inherit
22
0
Aug 10, 2019 9:52:39 GMT -6
308
ghaleon
611
May 29, 2015 8:48:14 GMT -6
May 2015
ghaleon
|
Post by ghaleon on Sept 26, 2015 20:41:34 GMT -6
I could have sworn seinarukana was #1 a few years ago though, which was hype for me because I tried Eien no aselia before seeing thus and wanted a sequel anyway and after reading that it had one that many people adored over the first...
IIRC last time I checked it was like 9000th or something though =P (not actually low, I exagerate greatly but now you woudln't think it's that special based on ratings).
|
|
inherit
22
0
Aug 10, 2019 9:52:39 GMT -6
308
ghaleon
611
May 29, 2015 8:48:14 GMT -6
May 2015
ghaleon
|
Post by ghaleon on Sept 26, 2015 20:09:17 GMT -6
Honestly I hate it when games have rocks-paper-scisscors types of elemental mechanics. 'strategy' is often used to describe it but the depth of strategy is like putting a round peg thru the round hole. Generally it just makes it a pain in terms of swapping equipment and whatnot. Even if the effects aren't so dramatic and common like you mention, it's still a matter of weighing if you think the benefit of using a specific element for a specific situation is worth the effort of changing your setup rather than some kind of strategic thought that actually rewards thought and tactics.
The only time these kinds of mechanics don't drive me ape is when the player is unable to change these elements once they commit to them, and it adds to the severity of choosing yoru spec/build.. but even that case isn't something I particularly like, it's just something that doesn't really bother me.
It's also acceptable to me if you're playing a game with a large party available to the player, where they can choose to have it consist of some characters who specialize in one element, or those who have access to many, so you try and balance your team so that it can survive any variety of encounters rather than just re-adjust it for each situation. But somehow I don't think that's going to be the case for this game =P
|
|
inherit
22
0
Aug 10, 2019 9:52:39 GMT -6
308
ghaleon
611
May 29, 2015 8:48:14 GMT -6
May 2015
ghaleon
|
Post by ghaleon on Sept 26, 2015 19:07:10 GMT -6
Especially for a game that already has a completed fan-made patch to boot... zounds!
|
|
inherit
22
0
Aug 10, 2019 9:52:39 GMT -6
308
ghaleon
611
May 29, 2015 8:48:14 GMT -6
May 2015
ghaleon
|
Post by ghaleon on Sept 26, 2015 19:05:51 GMT -6
They said they weren't making a vita 2 anytime soon, not that all vita support will end, not sure why you should be grateful for that.
Different people have different tastes, so I admit it's possible people wouldn't benefit from having a vita, but I do think more people would like it than they think, I sure am... Only reason why I got mine was because 120 bucks for one brand new was a really good deal (canadian currency mind you), but if I spent 200 it would still have been totally worth it (for me).
I too can totally see why sony wont be making a 2nd though. It clearly isn't very successful from a sales standpoint, but I think the biggest reason why is the whole 'it has no games' misconception. Truly baffling to me how so many people already have ps4s and xbones which have a small fraction in comparison.
|
|
inherit
22
0
Aug 10, 2019 9:52:39 GMT -6
308
ghaleon
611
May 29, 2015 8:48:14 GMT -6
May 2015
ghaleon
|
Post by ghaleon on Sept 26, 2015 19:01:30 GMT -6
yeah I'm not being impatient here =P. I think he didn't read my post too but despite me assuring I can understand if that's the case and wouldn't blame him if so I'm guilty of the same thing sometimes he still didn't say such, so maybe he did?
ANSWER IN 5 SECONDS OR ELSE I'LL PULL MY DOGS TAIL! =P.
|
|
inherit
22
0
Aug 10, 2019 9:52:39 GMT -6
308
ghaleon
611
May 29, 2015 8:48:14 GMT -6
May 2015
ghaleon
|
Post by ghaleon on Sept 26, 2015 17:42:44 GMT -6
Sad, I love my vita... I thought the 3ds would be a smarter buy and I got it first, and I adore it, but to my surprise I actually use my vita even more. It's great for niche games, but it also has some legitimately good games that are less than typical niche-style. such as Ys4, Dragon's crown, gravity rush, etc...Phantasy star nova would also count if bloody sega would localize it.. eff... I'm thinking of importing it and playing it as is.
