Post by purifyweirdsoul on Aug 21, 2017 9:56:32 GMT -6
Yeah, even more than that, an entire "cursed castle" as this game's inverted castle where the majority of the enemies have been enhanced by crystal growths. The platforming and exploration is changed up too due to the stained glass crystal breaking everything up and changing the landscape.
Crystal golems and dragons where the monster is made up almost entirely of the curse itself are great ideas too.
Post by purifyweirdsoul on Aug 21, 2017 8:47:48 GMT -6
RichterB How much would I love Castlevania without IGA's Metroidvania style games...well, I still would. It wouldn't be too terribly much less, or more, since CV3 for instance as well as Rondo are already in or very near my top 3 as it is. They're not much farther off as far as my favorite games period.
The question is, would classicvanias have continued to be made anyway? It took a game like SotN to prove that there was still life and a future in 2D gaming in general, so in the late 90s and early 2000s...I'm not sure per se that the series would have kept on being relevant if it hadn't evolved to that. Thanks to his games keeping the series moving, we eventually got other (and more remakes) of earlier classicvania games.
Compare the franchise to other classics that didn't make it so well into and past the 32-bit era, because the genres became unadaptable to modern gaming (longer playtimes, more value per purchase, lots of content in general). I'm talking about things like Contra, beat 'em ups, any stage-based side-scroller that didn't become something else. Ninja Gaiden came back as great 3D action games. Some others...took a while, but eventually had a decent revival, like Strider 2014, which coincidentally is a Metroidvania style game. How about that lol.
That's more or less my feeling when I see those that say IGA ruined/changed the franchise for the worse. I think that perhaps he prevented maybe one or possibly 2 further classicvania games from being made, that's a possibility, but it's almost a certainty that Castlevania, otherwise another stage-based side scroller, would have gone the same way in the late 90s and 2000s that all classic game genres did...that is to say they would mostly stop. These days, we have somewhat of a retro revival now that smaller downloadable games, indies and remakes are a thing - games don't always have to launch at physical retail in big stores now.
But, had Castlevania come back in that way, in the more bite-sized downloadable space, would it be a mere occasional curiosity and one-off project like those made for Double Dragon, Contra and Strider these days? Likely so, I think. I don't know if it's worth the loss we'd suffer without IGA's games to have a few more classic-style games spread much farther apart to lavish in true hipster fashion.
So, would the fan base be as large, and would a lot of folks be around without them? Obviously not, no hahaha. IGA's games brought a lot of people in because it was something else entirely, and engrossing while being easy enough for a lot of people to get into it that couldn't before. There's also the matter of Alucard being a very pretty man. ;p
At worst, I think that IGA's games can be looked at as something that kept Castlevania around, similar to how you could say that Lords of Shadow brought the series' name back to peoples' minds for a time. Above all, I don't think we're missing out on a whole lot of "what could have been". We ended up with a pretty great scenario. Even Mega Man struggled to stick around in the time frame I'm talking about, and I'd say its best games of the time were again games that incorporated Metroidvania style elements, the Mega Man Zero series, and even so were still relegated to portable as well.
Post by purifyweirdsoul on Aug 19, 2017 13:37:04 GMT -6
Special move inputs being on weapons. lol I can wait to find out if they are there or not, for sure, but I just want them to be there. I guess that falls under abilities, but I don't necessarily want to know any specific examples. Otherwise, everything else is kind of spoilerish, so just merchandise and other pre-release stuff.
Post by purifyweirdsoul on Aug 18, 2017 13:58:53 GMT -6
He already knows about it, we chatted about that topic a bit in the discord before, in the context of the church lighting etc. I believe he said he was going to meet with IGA soon and be part of what he asks about. He knows, but we just didn't address it specifically in the BCB. No biggie
Hi all! We finally finished folding and packing the reprint, so I'm just about to send out the e-mail notifications to people who signed up for this next round—if you have the URL from last time, you should be able to order one now. Until everybody who signed up for the last round is able to pick theirs up, these are still backers-only; I'm hoping we'll have more than enough for everyone this round, but we'll see!
Post by purifyweirdsoul on Aug 18, 2017 13:29:48 GMT -6
Also, looking at Enkeria's list, it dawns upon me we forgot to cover the point of Miriam's back-protruding crystal rose and the aura it used to emanate being gone from the 2017 playable. I think that might fall in the same category of answer as the blue lighting effects originally seen in those IGN screenshots, as referenced in "0:53:20 Screenshot comparison Church, why change?", but I'm not sure.
