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Post by yulia11 on Jun 29, 2019 23:42:54 GMT -6
There are a few major distinctions: A naturally occurred Jiangshi at first should only be considered nothing more than a monster, soulless one at that. However given enough time they accumulate power and turn into a true demon(Yao), which then include power such as flight. Additionally, without intentional corruption, it's not necessarily very malevolent once it regains some intelligence. They are also far more common in large tombs thanks to the mostly air tight chamber, though that requires further protection against Necrosis.
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Post by yulia11 on Jun 29, 2019 17:05:10 GMT -6
Chinese Vampires are, in a manner of speaking, earlier than vampires, but they share many basic traits. First of all both are undead, second both share a craving for blood, and third both are afraid of sunlight and moderately vulnerable to fire. Power can varify between super strength, flight, shapeshifting, super speed, etc. Power advance with age and the disease is infectious within a few days without immediate treatment.
In Ancient mythlogy, the first vampire was the daughter of the yellow emperor (whose is also famous for a book on inner Alchemy, note this happens long before Buddhism comes around), cursed by a rival tribal leader to be forced to suck human blood. She amongst other 3 figures associated with the yellow Emperor would become the true ancesters.
The creation of a basic Chinese vampire, named Jiangshi was relatively simple. All you need is a dead body who was resentful and had been wronged in life. Then seal them in a coffin (with wither prevention, such as using highly salty soil, unless this happens fast enough), and arrange it in a way such that the flow of Fengshui allow darkness to concentrate in its immediate area. Then wait a few days to months to years and you get yourself a basic vampire. Give it several hundread years it will gain horrible abilities, one of which is the ability to cause Draught. However, there is a more obsecure procedure amongst Taoist that would provide true lichdom that is far less understood, which seems to involve somehow also binding the original soul.
Though China lacks anything like Shintoism, Taoist wizard or Buddhist might occasionally bother to deal with them but common tools becomes less effective. Basic ones include Garlic, sticky rice, Blood of a black dog (they can generally be used to guard against minor spirits) especially when dripped on wooden swords (preferably Peach tree), and for some reason a measuring string. The first three can be used to counter infection before transformation. Any vampires more advanced require great arcane knowledge and power and specific knowledge against necromancy to overcome, but apparently they can be overwhelmed. In fact some times people gather during a drought, once they can associate the vampire with the problem, and organze army to burn them down.
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Post by yulia11 on Jun 28, 2019 17:19:43 GMT -6
Has anyone on here had experience working with UE 4? The impression I get is that it's a high level tool to simplify game creation, and for a lack of a better phrase, it's like "game programming for dummies." Is this perception somewhat correct? From my experience, these tools rarely do a good job in terms of performance because of too many layers. Anyways, just curious on the topic, so putting it out there knowing I might be completely wrong. Well, I haven't worked on it directly, but UE4's not a simple to use tool; something like Unity, which I have worked with, is like game programming for dummies, but even then you really need to know your away around things like shaders to get the most of it. What UE4 does is basically provide developers with high-level programming libraries that have different implementations for each platform, as well as development tools that work with those libraries. It offers ways to access graphic features in modern GPUs that developers know how to implement and use, but not necessarily how to incorporate into a single game engine that's also flexible. Doing this takes a lot of time, money, and people who really know what they're doing, and it's basically a requisite for modern game development. So UE4 essentially alleviates this issue, saving companies like 5 years worth of R&D. Also, despite being a high-level tool, it provides low-level tweaking options for increasing and optimizing performance. Of course, companies with their own R&D departments don't need it as much, but the bigger the project, the more UE4 comes in handy (see Square Enix using it for DQ XI and FFVII Remake, after their own Luminous Engine turned out to be more trouble than its development was worth). As far as performance issues go, it's been known to cause some input lag issues in fighting games, but these issues can be resolved. There are still some things Unity are far superior at, one of them is physics. Despite more advanced implementations, its physics is designed around shooters, meaning its collision detection is wonky compared to Unity (think poor loot bag), while Unity can generate perfect recreation of a super mario 64 level by a single indie dev. On a Platformer this becomes a serious problem.
Edit: Phys X 3, not Havok, which both engine uses. Which is even worse since Unreal could have implemented better. Edit 2: Unreal generally don't have well configured tool set that is designed for other kind of gameplay (not that unity come with everything, not without community plugin anyway) and physics can on occasion unstable, but with the right implementation can still satisfy the need while an improper implemented mechanic in unity can still be very broken (smaller devs also cannot afford the effort or licensing cost of autodesk application and will likely settle for Blender which doesn't work very well with Unreal). This comment is written when I was pissed with some level of trolling cause I am more experienced with Unity, and feel some need to defend it. With tweaking, you can make a platformer feel as solid as Mario. The case with MIT is honestly a bad example. You can set time scale individually and globally by comparing your own velocity and parallel velocity and the engine lacks more advanced functions and the handful of entities must have constant velocity or stay in place, and I don't think the camera acceleration is well defined. Lighting however will still be very difficult and cannot be done with post processing.
