Astaroth
Fifty Storms
What a wonderful night to have a curse...
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Trove
Nov 28, 2015 10:45:44 GMT -6
Post by Astaroth on Nov 28, 2015 10:45:44 GMT -6
cool, is the building a minefest, grindfest or do you have access to a lot of materials at the start?
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Astaroth
Fifty Storms
What a wonderful night to have a curse...
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Post by Astaroth on Nov 28, 2015 10:28:52 GMT -6
ENGRISH DO YOU SPEAK IT?!? makes the text full of funny mistranslations, wierd phrasing, woolseyisms, overacting, and outtake/blooper/general wackiness versions of the spoken lines
Grumpover - various grumps do the voice acting, can you imagine miriam with arins princess zelda voice? >P
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Astaroth
Fifty Storms
What a wonderful night to have a curse...
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Astaroth
What a wonderful night to have a curse...
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Post by Astaroth on Nov 28, 2015 10:19:44 GMT -6
i didnt know it was a tweet till i tried to quote it asking if the post was supposed to be empty >P
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Astaroth
Fifty Storms
What a wonderful night to have a curse...
Posts: 1,213
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Astaroth
What a wonderful night to have a curse...
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Post by Astaroth on Nov 28, 2015 10:10:53 GMT -6
what if the regular shields were classed more like a movable platform, then things would bounce off them or stick to it (take that spear knight!) instead of simply disappearing when they impact, then the ones with offense could be programmed like a hitbox and destroy what touches it, that gives you 2 different classes of shield with their own visuals, and it could also create a bit of strategy when you come across attacks that ignore terrain billowing around platform shields and attacks that are anathema to an offensive shields property pass through but soak a bit of damage
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Astaroth
Fifty Storms
What a wonderful night to have a curse...
Posts: 1,213
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Astaroth
What a wonderful night to have a curse...
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Post by Astaroth on Nov 24, 2015 16:33:07 GMT -6
just had a thought, even though youll be moving on a 2d plane, i think taking little details on your placement in the castle in reference to other areas of the castle a step further than they have been in past games (like the clock tower being far away in one part of sotn, going through the clock tower later on, and the long staircase having the clock tower be very close in the background was epic) by having more areas referenced in the fore and background, walking through one area where you line up with a break in the castle walls and briefly see part of the ship before it disappears behind the ramparts, the vague outline of the pagoda and fountain off in the distance as you traverse a gallery, little touches that make the scope of this castle seem both massive in a 2d sense and well connected in a 3d space (assuming those bits of concept art make it in)
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Astaroth
Fifty Storms
What a wonderful night to have a curse...
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Astaroth
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Post by Astaroth on Nov 24, 2015 13:19:09 GMT -6
this is the song, written for the train chase, this is the fight, rocky and ken...
HE TRIED TO KILL ME WITH A FORKLIFT! ole!
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Astaroth
Fifty Storms
What a wonderful night to have a curse...
Posts: 1,213
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Astaroth
What a wonderful night to have a curse...
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Post by Astaroth on Nov 24, 2015 13:11:17 GMT -6
Since the game is 2.5D, the game will retain it's side scrolling in a full 3D environment, will Miriam be a sprite or a 3D model? its already been stated characters will be '2d' shaded 3d models similar to how guilty gear xrd does it
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Astaroth
Fifty Storms
What a wonderful night to have a curse...
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Astaroth
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Post by Astaroth on Nov 24, 2015 12:55:51 GMT -6
a good bof game, new mm and mmx, silent hills, dq collection ds (1-6, want them all on one system, stupid ios >.<), ff collection ds (1-6+4ay, 7-9 can be their own carts), cv99, lufia 3 (still need to play 1+2), a new chrono, all the ys games on steam or psp >.<, ps collection ds with all 4 games, a good lunar 3, ff7r to keep all the raunchy, offbeat, and questionable sections and minigames in as well as make the golden saucer bigger and grander with more gil draining minigames, more sidequests, dungeons, hidden bosses and ultra hard weapons, a non PCed cast (dont whinybaby cloud, dont deflate tifa, dont decaf Mr. T, dont give vincent prozac, dont tone down yuffie <3, dont clean up cid, give cait sith more lines...?, keep the wierd nanaki intro, kill aerith still [but please leave in an extremely hard easter eggy new game + way to bring her back since no armaxes anymore? ;_;], restore vincent and yuffie as main characters storywise but leave them in as missable pls?, dont make scarlet any less evil but please please please rework the bitchslap fight to be more epic, tifas the best martial artist in the world, why does she resort to slapping scarlet? ) more companies to release cut/censored content as dlc so you can choose to play the uncut version of the game
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Astaroth
Fifty Storms
What a wonderful night to have a curse...
