Bored and without much to do, inspired by a old thread of
Enkeria , i decided to create this thread. 18 questions that came up while i was thinking about the game, for you all to answer with your might. Some of them were made before by me on some other really old threads but most of them are new.
1) Plot heavy (lots of cutscenes, dialogue, characters interaction like Metal Gear Solid) or plot light? (Like most Igavanias)?
Light plot, please.
2) Miriam should have a customization clothing option that is purely sexual in nature, designed with nothing more than just sexual exploitation of her looks?
Nah.
3) Should the game's shop have a exobirbitant costly item? If yes, what that item could be? Symphony of the Night had Duplicator (500.000, infinite item usage), Aria and Dawn of Sorrow had Soul Eater Ring (300.000, give luck and duplicates soul drop chance, souls are the main powers of the game), Portrait of Ruin had Holy Claymore (300.000, highest attack weapon in the game).
Well, that would be the usual fare, unless you got some piece of equipment that gives insane stat boosts if you're rich like Croesus.
4) Should Miriam have a signature move? A power that is so powerful, or just so damn stylish that ends up defining her? Alucard had Soul Steal and Dark Metamorphosis, Richter Belmont had Hydro Storm, Soma Cruz had Minotaur Soul (that even ends up being his main power as a boss in Dawn of Sorrow). If yes, that should be a Shard or a command power (the game may have these)? And how should it be?
Yes, but I can't think about it for the moment.
5) Talking about areas (like Entrance, Clock Tower and such), What do you prefer? Few areas, huge in size, or lots of areas, lower in size?
A balance of both. I like temples/shrines as places to explore, by the way.
6) Skeletons were the most recognizable enemies of Castlevanias, and all games of the franchise had them. Do you believe Morte took it's place at Bloodstained? Or something else?
I don't think there would be a Morte family (varieties), but who knows.
7) If Bloodstained turns into a franchise, would you prefer that each game follows the same timeline (like most Igavanias) or would you rather that Bloodstained became a meta-franchise, where each game can exist at it's own universe, but sharing the same elements? (Like Final Fantasy and Shin Megami Tensei).
Same timeline, for consistency. Maybe an alternative game (yet non-canon story), based on the worst scenario.
8) If Bloodstained ends up being a flop, would you still support IGA if he tried again at kickstarter?
A flop? Blasphemy! How can it fail!
*ahem*
I'd be more reluctant but I still would want to, I guess!
9) If Bloodstained ends up being a huge sucess, would you still support IGA if he tried again at kickstarter?
Certainly, if the concept and story are good and if the team is great.
Wait, once again you wonder if the game will work or not? Have at you!
10) IGA said in a interview, when asked about new things for his Igavania formula, that there is something, gameplay-wise, that they didn't revealed yet and it is quite new. What do you think that is?
(given I am replying late to this thread, it was announced already, heheh, I've been away for too long, it seems)
11) What is the worst possible ending, you can think off for the game? Worst in a sense of badly written and conceived, without being a joke.
"It's all a dream" and Miriam never had this affliction.
12) Blodless (E3 Demo Boss) should be a playable character for the Boss Revenge Mode? If yes, how would you do her gameplay?
Like in her fight.
13) If you could choose a single character (Miriam included) to not die at the canon ending, who would be?
Gebel, so you not need to mourn him after going for one like Alfred. Logical, no?
14) Magic heavy or weapons heavy? Symphony of the Night was weapons heavy. ALucard main method of dealing damage was using powerful weapons, with his own powers being secondary. Soma was a balance between his magical prowess and weapon usage, while Shanoa was magic heavy, even if you consider her "weapon-magic" to be weapons, her pure magic was way stronger than her weapon-magic. I'm not talking about numbers, but sheer power. Would you prefer Miriam to have more powerful weapons or more powerful magic?
Both.
15) Quests should unlock basic items at the shop, like Order of Ecclesia (that required quests to unlock potions for instance) or they should be more focused on exclusive equipment and such, like Portrait of ruin?
Both too.
16) Your option over the "ability to traverse the whole castle" most Igavanias had. Transforming into a animal and flying (like Alucard on Symphony of the Night and Soma in Aria/Dawn of Sorrow as Bats, Charlotte in Portrait of Ruin as a Owl), Infinite High Jumps (like Juste on Harmony of Dissonance) or Wings (Like Shanoa in Order of Ecclesia)?
I don't think any character will be able transform into beasts. Miriam has wings in trailers, so yeah, gliding then flying would be a must.
17) Considering Zangetsu as the second playble character, who would you like to be the third? Johannes, Anne, Dominique, Alfred or Gebel?
Dominique. Holy powers, exorcism, being replaced by Anne as the shopkeeper... It makes total sense to me.
18) Who has bigger breasts? Dominique or Miriam?
Dominique, obviously. You doubted it or you really wanted people to answer that one?
that's all folks!