inherit
1711
0
Aug 1, 2019 16:08:29 GMT -6
32
yulia11
155
Sept 5, 2016 21:46:04 GMT -6
September 2016
yulia11
|
Post by yulia11 on Jun 25, 2019 12:23:16 GMT -6
Red orb drops from bosses that fill your HP and MP You were so close to a save room though.
|
|
inherit
1711
0
Aug 1, 2019 16:08:29 GMT -6
32
yulia11
155
Sept 5, 2016 21:46:04 GMT -6
September 2016
yulia11
|
Post by yulia11 on Jun 25, 2019 12:18:46 GMT -6
And for quests: 1. Npcs' revenge quest and burial quest are tied, where you can only complete the burial quest after the revenge one. You get both a journal entry and the two rewards for complete each chain. You get to learn why the villagers are in possession of incredibly demonic item, their general life and ultimate death. For example who is Warhorse and are you fighting a dead villager? 2. Old Lady is a hidden boss and her stats have grown as you feed her. 3. Other NPCs should have quest. For exmaple Johannus actually help you track down recipes and be more useful like Alfred. Even one lead to the best ending.
|
|
inherit
1711
0
Aug 1, 2019 16:08:29 GMT -6
32
yulia11
155
Sept 5, 2016 21:46:04 GMT -6
September 2016
yulia11
|
Post by yulia11 on Jun 25, 2019 12:11:36 GMT -6
Something I think was handled excellently. The items and weapons you can get/craft/find. I haven't had this feeling in an IGA game since SOTN. They nailed the cool little details elements. From items that have weird effects that serve no purpose other than being cool. From weapons that have effects that look super awesome ( Lightning, fire, ice sword types ) ....they make you want to craft, they make you want to grind for items. The gameplay systems themselves are perfect. I wouldn't change any of them honestly. Suggestions for lore in future games.... having different files you can find like Resident Evil could be a nice expansion. Seemed like you got diary entries from a particular alchemist but maybe in further games you can find one from a villager who found their way into the location sometimes...Tackle all different scenarios. It makes for a richer story. People had complaints about the story but to me the lore files in this made this feel deeper and more real than any IGAVANIA before it. neff That's exactly what i mean about locations. We got so many underground areas that I feel like we missed out on ideas that could have been more diverse for the castle itself. An old timey casino like location...( 1700's equivelent ).... A theater?......a living quarters?..... Maybe they just wanted to save some ideas for a sequel. Member the turtle boss in Circle of the moon in the icy stage 2? That thing is in the data mine. It certainly don't serve well as end boss though. For the Casino, npcs will Scuff you for gambling, even sweet O.D. There will be a friendly Lili who will let you try hands on games and scam you before she give you 'master's room key'. After the fight the Lili will 'thank' you.
|
|
inherit
1711
0
Aug 1, 2019 16:08:29 GMT -6
32
yulia11
155
Sept 5, 2016 21:46:04 GMT -6
September 2016
yulia11
|
Post by yulia11 on Jun 25, 2019 12:02:51 GMT -6
Ciel Yeah what I think is a fair thing to say is .....this game had some road blocks and they did the best they could with the time and money they had. To think they had to switch teams and then bring on a whole other team near the end. I said this before but imagine if Wayforward helped them out from the get go? Do you know how good this game could have looked visually and probably how few of problems it may have had. The dropping of a team, bringing on another team....it probably ate up the budget and they had to change some plans here and there. WayForward was the best thing to happen with this project, I really wish they were on board since the start. In my opinion, DICO is the source of everything that went wrong, from the technical issues to graphical problems, and probably the sad state that is the Switch port. Here I am hoping that if we ever get a sequel, IGA chooses someone else, anyone but them. Do you think Inti Create might have actually been a good choice if not for the A**hole producer of Might "It's better than nothing" No.9? Anyway IGA was probably originally only planning to work with Japanese Dev but DICO in particular would be a bad choice. I am also surprised WayForward is totally okay with the Huge presence of Shovel Knight.