All those claims that the vita has no good games are just so wrong on so many levels.
|
|
inherit
22
0
Aug 10, 2019 9:52:39 GMT -6
308
ghaleon
611
May 29, 2015 8:48:14 GMT -6
May 2015
ghaleon
|
Post by ghaleon on Sept 26, 2015 17:35:17 GMT -6
Muv-luv is one of the few Visual novels I told myself I would try relatively soon, like as in my top 3 short list... news to me it's the highest rated though, I'm pretty sure it wasn't when I decided thus.
That said I also want to see baldr sky and Mashiroiro symphony done. qq
|
|
inherit
22
0
Aug 10, 2019 9:52:39 GMT -6
308
ghaleon
611
May 29, 2015 8:48:14 GMT -6
May 2015
ghaleon
|
Post by ghaleon on Sept 26, 2015 17:30:10 GMT -6
Clearly you have never seen the movie the birds... attack birds are a cataclysmic disaster! of course Dracula has no chance!
|
|
inherit
22
0
Aug 10, 2019 9:52:39 GMT -6
308
ghaleon
611
May 29, 2015 8:48:14 GMT -6
May 2015
ghaleon
|
Post by ghaleon on Sept 26, 2015 17:28:21 GMT -6
That doesn't really answer my question... I have no issue if you have or have not, and if you have not I'm not deluded to think you must simply because I said so (nor am I telling you to). But my recent post was directly arguing why I believe your opinion is fallacious before anyone even made your argument.
So now I'm wondering if I communicated why poorly, if I was mistaken somewhere and it is NOT evident to me where at this point, or if you simply didn't see it.
|
|
inherit
22
0
Aug 10, 2019 9:52:39 GMT -6
308
ghaleon
611
May 29, 2015 8:48:14 GMT -6
May 2015
ghaleon
|
Post by ghaleon on Sept 26, 2015 0:52:03 GMT -6
I don't know anything about how practical 4k actually is.. but 42" at 2meters or higher (for 1080) sounds like a complete crock to me, and I'm NOT a resolution-o-phile...My gaming TV is still a CRT for heaven's sake.
I think awhile back I've heard similar claims that the human eye cannot detect more fps than 15 or something silly low...depending on what you're viewing maybe.. but playing a game, simply going from 60 to 50 in some games feels like a huge chunk-fest... some games I can't tell, but some are horribly noticeable.
|
|
inherit
22
0
Aug 10, 2019 9:52:39 GMT -6
308
ghaleon
611
May 29, 2015 8:48:14 GMT -6
May 2015
ghaleon
|
Post by ghaleon on Sept 25, 2015 23:19:01 GMT -6
I've never really heard of someone refer to themselves as a game 'designer' when they do the coding among other things. What language are you planning to use?
In any case I think you should start off much much smaller... people who decide to create their first game end up giving up like 99.9% of the time unless they actually have a track record, so best off making something pretty small like angry birds or whatever...not saying that style of gameplay, but something extremely simple, work your way up. It's like trying to climb mount everest as your first mountain when you have no climbing experience, no.
