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Post by freddythemonkey on Jun 11, 2019 0:28:26 GMT -6
Not even going to offer refunds as far as I can see.
I hope the game crashes and burns horribly then. This behavior is not acceptable.
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Post by freddythemonkey on Jun 6, 2019 17:16:13 GMT -6
I may sound like a perverted/horny fellow, but personally speaking I started dating my girlfriend almost three years ago and since then I'm far more open towards sex and nudity in my media (comics, animation, video games, everything) and I appreciate them a lot more in general. Sex, sexuality and the naked human body are, in my opinion, things so beautiful and natural that I'm almost offended they often tend to be considered obscene, in certain medias such as games more than in others.
On one hand I tend to appreciate the eye-candy more, sure, but that doesn't mean that I always dig pointless fanservice; in fact I feel like certain stories could really benefit from an in-depth look on the subject of sexuality/intimacy. Especially character driven stories with a romantic dimension, in that case intimacy gives an extra layer of depth and reality to the whole character dynamics. Again, I don't mean that EVERY story or EVERY piece of media should feature naked ladies and sex everywhere, but as I said, those are beautiful things that I consider to be part of the human nature, so I'd like more creators to be able to see those as an additional tool to enrich their stories and make them more real and engrossing.
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Post by freddythemonkey on Jun 6, 2019 17:08:39 GMT -6
I like the t shirt very much.
The slipcase I like, but it's not mindblowing to me. The foil effect is phenomenal though, I didn't expect that at all, and so I'm sure it will look stunning once I have it in my hands. But yeah, the design itself works with the foil nature of the slipcase but is overall pretty simple.
I think I won't look at the Kojima one because I'd rather be surprised when the package arrived (as I'd like the surprise not to be only from the astronomical custom fees I'll probably have to pay).
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Post by freddythemonkey on Jun 6, 2019 8:04:30 GMT -6
Unfortunately in this case they want to appeal to a sizeable audience so I think nudity will be kept to a minimum, even though the setting would make some nudity perfectly at home. Imo everyone should be able to make the game they want, with nudity and even adult content if they so desire and it's beneficial to the tone/setting/whatever. Not to say that every game must be a porn game, but sometimes, nudity and sex do fit (well, sex doesn't in Bloodstained's specific case but now I'm talking in general) and in general I find the obsession of censoring nudity and sex over extreme violence nonsensical. But I do understand that the way business works may penalize your reach if you have sensitive content in your game.
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Post by freddythemonkey on Jun 6, 2019 7:58:14 GMT -6
Well what do you know, it came in the mail just today and it's beautiful!
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Post by freddythemonkey on Jun 5, 2019 13:33:12 GMT -6
purifyweirdshard oh yeah lol I meant Limited Run haha Sorry, of course Fangamer isn't involved in this. I actually opened a ticket with Limited Run shortly after that post, just to be sure. MosaicMario very, very helpful and reassuring. It kinda makes me feel bad to have opened a ticket already! But I think I made clear in my request to them that I only wanted a form of reassuring that it's normal and I wasn't demanding the game to arrive in an unreasonable timeframe so I hope not to be seen as too much of an hassler.
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Post by freddythemonkey on Jun 5, 2019 10:31:35 GMT -6
The guys at The Game Kitchen always seemed dead serious about their love for old traditions of their country and I can't remember where I read that but Christianity in Spain is supposed to be the biggest influence for this game.
I definitely trust the guys, they could make anything and I'd buy that because of how talented they are with their games (on top of being awesome people).
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Post by freddythemonkey on Jun 5, 2019 10:22:55 GMT -6
roguedragon05 as you can see from this pic, after a certain point when it was in the UK there is no precise location, so I wouldn't know who to contact. I'd open a ticket with Fangamer but maybe I'm just worrying too much. It's two weeks from the shipment tomorrow, maybe customs kept the package for a while.
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Post by freddythemonkey on Jun 5, 2019 10:08:09 GMT -6
Has anyone living in Europe received their Switch Classic Edition yet?
According to the tracking, my copy was processed by US carrier on May 23rd, arrived in the UK on the 28th and is since the 29th in an unspecified location. The most recent news I have is "Departure From Outward Office Of Exchange" on the 30th and there are no news since that day. I don't know if it's normal or a little strange, I recently ordered a couple of vinyls from an USA label but they arrived to me pretty quickly/smoothly.
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Post by freddythemonkey on Jun 4, 2019 11:33:31 GMT -6
There is already a thread for the game! It's looking incredible.
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Post by freddythemonkey on May 30, 2019 12:50:42 GMT -6
freddythemonkey Aww man that sucks, got mine last Tuesday "Classic Edition", have you received an Email at least? Yes, it was shipped a while ago. I am in Italy though so I didn't expect it to arrive from USA in a heartbeat. As long as everything arrives in order, I'm happy about that. I just want to get my hands on those items!