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Astaroth
What a wonderful night to have a curse...
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Post by Astaroth on Nov 18, 2015 1:14:12 GMT -6
lol, a cloud amiibo in tap wont make it past the opening cutscene
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Astaroth
Fifty Storms
What a wonderful night to have a curse...
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Post by Astaroth on Nov 16, 2015 18:08:10 GMT -6
I like all of these suggestions except for the special ending. Putting part of a game's story behind difficulty levels feels like a "come on, really?" thing to do. I remember Shadows of the Empire doing something similar with difficulty levels and trying to get the "full" ending felt more like a chore than an incentive/reward. It's also a wasted effort on the developer's end since players can just look up easter eggs and cutscenes on youtube nowadays. The higher drop rate idea feels like a much better incentive to play higher difficulties since it's based on the player themselves experiencing the game in a new way and lures them into a false sense of security. Kinda like using candy to lure people into a gingerbread house before trapping them in an oven, and because they have that candy, they feel compelled to fight their way out even though the odds are stacked against them. Agree that putting a story ending tied to difficulty is a bad idea, and while yes youtube is a spoiler repository you could make the same claim for any ending/cutscene/game so why make anything if itll just be up on youtube in a week? An easter egg ending for nightmare would give you a cherry buried under the walnut pile, you have to work to get each morsel and get down to it and that will make it so much better when you do get it, but you still get the story ending if you go for the chocolate sundae or the can of whipped cream ...i need to stop commenting on an empty stomach
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Astaroth
Fifty Storms
What a wonderful night to have a curse...
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Post by Astaroth on Nov 16, 2015 12:14:33 GMT -6
nothing yet, the only hint so far has been the pure miriam concept art changes the dress slightly, but that is a costume, from the looks of the customization concept art therell be 3 color sections (base, sub, and trim), skin (i dont think thisll be tied to the hat, but it is possible), hair (unknown if itll be slider or preset, hoping slider base and streak) and the different hats actually wondering if instead of equipping a full cape, you equip a different mantle like the one she wears
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Astaroth
Fifty Storms
What a wonderful night to have a curse...
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Astaroth
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Post by Astaroth on Nov 16, 2015 9:25:39 GMT -6
Lol, medusa heads in every room >3<
...please no, id break so many controllers ;_;
As for nightmare, a more aggressive ai, add a few weaker troll enemies or a more powerful enemy into rooms, a few nightmare only enemies above the normal mode top tier mobs to put into the high level areas, offset by a much higher drop rate (which has the added effect of lessening farm overlevelling), and a special ending, would add both incentive and reward to playing it, without making it a damage sponge convention
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Astaroth
Fifty Storms
What a wonderful night to have a curse...
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Post by Astaroth on Nov 12, 2015 19:17:03 GMT -6
my only problems so far are im not used to the movement and i dislike how a lot of clutter items and building options arent available yet (im sure this will be remedied eventually, but not being able to plop a 1950s kitchen in my treehouse or move it from the house next to me is annoying), in 3 and new vegas you start and stop instanly, 4 has a bit of a wind up and the faster enemies make dodging and backpedaling more difficult, i will say this though, HATE the default controls cause i constantly switch to 3rd person in combat now, havent used the pip boy ap much but once i get used to it ill probably use it for the map most, local map is fucked up atm but im not sure if its me or the app
tldr, 17 hours in and ive escaped the vault, built a treehouse fort, and explored a little bit 11/10
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Astaroth
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Post by Astaroth on Nov 6, 2015 18:38:14 GMT -6
I can't imagine how a purely no UI would work in a game like a metroidvania (though if they figure it out and make it work well then I'll be quite impressed). I personally like the idea of a fading UI for when there are no threats nearby but I also wonder how likely that is to be. Igavania's have some sort of creature in nearly every room. Maybe a fresh option would be to display changes to the stats as the changes occur like -poison in green text to signal you are cured of poison, a colored bar that deplete's over Miriam's head when her hp or mp drops accordingly, a special effect (like Alucard's glow) when her mp is back at max. Nothing wrong with a classic hp and mp bar in the corner either. actually, that gives me an idea, if theres a rose flourish by the hp/mp bars, maybe the rose changes color based on status, and the color drains out as the status goes away, like green for poison [stat drain], purple for curse [mp drain], red for bleeding [hp drain], etc
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Astaroth
Fifty Storms
What a wonderful night to have a curse...