Also, it might be a little weird for listeners how I just kind of jump in and start asking chat questions without introducing who I am earlier, but they probably picked up I'm Brent somewhere along the line, lol.
Post by purifyweirdsoul on Aug 17, 2017 8:36:40 GMT -6
IGA isn't going to let a handful of people at E3 who are probably bad at games and haven't even played one of his before change how the game feels/the speed of it, nah (my viewpoint, not necessarily his). He's definitely set on those things. I think it's even been said in one of those many interviews that they're set on the speed now. I wouldn't worry about it.
Even with feedback from the backers themselves, he's normally pretty staunch in what he wants for his game. A lot of the choices we're presented are pre-approved options from him. The main things that changed from '16 to '17 just related to the new nature of presenting the game in 2.5 and visual presentation otherwise.
We haven't had an update, but I'm thinking Angel will be sharing more than some of you might expect. I also encourage people to jump on the discord if they want to feel more connected, he's always responding to people about the project...even late on weekend nights o_O ...which I think was mostly because he was crunching to finish something for the game, but still, this guy is around to bridge communication now.
Adi Shankar visited our office today :). Unfortunately, we weren't able to spend a lot of time due to our schedule but it was a pleasure having him and hearing his story! I could tell he and IGA have a lot in common. We can't wait for season 2.
I just now saw this! WOAH HOLY...um...mission?
That's awesome. I saw he was in Japan recently with the JP cast members of the show for a Netflix presentation, guess he stopped by :O
(I'm the bear)
...hmmmmmm does this mean something/anything xD. Even if it doesn't, I'm just glad he met y'all and had a talk.
Also hey Leo, nice article, and it looks like the article on the other page is about Indivisble
Post by purifyweirdsoul on Aug 15, 2017 8:01:18 GMT -6
Yes, that's the very important case for making all new/original ideas. It's not about getting in trouble/sued, spiting or not spiting Konami and whatever else - the game should and needs to stand out as much on its own as it can. I think it may already be bothering him enough as it is that he has to reuse so many conventions of the past, but he knows that's what his fans want. It's an effort to make a game that both pleases the fans, but commands the respect of folks who would otherwise write it off as nostalgic pandering.
I love nostalgic pandering personally, lol, and no one is in a better position to get us SotN 2.0, but at the same time, professionally in regards to dignity in moving forward, I think it's too selfish of me to want more of what he's already done. In order for more of this to keep coming and get its own respect, new things have to be made.
And depending on how well it goes, that may all the more cement return of IGA-style conventions in Castlevania itself, whether by him or not, because he kept being able to keep ideas in this spirit relevant, proving the strength of them without the 1:1 image or paint of Castlevania to sell it.
Post by purifyweirdsoul on Aug 14, 2017 19:46:29 GMT -6
The grinding is only as necessary as your level of OCD makes you do it. I can fully go in and feel like I've experienced these games fully without having to complete the inventory screen, and I think that is the majority of people. Yeah, perhaps some of us don't like grinding, so we're just not going to do very much of it and that's fine ;p
The thing is, that grinding is almost never something you have to do in these games. It's all there to add to the joy of exploration and getting/finding more and more stuff, which is the idea of this specific genre. If that is or becomes a chore to you and kills your enjoyment, then what you have against it now is more relative to your personality than a flaw of its design. You probably beat it, decimating the hardest bosses 100 hours ago...
That's where all of these other modes can come in. Instead of dumping into something obsessively that you don't even like, there are now all these other things you can do. I can't see that not helping.
Post by purifyweirdsoul on Aug 13, 2017 22:48:16 GMT -6
Woah man, I was just making a loose connection, no reason to get riled up over Death being out. Like my answer to PM's big question thread, he's the one enemy/boss I want back the most, and for him to talk some trash like he always does...
I do/will respect their wishes to separate themselves and stand on their own. Just as much though, I want those old 'vania things. It's tough.
I liked the read but..."interesting jump backward move"
You mean a back-dash? That's called a back dash mate, its been a standard for over a decade XD
More like 20 years. And yeah, he's definitely talking about just pressing one button. Not sure what other games he's used to lol.
This year's gameplay did look considerably tougher than the 2016 demo's, but er...yeah. Iga's games are not difficult in any way when it comes to the core mechanics of them. I generally never even use the backdash, so...I'm not sure what that even says about it though?
