Post by freddythemonkey on Jan 16, 2018 6:18:02 GMT -6
To me "metroidvania" has always been a definition of those games in which you explore a huge map with obstacles to overcome with new power ups, and backtracking to use said powers and find secrets. So to me IGAvanias are just that -metroidvanias done by IGA. Ori is not the same as Dust, which is different from Guacamelee, which differs from Hollow Knight and they are not the same as SotN. But they all share the same core formula, they just emphasize on different aspects and throw in ideas of their own.
colin : the only relevant roguelite metroidvania I can think of is Dead Cells which is a far cry from garbage. Also, the vast majority of metroidvanias that stuck out in these years (like the ones I mentioned and more, like Axiom Verge, Owlboy, the Shantae games, Rabi Ribi and so on) are all pretty great. They're different from Symphony of the Night but have their own quirks to make them good.
Obviously in every genre there are some more amateurish or simply not good games, but as a whole the metroidvania style is throbbing with greatness imo
Post by freddythemonkey on Jan 12, 2018 5:24:19 GMT -6
The real problem of this project, other than the shameless usage of the Metal Gear name while having little to do with the saga apart from the engine and some "stealth", is that it clearly is a mash-up of lots of elements which are "trendy" today, seen in countless AAA title and early access piles of garbage who inexplicably had their moment of glory. "Survival"? Check. Crafting? Check. Zombies? Check. "Resource management"? Check. This elements are so overused that the concept is already boring from the beginning, and there are countless better, more creative games to play.
That said, what I wrote is my opinion only. If one wishes to purchase the game that's fine, he may even find it fun. But I already decided my stance on this game, and I simply don't feel that the phrase "wait until it's out to judge" is valid for me here.
I beat A Hat in Time and...Doki Doki Literature Club in the same day. I did the latter first and was proud of myself for getting the best ending. The former...the final boss was heart pumping. Especially when I equip the fireball power up. Then it becomes a "shoto battle" like Ryu vs Ken.
Next up is continuing Automata. No, still no endings yet. Broke my hopes to finish before the new year. Also, first post of the year.
I also played a bit of Axiom Verge too. It's a great game that is definitely worth the $10 I paid in my opinion.
Doki doki is pretty creative, though after Undertale and Pony Island it was less surprising for me haha
Get on playing Automata 😎 it will blow your mind in a similar fashion.
Axiom Verge is a game that's very well received but personally I hated it. I love Super Metroid, Fusion and so but part of those games'charm was FEELING lost. In Axiom Verge I spent more time wandering around aimlessly and trying every power everywhere and it became very frustrating 😂
Post by freddythemonkey on Jan 7, 2018 15:59:46 GMT -6
I like your idea. It's basically a Harmony of Dissonance-esque system, which IMO is great to give some extra depth to characters' powers while at the same time keeping it simple.
Since I'd like to have original campaigns per character (with or without exclusive areas, a small original campaign IMO beats replaying the exact same game with a different characters and two lines of dialogue by a long shot, but that's just my 2 cents), I'd like their fighting style to be just a tiny bit deeper than a boring "main + sub weapon" combination.
Post by freddythemonkey on Jan 4, 2018 17:21:19 GMT -6
Motoko: it's here! I try to restrain myself from playing it too much haha in two days I've played like 8 hours... anyways, it oozes style, it's so incredible to watch. Currently at the first palance which I wanna complete ASAP, then I'll start exploring the world map for S Links and stuff. I'm almost completely blind, I don't have the same OCD to do everything that made me anxious in P3 because I know there is a very exhaustive NG+ in P5, so I'm able to play the game at my own pace not worrying if I miss some stuff.
I'll have to alternate it with Hellblade: Senua Sacrifice, which I started today. This game is haunting and incredible so far, imo it's how a "walking simulator" should work. Make an engrossing atmosphere and story, keep some actual gameplay mechanics: if the game is finely crafted, they will corroborate the overall experience, no matter how simple.
Post by freddythemonkey on Jan 3, 2018 13:38:27 GMT -6
Hey now I'm not saying that most of the money is being wasted or that IGA and the team butchered the game to accommodate stretch goals, not at all
Pure Miriam (I'll report those parts of your comment I'll respond to in green)
That's how a sucessful business model for Kickstarter works. You create a project, and if people like it, you make more money coming in with interesting stuff you promise with a reasonable cost. You can't simply "not want" to raise more money. And you WILL NOT raise more money without stratch goals that aren't interesting enough.
