.
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Post by Zechs on Sept 7, 2018 16:48:16 GMT -6
I'd have to play them but given the time between Zero and later X series they would have come and gone. I also don't recall Jakob being the first OE. Just a notable one courtesy of Lumine.
But I recall some background images might contain some other towers when ascending Area X. In Z1 or Z3. There might be a visual in Z2 due to Yggdrasil and where the other part of Dark Elf is but I could be mistaken on Z2 at least. But they are gone from anything in Z4. If only because Z4 was originally an in-between story between Z2 and Z3 if I recall. So there was no need for them. Unless there was a tower that led to a server in Z4 that led to Ragnarok. But I'd have to replay them.
As for Day of Sigma, we cannot assume what we saw was deffinitive. Cain wasn't killed prior X1 but was absent in X1 and debuted physically in X2. The missile would have hurt Cain and left him away in a hospital while X hunted Sigma. Also prior and post missle frames show smaller crators from the impact. Not all where buildings were. Though I could stress anime using vaporizing visuals to represent force moving light from beams, explosions or energy to emphasize the light concentration but isn't deffinitive for all being destroyed in the process.
Also the virus had already infected Sigma. Since he was Cain's most advanced circuitry at the time led to Sigma not being immune to infection like originally suspected. But it took a while for it to get to him. Once it took hold it gave Sigma the push he needed. X's potential is a last straw kind of thing. How could Cain talk so highly of X when he constructed Sigma to be the most advanced. Kind of like disregarding Sigma for something else knowing his advancement.
But aside from that we knew Zero did damage to Sigma's face, but if that damage was critical, then half of Sigma's face would be purple. Instead of the eyes. DoS gives a irreversible reason for those damages. He couldn't repair then after his coup. But it also gave him a mark of who he is now.
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Post by Zechs on Sept 7, 2018 12:14:34 GMT -6
For Day of Sigma, there aren't a whole lot of inconsistencies present. We don't see Cain die (lots of anime characters fade when within explosions and survive). Sigma has become weary of humans and due to being infected with the Virus, led him down the path of choosing human destruction. Sigma has also been interested in X's potential.
For Zero's nightmare, it was only a forshadowing. A premonition since those developers were made aware of [Copy] X as the Z1 bad guy.
For Orbital Elevators, there are many. I would find it hard to imagine only 2 of them. That means the wouldn't be useful outside rotation range due to the planets spin. But no, I doubt the towers in the Zero series are Jakob or Babel.
Command Mission does follow X8 but it's not marked as if it is a divider between X8 and a potential X9. It does take place after but depending on what X9 and onward are, it could be placed after it all. X series takes place during 21XX and that can effectively span however long they need it.
Zero Series never states it's year marker. Source material does suggest but some that can be hard to define as certain due to the fanon that is present. Command Mission is in 22XX, albeit it would be early. Whereas Zero is potentially late 22XX or early 23XX. For the sake of discussion.
One thing to keep in mind is the art work defining the characters in X8 and Command Mission. Being more specific to represent what it leads to (the slender look of the Zero series). Though outside that, X8 defines Zero's character more due to the virus within his body. Confirmed by Sigma that Zero has been unintentionally spreading the virus. Which is a factor for him to seal himself away until the Virus is dealt with. So with that, X8 is less likely to be a tangent.
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Post by Zechs on Sept 6, 2018 23:31:16 GMT -6
Erasia is too large for a shuttle without explosives to completely destroy. There would still be large chunks that wouldn't burn up on their way down. Area Zero is still screwed either way. The colony was big enough for Sigma to use for his virus enmass since no matter how it fell, the virus would be a massive ground zero before the spread.
With impact destruction, with pollution and with the spread out debris, it's a larger fallout zone than one object. Including what remained from the shuttle.
But that's only part of it. Gate wandering ground zero and locating Zero's DNA and creating his reploids from it were a big part too. They were not affected by the virus or later Nightmare. But no mention if they we're carriers. Since we know from Day of Sigma that any reploid or machine will go berserk and destroy whatever. Wouldn't be a far fetched to imagine other replies or mechanoloids attempting to repair the area only to get infected and further spread such infection and destruction.
But because X6 is Zero centered basically, we get an epologue at an unknown date of Zero sealing himself. X7 reflects upon this with an ending or scene with Zero (don't remember which) of Zero awakening from his seal and fighting X.
Those we're forshadowing. If only because MY and Zero 1 were being developed righly same time to the point they added such in one to hint the other. Between X8 and Zero 1, those Orbital Elevators from X8 that lasted the Elf Wars were converted to towers for leader types in Neo Arcadia. Copy X inhabits one such tower. If I recall, another is explored in Z2 or Z3.
