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Post by Overlord on Jun 1, 2018 23:21:08 GMT -6
Actually, that does make sense. Covering/changing/removing something, especially if it's sexual in nature, because some people don't like it is generally considered censoring. So big boobs that are exposed that become smaller boobs that are exposed is censorship? Still not making sense, sorry. Especially if you have to make the claim in the face of everything the developers are saying. But I think I'm gonna tap out of this convo and let what the people above me say say everything.
I think your terrible analogy said enough anyway
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Post by Overlord on Jun 1, 2018 23:14:07 GMT -6
That analogy makes absolutely no sense.
Neither does claming making a monsters boobs smaller is censorship. Actually, that does make sense. Covering/changing/removing something, especially if it's sexual in nature, because some people don't like it is generally considered censoring.
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Post by Overlord on Jun 1, 2018 23:08:31 GMT -6
Then why don’t they keep them the original size? I call bs they caved. I’m going to make them regret it.
Because that's like saying that if you have two women going outside in public with their shirts off, the one with smaller boobs won't be citated. Is it that bigger boobs are somehow sexier and smaller boobs don't matter? That's the only way that argument makes sense. That analogy makes absolutely no sense.
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Post by Overlord on Jun 1, 2018 20:18:48 GMT -6
The Detective Eye looks really cool, and it's a cool name as well. However, it seems like it only works if you're right next to a secret entrance, which defeats the point of the ability to me. If I'm right next to a wall, I tend to attack it, so it wouldn't really help me find anything. I would think that's why the Peeping Eye soul or an equivalent always worked from a distance.
As for the subject of the backer-only content, I'd normally have no issue with everyone having access to any extra content. In this case though, since it was advertised as "backer-only", I don't think it's right to change that. When companies do something of that nature, I find it difficult to take anything they say afterward seriously. Also, while Bloodstained is the only Kickstarter I've backed, I've seen quite a few over the years, and some have had backer-only content. I haven't heard of any of them offering that content to everyone.
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Post by Overlord on May 26, 2018 16:42:05 GMT -6
It would be a nice gesture if shipping out RotN to the international backers started first, and domestic second. The US backers would probably recieve their copies first, anyway. If decided to set up local warehouses for different regions would be even better. In some instances, this would also help backers with a lower VAT and toll. I'm hoping for the same. It just feels wrong that the backers are just sitting there, waiting to play Curse of the Moon. It's disappointing enough, but if it happens with Ritual of the Night as well...
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Post by Overlord on May 9, 2018 23:53:41 GMT -6
Click on "Profile" at the top, then click on "edit profile", then click on the "Personal" tab.
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Post by Overlord on May 2, 2018 5:31:18 GMT -6
I wonder since the game will be a seperate download now and won't be part of the main game if it will have its own trophy list? I presume so since it will be available to all much like the Final Fantasy XV A King's Tale I believe. It's a different game, so it will definitely have its own trophy list.
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Post by Overlord on Apr 22, 2018 0:04:13 GMT -6
I've been playing it for the past few days, and so far I love it.
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Post by Overlord on Mar 6, 2018 11:09:43 GMT -6
Whichever is released first is what I will be playing first. If they were to be released simultaneously, then I'd play Ritual of the Night first.
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Post by Overlord on Feb 11, 2018 10:24:11 GMT -6
I'm in favor of that system as well. Usually "new game plus" introduces more difficult elements, and most people seem to prefer that, but I don't like the idea of completing the game ten times while using the best equipment in order to access the best challenge. But I do like the idea of continuing the journey just to become stronger.
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Post by Overlord on Feb 10, 2018 21:54:23 GMT -6
Thanks! I'm definitely looking forward to 2018, especially if Bloodstained officially enters our world.
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Post by Overlord on Feb 2, 2018 3:01:12 GMT -6
I know the PS4 and Vita already have functions that basically allow you to suspend a game, so you wouldn't need to rely on save rooms anyway.
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Post by Overlord on Feb 1, 2018 4:10:51 GMT -6
Wow, 2018 really flew by. I'm disappointed that the game still hasn't been released yet, but if they have started porting then it should be fairly soon. 2019 should finally be the year!
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Post by Overlord on Jan 29, 2018 1:20:23 GMT -6
Name: Cursed Orphan
Description: Complete the game without using any healing items.
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Post by Overlord on Jan 17, 2018 1:42:48 GMT -6
I've seen quite a few games called a "Metroidvania" without blocking or combos, so I don't think those aspects are part of the equation. I definitely agree that none of them are like the Castlevania games though. Once I noticed that games were starting to get labeled as "Metroidvanias", I was very interested, since I obviously like Castlevania, and by that time it had been too long since Order of Ecclesia had been released. I've liked basically all of the games I've tried, with Guacamelee probably being my favorite, but none of them really felt like Castlevania. Quite a few of them feel like Metroid, however. I'd say a large part of that is down to the weapon system. In Castlevania, you have so many different weapons, you have different types of weapons, and you can find them through different methods, like synthesizing or as a drop from an enemy. For me, that adds a huge amount of value to the game. So I still hope that we see some games that have more "vania" than "Metroid".