|
|
inherit
1711
0
Aug 1, 2019 16:08:29 GMT -6
32
yulia11
155
Sept 5, 2016 21:46:04 GMT -6
September 2016
yulia11
|
Post by yulia11 on Jun 25, 2019 8:50:22 GMT -6
neff Yeah I get it's a lore reason but I didn't have a problem with the labs. I had a problem with there not being more upper castle locations. You don't need a FIRE and ICE underground section. You already got labs galore and a water section. That's the point i was making. There's so much more creative things you can do with locations to see it wasted on...oh this is the ICE EQUIVALENT to that fire location you were just at....it feels wasted. In this you had a water section, a sand section, a fire section, an ice section, two labs and literally a garden and a big garden. All I'm saying is there's plenty of upper locations they could have done that would be more unique for a IGA game. I was surprised that didn't happen. I think they should have put Gremory at the end of the giant Garden, and she gives you the power to Grow into giants instead, where a handful of enemies in Ice area that are otherwise too powerful. The millionaire boss has their own dedicated section, new Lili Maids that are more powerful, and give us a look at demon society as a whole.
|
|
inherit
1711
0
Aug 1, 2019 16:08:29 GMT -6
32
yulia11
155
Sept 5, 2016 21:46:04 GMT -6
September 2016
yulia11
|
Post by yulia11 on Jun 25, 2019 8:32:20 GMT -6
Zangetsu is a Buddhist. While Tails man are commonly employed in Shintoism and Taoism, the specific scripts are Pali (in addition the red marking are religious symbols but I don't know if they are as specific as Alchemy). However, It's obvious only someone with explicit experience can understand them. Nehan Jakujoh is a specific buddhist chant in Japan, typically something they say before a mercy kill. During the second boss fight, Zangetsu will throw some of his tailsman onto the ground (like in Curse of the moon, but with large flame pillar instead of a vortex), which then flashes four Chinese Letter which is a classic Buddhism quote essentially meaning reality is falsehood. The question: How did Zangetsu use a common purpose Tailsman to seal Gremory and Alfred's teleportation?
|
|
inherit
1711
0
Aug 1, 2019 16:08:29 GMT -6
32
yulia11
155
Sept 5, 2016 21:46:04 GMT -6
September 2016
yulia11
|
Post by yulia11 on Jun 25, 2019 0:50:03 GMT -6
Doesn't matter, still spoiled and further spoiled something for another player. That in itself was not right and things of that nature have had spoiler tags or the whispering smiley used to insert said spoilers, for a reason. Arikado Had wanted to be surprised and now no longer can be, which actually can ruin an experience for someone, at times. Besides, if something is labeled as 'Secret Boss', it usually speaks for itself as to what it is.....a secret to be found, not told. Edit: Also, just because it's a spoiler thread, doesn't mean we haven't all been using spoiler tags in our discussions. Some people truly wish to avoid those as much as possible. I never said O.D. is an optional boss Until he somehow come up with that Idea (which requires further digging out of the post), and you can complete the map under 99% and O.D. will never ask you to return the books until game ends and the castle vanishes, and it is too late.
So either way canonically Miriam may very well be in possession of at least one overdue book from O.D. Any way sorry about the Spoilers.
Onto the next post. When Alfred demonstrate both slow time and teleportation, are they both Enochian Script, whose main purpose is dimensional manipulation to summon spirits? Also How did Zangetsu sealed its usage? I cannot see the text on his tailsman clearly, but his style seems a bit Buhhist. Edit: Nehan Jakujoh is specifically a Buddhist chant, and the tailsman writting is visibly Pali. However, neither have specific usage against teleportation. The flame pillars he used has four Chinese letters essentially meaning reality is falsehood and pretty colours is in the end merely an illusion.
