2) Miriam should have a customization clothing option that is purely sexual in nature, designed with nothing more than just sexual exploitation of her looks?
"Purely sexual" in the sense of too explicit? No, it would never happen. I think it's not like IGA to be too explicit or tasteless. On the other hand, something like a sexy Succubus costume (more revealing than her standard outfit) would be fine by me. It would be fanservice within the context of the game. I think that in a game with this setting, nudity and other mature themes are not out of context, as long as they are tastefully implemented, so that kind of tasteful fanservice would be more than okay with me, especially considering the fact that a costume for the main heroine would never be too "in your face", like completely exposed breasts.
3) Should the game's shop have a exobirbitant costly item? If yes, what that item could be? Symphony of the Night had Duplicator (500.000, infinite item usage), Aria and Dawn of Sorrow had Soul Eater Ring (300.000, give luck and duplicates soul drop chance, souls are the main powers of the game), Portrait of Ruin had Holy Claymore (300.000, highest attack weapon in the game).
That would be fun. Maybe a more cosmetic item, since I'd prefer really OP items to be locked behind difficult tasks, so that being OP is a reward for your skill and/or perseverance (like the Chaos Ring being obtainable by collecting every soul).
4) Should Miriam have a signature move? A power that is so powerful, or just so damn stylish that ends up defining her? Alucard had Soul Steal and Dark Metamorphosis, Richter Belmont had Hydro Storm, Soma Cruz had Minotaur Soul (that even ends up being his main power as a boss in Dawn of Sorrow). If yes, that should be a Shard or a command power (the game may have these)? And how should it be?
Yes, she should! Though I can't really think about what that would be, I'll leave it up to the devs to surprise me.
5) Talking about areas (like Entrance, Clock Tower and such), What do you prefer? Few areas, huge in size, or lots of areas, lower in size?
Quantity-wise I'd prefer a good number of areas, sure. About their scale, they should be varied and unpredictable. Some larger areas and some more contained ones. For example, a library could be smaller than the dungeons of a whole castle. The important thing is that they should be packed with details, be them big or small.
6) Skeletons were the most recognizable enemies of Castlevanias, and all games of the franchise had them. Do you believe Morte took it's place at Bloodstained? Or something else?
I think there could be some sort of skeleton in the game. However I preferred Castledan's idea about crystallized humanoids as skeletons substitutes. Morte feels like a different enemy, more akin to a zombie as he said.
7) If Bloodstained turns into a franchise, would you prefer that each game follows the same timeline (like most Igavanias) or would you rather that Bloodstained became a meta-franchise, where each game can exist at it's own universe, but sharing the same elements? (Like Final Fantasy and Shin Megami Tensei).
Same timeline.
8) If Bloodstained ends up being a flop, would you still support IGA if he tried again at kickstarter?
It depends. If the game were a commercial flop but a great game then yeah, of course I would support him. If the game were to be a bad game, then despite all my admiration for IGA he would need to convince me before I back another game
(but I think the game will be fine).
9) If Bloodstained ends up being a huge sucess, would you still support IGA if he tried again at kickstarter?
Probably, but I would be perplexed to see a Kickstarter for the sequel of a very successful game, should that be the case.
10) IGA said in a interview, when asked about new things for his Igavania formula, that there is something, gameplay-wise, that they didn't revealed yet and it is quite new. What do you think that is?
I have no idea. Crafting probably?
11) What is the worst possible ending, you can think off for the game? Worst in a sense of badly written and conceived, without being a joke.
The most grueling scenarios are adequately explained above me. The "it was all just a dream" stuff would be abysmal.
12) Blodless (E3 Demo Boss) should be a playable character for the Boss Revenge Mode? If yes, how would you do her gameplay?
She probably will be, but I don't really care for those extra modes so I hold no expectations whatsoever and I'll just see how they turn out in the end.
13) If you could choose a single character (Miriam included) to not die at the canon ending, who would be?
Johannes. A tragic ending in which both Miriam and Gebel (maybe turned good guy) die and Johannes is left to pass the tale of their heroism to the next generations and to prevent the curse of the crystals to ever happen again would be pretty cool for me, actually.
14) Magic heavy or weapons heavy? Symphony of the Night was weapons heavy. ALucard main method of dealing damage was using powerful weapons, with his own powers being secondary. Soma was a balance between his magical prowess and weapon usage, while Shanoa was magic heavy, even if you consider her "weapon-magic" to be weapons, her pure magic was way stronger than her weapon-magic. I'm not talking about numbers, but sheer power. Would you prefer Miriam to have more powerful weapons or more powerful magic?
Miriam's design would suggest a weapon-heavy character, especially with crafting for new cool weapons (which I REALLY hope wasn't ditched), but shards mean a lot of magic attacks, so a good mix of both.
15) Quests should unlock basic items at the shop, like Order of Ecclesia (that required quests to unlock potions for instance) or they should be more focused on exclusive equipment and such, like Portrait of ruin?
Again, a mix of both. The idea of upgrading the shop via quests is cool, but I also like more interesting, elaborated and/or difficult quest to obtain legendary gear or weapons.
16) Your option over the "ability to traverse the whole castle" most Igavanias had. Transforming into a animal and flying (like Alucard on Symphony of the Night and Soma in Aria/Dawn of Sorrow as Bats, Charlotte in Portrait of Ruin as a Owl), Infinite High Jumps (like Juste on Harmony of Dissonance) or Wings (Like Shanoa in Order of Ecclesia)?
Wings probably. High jump is fine but I've never liked how little horizontal distance it covers.
17) Considering Zangetsu as the second playble character, who would you like to be the third? Johannes, Anne, Dominique, Alfred or Gebel?
Dominique. I'd like a magic-heavy exorcist character, to complement with the probably more melee oriented Zangetsu. Plus, her design looks wicked.
18) Who has bigger breasts? Dominique or Miriam?
That would be Dominique, those things are HUGE
that's all folks!