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Post by Overlord on Jan 4, 2018 16:21:05 GMT -6
My money back. Just kidding. As I've mentioned before though, I would like to see all of the content available at release. If a new mode is released eight months later, some people probably won't even bother with it. Also, most games these days unfortunately need a performance/bug fix patch, so they may have to prioritize something like that. Another thought; how long will it end up taking to release all of this content? I'm certainly hoping the game does well enough so that we'll see more games, but we only have so many decades to wait in between releases.
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Post by Overlord on Nov 5, 2017 15:21:59 GMT -6
The plan as it stands now is to have everything at launch. If necessary when the time comes, they can look at adding in extra modes later such as done with Shovel Knight for free to the backers. But, again and still, right now the goal is to have everything possible on the disc. This is the short version of what a rep from the publisher (our Angel-Corlux) told us on the most recent interview/podcast with him. My opinion? That's a ridiculous amount of stuff to release with, this soon. I'd rather them take their time and pace it out, which is also a fine and agreeable strategy to keep fans interested and playing. If I get a game with 12 modes at launch (and it wasn't Bloodstained), I'd most likely play the main game and then put it down. If it were delivered to me with free updates over a longer period of time, the game continues to get buzz and thus new players while the devs can take their time making each piece polished and worthwhile. That doesn't sound awesome to hungry fans upfront and at this stage, but it's often better for them and newer fans in the long term, as well as the publisher/developers so long as their model and funds are sustainable. The physical purists later or those without internet could opt to hold out for a definitive version, which while we can't confirm exists yet, probably will in my own opinion - at least so if game content is added later and if when the game does well Thanks for info. though it's a shame it seems like it will be pressured to launch before all the planned modes and kickstarter content are included. incomplete, it would get a lower metacritic score, lower review score, and lower first impressions. On the flipside, content sprinkled over time post launch, can get people to come back to it for the stuff added, and sort of extend Bloodstained hype longer, though I dunno. it was already messed up PS1 SOTN launched as is with cut content, the only fully realized SOTN was NITM and perhaps the DXC version of SOTN, though it lacked NITM's extras and exclusive to the Saturn. yes in this day and age, online is somewhat accessible and available in households, though still, Bloodstained would be a more precious masterpiece with al lthe kickstarter content included physically, and even digitally, everyone as one download would be more valuable and consumer enticing to get. so yea, it's a double edged sword. some might think another delay might harm morale, but launching with modes/features added later, could make its launch lukewarm instead of hot. So it's a pretty dicey circumstance. and yea, they could make up for it with a definitive version later, like some other games tend to do. some people double dip on physical definitive editons if the later edition includes all the content physically and stuff. though first impressions of the game and all its components as a whole, are really important to a lot of people. so no matter how well it sells at launch, all the kickstarter listed content will be added later anyways if not included? It's the opposite for me. If everything is included in the game at launch, I'm much more likely to try a mode that doesn't seem too interesting. If it's seven months later and I hear such a mode is going to be released, I'm not going to stop playing whichever game I've moved onto just to try that out.
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Post by Overlord on Sept 2, 2017 4:47:42 GMT -6
The one thing that takes precedence for me is having a game that doesn't crash. I want Bloodstained to be rock solid in its performance. There are too many games being released nowadays that crash frequently. I couldn't agree more. This has been the most disappointing aspect of games since the start of the PS3 generation. Before the PS3 generation, it was an extremely rare occurrence. But since, the majority of games that I've played crash/freeze at least a couple of times.
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Post by Overlord on Sept 2, 2017 4:42:12 GMT -6
I would rather have everything available at the start, so that I could experience all of the content at my own pace, rather than just finishing the story and then telling myself that I'll have to wait at least a few months for boss mode, then another few months for boss revenge mode, then another few months for...
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Post by Overlord on Apr 6, 2017 13:28:56 GMT -6
Man, we got some pervs up in here If we assume that Zangetsu is the second character, then I'd rather see someone more interesting and unexpected as the third. A good example is the roster from Lament of Innocence. I assume you are talking about the Pumpkin character? Which I guess would also be similar to Axe Armor mode in Portrait of Ruin? I can see the appeal in "joke" characters but I think I would prefer playable characters slots to go to fully fledged characters that are important to the narrative than "joke characters", especially in what is the first game of a series meant to help lay the foundation for the lore of the entire series. If we had more character slots I'd be more down for it though. I also feel, as I already mentioned, that if you work with the assumption Zangetsu is playable than Dominique makes even more sense than she already does for the sake of gameplay variety. Yes, but not just Pumpkin, but Joachim as well. During the final battle, I was still trying to figure out who would be the second playable character, but I just wasn't sure. Joachim was not high on my list. He was an unexpected character, and pretty interesting to play as. So I'm not really suggesting the character to be a random enemy or Goofball. Just someone that's more than "another Yoko/Charlotte".
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