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Post by ghaleon on Sept 17, 2015 14:31:11 GMT -6
Someone delete this post ploz, I edit'd it into the next one... I don't see a delete button on my end to do it myself.
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Post by ghaleon on Sept 17, 2015 14:02:59 GMT -6
ks boards reminded me of a snag I nearly had.. 18 character limit on name field, having a polish last name can cause problems =P. Or if you have a big first name like Johnathan and don't want to shorten it.
Soemone on the ks thing had issues with the 30 character limit for address field. Good catch about the prequel minigame though.
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Post by ghaleon on Sept 17, 2015 13:52:54 GMT -6
I'm afraid disagreeing with someone without insulting them or whatever does not qualify as rude. Ignoring a topic simply to insult someone on the other hand is.
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Post by ghaleon on Sept 16, 2015 22:39:27 GMT -6
Yeah extra charges too. one time they charged me 30 dollars 'duty' for a 20 dollar used game (an SNES cart without the box even ffs), and another time 35 dollars of duty for 30 dollars worth of gourmet hot sauce (got a special edition blair's variety pack thing)... with a 100 dollar order... omg.
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Post by ghaleon on Sept 16, 2015 22:30:59 GMT -6
uhh.. actually.. I think blizzard is just worse than those 2, good call =P
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Post by ghaleon on Sept 16, 2015 22:08:51 GMT -6
I'm scared about usps being the only shipping option. they have a traumatizingly bad track record from me... It's an honest to god possibility that people will get a bloodstained 2 if it comes out before I get my hands on 1 =(
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Post by ghaleon on Sept 16, 2015 20:25:18 GMT -6
Not as bad as people comparing Trails in the Sky SC to being the next duke nukem forever because it's been delayed for only a half year... yeah.
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Post by ghaleon on Sept 16, 2015 20:24:22 GMT -6
8 games for 2 bucks at www.bundlestars.com/all-bundles/all-stars-3-bundle/I haven't played any of the games so I can't attest to if they are all good or not but I know many people like the stalker series, and worms revolution is also probably worth its own price alone
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Post by ghaleon on Sept 15, 2015 2:20:28 GMT -6
I didn't pre-order yet.. becuase I'm a cheap %#@%#.
I may eventually but I don't see why I should just yet when sales may come about.
There are after all plenty of games I want to buy still that I cannot afford. I mean I can afford to get some, but not all, and I wait for a deal for all so I can get/support more =P.
I'm curious though, I rather like Binding of Isaac's gameplay concept. But i'm not a fan of the garbage pail kid style intentionally hideous artwork. I'd kill for a similar game with traditional beautiful fantasy art.
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Post by ghaleon on Sept 13, 2015 0:48:14 GMT -6
Seems like most people are like me, where they don't really care in of itself. I was curious because I've seen several people comment with a regretful tone "why does bloodstained have to be 2.5d?".
Incidentally, I wasn't mixing facts with opinion. I was just stating my opinions/personal tastes around the established facts.
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Post by ghaleon on Sept 13, 2015 0:45:18 GMT -6
The people whom mobile games are marketed towards mostly view them as addictive distractions to play when waiting at the DMV or at bus stops or something like that. They don't exactly care that much about quality. It helps, but it's not a priority. Then again, this is from a guy who's bought 1 mobile game, Steven Universe, and I found it to be one of the best....just for emulating JRPGs of old. Strangely enough, a game review my local newspaper said almost the exact same thing about Final Fantasy Tactics Advance when it first came out. I don't have any ill will towards mobile gaming. There's an audience that enjoys them, I'm glad they're having fun with their games, and I enjoy a few games myself. But it would be nice if there was more of a push for substantial games that didn't rely on timers/stamina meters, microtransactions, or inviting friends to progress or gain advantages. This... there is no need for mobile games to have these god-awful concepts like stamina meters, RL time timers, etc... Drives me up the wall that they're so damn common.. ugh.
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Post by ghaleon on Sept 12, 2015 20:45:18 GMT -6
Double post cuz I can't edit my non-login message made during phone.