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Post by yulia11 on Jun 28, 2019 11:28:00 GMT -6
Like Resident Evil please.
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Post by yulia11 on Jun 28, 2019 11:06:51 GMT -6
Best Ending Wishlist: Step 1: Zangetsu will give you a paper charm shard after the train section, which prevents Alfred from escaping during the boss battle (must use it to successfully hit him). You can then talk to Johannes who will agree to meet with Alfred at a position where Dominique cannot follow you. Step 2: Fight Zangetsu and he will still give the sword to you. Board the train and you will find the two Alchemist there as well, who will devise a plan to save Gebel. Step 3: Go find O.D., who will claim he don't know if he wants to betray Gremory and test you. The boss fight ensues with the same difficulty as the Glacial Tomb one. Then Johannes will come in and spend a bit of time in the Library. Step 4: Head back to the red moon room, where the three will set the trap for Gremory. Step 5: Go fight Gebel, which then cause Gremory to appear. Slash her with Zangetsuto. Johnnes will remain here to tend to Gebel. Step 6: Gremory will escape to the trap which you will be both sucked into the Den of Benemoth. You must fight a giant Gremory. Hopefully you have crafted High Jump. Step 7: Dominique tries to sneak attack Alfred but was wounded by Zangetsu instead. Step 8: Gremory uses her last breath to pull in a weakened Dominique into the Den of Benemoth, and a horde of giant demons are about to pour out, which you, recovered Gebel, Zangetsu and Alfred will repel. Step 9: Alfred then heads back to the village with Johannes and scold him for inexperience. Many new recipes are opened up and Alhest costs significantly reduces. Gebel is also here resting. Step 10: Chase Dominique through the Den of Benemoth into the Glacial Tomb. She will be used as a sacrifice and the fully powered Beal is summoned into this world, (a chamber directly below the centre of the Garden) and he is absolutely massive. Step 11: You find a weakened Dominique, and only Johannes is willing to save her. However O.D. shows up and heal her. However, his real goal here is to recover the book Miriam didn't return, and said Demons do not enjoy being summoned against their will. Step 12: The two Alchemists send the entire castle back, and Dominique survives but broken, both physically and mentally. Zangetsu reclaimed his sword and said he is going to mercy kill Dominique, but got stopped but the trio who had a change of heart. This probably won't happen. I, too, hope for and ending that leaves Alfred and Dominique alive. And if I may go out on a limb, I actually half-expect that this will happen. Call it a hunch, based on the character design of the latter. I just feel like the devs would find a way to keep them alive, that it was planned all along, and that the ending we have for now was never intended to be canon. Castlevania is known for ditching the cast. The only characters that sticks around are Dracula and Alucard, and occasionally Camilla (SOTN and Dawn of sorrow is a direct sequel and then there is Wind in Portrait of Ruins which most people seems to hate). I can honestly live with completely different set of characters. In fact, my biggest question is if the demons actually die from shard absorption. (the only one that resurrect for sure is O.D.) (For some reason I keep imagining OD as Valvatorez. Patron Rule No.1: You must always return the book every time you leave)
I think at best either Miriam or Johannes return at a noticeably older age as supporting character. Besides, the idea of a modern or even futuristic setting is actually somewhat appealing. Imagine guns that actually rapid fire and you enchant bullet using spells or add alchemical propety via crafting, or a particle cannon that a shardbinder can mess with (mega man, lol), or swords with a motor (a bit of a stretch, unless you can make mechnical wave with comparable frequency to Microwave). Honestly I can even have a more ancient setting before the many spirits are twisted by Christianity and a more 'pure' alchemy.
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Post by yulia11 on Jun 28, 2019 8:53:44 GMT -6
Nope. Not even Nintendo can manage that, nor did Epic with Fortnite. Oh, come on. There are a lot of great games that can run smoothly with full resolution, and with better graphics. The only UE4 game that has 1080p is Octopath Traveler which is strictly voxel(or more precisely pixel with width). Any other UE4 game failed to achieve 1080p. Other games are not made with the same engine.