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Post by freddythemonkey on May 30, 2019 11:19:31 GMT -6
I'm still waiting for my Switch copy :c
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Post by freddythemonkey on May 27, 2019 7:12:56 GMT -6
roguedragon05 The Last Door is an absolute masterpiece of horror. Such an incredible game, I bought it I think four times in total (the single episodes as they came out on their site all those years ago, the complete editions on Steam and two more copies as gift to my friends) and I still think like it deserves even more money. I just love that game and The Game Kitchen. /OT
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Post by freddythemonkey on May 26, 2019 2:19:10 GMT -6
If I own the game, I have the right to listen to and download its soundtracks from the internet. Actually no. It is not legal to download a copyrighted work off Youtube. You can listen to licensed music on YT all you want, but you can't download it. (Well actually you can and nobody will sue you for it, but that's another can of worms. In theory, you're not supposed to do that.) Digital OSTs for video games are generally so cheap too. Services like Bandcamp also provides you with the download of any format you like (and trust me, the difference in quality IS noticeable), so when I really like an OST, I buy it on Bandcamp. Yeah, some bigger devs don't have a Bandcamp page or even a Spotify page to listen to the tunes but most indie composers do have them.
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Post by freddythemonkey on May 25, 2019 14:46:11 GMT -6
If they were to put out a "Castlevania 3D Collection" I'd be one of the few madmen to get it. It probably won't happen since the N64 and PS2 'vanias have terrible reputation, but aside from the curiosity you stirred in me with your posts for the N64 ones, I adored the PS2 ones and cherished them a lot. Curse of Darkness even got a 5/5 on my Backloggery profile because despite the horrible level design and the awful graphics I don't think I've ever had more fun with a videogame than the first time I played it as a teen. The memories! So I'd buy that sort of collection in a heartbeat haha
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Post by freddythemonkey on May 25, 2019 2:04:53 GMT -6
RichterB your posts are as comprehensive as ever! I agree with you on a lot of things, overall. I've completed SC4 yesterday and I really appreciated it overall. I'd say I still prefer Bloodlines and CV1 overall, but I'd put it as high as Rondo (I love that game) or even higher. I absolutely don't think SC4's graphics have aged... at all. Despite being fairly young compared to the retrovania veterans around here (I was born in 1995) I've grown up playing 2D games and I adore 2D aesthetics. I still think CV1 looks incredible, for example. If a game has style, it's timeless and this is especially true for titles from the 8-bit era onwards. What I consider to be "old" 2D graphics that aged a lot are... I don't know, old Atari games for example. But anyway, SC4's graphics are so good that I'm baffled everytime I read that it was a relatively early title in the SNES library. The era was quite fantastic for 2D games and SC4 is really a notable example, one of my favorite looking games from the time along with Demon's Crest and a few others. Thee backgrounds just so ungodly detailed, full of animations, cool touches and creativity. Rondo was no joke in terms of detail methinks, but SC4 easily beats it. What's more, the visuals ooze atmosphere. The moody quality is the game's biggest strength by far as far as I'm concerned. Music is not particularly catchy by itself if compared to other CV soundtracks, but it's masterfully composed and willingly utilized to great effect. The credits music after that epic final confrontation (which was by itself grandiose, with the music switching near the end, despite Drac only having one form) creates a totally powerful journey, almost as if you completed The Odyssey in Castlevania form. I'm still not too fond of the level design in some areas but I like the majority of it. Maybe one could argue that overall it's (just a bit) too classic; it would have been cool to see some fundamentally new obstacles to overcome with Simon's newfound mobility (aside from the hook rings). Most levels are really solid, though, and very memorize-able, so an experienced player can easily pass through those obstacles deemed to frustrating at first. I found by myself a couple of really cool secrets that really made me wow (the hidden room in the Dance Halls and Drac's invisible stairs powerups) and seeing that kind of secrets is always incredibly cool. Overall yeah, maybe it wasn't the most fun retrovania to me (but I had plenty of fun the second time around) but it undoubtedly carries the most emotional weight of them all. It's always humbling to remember that these older games could not only be masterclasses in challenge, design and gameplay, but they also could awake powerful emotions as vividly as today's modern narrative game... but without that kind of narrative at all. P.S.: I have to say that your posts really make me want to check out the Castlevanias for N64, even if I am pretty uncomfortable in playing early 3D titles nowadays. I hope they'll eventually arrive on some collection or modern platform in some sort, because I really don't like to fiddle with emulators (I do have an original copy of JAP Castlevania 64 but no console to play with - and I'd much rather play games without necromancing my older consoles and TVs... I got lazy haha)
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Post by freddythemonkey on May 23, 2019 2:28:20 GMT -6