|
|
inherit
22
0
Aug 10, 2019 9:52:39 GMT -6
308
ghaleon
611
May 29, 2015 8:48:14 GMT -6
May 2015
ghaleon
|
Post by ghaleon on Sept 25, 2015 23:16:02 GMT -6
My first exposure to castlevania was the first game, but I never did own it, I borrowed it from my next-door neighbor several times, I think they kept getting contra 1 in return =P. I never actually played 2. I also don't remember what age I was but it was probably like 6 or 5 or something. I was a pretty active videogamer for as long as I can remember. Anyway, afterwards, I got Castlevania 3 as my first castlevania that I owned for myself, it was strange because I even recall my mother pointing out to me 'hey son, you liked a game called castlevania alot right"? and I was like yeah.. and she saw an ad for castlevania 3 in our local newspaper of all places. I live in canada, and even now that videogames are pretty mainstream, seeing TV advertisements or any advertisements for videogames Was extremely rare... in fact after Castlevania 3, I never saw an advertisement for individual videogames again until Super metroid (lots of adds for nintendo and sega console systems though), then final fantasy 3 (now known as 6), and after that.. uhh.. halo 1 I guess. Now I see videogames advertised fairly regularly, but yeah... Seeing an add in a newspaper was MEGA weird. In any case I got castlevania 3 as my first CV, Surprisingly I don't remember feeling it was all that hard unless I took alucard's route. Sypha's was fairly easy after getting her, and IIRC there was a 3rd route that didn't include sypha OR alucard, I don't think i ever played it though because I was like why would you want to not have a 3rd character? geeze... But anyway, Alucard's route was pretty difficult for me for some reason, particularly some stage or another where you're going up an elevator thing and blocks were falling down and you'd have to jump up on them without getting squished.. ugh that stage stumped me for so effing long!
|
|
inherit
22
0
Aug 10, 2019 9:52:39 GMT -6
308
ghaleon
611
May 29, 2015 8:48:14 GMT -6
May 2015
ghaleon
|
Post by ghaleon on Sept 25, 2015 22:34:24 GMT -6
I haven't touched the games on my phone ever since I bought myself a 3DS. Yeah, so many modern gamers seem to scoff at portable consoles, often because they think the screen is too small. but fact is their screens aren't that small because you stick them like 1-2 feet away from your face while a monitor is much further, so the actual 'screen covering your total vision' ratio is really about the same IMO unless you're one of those people who have like 3 monitors or a 50 inch monitor or something. I got a 3ds myself, then later a vita, and people love to hate on the vita, but surprisingly I'm enjoying it about the same, people really dont' know what they're missing.
|
|
inherit
22
0
Aug 10, 2019 9:52:39 GMT -6
308
ghaleon
611
May 29, 2015 8:48:14 GMT -6
May 2015
ghaleon
|
Post by ghaleon on Sept 25, 2015 22:21:20 GMT -6
I'm not against actual harder modes, but they should be reasonably harder primarily by enemy behavior enhancements, not higher survival and damage, that can be imitated easily by simply not equipping weapons and armor. Achievements could be designed to challenge players to do so, but if a player wants to hold up Alucard Shield and simply win, than he can. That's the fundamental advance that SotN brought. Instead of having a static set of power to face mounting challenges, Alucard could simply get stronger and stronger to beast on them. Let's not make this like Diablo 3, where the difficulty ramps up way further than the character growth can rationally pace it. It doesn't result in a better game... See, this is precisely the opinion I was arguing against earlier, because I know many people have it... did you read the thread kaiser? Not gonna shame you if not, I frequently read first pages and respond myself. It's just your opinion is incompatible with my own yet you don't really 'counter' it or anything so much as post like it was never made.
|
|
inherit
22
0
Aug 10, 2019 9:52:39 GMT -6
308
ghaleon
611
May 29, 2015 8:48:14 GMT -6
May 2015
ghaleon
|
Post by ghaleon on Sept 22, 2015 0:27:47 GMT -6
I don't remember hearing any kind of discussion about gog/steam crossplay. However it would be really really weird if they could not crossplay between each other since Microsoft is making sure that the Xbone will be able to crossplay with the PC... You can play with Xbone owners but not the other PC owners? wuh? =P
|
|
inherit
22
0
Aug 10, 2019 9:52:39 GMT -6
308
ghaleon
611
May 29, 2015 8:48:14 GMT -6
May 2015
ghaleon
|
Post by ghaleon on Sept 17, 2015 23:56:06 GMT -6
*stops self from ranting about children being grown up children if not exposed to life* That said yeah the ESRB has gotten more strict recently. Something I had totally not paid much attention to. But a little R&D goes a long way. Perks of being old i guess... "ratings?" course I was one of those 80's kids who had porn on hand since they knew what it was... so my compass on such things might be a little "off" What? I really didn't understand that at all. Nowdays people are lamenting that kids who are only tweens have experience with...uhh.. stuff that many adults only experienced as adults.