|
|
inherit
1711
0
Aug 1, 2019 16:08:29 GMT -6
32
yulia11
155
Sept 5, 2016 21:46:04 GMT -6
September 2016
yulia11
|
Post by yulia11 on Jun 24, 2019 23:19:14 GMT -6
Having given this some more thought... The argument that it wasn't built for switch doesn't really hold up as the game was developed with Wii U and Vita in mind. Both these are far less powerful consoles. Still holding out some hope for the 1.02 patch bringing some optimisation or the team letting me exchange my backer extras for the Xbox version however. Dude, I worked as a programmer for a very good Japanese game company - it's up to you if you wanna listen to me or not. When a game is made, a lead platform is settled on. In this case, it's pretty obvious the lead was going to be the PC, and Xbox One and PS4 a close second. You do development on a lead platform and then port to the others. The Wii U and Vita were stretch goals, and neither supported UE4. As stretch goals, they were afterthoughts, and neither version was going to have the market impact that the Switch version would eventually have. When they say "we're building this game on UE 4 and definitely releasing on PS4 and Xbox One", you know that hitting 60 fps on last-gen platforms is not a priority. When they built the game engine that sits on top of the UE4 middleware, and when they ordered the game's assets, they were most definitely not prioritizing getting the game running at 60 fps on a platform that did not exist outside of Nintendo's prototype labs. Switch support turned out to be easier because the platform runs a special, light version of UE4, but God only knows what compromises they had to make to get a game built on the original version of UE4 to run on the lighter version on Switch. Could you get a game like Bloodstained to run on Switch at 60 fps? Yes, if you built it with the Switch as the lead platform and had enough of a budget and enough clout to get Epic to help you with optimization. It's not just a question of hunkering down and doing a lot of optimizing. There is always a limit to how much you can do in a timely fashion given the circumstances. While it's not theoretically impossible, it is extremely unlikely you'll ever see the game running at 6o fps on the current Switch model. Game is still super laggy and could have run a bit smoother (I understand about 30 fps, but I think that's not the only problem on smoothness), especially in cutscenes. Additionally texture was a bit too low for the switch version. There are also excessive loading screen. Consider everspace, which is well optimized but still run at 720p, but that game never had the performance issue that ROTN had unless in dust clouds, and has reasonably more details and calculations.
Edit: Serious overheating in the village.
|
|
inherit
1711
0
Aug 1, 2019 16:08:29 GMT -6
32
yulia11
155
Sept 5, 2016 21:46:04 GMT -6
September 2016
yulia11
|
Post by yulia11 on Jun 24, 2019 19:56:51 GMT -6
This should be marked as a spoiler. I didn't know O.D is a boss, and now that surprise is gone... To add to the topic, I hope there will be some improvements to the mode. I have yet to try it myself. You don't necessarily trigger him. You can finish the game without returning the books. Of course, Miriam needs to be an absolute b to do that. Besides this is the spoiler thread.
|
|
inherit
1711
0
Aug 1, 2019 16:08:29 GMT -6
32
yulia11
155
Sept 5, 2016 21:46:04 GMT -6
September 2016
yulia11
|
Post by yulia11 on Jun 24, 2019 15:33:34 GMT -6
I think the real Sequel was to return the books to OD cause Miriam is a good girl.
|
|
inherit
1711
0
Aug 1, 2019 16:08:29 GMT -6
32
yulia11
155
Sept 5, 2016 21:46:04 GMT -6
September 2016
yulia11
|
Post by yulia11 on Jun 24, 2019 0:04:54 GMT -6
Just do Hardmode. I don't think there is a difference in terms of enemy stats. Also consider doing NG+ on Nightmare.
|
|
inherit
1711
0
Aug 1, 2019 16:08:29 GMT -6
32
yulia11
155
Sept 5, 2016 21:46:04 GMT -6
September 2016
yulia11
|
Post by yulia11 on Jun 23, 2019 22:26:23 GMT -6
How I would improve Den of the Behemoth: 1. Get rid of frogs. They were way too uninteresting. 2. Include Giant Barbatos, which shoot multiple arrows and fires faster. 3. The cannons should be the wheeled version which can move backward, and it's attacks should repel you back until out of range, and act as some form of bullet hell. 4. The leek should be replaced with Alraune who can use a poison pollen kiss attack and also swing vines at you. 5. Make Giant Morte actually do things and also give you a 'turn giant' shard which greatly boost your physical stats and provide damage reduction but change your hit box. 6. Giant Mimic. Enough said. 7. Bats should be aggressive and additionally be able to attack from afar. 8. A waterway section with massive fish and jellyfish, which lead up to a boss.
And Dominique: 1. Explain her backstory and if Gremory corrupted her. 2. What exactly happens to demons when their shards are collected. 3. Make the boss fight at least a bit more interesting. Even Aria's chaos has two phase. Alternatively Let's say she is acting as a conduit and Bael is still entering our world. The real task is to hunt down Dominique who only occasionally pops her head out. Judging on your perfomance, you fight Beal's second form which uses a deformed Dominique to attack you as she crying spit out her backstory.