Post by purifyweirdsoul on Aug 13, 2017 13:06:22 GMT -6
Digging this back up because I had a Bloodstained dream last night myself! I think it's my first one, at least that I can remember. I'm trying to remember as much as I can about it, but...this is all I can recall right now:
There were pixel art character portraits of several characters...and I didn't really recognize them as the main cast. One was a girl with blue hair.
Miriam unlocked new special attacks by level, all the way up to level 240. I was like, geez that's excessive! The icons for them were all spectral/stained glass looking sword icons that I saw, or at least the last one was ;p ...I believe that these, and the character portraits, and several other things were unlocks that I was looking at.
A forum member (I can't remember which) materialized in human form to come ask me about the game. I can't remember exactly what I said to them, but probably something like "there is a ridiculous amount of stuff to unlock, but it seems good".
I think I saw level, or gameplay in general, but I can't remember that much. Seems like I was in menus for most of the time, and at my parents' house. Pretty cool thing to dream about anyway lol. I am again amazed at how vividly Pure Miriam remembered the details of his.
I have noticed inside the Church area, early concept screenshots from IGN have blue "neon" lights in the background. In the E3 2017 Demo it had changed, is this because of the rule of having dark background and lighter forgrounds? If this is the case, will similar light be elsewhere, I found it to be awesome, if implemented right. Screenshot for comparison: i.imgur.com/r8YThQj.jpg
A lot of these things are probably better Curry/IGA/Mana questions, but...I really like how that looked before, myself. The light is brilliant. I used one of those IGN pics as a wallpaper/cover photo for a while.
Similarly, there's that area that was used to showcase the last shader vote (it looked a bit like an "entrance" area, but we haven't seen it since):
Is that still around, as well? Really liked the colors, especially in the background.
Miriam is also lighter here, she looks more like her art. Lately, her in-game model has been not as bright. It looks more like a 3D model now, actually, and nowadays the protruding rose on her back that gave off the aura in the 2016 demo has been taken away. Can you give any insight on these changes?:
I have to say I like the brighter Miriam from the original shader voting. I guess they changed it to make the background/foreground more cohesive, but it just doesn't have the same impact it did before. I've tweeted most of what I'm saying here to #AskCurry.
Post by purifyweirdsoul on Aug 8, 2017 7:28:29 GMT -6
Huh? What do you mean, the campaign ended in May and they got well past the magician goal. At the last update, they were only $100 away from the knight character, which has probably been reached now or very soon.
I was just thinking about changing my #12 answer: I'd like references to things that happened on the forums, during the Kickstarter/streams, moments from shows they've done, etc. For example:
Bismark Kappa III, wall mac (or a different manifestation of IGA's mac experience), takeover, a reference to Mana herself, some kind of "train" which we could refer to as the "hype train!", Astaroth's idea above (item that costs the amount the KS raised), donuts!!!!!
Instead of providing us with what we're promised ON DISC, IGA wants to further use the extra content to promote "free content to be updated regularly," content that should be on the game, content that we paid for. Yes, we can download these extras as free updates, provided we have an internet connection still, but in 20 years when the PS4, Xbox One, and Switch online services are no longer being supported, these "free updates" won't be available. If IGA wanted to do stretch goals for this extra content to be added at a later time he should have never offered the ability of a disc release.
This is just a greedy money grab, because IGA doesn't want to just complete the game, he wants to use this content to promote the game as he's completing it, a big fuck you to the fans who supported him and bought a physical version as the physical version will never be complete. If I knew this shit was going to happen then I wouldn't have put nearly the amount of money as I did.
This staggered content release still hasn't been confirmed, they are still only "thinking" about doing it, per interviews from E3. I do think it's likely for some of the extra modes, because I see no other way he can even do the darn things otherwise, and all of said things exist outside of a standard IGA Castlevania game anyways.
Part of what has to be considered here is that so many of these stretch goals were mere ideas during brainstorming sessions mere minutes before they were pushed to the Kickstarter out of desperation to keep up with how fast the funding was going. It's too humble of an estimate, for sure, but IGA only expected only around $500-800k. To think IGA would have had the time to, as you're putting it, deviously concoct a huge road map of money grab schemes is at most to me instead saying "you should have considered how much of miracle completing this in a reasonable timeframe would be".