I'm definitely appreciating SC4 more the more I play it. In my first tries, I just got frustrated. The game itself isn't particularly challenging in terms of enemy placement, but I felt I kept being knocked into pits way more than necessary. Also, too many instant kill traps in the levels (I still think that). But learning to know the game, I am definitely appreciating it more. I still don't really love segments like the dungeons and the waterway that leads to the serpent bosses (again, too many pits and too many instant kills for my taste) but I'm appreciating the navigation through the levels much more. The same goes for bosses: you're so powerful in this game and some bosses go down so quickly that you're almost encouraged to rush them and/or tank the damage, but there are some bosses that punish that behavior (the rock golem and the skull with the long tongue) so you have to adapt. By doing that (and also, by using the subweapons more: in the first levels, they're overall redundant so you'd almost think that using them is not that useful, but I'd say that in the second half of the game they're a big bonus to your efficiency as a player), you perform a lot better: I had used way too many continues to get to the treasury before, and decided to quit the "run" altogether. Now, with a fresher mind, I arrived to the Clock Tower with a single continue and could probably do even better if I retried. The deaths I had I found way easier to fault on my own ingenuity and carelessness this time around, instead of thinking the game was throwing some bullsh1t at me like before. I do still think that sometimes haha
Also, stages like the abandoned dance halls and the treasury are just beautiful. So atmospheric and visually charming. Give the fame of the game (before this experience I only played the first stage) I expected this to be an instant classic but I'm thinking it more as of an acquired taste now. You have to adapt to its own rhythm and way to play.
EDIT: to the spinning platforms I kind of adapted and can surpass them pretty reliably, but a fix would be appreciated. It's the Switch version of the game, by the way. Still, it may be because I didn't experience the CV1 glitch, but I'm still surprised by how well the games perform overall. Sometimes these collections always have something terribly wrong. Not the case here though. Perfect? No, especially PC version from what I hear. But I'd say they strangely did a good job.
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Post by freddythemonkey on May 22, 2019 1:15:31 GMT -6
RichterB so THAT'S why I was raging so much in that level! Those platforms were hell. Completed Belmont's Revenge yesterday. For the GB it's an impressive game. It's still a bit stiff and levels are somewhat bland but it's pretty tightly designed overall. I noticed a wonky difficulty curve with the bosses, with the main four being really easy and Dracula's Castle bosses being way too trial and error focused. I actually was about to finish the game with no continues but spent my last life on Soleiyu who's pretty tigid in what you can and cannot do without being slaughtered. It wouldn't have been so bad if I didn't burn four lives on the Bone Dragon King, which as a boss it's a complete mess since if you don't memorize the patter exactly you get stuck without any means of avoiding damage. But overall I enjoyed my time with the game.
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Post by freddythemonkey on May 21, 2019 10:19:25 GMT -6
The window for changing platforms ended a long time ago. I myself would like to change the platform for one of my copies, but I don't think it's possible anymore unfortunately, we're less than a month from the release date.
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Post by freddythemonkey on May 20, 2019 0:02:15 GMT -6
hyugakojiro damn man, congrats on beating Bloodlines so fast! My purism of not changing the default options might cause me more frustration than necessary lol but I'm close to do the same with Eric, at least! Last time I got to Elizabeth, I might've arrived to Dracula if I didn't fall like a complete idiot in the Leaning Tower. By the way I should probably avoid SC4 for the time being. Playing it between an attempt on Bloodlines and another on Belmont's Revenge, I treat jumps the same way. They're not the same, though, for better or worse. Twice in a row I got perfectly to Stage 3 in SC4 with seven lives and then wasted all of them because I kept miscalculating the distances or forgetting that if Simon collides even slightly with a block he'll fall like an @sshole. The rage is unreal lol Regarding older titles: Simon's Quest I've never played until now but I'm actually afraid I might have to do it with a guide because I know the horror stories about the localization and the crypticness of the game. CV1 is one of my favorite retrogames and I could finish it without dying because I know it like the back of my hand and I played it a trillion times. It's my favorite of the older games. Castlevania 3, on the other hand, I love/hate. I actually can't wait to try the Japanese version because I find the Western version way more frustrating than fun. I arrived halfway through the game a while back and to be honest I just wasn't enjoying it. The graphics, the varied levels and music are incredible, but the game goes way overboard with the sadism IMO. Especially whenever stairs are involved. I'll still try to beat it as well, but for that one I think I might throw purism aside and use the "HELP ME" code or the save states (which is perfectly fine but I still feel bad about it, as if I'm cheating). EDIT: YES! I've finished Bloodlines (Eric) without using continues at all! Just the lives it gives you in the beginning + the ones I could find in the levels! So satisfying. It helps that the final bosses were a bit of a pushover, even Dracula: they had very simple patterns to recognize and after the headache that the level itself was they were almost a breeze.
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