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Post by purifyweirdshard on Sept 26, 2018 7:25:13 GMT -6
Well if it isn't the laziest thing possible lol Maybe it'll have...something? added to it? Probably filters and input lag, I imagine. Otherwise it'll be like a new, worse Dracula X Chronicles. Looks like I was right lol. Something is more than nothing though (assuming the porting isn't awful). I hope not many were expecting anything more than this edit: Also what makes this especially lol to me is that they're using DXC's artwork to promote it. Those are different character designs, but not sure they realize that or cared to look into it, knowing Konami lol
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Post by purifyweirdshard on Sept 25, 2018 7:50:57 GMT -6
thanks Mike!
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Post by purifyweirdshard on Sept 20, 2018 11:40:22 GMT -6
hmmm, interesting. I don't know how all that works myself, and maybe it depends on how much re-titling something is worth to them lol. It would be great as MorningSun says if they went the Capcom route with content (i.e. a lot of games, galleries, timeline stuff), but yeah...I'd mostly just hope a "not screw it up" result.
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Post by purifyweirdshard on Sept 20, 2018 9:40:55 GMT -6
I don't think we're the target audience, either way. This is for the mass of people that watched the show or haven't been into the games in a long time/ever that want to pick something up that can be accessed on a modern console. It doesn't even really need anything extra to be sold to them, so I don't expect it, plus Konami being how they are of course.
I was just thinking recently that this could actually be a rebranded DXC itself, as that would be the simplest thing to do for them most likely. The games on that compilation already had adjustments/borders made to fit a widescreen, so they'dprobably reuse a lot of that work and assets, plus potentially even including the remake of Rondo itself. Do that, maybe add some filters/scanline things etc and call it a day probably.
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Post by purifyweirdshard on Sept 19, 2018 19:13:39 GMT -6
lolololol I've been thinking Lezard this whole time, I'm definitely making it.
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Post by purifyweirdshard on Sept 19, 2018 16:47:52 GMT -6
I, for one, like the glasses. lol
Yay, I have one of my characters now. Still hoping Hilde is DLC at least
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Post by purifyweirdshard on Sept 19, 2018 10:05:40 GMT -6
That's true, I was initially a bit more negative on it, but it's a good way for wider/newer audiences to play these games.
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Post by purifyweirdshard on Sept 19, 2018 7:28:28 GMT -6
Well if it isn't the laziest thing possible lol
Maybe it'll have...something? added to it? Probably filters and input lag, I imagine. Otherwise it'll be like a new, worse Dracula X Chronicles.
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Post by purifyweirdshard on Sept 18, 2018 8:57:07 GMT -6
still waiting zzzzzzzz
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Post by purifyweirdshard on Sept 18, 2018 8:01:01 GMT -6
Is there a particular reason you would want this in the main game rather than a specific speedrun mode (that which is already coming)? If your worry is that it won't be there at launch, I wouldn't be too concerned about that yet as it seems like it'd be one of the simplest ones to implement, if they even need to add modes later.
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Post by purifyweirdshard on Sept 18, 2018 7:55:45 GMT -6
CotM is an all Inti Creates spinoff that doesn't have all that much to do with the main game or the direction of the series/its story, the decisions they made there were all pretty intentional to just be "like Castlevania 3", which I believe was a decision independent of Iga. He approved it and apparently made some changes (such as it becoming a spin-off rather than a prequel), but Inti can be credited creatively for all of that stuff, and as we know they're not involved with the main game at all at this point. Gebel's similarities to Alucard in the main game would be mostly coincidental or had already been planned.
Back when we only knew about 3 characters - Miriam, Johannes and Gebel - there was a good bit of speculation that he was one of the playable characters and sported Alucard-like abilities. Given the options within the cast, he certainly seems like the only viable candidate for that.
About #1 - yeah, they could do something like that, or make all of these events playable in a later game if they don't. I think one reason to change CotM from a prequel to spinoff was to be able to cover some things like this in later series games, or maybe some other supplemental material.