But one thing I would like to see but I guess it's too late is some kind of choice mechanic. I notice that the celler levels for example are significantly more difficult than the basement ones (or is that just me? Pretty sure they're just plain harder though). I mean it's not like they are super hard per say or whatever. Just that in the celler I find I have to really concentrate and play extra careful (especially with rooms with lots of rocks and spiders that hide behind rocks) in order to no hit a floor, but the basement is practically a given.
I THINK other room styles are also supposed to be like this but I don't really recall any of them being so except for womb/whatever the other one was called. Where I find the other one frequently has those annoying red mole things that seem perfectly capable of popping up without warning at all and firing a triple shot which seems like bs sometimes when they pop up right under you (and you don't even get a rumbling animation or something under you beforehand).
So basically, unless it just is me and they are equally difficult, I think the player should be able to opt to choose a harder room intentionally for tweaked rewards or something. Maybe the boss will drop a choice between 2 items instead of 1 or something.
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Post by ghaleon on Sept 12, 2015 20:39:52 GMT -6
Given that like 99% of the gamers I know don't treat mobile gaming as a serious gaming platform, I fail to see how it can be overrated when so many people's opinions on it is already on the bottom...
Of course they are highly 'rated' in terms of how many users they have and such.
The reason for this is simply because (IMO) that videogames are no longer stigmatized by the masses as being some amoral brain-rotting child-only hobby like it was 20 years ago...However, the same 'masses' though willing to give games a fair chance now still don't really think of themselves as gamers, so they don't really go out of their way to buy a gaming console, or build a pc with games in mind, or even think about playing games on their pc if it's capable when they have time off at home. They just grab a game on the one platform virtually everyone has anyway because that's what's available on the cheap for someone who really doesn't care for the most part.
I'm pretty sure that's most of your mobile gaming audience there, and I don't think they rate mobile gaming 'highly', so much as something that's just there to do while waiting or whatever instead of picking your nose or reading 10 year old magazines left in the waiting room.
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Post by ghaleon on Sept 10, 2015 2:32:55 GMT -6
Please don't just answer your opinion on the subject title alone, because I feel many people have automated responses in this regard, and I'm always right (kidding).
Seriously though, what I want to ask is more complicated than what you can fit in 1 line.
First off, I just want to say that I've been a gamer since the Atari, and when the NES came out, it was high tech for me. I got that too, and by then I was a nintendo fanboy ( I was like 6-8 or something, sue me), and then the sega genesis, and the snes, and and and... Basically when the Playstation, n64, saturn, whatever were things, I was one of the FEW (at the time) who was outspoken about how graphics aren't everything, and that 3d is not better (back then it was god awful ugly imo, seriously.. I couldn't take 3d seriously until ps2 time)...But now I don't think 3d is the devil, and I actually love lament of innocence and curse of darkness. I like them even MORE than most of the 2d castlevanias.. heck curse of darkness might even be my #1 fave (if the dungeon design wasn't copy paste bland featureless room over and over and over, it certainly would be)...but I still don't think 3d is better, it's just an option.. like turn based or real time strategy.
that being said I want people to honestly think, regardless of if they have typically preferred 2d or 3d castlevanias... if they think 2d or 3d is really that important to them... Is a game genre really unable to be good as one over the other (other than ones that obviously cater to one like first person shooters in 3d or non-combat platformers in 2d).
What do you think 2.5d is? I see many people who seem to act like it's some kind of 'lesser 2d'...and frankly I think that's a silly opinion. to me 2.5d is a 2d game style that has noticeable 3d elements (and small amounts of them at that typically), and often not by choice or gameplay design, but just out of modern computer game engines and technology. Many people may not realize but countless modern '2d' games are actually in fact in 3d.. they just 'paint' really flat-ish rectangles that actually have 3 dimensions lined up on the screen so that they appear 2d... But often background elements or whatever are blatantly 3d, which I fail to see as something bad since even praised 2d games attempt to replicate a 3d background by... like.. having it 'behind' the foreground, thereby giving a depth.. not to mention having multiple portions of it scaling at different speeds, etc.