|
|
inherit
22
0
Aug 10, 2019 9:52:39 GMT -6
308
ghaleon
611
May 29, 2015 8:48:14 GMT -6
May 2015
ghaleon
|
Post by ghaleon on Sept 17, 2015 23:44:19 GMT -6
problem with nintendo outfits is that they would likely only be available to the nintendo versions of the game, and I don't really want the modlers spending time on something that is platform specific for a game available on nearly everything.
|
|
inherit
22
0
Aug 10, 2019 9:52:39 GMT -6
308
ghaleon
611
May 29, 2015 8:48:14 GMT -6
May 2015
ghaleon
|
Post by ghaleon on Sept 17, 2015 20:34:13 GMT -6
I wasn't even aware if this game was going to have Japanese voice acting yet. But I wasn't really paying attention to that anyway I guess.
|
|
inherit
22
0
Aug 10, 2019 9:52:39 GMT -6
308
ghaleon
611
May 29, 2015 8:48:14 GMT -6
May 2015
ghaleon
|
Post by ghaleon on Sept 17, 2015 20:25:42 GMT -6
Replying to "ghaleon" (Sorry, thought I was responding to someone else!) I don't see anything wrong with your opinion, but it's still an opinion. True, it seems that everyone seems to express the same feelings, but so much of this game's backing are Castlevania fans, and Castlevania games tend to be a good deal harder than the average game (according to what I've heard of them, at least) I've never played SOTN, but I've played Castlevania once or twice, and it certainly didn't seem like an easy game.. As for difficulty setting, I'm not saying we SHOULDN'T have that, but so often it becomes an excuse to punish the player. There's also the fact that difficulty is often subjective: Touhou Easy Mode, for example, is generally agreed upon to be rather difficult. Easy Mode should be the kind of thing reserved for those who want to simply breeze through a game and enjoy the story, or maybe as a way of selling a game to the disabled. It shouldn't be a challenge to anyone. Normal Mode is where things get subjective. The one thing I have to say about that is that I find Normal Mode in Fire Emblem: Awakening in no way easy. It simply seems that way to series fans because they know exactly what they're doing and how to make the game easy. People I know have walked in and found it rather hard. That could easily be the case here, and given I've heard some commentary about SOTN having a similar problem with the early game and difficulty, it certainly seems similar. Forgive me if someone familiar with both can clarify, but it seems like a good assumption for now. Normal Mode shouldn't be easy, but it should be something everyone can get into. Also, seriously, Zelda: A Link to the Past? Do I just suck at video games or am I detecting a bit of bias here? Anyways, detracting from the overall quality? Not quite. As I said, I loved Azure Striker: Gunvolt for that exact reason plus quite a few of the other things you seem to be railing against here. We're clearly expressing two opposite opinions here, and again the group of people agreeing with you are fairly similar. And making a comparison between something the developer would preferably have designed the game around (such as a feature that is intended to make the game easier) and playing blindfolded (something the developer is not likely to have considered) is something of a fallacy in itself. Civilization style difficulties COULD help with that, but imagine how much of a pain that would be to program when it came to something besides a PC 4X game. They simply might not have enough space, or the game might not be complex enough, or something else that wasn't feasible when it came to developing for Civilization. In fact, this is probably the exact reason why most games DON'T have such a function. Stats don't automatically make a game harder unless the game is purely stats based. One can make it through the entirety of Final Fantasy X without investing anything in stats. One could probably do the same with Bloodstained. Which leads to me to ask: Why make the game revolve so much around stats, anyway? if you're seriously suggesting that the game should have difficulty modes, then a leveling up system that is not necessary defeats the whole point of the difficulty modes in the first place. Please, take the time to consider what I'm saying and rebut my own arguments. I don't know how to multiquote on these forums so uhh.. yeah. So paragraph 1. I'm not 100% sure I get all of what you're trying to say, but I do understand "Normal should be something everyone can get into", and "easy can be different not only due to player skill, but player familiarity with the game's genre and style". I almost agree. If normal is the easiest difficulty setting a game offers, yes, it should be something everyone can get into. However if there are easier settings, I disagree, normal should at the very least be something that provides enough of a challenge that most people can expect to learn thru mistakes and failures along the way... it is normal to lose in a game as well as win them after all. If normal was something EVERYONE can get