Most of the fans and myself just want an IGA Castlevania game. That just means an awesome main game, 1 extra playable character, one extra mode (usually boss rush) and all the great usually components of art, music, an expansive castle to explore and such. The important thing to deliver, the true promised product, is just this very thing - and ideally in 2-3 years, but we would mostly be flexible to allow a bit more time.
To say he has to finish this, his original intended game, as well as the extra work in the same span of time so that it can be placed on physical media is very demanding. Even a huge development company would struggle with that, let alone one man with his vision +a new company we're just now hearing about. Heaven help us if they did manage to "finish" all of that content and we get it rife with bugs and issues...existing with just enough work done to be technically classified as they modes they are labeled as. I don't want that.
The proposed alternative seems to be a delay, and to the majority of outsiders "another" delay. The thing with that is, you're disappointing a larger group of fans, the ones that just want the game they tossed their apparently very meaningful $28-60 towards, from the viewpoint here. The want for all of the modes and content physically on release supersedes the common fan just wanting the game here. Which looks worse to the public, fans and not fans here? The game is/could be done, but they have to delay another 2 years to fully complete all stretch goals to make an unknown percentage of fans with a certain ideal happy.
A lot of backers/fans and definitely the press would run ArtPlay into the ground for that. Even a mild criticism would likely be "hah, sounds like more "BS" to me all right, and I don't mean Bloodstained...". They shouldn't take a hit to their goodwill and initial game promise to keep kicking the ball farther down the years. The backers, their investors, them as a company needing to stay in business, all of this rests on their ability to within a reasonable amount of time give people "a game". To whom much is given, much is expected certainly, yet 4-5 years rather than 2-3 with "no game" is a much worse situation than the certain dislike that could be garnered from not getting all of the promised stuff all at once. If this were Konami or Square we were talking about, they could at least potentially do this delayed game, all the while gathering returns from their other concurrent franchises to keep development moving. ArtPlay doesn't have luxuries like that.
And to the point regarding the expectations of a video game as a medium, I think that's a bit unreasonable too, besides. In 20 years, I expect very little of anything I own to still work, much less when it comes to electronic things. Yes, I think my NES and SNES games would still work if I still had them, but I (as the majority of people) could not manage or justify keeping around that stuff for so long. Almost all of those old games now exist digitally however, though, or I can find and re-buy them locally at a collector's store or on eBay, so that's fine. Most all of the good ones, too, have moved on to newer hardware, as I expect will continue to be a trend. Surely 10 or more years later, people can find it within themselves to spend another $30 (or whatever discount it is at that point) for another copy of something they cared enough to feel this strongly about? We're not exactly talking about a $30,000 car here.
The logic above may not be your own, but you probably know that most people think that way. For the game's model/plan to change to something like you want instead, you would have to allow it and other people to suffer for that purpose, to a point that less are happy and the game is looked at poorly within its industry as well, such as "yeah, definitely glad we as publishers passed on that nonsense - so much dev time for so little return" (I'm referring to how many publishers wouldn't take Bloodstained). Could 505 themselves justify sticking around for Bloodstained 2 in 2020 once the fully complete Ritual of the Night releases? Probably a strained relationship at that point, I would imagine. Bloodstained sucked up resources for 4-5 years and is just now becoming a thing that can be profitable for them. Sure, 5.6 million is a lot of money, but I imagine most if not all of that has already gone at this point (2 years later) to contracting people, paying salaries, adding DICO/Monobit and so on.
First no Wii U version, now those of us who got physical are getting a forever incomplete game. If IGA goes through with this staggered content release he can go fuck himself. If he does so and delays the release of the retail disc until the game is completely finished, then fine, I'm okay with that, that's a win win for everyone, but I'm kind of doubting that's what will happen.
The Wii U version had to be dropped because of Nintendo's own decisions and just how things are (not knocking said decisions, mind), but besides that, it would have been objectively an extremely poor decision to release to the Wii U after the proposed finished content delay. Considering the extra porting work on top of it that Armature was going to have to do, sales to the Wii U a few years further down the road would have likely been something like in the hundreds I guess, mostly -just- hardcore collectors for value or novelty with the overwhelming majority of Nintendo fans wondering why we hadn't just given them a Switch version. "Just should have done both" adds even more to their plate unnecessarily. All of this is purely hypothetical though, since the Wii U is no longer supported by Nintendo. Even if they would have somehow been able to push for it to release commercially so far down the line, I'm not sure if online features would still be able to function, be patched, have any further things added/fixed, etc. It would be certainly amusing to see retail spaces have Wii U shelf space just for Bloodstained, though.