That's absolutely true, we're speaking about a company and not charity after all, so yeah I agree that this is business and that it's the way thing go. That's why I never said or thought something as unreasonable as "Man this game has bonus modes as stretch goals, I'll take my money back, this is unacceptable"
Might no 9 failed not because it promised more than what it could handle. It failed because the dev team wasn't able to deliver what it promised, and that is a different thing. Lack of knowledge, manpower and bad management of resources, coupled with a terrible communication with it's backers and overall community. Absolutely nothing like that is remotely close to what Bloodstained's dev team is doing, at least as far as we could see.
I'm not saying that Bloodstained will be a flop like MN9, absolutely not. I'm one of the most adamant defenders against those online who mock the project comparing it to MN9. I was just saying the first example of a game that, while raising a lot of money ultimately failed for a variety of reason on which I see we agree on (bad management of resources being the one I was focusing about, though obviously not the only one).
Another thing i must point out, and i said this more than once, is that Bloodstained is a spiritual sucessor, not a Castlevania. That means that the game MUST BE SOMETHING ELSE and not just a carbon copy of the famed series. Adding those unique stretch goals with stuff that was never seen before in a Igavania game was a great way to make it more unique and less "Castlevania without it's name".
On this I kinda disagree because even if this obviously isn't a Castlevania, the core gameplay and type of experience is pretty much identical. That's what IGA does best and what he wanted to do, and I'm not complaining about it. In fact, that's precisely what I and many others want. The biggest differences will be the crafting system and the more complex drop system, though we have yet to see those features. Also, when differentiating a game from other similar titles you usually do so by changing the gameplay and the core formula (those things I mentioned), not by adding something that is external to the main campaign/experience. If Bloodborne had a bonus mode centered around go kart racing, it would not be that one that dictates it's different from Dark Souls. It's the tweaks to the main formula (guns, no shields, faster pace) that make Bloodborne different from Dark Souls.
But you know what they would put in place of those things that could be in the game anyways? NEW modes or interesting stuff that some people would consider to be time and resources "wasted" in unnecessary side stuff, just like you said.
Not necessarily. I'd like expansions to the main campaign. I'd like more areas with unique mechanics. More elaborate bosses, more fleshed out campaigns for the other playable characters, maybe with unique areas, a more elaborate "Nightmare mode"... I prefer things like that.
Let me absolutely clear: I am not bashing the game in any way, shape or form or saying that it will be "less good" because it has bonus modes. Sometimes when criticizing something it gives this kind of vibe but I am really happy with everything I've seen about Bloodstained, and I have great confidence in the team and in the project. That said, if in this forum the occasion arises, I'll speak about some aspects of the game/modes/etc. I'm not particularly fond of. That doesn't diminish my enthusiasm in the slightest.
"(...) All the other stuff to me were unneeded features that they could have used the money and time in making an even more special campaign."
This is a very interesting opinion. IGA said in a interview, that they had to breainstorm new stuff for stretch goals in order to keep the money coming, since people would stop donating after a while, if the donations wouldn't add a thing to the game. So, to do what you said, they would need to have stretch goals anyways. The number i said of stretch goals (28) considers everything, from the artbook to each 8-bit music and such (everything couting as 1 each stretch). Since you consider what they created as stretch goals to be "unneeded features", but even so, you said they could use the money they got to make the main game better, with what you would fill in the other 25 stretch goal slots that was necessary to bring the money in? Inverted Castle? Progressively bigger number of rooms? It would be curious to know how you would fill in stretch goals enough to finish the campaign with 5.5 million.
I share his same opinion and this is why I don't really like stretch goals. People HAVE to make them to keep the money going but this often leads to a plethora of promised modes that either are a bit too experimental for my taste (boss rush and roguelike mode for example) or things that should be in the main game by default (Nightmare difficulty, 2nd character, boss rush... if they didn't achieve these stretch goals and made the game without this modes you can bet people would have been extra pissed), or worse, releases on 1234253456 different platforms often with different technology (the PS Vita version of Bloodstained does require additional manpower).
One game that was very clever with stretch goals (while not entirely avoiding those I deem problems listed above) was Blasphemous. Some stretch goals were simple and very effective, like hiring an additional level designer or an additional pixel artist. That is very clever because IMO the money raised in a Kickstarter campaign should all add up to perfect the game, not be "wasted" in unnecessary side stuff. I'm not saying I hate these modes or that it's hideous that they exist, and I'm very faithful in Bloodstained, but some of the big flops that made people skeptical about crowdfunding were flops because of very bad money and resource management. I believe, for example, that it's pretty difficult to do a 2D (or 2.5D in this case) as lackluster as MN9 with almost 4 million dollars while 2D masterpieces like Hollow Knight raised less than 60k dollars. Or to be clearer, it's difficult if you manage that amount of money properly. That's why I always prefer KS money and stretch goals to be as fitting to the core game as possible, and dedicated to polish it to perfection.