Given the century between Zero's seal and Z1, a lot has happened. I mean we get rough year marker to work with but they all fit if only placed by suspected year progression. Plus any similarities between Copy Chips reaction to Force Metal, Cyber Elfs and the technology that created Copy X and the Big 4. It's all domino, which it's meant to be. The only separator is in some interview, might be in the Zero Complete Works, where someone states Command Mission is a possible future. But that doesn't omit it from the timeline nor does it neglect the connections between it all.
But we see it a little different from others; different details, different connections or lack there of, etc. Some of it is left open for player involvement.
I mean there are plenty of omitted games and such that are neglected that are all part of the overall timeline. But the connections are left vague so players aren't left out of the progression and the retcons.
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Post by Zechs on Sept 5, 2018 18:19:51 GMT -6
Its certainly one way to view it. To each their own. It's how you perceive it, it's how it makes sense to you. As long as that's what keeps you coming back to the franchise, it has done it's job.
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Post by Zechs on Aug 30, 2018 10:41:09 GMT -6
Canon or not it's still part of the timeline.
Lots of omitted things are. Like Megamissions or MegaMan & Bass 2.
What I wouldn't give for a game version of Megamissions...
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Post by Zechs on Aug 30, 2018 10:39:07 GMT -6
To me, Metroidvania is a sales pitch and not really a game genre.
Blaster Master is in the same category but is decidedly not labeled a Metroidvania.
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Post by Zechs on Aug 26, 2018 17:28:14 GMT -6
I don't mind the delay. Though I'm bummed about the Vita cancellation.
Oh well. It is what it is.
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Post by Zechs on Jun 26, 2018 18:16:52 GMT -6
To experience the changes and additions the group responsible for porting it made.
Extra areas, addition of martial fighter Maria, cloaked Richter (aesthetic only), additional enemies. It was ported to Saturn but because Saturn handled transparency differently than PSX, it took extra time to port so they had a few extras made.
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Post by Zechs on Jun 25, 2018 18:19:08 GMT -6
All PS3s are backwards compatible with PS1 games. It's PS2 games that only certain models are backwards compatible with. That's right. No idea why I thought PS3 treated PS2 and PSX games the same. Still would love a port of the Saturn version...
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Post by Zechs on Jun 19, 2018 20:28:20 GMT -6
Console of choice is up to you. And the version of said console. PSX if you want full on nostalgia. PS2 if you want a little more control of disk speed.
Both require additional memory cards.
Specific PS3's could be potential. It's got the game as a PS1 classic, no alterations like 360. If it's an older model or special model then it's backwards compatible with PS1 disks so you are set.
It's really up to you. Hell, if you had a PSP you could access an updated version via Dracula X Chronicles.
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Post by Zechs on Feb 15, 2018 11:35:38 GMT -6
Looks pretty fun so far. Will plans for a PS4 or XBO ever be considered?
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Post by Zechs on Feb 2, 2018 22:23:38 GMT -6
1) Yes.
2) I suspect it might be discoverable items to add recipes or quests with key loot upon conclusion.
3) It has a logical simplicity to it. You can make a potion. But to make a strong potion you need a base. Like refining. As long as NG+ let's us keep getting single item materials (collector mind frame) then even better.
4) I like it. I can guess what I need to kill without second guessing the game. I have killing something you won't get relevant loot from. I also like if materials are scattered. Implies others were scavenging too. Even other creatures.
5) I'd be happy with boss reprisals, boss summons, lesser or normal enemy versions of the bosses or, and I like this one too, have spawn of those bosses show up with chance to either drop said item or drop something that can craft into said item.
6) Varied. Normal drop rate with items capable of adding to and deducting from the rate. Materials being around normal and offered for prizes all work. Works best with tiers.
7) I like to think all enemies have potential shards. Though makes more sense if they are certain kinds of enemies. Outside that, I have no comment.
8) No. Depending on difficulty, and frequency of all items needed for cooking it's unlikely anyone will get 99 easily without wasting time farming for the ready made items and cooking materials.
9) Shards being specific to the plot, I'd suspect they have specific powers. That add to a weapon buff, to add when merged with other shards. To create new and unique abilities that may or may not be present in enemies that cannot mimic Miriam.
10) Dismantling works for many reasons. Aesthetics with desired effects. It would kind of suck to spend time farming for rate equipment only to break it down for an even rarer material. However, if breaking down items has chance of recovering rare materials, with tiers effecting the chance, that could mitigate the time spent looking for specific material.
11) Absolutely. Unless item drops are uniform and constant across the board, which defeats the crafting as all material is easy come, it'll be requiring much time to proceed with. Which is kind of bittersweet.
12) The option is nice. Multiple ways to do one thing is always great.
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