#2 - yeah, I felt like something was missing with the HP/MP up items myself. Compared to the level up animation, it's just kind of flat and unimpressive.
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Post by purifyweirdshard on Sept 13, 2018 12:56:56 GMT -6
updated things regarding the Vita, 2019, added a question about CotM vs RotN, adjusted some other things for relevance and such etc
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Post by purifyweirdshard on Sept 13, 2018 12:34:23 GMT -6
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Post by purifyweirdshard on Sept 11, 2018 7:26:44 GMT -6
Hey everyone,
Yes, we are bringing the Beta Backer Demo to GoG, there was just a slight miscommunication in the timing of that announcement from GoG, as it will be made available towards the end of this month (not a few days after the 31st). Apologies for any confusion, these things happen when working with lots of (awesome) partners, but you will see official announcements from us on all the usual platforms when this happens, thanks. That's great news though!
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Post by purifyweirdshard on Sept 6, 2018 14:18:38 GMT -6
Iga was the producer for CotM only for the American version of it, and the source for that is in a podcast around the time of Bloodstained's campaign launch. This is text from a wiki page about it, but I can link that podcast too later: "When KCEK's Circle of the Moon was planned for an American release, Igarashi requested to Konami's American president to become the game's producer in America, handling the PR. In return, the president requested Igarashi to produce a Castlevania game every year." So, it was him, but he personally didn't work on that game since it was the Kobe team's game. I generally think that "Executive Producers" certainly means they are above the actual production of a specific game, rather the company, but not "Producers", especially not in Iga's case as he seems more hands-on with the production than some. I've always seen him as a producer (supervisor, game writer, talent acquisition etc) that steps in occasionally to do some of or give input to the work. In SotN's case, he has said that Dracula's Castle is his favorite song in the game because he helped program that area. We also know he was responsible for some of the design choices and using/changing Alucard by finding of Ayami Kojima. In I think every case past that, he was the producer and often scenario writer, interjecting and giving input when necessary on how the art and music was designed and executed, as well as having some experience with the gameplay sections of how things work from his earlier days at Konami. For Rondo, I believe he was a programmer, and before that Tokimeki Memorial. Michiru Yamane has on more than one occasion mentioned how he is extremely particular about how the music is done, having her insert energetic/memorable melodies into things often for example, and I think that permeates his management style, being a perfectionist kind of person. Even so, he was able to manage working with smaller budgets and timeframes, as seen with 1-year turnaround portable games. I think that realistically, people like Curry (Shutaro Iida) has given concrete game design to Iga's mass of ideas and concepts, and he's (in Bloodstained's case) listed as the director. For Ritual of the Night, Iga is the conception, supervision and refinement of the design, Curry and those working under him in dev are the execution of the design, and of course themselves granted input (it's been remarked how the go-ahead was given to many SotN programmers who could think up assorted ideas they wanted to use). That's how I understand it. In the Castlevania games' case, it'd be a mix of the CV directors + Iga in both slots. "Scenario writing" itself afaik is essentially screenwriting. en.wikipedia.org/wiki/Screenwriting
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Post by purifyweirdshard on Sept 4, 2018 8:10:06 GMT -6
Next to Konami, all are saints at the very least eh?
Sega reminds me a lot of SNK nowadays. They do alright, if a bit too liberal with their licensing. I've never seen so many KoF characters spread around everywhere. Sega is doing it with peripherals and games.
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Post by purifyweirdshard on Sept 2, 2018 21:28:43 GMT -6
Yeah I agree, I thought I had said something like that myself here, but must have been a post elsewhere. It could very well be a misunderstanding/them receiving information late (i.e. how the beta keys were already sent out and were for Steam). We'll have to see.
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Post by purifyweirdshard on Sept 1, 2018 16:30:03 GMT -6
I don't get a shoutout? haha. Nah I'm really glad you got to see them this year.
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Post by purifyweirdshard on Sept 1, 2018 9:55:28 GMT -6
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Post by purifyweirdshard on Aug 31, 2018 16:09:23 GMT -6
haha, great! I sent you an email too, you can ignore that now lol
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