Post by freddythemonkey on Jan 3, 2018 9:27:25 GMT -6
I certainly can't wait to have the game in my library and play it as soon as possible. Whenever they manage to release it is fine, but I am impatient haha
I don't think I'll ever follow a game's development as closely as I did this time though. Continuous expectations build up, impatience on my side, having to deal with misinformed sheit ralkers on the net and a long wait overall... This community is cool but I don't believe I'll commit this much to another game in the future haha
Post by freddythemonkey on Jan 3, 2018 9:22:03 GMT -6
The usual elements present in an IGAvania: a hard/nightmare mode, boss rush and bonus characters. Cheat codes will probably be there from the get go but as far as I'm concerned everything else is novelty/extra, so I wouldn't mind not receiving those modes right away.
Post by freddythemonkey on Jan 2, 2018 8:18:41 GMT -6
If I don't like it, I won't like it no matter if it's optional or not. I don't think I have to say more than I did in my first post: in some games, I'd like to have an experience that was meticulously designed and balanced. I wouldn't play a Devil May Cry game by tweaking different parameters for monsters' health and such, I wouldn't do it in a 2D sidescroller, but I would do it (and in fact I do) for example for Hitman (2016) or Darkest Dungeon, because they are a very different type of game.
I understand that some may like this and I won't tell those people they're wrong by any means. But I also won't say that anything is cool so long as it's optional if I have to speak my mind and if I don't like one thing in particular. Hell, I even say I'm not enthusiastic about the roguelike mode, because it's not something I particularly associate with carefully designed metroidvanias and I would have preferred it not to be the focus on some resources at some point of the development, and I'll always think that even though it's optional and I may not touch the mode at all. That's not to say I'm bashing those who can't wait to go for it, I'm just saying my two cents of the matter.
Post by freddythemonkey on Dec 26, 2017 3:30:13 GMT -6
I gifted myself Persona 5 for Christmas. Now I'm so pumped, can't wait for it to arrive. JRPG is a genre that I really want to love but I am extremely picky about it and I don't enjoy too many games. Persona is one of those series I love so I'm really excited.
Post by freddythemonkey on Dec 24, 2017 4:02:19 GMT -6
I liked most of them but my favorites would have to be the Devil Forgery from CoD and the Soul Dominance. The first is my absolute favorite because you had so many options for fighting, exploration and variety it was insane, and it was addicting to discover all the devils. The second because of the sheer amount of powers you had and because stealing the enemies' power is cool.
I also really like DSS and Glyph system, but the first feels a bit "out of place" within the game world (what's up with all the deities?) and the second while exceptionally fluid and fun does streamline things a bit, in the sense that magics are now basically the same as weapons (which is not bad per se but it's less "woah" than other systems).
Post by freddythemonkey on Dec 23, 2017 17:24:11 GMT -6
Arcueid Brunestud : what was your operative system? I'm a massive Lovecraft fan and I've already wanted to play Dark Corners of the Earth but I always held back, scared by the tales of complete unplayability and horrifying bugs on modern OSs lol
I bought some things thanks to Steam sales, but no big games. Currently I'm playing Okami HD on PC (it's as incredible as I remembered, no wonder it's my 2nd favorite game of all times), as well as the first episode of Hitman 2016 which is currently free (I didn't think it would have interested me that much but I'm hooked, there are so many possibilities and unlike the older games the feel is very smooth) Might & Magic Clash of Heroes (I already played the DS version years ago, fun little game) and Electronic Super Joy (to satisfy my thirst for tough platformers).
I have a ton of games to start. To name a few: Kingdom Hearts Birth by Sleep and 3D from the PS4 Collections, Rise of the Tomb Raider, Tales of Berseria (just bought for sale, never played a Tales of but this one intrigued me and the price was low enough), FEZ and Layers of Fear (which I grabbed for free on Humble Store). I shouldn't buy anything new for the time being (time is what it is and exams are incoming, I can't play hours and hours every day...) but I'll PROBABLY pick up one new game for the PS4 in the near future. Either Horizon or Crash N Sane Trilogy.