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Post by yulia11 on Jun 27, 2019 12:02:40 GMT -6
Title says it all. Yestarday i was at every location in my town which sells video games, basically big electronics chains who have outlets here and a brick-and-mortar store. None had a copy for the Switch, XBOX ONE or PS4. Yesterday the game was on #14 in the eshop charts and thats is ...not very good. Dead Cells and Hollow Night both charted way better. It also was not in the Steam charts top 10 when it debuted, afaik. The game is getting bad press lately thanks to the subpar Switch version and also before that the coverage was minimal. I really don't know but i feel the official site for the game is doing a poor job. The official site should be a place to inform and advertise the game to all that are interested in it and may think about purchasing it. I don't think it works. I also thinks the community here could be better as i stated in another thread. We should be welcoming to new players to this game and this genre, not everybody plays and understands these type of game. You know what game also had minimal coverage initially but the great community was welcoming to newcomers on so the game floorished over time? Warframe. Yeah, not really a perfect example but you get the idea. For me, it looks like Bloodstained is not gaining new players or not enought. I thing the future of this franchise is uncertain. But it does not have te be this way. Dead Cells and Hollow Night succeeded and i really, really believe it is because these games itself do a beter job explaining its mechanics to new players and so garnering new fans. It may be that a large portion of its players where/are familiar with these type of games but...why are they not buying Bloodstained?
Is there any info about the sales numbers? Do you see your freinds playing the game? I sure aren't seeing mine playing it on Steam or on the Switch. 505 or whoverer is burning money right now to get the Switch version fixed to an acceptable state but i don't see them regaining this investment. Maybe if the are releasing and Complete Edition or GotY Edition of the game with all DLC and patches included. That would be a possibility to get back some of the investment and get the game back to the spotlight (and also make it possible to play the game in 15-20 years from now because let'd face it:the servers for the consoles will be shut down and not online so downloading the patches will be impossible down the road).
I could be wrong about the sales but it sure does not look good at the moment.
Well what do you expect then the port to the one platform where this game would shine is so terrible?
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Post by yulia11 on Jun 27, 2019 8:15:16 GMT -6
Any chance to improve resolution? This game should run in 1080p with no performance problems. Nope. Not even Nintendo can manage that, nor did Epic with Fortnite.
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Post by yulia11 on Jun 27, 2019 2:34:21 GMT -6
Nevermind
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Post by yulia11 on Jun 27, 2019 2:30:55 GMT -6
UE4 post 4.20 included new optimization for Nintendo Switch and allowed the more demanding Everspace to run smoothly on the platform. I think it will be within the team's interest to actually move the engine forward with the post launch free dlcs. Also visual need some improvement as well. Vepar is missing all the skin detail for example.
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Post by yulia11 on Jun 27, 2019 0:27:01 GMT -6
New problems: Stuttering on menu, the screen literally went snowflake for during dialogue after first Zangetsu fight and extensive load in the village after exiting save point.
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Post by yulia11 on Jun 26, 2019 23:30:31 GMT -6
I've only actually ever killed him twice, both times with 777 - wouldn't that kill him regardless of his HP? I had the gambler ring equiped, I think. You talking about the slot machine? I was referring to the giant gold boss you fight in Den of BehemothsThe hard question is how do you waste of tons of easily earnable money end game? At least in NG+ you can throw them but upgrading the shard is also problematic.
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Post by yulia11 on Jun 26, 2019 11:50:21 GMT -6
Arcueid Brunestud Step 1: You would be missing her Shard even if you have everything else on NG+ (but only hers). But Let's just say your total shard surpass a certain number.
Alternate Bad ending 1: True Usurper Step 1: Get all the Shard. Step 2: Use the sword on Gremory. Step 3: Attack Gebel before Johannes shows up. Step 4: Beat the hell out of Beal and assert yourself as the queen of demons. Step 5: Evil Miriam on her own Violation.
Alternate Bad Ending 2: Demon Emperor Step 1: Use Gremory's shard in her boss room. Step 2: Fight Demon Zangetsu in the Japanese Buddhist hell, who is now heavily corrupted. You would also lose Zangetsuto during the boss fight.
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Post by yulia11 on Jun 26, 2019 7:50:25 GMT -6
You were so close to a save room though. I't just a castlevania thing I need to grab the orb and whip midair or my life is not complete ♥
Konami Lawsuit will be coming up, sadly.