into, what is the point of the easier setting? As for me being a biased gamer, I honestly don't know many people who think SNES zelda is not easy, and I don't think I'm particularly biased in the sense that I DO in fact like games to offer something for everyone after all. But I AM biased in the sense that yes, my scale for difficulty is probably weighted in the 'favors difficulty' direction more than your average gamer since I've BEEN a gamer for over 20 years. I'm sure many people can claim this but games are alot more popular these days so there are a lot of newer fans who don't have as developed a game instinct. Though I don't recall thinking it wasn't easy even when the game was relatively new (relatively because I never had an SNES to play it until a few years later). Regarding azure striker gunvolt. I wasn't actually even talking about your case by that point, I was more replying to RVMcypress. He mentioned a game mode where you are stuck at level 1 in a game that did in fact have leveling in it. My comparison is not an attempt to say it's the same thing or it's as bad. But I'm just trying to convey that they are similar in the way where a feature that a player may enjoy about the game has to be sacrificed in order to provide more challenge. Whereas a 'hard' setting ideally provides more challenge without sacrificing any of the features you may enjoy on the default settings. Similarly, if a player decides to challenge themselves by playing without using any equipment aside from the starting equipment, that kills any excitement the player might have from getting a rare equipment drop, or the excitement of investing and shopping in a game's equipment shop, etc. Sometimes games limit what the player has for options for individual stages or portions of the game for some kind of bonus, these are a seperate case that may or may not have my point be made applicable. They should always be ok in my books though if they change what the bonuses/challenges are for each stage/boss Regarding civilization difficulty settings and whatnot. It's true there are some games that are completely devoid of stats where this wouldn't work true. However I think you underestimate how important stats are in many games. Castlevania for example has more than enough for this to work. Even the very first one where there is no equipment menu, no shop, no leveling up, even it can be made to have easier/harder modes by modifying your health, enemy health, etc.. Even oddball things like # of scythes throws at you at a time, speed of projectiles. I CAN imagine what kind of a pain these would be to program... it wouldn't be a pain at all. As long as developers don't hard-code things everywhere and have to work backwards from there, when yous tart from the beginning, it's really very easy to adjust these things, and it doesn't make the game any bigger... Maybe like... a kilobyte, if that. I also gave unreal tournament as an example, and that one is actually one of the most difficult ones to accomplish, because the enemy bots actually behave differently depending on the difficulty setting as well, That's something I wouldn't expect but it was certainly done. Having difficulty modify the stats in a game does not invalidate a leveling mechanic, nor does it invalidate an equipment mechanic, I'm not sure how you can come to that conclusion. That would be like saying that there is no point for the @crazy difficulty settings in the ps2 castlevania games because it has leveling and stats or something. I'd try to debate further but it's really not something I think you can debate because they aren't related. @rvmcypress. Yeah, I wasn't saying you really had an opposing viewpoint, I even said it =) "I'm not saying you disagree or whatever, but I do NOT want to give credit to such 'tactics' for hard game modes when I really think they're awful compared to just having a selection of harder modes by nature." Basically I rambled on there about that because sometimes people think difficulty settings aren't needed or something because games can be made harder 'artificially' by handicaping yourself somehow. It certainly can be done to make a game more enjoyable, I've done it myself with some games, but I wanted to really express that difficulty settings are always better if the option is available (at least until you get to the point where even the hardest setting is still too easy!) @xombie Sorry, I generally try not to double post in every forum, but sometimes I do it if I see a post after making mine or something. I thought this was a forum that didn't expressly mention against double posting though, my mistake. I uhh.. don't know if I CAN delete posts though, so I just edited it with junk and ask that it be deleted by the next staffer who comes along. And yes, though I objected to being called rude for respectfully disagreeing with someone, I certainly don't think anything here deserves reporting, including that 'rude' comment.