Post by freddythemonkey on Dec 21, 2017 17:01:59 GMT -6
Very good update, I loved it.
The new environment - it's great. A really cool shift from the usual Castlevania-ish locations we are accustomed to when IGA is involved. Very nice and faithful to the concept images. This is looking very promising.
The song - it's great. Another shift from the ordinary, but I loved it nonetheless. It probably helps that I'm playing Okami HD at the moment and that song reminds me of Okami's OST lol
What I didn't like - footsteps sound (confirmed WIP in the video comments), the jump which is still way too fast imo (it looks like Miriam teleports instantly to her jump apex or something), the "drop down" animation could be improved and I REALLY don't like how, on tilted platforms, we see that grey shade of Miriam's boots. Oh well, it's mostly nitpicking and I think these minor things will be ironed out later. If they aren't - heh, not that big of a deal, it still looks wicked.
Post by freddythemonkey on Dec 21, 2017 11:24:58 GMT -6
I'm not really into it. Sure, I know of the common opinion "if it's an extra option it's all good" but the truth is that in some games (such as this) I'd like to play a game that's been designed and fine-tuned (difficulty included) by the developers, without me tweaking the smallest parameters. In games such as Hitman or the one mentioned by the OP, the idea of difficulty is vastly different than the idea of difficulty for a 2D Metroidvania and this is not a type of game in which I would enjoy myself while "screwing around" lots of modifiers and options. Of course I know that for some the idea of a fully customisable difficulty level would be great, but I'm just not that type of player.
Post by freddythemonkey on Dec 15, 2017 17:13:25 GMT -6
I chose Corrupted, Angelic (in lieu of Pure Miriam which isn't included here but I love it), Succubus (not too explicit, keeping it tasteful, but a bit of sexy and revealing demon is up my alley) and Vampire. Though I have to say, I would've picked up the Plague Doctor outfit if it were in the poll. Those masks are the best, and playing the Plague of Shadows campaign for Shovel Knight skyrocketed my love for the... "profession".
Post by freddythemonkey on Dec 15, 2017 13:52:28 GMT -6
I'm very much into classic heavy/epic metal at the moment and I'm exploring a lot of recent releases in the genre. Most of them are really awesome, such as Visigoth, Eternal Champion, Satan's Hallow and Demon Bitch.
Right now I'm blasting some old school Manilla Road. Immortal album.
Post by freddythemonkey on Dec 14, 2017 12:25:39 GMT -6
I don't really think it would be good to compromise on unique death animations. At best it would work for palette swapped enemies, of which I hope there will be none or as few as possible. Nobody is talking about ten seconds long animations, anyway, so I think it would be absolutely no problem from a technical viewpoint. Also, attack feedback until now hasn't been the best honestly, so that pretty much has to be tweaked
Post by freddythemonkey on Dec 13, 2017 14:47:14 GMT -6
Definitely a unique animation per enemy. Most of theme should be centered around the crystal, but everything is cool as long as it's unique. An extra animation per enemy "weakness" would be the best of the best.
For attacking, as many mentioned, the feel and weight of the weapons should be good, and the SFXs for every type of damage should be chunky and appropriate.
As an extra, interactive damage numbers would be very fun. For example, a fiery color and flamey effect for fire damage, light blue and crackles for electric damage, and so on. The number flashing and shattering like crystal on the killing blow, too!
As for the matter of violence: I think no one is suggesting gratuitous violence and gore on Manhunt levels, but we are an heroine sent to kill nasty demons, not to have tea with them they are, I think, inherently evil in the concept, there is no moral involved, so they are kind of walking punching bags. Vanquishing them should feel really fun and good, and sometimes a touch of blood and a LITTLE extra violence is what you need! IMO at least
Post by freddythemonkey on Dec 9, 2017 16:55:45 GMT -6
I know of its existence but I absolutely don't know how it works. I'm not sure I'm interested though because with some friends we purchased Dark Souls the Board Game (so individual expense was manageable) but it came out pretty underwhelming and overlong IMO so I'm not sure if they really can capture Soulsborne's formula in a medium that isn't video games.
Only me that really find all these remake / remastered and same game for new systems very dull?
How about making something new?
Many other cool games are rumored to get remastered editions. I do not get it.. Would be fun to explore "more" than just "3D HD".