I'm not saying I prefer 3d now, or think 2.5d > 2.0d.. I think they're all equal, and I want to understand why people may think otherwise beforejust assuming they are being stubborn about the past or something.
I also want to ask, castlevania has had both 2d and 3d games before. But I want to know how they feel if they had a new game that was good for all intents and purposes... but was like the modern Ys games.. which if you don't know is kinda like Zelda a link to the past with a top-downish view, but more 3d, just look at origin or oath of felghana or something to see what I mean... I think that would also be cool and interesting to see in a castlevania game (but I wont ask for it because the current styles work for me too).
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Post by ghaleon on Sept 9, 2015 2:54:22 GMT -6
Any of the "GemCraft" series. Probably one of the things that got me hooked on tower defense. Do note that Labyrinth and the non-Steam version of Chasing Shadows are "Freemium" Chasing Shadows' Iron Wizard mode is on my list of "eventually-at-some-point-down-the-line attempt to speedrun on Twitch" games. Just saw this post (that participated button doesn't work 100% for me I swear). But Gemcraft is...uhh..I played the first game, then the 2nd (I think that was chapter: 0? or was that the 3rd? whatever, I thought chapter 0 was the best one back then even though people liked the previous one more at the time) when they were only on kongregate (or whatever flash game site). They were cool, I'll grant that, but I did get bored after awhile... but they each gave me over 10-20 hours of enjoyment, which is a lot for a free game right? So yeah, good suggestion. I never did finish them though, but still worth checking out! My biggest beef was that some gem elements seemed to be really incapable of doing what they were meant to until extremely high ranks.. like the flame gem for example was supposed to do splash damage, but even after upgrading its rank several times, the splash was so small that it would never hit anything but its target, which was kind of bad since its damage was lower than the other games to begin with! one really cool thing about the game though is that unlike so many other tower defense games, the game really does offer you many different strategies to conquer a stage, not like a 100% 'correct' strategy that others are incapable of matching. So you would often emply countless different strategies for stages you already beat just to see what you do best with, it was pretty rewarding to see multiple strategies work at the same thing, but yet the game wasn't easy enough for you to bang your head on the keyboard to win.. hard to explain. Basically, the lack of music, the dull art, etc made the game hard to really enjoy for hundreds of hours to me, but the balance is a masterpiece.
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Post by ghaleon on Sept 9, 2015 2:24:26 GMT -6
So you guys mean that Witcher 3 is slow or meant that it is fast? Sorry didn't see this post until just now. First off, I haven't even played witcher 3, just 2 (well actually I played some of 1 too but the combat mechanics of 1 are god awful IMO, and no I'm not saying that because I don't understand it and get whooped... I hate it because it's practically like a stand and hack mmo in terms of depth, I HATE stand and hack mmos). But witcher 2 (and I presume 3s) combat is 'faster' than souls...but don't think I dislike it JUST BECAUSE it's faster.. I mean I like the combat in ninja gaiden and such, which are way faster... witcher 2 combat is faster, but also... I can't explain... it's not exactly like.. but it's kinda like skyrim where you focus on weaving in enemy attack ranges and weaving out constantly as you swing blows that feel like they are slashing air the whole time. You don't really spend a whole lot of time recognizing enemy attack patterns, and countering them, or dodging in a certain direction, or whatever.. it's more like.. be altogether inside their range when it's safe, hack hack hack, recognize the enemy is no longer locked in an animation, and just dodge completely out of their range altogether, regardless of what kind of attacks they have. I'm not saying there are no exceptions, but the game kinda makes you play like that most of the time rather than sidestep when they do an overhead slice, duck when they do a horizontal slice, block when they do a stab, that kind of specialized response thing. I mean I know you don't duck or whatever in ninja gaiden or souls, but you do stuff like see they are cutting down from right to left so you attack while advancing under their arm as they swing over your head, or you do an all out roll to the side if they do an overhead chop, and you do often favor parrying or blocking on lunges.. that sorta thing. Not to mention you often move in a way to encourage them to commit to certain attacks with large openings, etc. Anyway, I just finished my first nightmare mode clear on Ys: Origin. I love that game, kinda sad it doesn't have an inferno difficulty like oath, because I like it more than oath. I wanna use Toal instead of yunica now kinda but not really. I didn't like how the whole sp mechanic in nightmare is virtually non-existent. Now I'm having a craving for some old tactical CRPGish game called semper fi... if only I can find the damn cd for it... no clue if it'll even work on windowz 7. If I can't find it or if doesn't work I think I'll give another go for fallout: tactics. edit: Unintentional score! While looking for semper fi the game, I bumped into my old Stormlord gorgon cult cd that I thought I lost.. my darn bro had it stashed underneath a buncha %@#%# in his desk.. I haven't seen it for years. It's music, not a game, but op didn't specify games =P. Don't listen if you don't like metal =P... it's also black metal... so don't listen if you can't stand that vocal style.