4. Give Dominique more unique shards and some summons.
|
|
inherit
1711
0
Aug 1, 2019 16:08:29 GMT -6
32
yulia11
155
Sept 5, 2016 21:46:04 GMT -6
September 2016
yulia11
|
Post by yulia11 on Jun 23, 2019 14:07:48 GMT -6
an actual easy mode: I've yet to get off the first area after > 3 hrs, and it would be lovely to see the rest of the game... I think it's more of a guidence problem.
|
|
inherit
1711
0
Aug 1, 2019 16:08:29 GMT -6
32
yulia11
155
Sept 5, 2016 21:46:04 GMT -6
September 2016
yulia11
|
Post by yulia11 on Jun 23, 2019 13:49:09 GMT -6
Wishlist: A boss rush mode that actually contains all the bosses That would be awesome. Honestly I think this should depend on which ending you unlocked. Oh and should they give you shards.
|
|
inherit
1711
0
Aug 1, 2019 16:08:29 GMT -6
32
yulia11
155
Sept 5, 2016 21:46:04 GMT -6
September 2016
yulia11
|
Post by yulia11 on Jun 23, 2019 13:47:53 GMT -6
after a certain familiar level, they should have a color customization mode... imagine customizing your own familiar Give me Gold Knight, Red Knight and Black Knight. Also Green fairies.
|
|
inherit
1711
0
Aug 1, 2019 16:08:29 GMT -6
32
yulia11
155
Sept 5, 2016 21:46:04 GMT -6
September 2016
yulia11
|
Post by yulia11 on Jun 22, 2019 17:28:56 GMT -6
Damn where is other skin tone and more importantly hair colors? Purple hair? Green Hair? Red Skin? Dark Blue Skin? Super Pale, grey and Pitch Black(think dark Link)? Deep Green?
|
|
inherit
1711
0
Aug 1, 2019 16:08:29 GMT -6
32
yulia11
155
Sept 5, 2016 21:46:04 GMT -6
September 2016
yulia11
|
Post by yulia11 on Jun 22, 2019 17:26:35 GMT -6
I'd really like a walking feature, for when we only press slightly on a joystick. Sometimes I just feel like intimidating foes and walking toward them, or just for immersion. Walking is cool. I'd also like to see unlockable poses for when we hold up. How about a passive shard (not whitable) that make you slow but powerful and also prevent enemies from targeting you?
You can already pose.
|
|
inherit
1711
0
Aug 1, 2019 16:08:29 GMT -6
32
yulia11
155
Sept 5, 2016 21:46:04 GMT -6
September 2016
yulia11
|
Post by yulia11 on Jun 22, 2019 17:14:21 GMT -6
Why is Usurper ending so short? Where is my evil Miriam?
|
|
inherit
1711
0
Aug 1, 2019 16:08:29 GMT -6
32
yulia11
155
Sept 5, 2016 21:46:04 GMT -6
September 2016
yulia11
|
Post by yulia11 on Jun 22, 2019 17:09:33 GMT -6
I don't think Bloodless is a vampire at all. Her horns look quite eastern and so does her face. (both Dominique and Miriam look more European despite the style), but her manner and attire are that of a noble woman. Honestly she looks like a umbrella Yokai who somehow reached the Hell that the castle spawn from. Additionally we know demon have a different society as suggested by OD.
I feel really sorry for poor O.D. He just want his books back but you end up costing him the trouble to respawn.
|
|
inherit
1711
0
Aug 1, 2019 16:08:29 GMT -6
32
yulia11
155
Sept 5, 2016 21:46:04 GMT -6
September 2016
yulia11
|
Post by yulia11 on Jun 22, 2019 16:53:00 GMT -6
By Chinese Practice, if God did not deliver a prayer say within a year, it's perfectly acceptable for me to burn the bible even if I believe he exist. It's also quite possible that some form of grudge against Christianity and antagonize them, fully aware or not.
They should have demonstrated how Dominique was corrupted either by power, tragedy or curiosity. Gremory might have tempted her at some point but end up creating a powerful 'Dragon'. There should be some other npc from the church. The side quest should have more weight to them, even if they are just fetch quest. A small hint on how the regular npcs died, and over the course they should have clues on Dominique, and in the end possibly the ability to save everyone.
Alfred was portrayed very negatively. Your second encounter with him should have him explained to Miriam what the hell he is doing (as he bears no ill intention but was very desperate) and she really should not get involved in all the mess. Hell he should have been a supporting character and replace Miriam.
|
|