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Post by Overlord on Jul 29, 2016 3:33:53 GMT -6
My hope is that Bloodstained does well enough so that they will have plenty of funds for a second game. I really don't like the idea of seeing them back on Kickstarter, but if that's the only way they end up being able to make a second game, I'd probably support it.
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Post by Overlord on Jul 23, 2016 20:27:23 GMT -6
I'd like one as well. I haven't been able to find any good Windows 10 themes, so everything I've been using is just random.
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Post by Overlord on Jul 22, 2016 14:10:09 GMT -6
I always pictured this fight to be similar to any Belmont fight. I'm pretty sure they intend for the swordwhip to be his drop, and I'd say that will pretty much be it. Perhaps a rare alchemy item or something of that nature. I also imagine he will be available to fight anytime from the main menu, but if he's extremely difficult you might be waiting until endgame anyway. I don't really have much of an opinion on his difficulty, but on the subject in general, I do hope there will be a optional/hidden boss that is stronger than the final boss. Galamoth was always intriguing because of that. And I'm pretty sure they intend for him to stay "backer only". I imagine people will get angry if they end up offering him to everyone as download content.
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Post by Overlord on Jul 22, 2016 5:43:50 GMT -6
Companies like Nippon Ichi Software America and Idea Factory International have been known to censor/change their versions of games. I've read about Square-Enix doing it lately as well. It's completely stupid, and I don't care how "minor" it is. If it is indeed so minor, then why is there even a need to censor it at all? There is no legitimate reason to censor games. It's 2016. If a game is able to be released in Japan and the country does not destroy itself because of the game, then I see no reason why it can't be released in the same state outside of Japan. That being said, I don't see anything like this happening with Bloodstained. I trust that IGA is just concerned with making a good game, and not with the opinions of people that probably wouldn't buy the game anyway. If the game is good, the sales will be there. Most self-censorship is done to dodge the rating system, not because the studios themselves want to censor their games. That's probably true, but I don't think that makes it any better to most people. It's not like M rated games have trouble selling.
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Post by Overlord on Jul 21, 2016 10:10:06 GMT -6
Companies like Nippon Ichi Software America and Idea Factory International have been known to censor/change their versions of games. I've read about Square-Enix doing it lately as well. It's completely stupid, and I don't care how "minor" it is. If it is indeed so minor, then why is there even a need to censor it at all? There is no legitimate reason to censor games. It's 2016. If a game is able to be released in Japan and the country does not destroy itself because of the game, then I see no reason why it can't be released in the same state outside of Japan. That being said, I don't see anything like this happening with Bloodstained. I trust that IGA is just concerned with making a good game, and not with the opinions of people that probably wouldn't buy the game anyway. If the game is good, the sales will be there.
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Post by Overlord on Jul 16, 2016 17:16:25 GMT -6
But yeah I want death in Bloodstained too... though it would be better if Death was a hidden boss that was more lost then wanting to fight... I personally don't want Death to be controlled by anyone he/she is their own entity. As someone who is glad IGA has a fresh start, I really like this idea. If he is going to do something "Castlevania", this would get my vote.
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Post by Overlord on Jul 11, 2016 10:12:13 GMT -6
If you look at the other games, 10h is a bit more than the average completion time for each...assuming any sort of accuracy. Not exactly the most scientific of measurements, here... But anyway, with Bloodstained, since the castle will be assumedly so much larger than Dawn's, even if the player isn't trying to extend their playthrough with collection, that is going to happen regardless and lengthen the game. This is due even more so because there's a new system in place on top of the existing Soul system equivalent (shards) and standard drops/map filling, which is the new alchemy and crafting systems we will be playing with. These, with IGA's largest castle ever, will make for an adventure that's suitably lengthy, I think...and then we have more playable characters and 10 extra modes coming down the line. I wouldn't be worried! IGA probably referenced the 10h a while back as an average estimate of his previous games. That may have even been before this particular stretch goal was met, perhaps? Can't recall the source of the quote. Regardless, we should be looking at quite a bit of game. I wouldn't want to extend it much more, rather instead keep a potential series going. I think I asked this earlier but didn't get a response. Has there been any mention of MORE gear than previous Igavania games? ( more weapons to collect, more armor, more scarfs) If they're going for a bigger castle, you'd assume there'd be more to find right? I haven't seen any talk at all concerning that part of the game. I'm definitely hoping there will be more gear than usual though. Even if the story really does end up taking only ten hours, hopefully the platinum trophy (aka all achievements) is something that will take a lot longer.
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Post by Overlord on Jul 6, 2016 23:16:23 GMT -6
It's definitely an interesting question. Ultimately, I would consider 1,600 rooms as the biggest castle. Still, I do see the inverted castle as more than just a "copy paste". Since you're fighting from the ceiling, and it's filled with different enemies and bosses, it feels different enough to me. Anyway, for Bloodstained, I'd only be disappointed if there aren't any hidden/secret/optional areas, along the lines of the Nest of Evil. I always love finding places like that.
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Post by Overlord on Jul 4, 2016 3:56:20 GMT -6
I wouldn't be too sure, considering what they came up with as the number one "issue" in the E3 Demo Feedback thread. But hopefully they will stick to what they want and worry about the quality of the game as well.