One last thing to add to this is something I touched on recently in another thread. Some look at this in a manner rather like "people gave you a lot of money for this, so you need to give us exactly the product we want", but just as many (and I think more) people and backers for this project specifically instead threw in because of emotional attachment and donation support above and beyond just an equated monetary value being delivered to them. I'm trusting him to deliver his ideal game and experience, not mine. It's not so much a system of pre-ordering something to people like me, but instead helping a guy realize his vision of making one of his games again after so many years of not being able to, and us not being able to get one. That idea in and of itself is worth more to me than any video game could be. So when you look at numbers (the money he got), you have to factor people like me in to that. I want and expect a good product still, but more than that, I specifically want and expect this guy to do what he does. It helped and saved me in tough times, beyond just giving me good games.
Post by purifyweirdsoul on Aug 4, 2017 12:28:41 GMT -6
Keep in mind guys, your best bet with gameplay/design questions would be #AskCurry on twitter still. I imagine they'll be doing that soon.
The talk about Souls/vania reminds me, though: asynchronous multiplayer features were one of the stretch goals. Haven't heard anything else about that yet, wonder if that's one of the things Monobit is helping with. The ideas were pretty Souls-y. Ghost data, gravestone markers (bloodstains lol)...
Enkeria Gin: It could be in the filter! since its so much text
Aug 21, 2017 10:51:54 GMT -6
purifyweirdsoul: Soma is born today. The essence of Dracula seeps out of the eclipse and reincarnates itself into him :O
Aug 21, 2017 11:22:15 GMT -6
Galamoth: purifyweirdsoulXombieMike Well, there's that... but then there's the fact that Soma turns 18 on the exact day of a total solar eclipse seen over all of Japan in 2035.
Aug 21, 2017 11:38:26 GMT -6
Galamoth: IGA certainly did his research: This total solar eclipse seen over Japan will actually occur in 2035, on September 2nd.
Aug 21, 2017 11:38:53 GMT -6
Galamoth: Soma's date-of-birth is September 2nd, 2017.
Aug 21, 2017 11:39:29 GMT -6
Brainiac: Yeah, I tend to think Soma's parents (or at least his mother) were under this eclipse when the seal slipped just enough to allow Dracula's essence to ensoul/reincarnate into Soma.
Aug 21, 2017 12:45:43 GMT -6
ZeroSbr: Pretty sure Soma is 17 in Aria of Sorrow, which is the only CV game with a solar eclipse in it.
Aug 21, 2017 13:41:28 GMT -6
ZeroSbr: Not according to the wiki it seems. I don't know where I got 17 from. Did it say that in the game?
Aug 21, 2017 13:42:32 GMT -6
ZeroSbr: I could check, since I actually own a physical copy, but eh.
Aug 21, 2017 13:42:45 GMT -6
Brainiac: Nope, he just turned 18. Though it's unclear if it's literally his birthday or just recently in Aria. The manual itself specifies 18 for Soma (and of course, 36 for Graham).
Aug 21, 2017 13:47:14 GMT -6
Galamoth: Yep. It may not be too specific, but I tend to believe "just turned 18" means right on the day of that eclipse. It's a double-whammy celebration for our dear Soma Cruz.
Aug 21, 2017 14:50:39 GMT -6
purifyweirdsoul: Dangamer just announced that the Fangamer Bloodstained shirts go on sale to the general public on Wednesday. The backer discount will remain in effect, though
Aug 21, 2017 16:07:26 GMT -6
revient: Did anyone see Dracula's castle?
Aug 21, 2017 16:40:15 GMT -6
Galamoth: Bran Castle in Romania, located near Brasov & the border between Transylvania & Wallachia?
Aug 21, 2017 18:08:28 GMT -6
Enkeria Gin: I saw at least food. So I am happy. No eclipse here.
Aug 21, 2017 19:01:16 GMT -6
LeoLeWolferoux: revient AHA I see what you did there. Took me a bit. Good one, mate.
Aug 21, 2017 20:45:31 GMT -6
LeoLeWolferoux: Genuinely made me laugh. :]
Aug 21, 2017 20:45:42 GMT -6
revient: Hah.. I thought someone would get a lough out of it..
Aug 21, 2017 21:21:00 GMT -6
Astaroth: i only got to see the sun pull a megaman and use quickmans weapon
Aug 21, 2017 23:52:04 GMT -6