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Post by ghaleon on Sept 3, 2015 20:52:00 GMT -6
I'm no expert with math OR music, but music has a strong relationship to patterns. And math also has a relationship to patterns.
I think the biggest relationship between music and math however is that its written notation was kind of deliberately made to be semi-mathimatical, simply because that's something virtually everyone has some familiarity with.
I think this makes alot more sense in my head than what I wrote.
I mean I think people intentionally make music's written notation to be as math-like as possible. For any relationship music itself has to math, the written form magnifies it intentionally. To the point that anything non-math related could also seem to have some relation if you go out of yoru way to express it using something seemingly math-like.
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Post by ghaleon on Sept 2, 2015 21:14:50 GMT -6
I've had witcher 2 for like 3-4 years before actually playing it finally, and I actually can't get into it too much.The combat IS better than skyrim's..but.. it's still closer to skyrim combat than dark souls or vindictus. I like the combat to be made so that you have to really feel like each attack has some weight behind it.. not just in terms of power, but in commitment.. like if you swing a sword, you can't just do a cartwheel in the opposite direction 0.5 seconds later, you got a big hunk of metal pulling you in one direction, and you need to stabalize your body before you can dodge..that's only part of it... I still enjoy games where you CAN insta-dodge after attacks, like ninja gaiden... its combat is better too somehow, I'm not really able to explain how at this point though.
Not saying the game is bad or anything, but 3rd person games with alot of action really need a very slick combat mechanic for me to really like the game, pretty good just doesn't cut it for me anymore.
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Post by ghaleon on Sept 2, 2015 21:04:12 GMT -6
oh god I effing hate it when musicians complain that I am playing a song wrong because I play it with no emotion...Basically if there isn't a crescendo written or a formant or it doesn't say forte and that kind of thing, I generally play at a consistent volume, and many musicians HATE that. I don't need to read the music to play it either, I instinctively know when some parts are SUPPOSED to be louder or quieter or faster owhatever. But I don't apply them to parts that are NOT written so, and apparently all music is supposed to have those variations thoughout the song. The only thing I can agree on is possibly having more emphasis on.. I forget the names.. like the first note in a bar, and the 3rd to a lesser degree in 4/4 time.. or like the 2.8th note if you have some crazy syncopation going on, that kind of thing. I understand the need to play those a bit harder sometimes to some extent, but even still I think you shouldn't do it on purpose so much as unconsciously do it due to the nature of the song and its rhythm.
But yeah, I've had some people lecture me that I play it like math too much even though I play by ear and not by reading the notes (but I can do that too).. ugh.. gah.. blargh... *hits something*.
I mean I'm not a stuck up fool who doesn't listen to their superiors and doesn't try to improve themselves, I'm very open to constructive criticism and growth, but music is art and that kind of thing is a personal style/nuance and shouldn't be forced IMO, seriously.. UGH.
edit: on second thought, even the first notes and whatnot shouldn't NEED some emphasis... I say this because my favorite instrument, a cathedral pipe organ... cannot play one note louder than another, regardless of if you gently tap a key, or mash the darn thing into the ground. so BS... ARRRGH.
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Post by ghaleon on Sept 1, 2015 23:11:42 GMT -6
what about it? Does it make me go "oh god turn it off?!" Well I'm not playing the game atm so it's hard to say, but I certainly have no desire to listen to it on its own again =P
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