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Post by Astaroth on Nov 6, 2015 17:47:51 GMT -6
its preloading! *squee also the pipboy app is out so yay \^_^/
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Astaroth
Fifty Storms
What a wonderful night to have a curse...
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Post by Astaroth on Oct 31, 2015 21:25:20 GMT -6
Seriously though, they held it back for the right reasons, so im willing to wait, id rather they hold it back to polish it than rush it for holiday and it be a buggy mess
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Astaroth
Fifty Storms
What a wonderful night to have a curse...
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Post by Astaroth on Oct 31, 2015 12:37:13 GMT -6
Its cool, im wondering if the town page could be part of an intro cutscene since its paired with the castle entrance, but i also noticed the castle is surrounded by water, so the ship may actually be in a dock the castle has and the hold has plundered booty from some far off land, or you have to use the ship somehow to gain access to a part of the castle thats broken off and halfway submerged, im interested in how the different areas will play off each other
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Astaroth
Fifty Storms
What a wonderful night to have a curse...
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Post by Astaroth on Oct 31, 2015 12:06:30 GMT -6
I didn't care for the background art of the bottom left with the barrels. Just reminds me of the repetitive boxy art style of some of the later IGAVANIA games. Giant square rooms with smaller square sections with little to no geometry. I know this is just to nail the looks but that's one of the looks I never cared for. I really love the visual style of the blood fountain, the spiral staircase, I dig the chapel with the chapel in the background, and I really love the upper left with that weird portal device and what looks like library books. Idk if they are all used for just the LOOK of the levels, because I hope so...majority of the locations have flat characteristics. If it's just for figuring out an areas look than the ones I mentioned above looked fantastic. Actually it looks like that concept is part of the ship page, you can see the cannons on the upper level and while im sure there will be more clutter and detail if the area makes it in, the way it looks now makes sense for a ship, you cant just stack things unless its the cargo hold and youre lashing things down cause ships roll and sway, this seems to be a deck used by the crew so keeping things against the wall unstacked for easy access makes sense, and actually this could make for a very interesting level design if the ship did sway, and things in the background slid into the foreground or tumbled about the screen as you fight the skeleton crew Im really excited, all the art is very pretty and i cant wait to see a few of them with the shaders implemented ^_^
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Astaroth
Fifty Storms
What a wonderful night to have a curse...
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Post by Astaroth on Oct 26, 2015 10:32:26 GMT -6
what, the item descriptions in LoS? i read them, theyre pretty cool and even though it sometimes feels like they copped names to go "look how castlevania we are", they didnt insert those randomly so its a very minor moment, and i did think the stalkery way zobek talked was off, but given other things in the game i wrote most it off as prophecy speak/returning player synopsis (hate when i come back to an rpg after a while and im like ok, where the fuck was i again?). gotta say though the environments in that one are castlevania epic, i rarely tire of replaying a level (damn the forgotten ones stages and the clock tower time climb >.<) and the inclusion of shintoism in Igas games oddly enough makes sense, especially given the events that lead up to it like the prophecy, the actual eclipse in romania in 99, and that those who opposed dracula would likely search the earth once they knew of the prophecy trying to find any method that might work (for all we know there were multiple rituals going during the war and the shinto one worked the best), im hoping there is a war of 99 game someday and it makes use of the clues given in Igas games and is mindblowingly epic but im not gonna hold my breath
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Astaroth
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What a wonderful night to have a curse...
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Post by Astaroth on Oct 26, 2015 9:48:59 GMT -6
mmhm, and a pretty good one given the time period, the polys are a bit jagged nowadays, but they crammed a bunch of detail and uniqueness into each area, like konamiman standing on the arch sometimes before the rahab fight and little items added iin to collect (some require jumps that are a bit too precise, but they dont do this on the main path so pretty minor gripe)
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