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Post by Overlord on Jun 29, 2016 17:53:36 GMT -6
I always pictured it to be like Boss Rush mode, except you're obviously controlling the bosses and the AI is controlling Miriam.
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Post by Overlord on Jun 29, 2016 17:41:24 GMT -6
Yeah, I would be shocked if this game doesn't have an encyclopedia/bestiary. They don't always have the same information though, so I can understand talking about what you want it to include. It would be nice if it mentions how many of each enemy you've defeated.
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Post by Overlord on Jun 29, 2016 17:11:24 GMT -6
I just want to throw my name into the "too slow" category. Obviously I don't expect to start off with the "black panther soul" and the "valmanway", but something about the game feels too slow when comparing it to the start of games like Symphony of the Night and Dawn of Sorrow.
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Post by Overlord on Jun 7, 2016 3:27:01 GMT -6
A lot of the most common ones people usually mention didn't really do it for me. Muramasa Rebirth didn't capture the IGAVania style entirely but was a solid game so I'd recommend it. The music is very good and the graphics is how I imagined 2D Castlevania games should take after. They were that good. Convert that type of design with the scenery from Castlevania and you can't get the visuals down any better. Muramasa Rebirth isn't any closer than the other games that people tend to list, but I just wanted to mention that it really is a great game. Easily one of my favorite games from the past 4-5 years. Last year after the Kickstarter was revealed, I wondered if IGA went to Vanillaware with his pitch. I'd love to see what they could create together. Also on the topic, Odin Sphere Leifthrasir is being released today, and I'm eager to play it.
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Post by Overlord on Jun 7, 2016 3:01:46 GMT -6
If IGA has a good idea for a sequel, then a sequel. If he doesn't, then a completely new story/IP.
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Post by Overlord on May 29, 2016 15:14:52 GMT -6
Something that bothers me about all of the above games: there is no -vania in them at all. I've posted this elsewhere already most likely, but I'm really glad IGA differentiated "Igavania" from "Metroidvania" because pretty much every game described as the latter is all of the Metroid with none of the Castlevania. This is what an Igarashi Castlevania game is: an exploration side-scrolling RPG game defined by collection of something - in SotN it was weapons, in Sorrow weapons also but mostly monster soul powers, and a differently balanced mix for PoR and OoE as well. They are also less linear than an average Metroid style game, where progress is more strictly limited by acquiring the next attack/movement option. They are also populated with many destructible objects that drop resources, a huge variety of enemies and an emphasis on fast gameplay and the countless options provided from the aforementioned collection of weapons/souls/spells etc. All of these other games are this: Metroid progression with combo attacks, skill trees/points and either a single or 2-3 weapons. A lot of time there's a guard or invincible dodge. What I mean by Metroid progression is like how very early, your area of operations is very restricted until you get the ball form, and then you have to use the ball form bombs/bomb jump, and then immediately after you need the missile to open a door, and then you need power shot to open more doors, etc etc. This is almost exactly the same in a game like Strider (slide, charged Cipher and so on). Castlevania games are more free and open, to the point that oftentimes you can even use unconventional means outside of obvious mobility upgrades to get around, as with using transformation jump height boosts as Alucard to reach higher spots. Progression is less often separated by one-solution walls/doors. So, what I'm basically saying here is...I see a lot, like...a LOT nowadays, the "Metroidvania" term thrown around, and I used to get excited about hearing about a new one...but it usually didn't last long because they're all essentially just all the Metroid with none of the Castle(Iga)vania. Not that there's anything inherently wrong with that, I've played and liked Guacamelee, Valdis Story, Rogue Legacy, Strider, and so on...but they're all Metroid/skill tree action games. I know exactly what you're saying. I was quite happy when I started to see the term "Metroidvania" being used so often, but after playing most of these games, I saw they were mostly "Metroid" and not much "vania". Most of these games are good, but I still feel like I haven't played what I want since 2008.
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Post by Overlord on May 29, 2016 15:11:21 GMT -6
They actually have a Ninja Turtles game that is as close as any other game that tends to get mentioned. It's called Danger of the Ooze. You get upgrades to open doors, double jump, climbing, experience to level up some abilities. The combat is a little stiff, and the game is pretty short (there's a one hour speedrun trophy/achievement), but other than that it's pretty good.
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Post by Overlord on May 2, 2016 6:48:24 GMT -6
I prefer having everything available from the start. If there is a mode that I'm not too interested in, I'd be much more likely to try it out if it's available after I've finished the story, rather than six months after I've last played it and then finding out that it will be available. There are many details to consider though. How long exactly will it take to get the "additional contents"? If they're going to be spaced out over a year, then I can certainly understand just releasing the story first. Also, exactly how much of it will be delayed? If it would be one or two modes, that's not a big deal. If it's pretty much everything... that's a different story. So what we have here just isn't enough for a proper conclusion.
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Post by Overlord on Mar 7, 2016 3:46:23 GMT -6
A monochrome costume, of course.
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Post by Overlord on Dec 18, 2015 14:12:28 GMT -6
It would be pretty strange for the game to be lacking a bestiary.
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Post by Overlord on Dec 17, 2015 14:11:18 GMT -6
My only hope is that IGA does what he believes is best, rather than worrying about what other people think is "tasteful", Youtubers/streamers, reporters, etc.
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