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Post by yulia11 on Jun 26, 2019 0:37:21 GMT -6
Best Ending Wishlist: Step 1: Zangetsu will give you a paper charm shard after the train section, which prevents Alfred from escaping during the boss battle (must use it to successfully hit him). You can then talk to Johannes who will agree to meet with Alfred at a position where Dominique cannot follow you. Step 2: Fight Zangetsu and he will still give the sword to you. Board the train and you will find the two Alchemist there as well, who will devise a plan to save Gebel. Step 3: Go find O.D., who will claim he don't know if he wants to betray Gremory and test you. The boss fight ensues with the same difficulty as the Glacial Tomb one. Then Johannes will come in and spend a bit of time in the Library. Step 4: Head back to the red moon room, where the three will set the trap for Gremory. Step 5: Go fight Gebel, which then cause Gremory to appear. Slash her with Zangetsuto. Johnnes will remain here to tend to Gebel. Step 6: Gremory will escape to the trap which you will be both sucked into the Den of Benemoth. You must fight a giant Gremory. Hopefully you have crafted High Jump. Step 7: Dominique tries to sneak attack Alfred but was wounded by Zangetsu instead. Step 8: Gremory uses her last breath to pull in a weakened Dominique into the Den of Benemoth, and a horde of giant demons are about to pour out, which you, recovered Gebel, Zangetsu and Alfred will repel. Step 9: Alfred then heads back to the village with Johannes and scold him for inexperience. Many new recipes are opened up and Alhest costs significantly reduces. Gebel is also here resting. Step 10: Chase Dominique through the Den of Benemoth into the Glacial Tomb. She will be used as a sacrifice and the fully powered Beal is summoned into this world, (a chamber directly below the centre of the Garden) and he is absolutely massive. Step 11: You find a weakened Dominique, and only Johannes is willing to save her. However O.D. shows up and heal her. However, his real goal here is to recover the book Miriam didn't return, and said Demons do not enjoy being summoned against their will. Step 12: The two Alchemists send the entire castle back, and Dominique survives but broken, both physically and mentally. Zangetsu reclaimed his sword and said he is going to mercy kill Dominique, but got stopped but the trio who had a change of heart. This probably won't happen.
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Post by yulia11 on Jun 26, 2019 0:35:12 GMT -6
Secret ending proposal: Step 1: Zangetsu will give you a paper charm shard after the train section, which prevents Alfred from escaping during the boss battle (must use it to successfully hit him). You can then talk to Johannes who will agree to meet with Alfred at a position where Dominique cannot follow you. Step 2: Fight Zangetsu and he will still give the sword to you. Board the train and you will find the two Alchemist there as well, who will devise a plan to save Gebel. Step 3: Go find O.D., who will claim he don't know if he wants to betray Gremory and test you. The boss fight ensues with the same difficulty as the Glacial Tomb one. Then Johannes will come in and spend a bit of time in the Library. Step 4: Head back to the red moon room, where the three will set the trap for Gremory. Step 5: Go fight Gebel, which then cause Gremory to appear. Slash her with Zangetsuto. Johnnes will remain here to tend to Gebel. Step 6: Gremory will escape to the trap which you will be both sucked into the Den of Benemoth. You must fight a giant Gremory. Hopefully you have crafted High Jump. Step 7: Dominique tries to sneak attack Alfred but was wounded by Zangetsu instead. Step 8: Gremory uses her last breath to pull in a weakened Dominique into the Den of Benemoth, and a horde of giant demons are about to pour out, which you, recovered Gebel, Zangetsu and Alfred will repel. Step 9: Alfred then heads back to the village with Johannes and scold him for inexperience. Many new recipes are opened up and Alhest costs significantly reduces. Gebel is also here resting. Step 10: Chase Dominique through the Den of Benemoth into the Glacial Tomb. She will be used as a sacrifice and the fully powered Beal is summoned into this world, (a chamber directly below the centre of the Garden) and he is absolutely massive. Step 11: You find a weakened Dominique, and only Johannes is willing to save her. However O.D. shows up and heal her. However, his real goal here is to recover the book Miriam didn't return, and said Demons do not enjoy being summoned against their will. Step 12: The two Alchemists send the entire castle back, and Dominique survives but broken, both physically and mentally. Zangetsu reclaimed his sword and said he is going to mercy kill Dominique, but got stopped but the trio who had a change of heart. But we all know this can never happen.
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Post by yulia11 on Jun 25, 2019 20:51:11 GMT -6
In the starting village there is occasionaly stutteriing and transition took quite a while. However input lag does not seem too severe.
Gebel cutscene is notically laggy. Further, for general game, using the same model for portraits, cutscenes and gameplay is probably a bad idea but most noticable on the switch. On the other hand the black edge is actually good for the switch version.
HD rumble will not stop once in danger.
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Post by yulia11 on Jun 25, 2019 20:47:28 GMT -6
Is it too late to implement some UE4 features post 4.20 to speed up the game?
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Post by yulia11 on Jun 25, 2019 13:06:08 GMT -6
Part of my hope, is that every new character comes with a new area. We could play Zangetsu until the point where he gets sucked away. Then it would lead to an area where he goes after that scene. I think I've seen a theory that this is the plot of Curse of the Moon, but that sounds quite unlikely.
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Post by yulia11 on Jun 25, 2019 12:26:45 GMT -6
Now I have the switch version, can confirm this as a serious problem. There is a small angle where you trigger down slash and all other times, including being absolutely 270 or 6 o clock cause regular slash.
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