You have a point, but not with games this old IMO. Medievil was a terrific game and a classic, but it also suffered from typical problems of that age, such as horrible hit detection, stiff controls and clunky camera. To remake this games, faithfully, is much appreciated, because it literally gives them new life (not only graphically, and even from that point of view it's pretty undeniable that early 3D games aged really badly in that department). On the other hand, remastering a game that came out on PS3 has little sense in my opinion, I only have PS4 so occasionally I enjoy the possibility of playing those games for the first time but retro compatibility should have sufficed to that need. Oh well. Yeah, remasters of recent games have little sense, but remakes of older games do have a purpose IMO, especially if it is also to fuel the making of a brand new episode.
Besides, this game saw the release of many kick-ass, brand new games, so as long as they exist they can remaster the whole world as far as I'm concerned lol I won't buy the remasters/remake I think have no purpose but I'm not bothered by them, not in a year that saw titans like Horizon, Persona 5, Nier Automata, Hellblade, The Evil Within 2 and other big budget great games. Not even counting the indies.
Post by freddythemonkey on Dec 9, 2017 4:12:25 GMT -6
They called it remastered but I refuse to call it such, because from the millisecond of the teaser it's quite obvious that it will be a remake like Crash. Probably 1:1, but still with assets redone from scratch.
Terminology aside, I LOVE IT! Probably the PS1 franchise I wanted to make a return the most (even though I wouldn't say no to some Spyro Trilogy 1:1 remake), possibly paving the road to a brand new game.
By far the best thing of the incredibly boring and shallow PS Experience this year.
Brainiac: Eh, I've never liked Domino's personally even among chain pizzerias (though I stick with local shops these days anyway...and I shall have some tonight...and Sunraiser will get none from me).
Jan 19, 2018 12:06:01 GMT -6
CastleDan: Guys excited for the RE2 Remake announcement?
Jan 19, 2018 12:25:50 GMT -6
purifyweirdsoul: is that a thing that's happening soon? and Brainiac, you like Pizza Hut or Papa John's better?
Jan 19, 2018 12:28:00 GMT -6
CastleDan: Anniversary is sunday...and teases keep happening.
Jan 19, 2018 12:33:26 GMT -6
purifyweirdsoul: I think what the majority wants (or say they want) is still fixed camera angles and mostly the same game, just updated. What I think will happen instead is like a Revelations style remake that's a mix of old and new.
Jan 19, 2018 12:45:31 GMT -6
Brainiac: Pizza Hut as a child. Then when the Big New Yorker became a thing, their sauce recipe changed and tasted like candy to me. Papa John's is my (inter)national chain of choice at this point.
Jan 19, 2018 13:03:02 GMT -6
purifyweirdsoul: I'm on the outs with PJ's. They screwed up one too many times while Domino's keeps knocking it out. Papa's is still the cheapest with how the 50% off thing basically never goes away +the reward program, but Domino's pan to me is top
Jan 19, 2018 13:09:23 GMT -6
JeffCross: It's official today I have 505 wall macs... Angel-Corlux what did I win? hahaha... I am officially a Wall Mac Hunter lol...
Jan 19, 2018 14:48:51 GMT -6
purifyweirdsoul: Speaking of Angel, apparently he has said today in the discord that the old lighting effects we brought up to him (the brighter ones) are coming back, refined and improved
Jan 19, 2018 15:33:34 GMT -6
purifyweirdsoul: Also, seems to be news to most that 8 more Castlevania episodes are coming this summer. We pretty much knew that already but yeah lol
Jan 19, 2018 16:10:51 GMT -6
Galamoth: I knew more were coming this Summer, but I didn't know it was exactly 8 more episodes. Joy!
Jan 19, 2018 17:22:08 GMT -6
Redogan: Domino's for me, but I always go with a simple pepperoni thin crust. I love that it has crunch almost like a cracker! I can almost eat an entire large by myself (though I shouldn't)!
Jan 20, 2018 8:10:13 GMT -6
garvin: If you ever dual weild valmanway + 1, please dont play bloodstained
Jan 20, 2018 11:49:08 GMT -6
Galamoth: But if you've ever dual-weirded, please do.
Jan 20, 2018 15:55:33 GMT -6
JeffCross: I wish bloodstained would have dual wielding... can you imagine having boots and a sword lol.... or just two types of weapons.
Jan 20, 2018 16:27:13 GMT -6
fatihg: I really enjoyed OoE's combat system. Being able to assign different glyphs to different hands was cool.
Jan 20, 2018 17:11:05 GMT -6
fatihg: Also, I really hope we get something similar to these:
Jan 20, 2018 17:13:17 GMT -6