|
|
inherit
22
0
Aug 10, 2019 9:52:39 GMT -6
308
ghaleon
611
May 29, 2015 8:48:14 GMT -6
May 2015
ghaleon
|
Post by ghaleon on Sept 17, 2015 14:46:04 GMT -6
I don't think any metroidvania was really hard. I liked the challenge of the PoR and OOE lvl. 1 cap hard mode but I think they need to fine tune that to make it play better. I like hard games myself, but I can also like easy games... zelda: a link to the past for example is something I feel is an excellent game, but darn easy. I would like it more if it was harder for sure however. One thing I think people seem to be mistaken about however, is that a game's difficulty can somehow cater to both 'easy' mode fans, and 'hard' mode fans if it lets 'hard' mode fans do things like play without leveling up or wear no equipment or something. While it's true that doing such things does make the game harder, it also cuts away from the game's overall quality. If you are craving the game to be harder so much, than cutting the quality by 20% to increase the difficulty by 100% when difficulty is more important to you makes the game more fun yes...but...it really isn't catering to that user at all.. you can also make a game harder by playing blindfolded, or by playing with your feet, or whatever. But you're cutting away parts of the game. For example, if you play blindfolded, you cut away the graphic quality and/or artistic merit of the game...among other things. I firmly believe that every game should have a difficulty selection to satisfy as many users as possible, and not claim a game is good for every audience assuming that the 'hard' audience loses key game components such as equipment selection, leveling mechanics, etc. I'm not saying you disagree or whatever, but I do NOT want to give credit to such 'tactics' for hard game modes when I really think they're awful compared to just having a selection of harder modes by nature. Basically, I would like more games to be like unreal tournament or Civilization with like 7+ difficulty levels and/or customizeable difficulty settings... They aren't even that hard to impliment. All you need to do is make it so that instead of coding the game so that enemy hp = xx etc.. you just go hp = xx*(difficulty setting).. and at the top you go difficulty setting vStoryOnly= 10%, VEasy= 50%, Easy = 75%, normal =100%, hard = 150%)... etc.. Additional steps should probably be taken so that harder settings increase hp more and damage/defense less of course otherwise you end up with enemies that 1-shot players or take 0s from players if damage formulas are subtractive/additive instead of divisive/multiplicative but the point is as long as the game is developed with difficulty settings being intended to begin with, adding more of them is incredibly easy.. it's harder when a game never has them to begin with, when the stats are hard-coded in, then it becomes a pain to add more. I know programming and gaming, but I've never been blessed with the opportunity to actually work on a game. so if a pro can disagree and why I'll listen but so far I've never seen anyone really try and prove otherwise. Former post: 'he' being me. Rude is an insult. There's nothing rude about feeling a game is too easy to be set as a game's 'normal' setting in a game that will hopefully have difficulty setting... Given the number of people who would prefer harder. That isn't my own personal opinion alone either. Just looking at the survey we can see that most people feel that SoTn is easier than what they would enjoy for BS...Games with difficulty settings DO have an 'easy' mode, so if someone wants an SoTn level of difficulty, they can select easy. A game harder than SoTn will NOT kick most people's asses...well not most fan's asses anyway. I have no personal beef with people who enjoy easy games, but Castlevania is not notoriously easy, and SoTN IS Notoriously easy for the series, so I think it's actually pretty normal to object to the par being set to the game that's already outside the series norm. If you still disagree that's fine by me, but please don't go out of your way to call me rude and expect me to not object and support my case.
|
|