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Post by yulia11 on May 26, 2018 12:34:02 GMT -6
I pledged $60 and where is my copy?
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Post by yulia11 on Oct 2, 2017 20:03:41 GMT -6
Don't think there is anyone better for this. Though there is a slight shift in style between two sketches.
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Post by yulia11 on Mar 26, 2017 9:56:23 GMT -6
So you kind of a skill tree which unlocks alternative attacks. Sword: Standard Swing. Slash damage. Alternative 1 Thrust. Pierce damage. Longer reach, shorter animation, and higher critical chance and debuff. But not great for smaller enemies. Further leveling allowing higher or lower angle while pressing up or down. Alternative 2 knock with hilt. Low blunt damage. Dagger: Standard Thrust. Shorter and faster than swords. Pierce damage Alternative 1 stab (promote to attack). Close up and better in every way and always land, but also more vulnerable to counter and behind. Alternative 2 allow throwing them in straight line. Great sword: Standard Two handed Swing. Alternative stab. Longer animation compared to swing, but high pierce damage. Whip: Standard strike. Pierce damage. Alternative 1 swing. Deals low slash damage and blunt damage at the tip. Alternative 2 grabs enemies to throw or draw them closer. Axe: Standard swing. Slash damage. Alternative 1 throw in typical arc fashion. Alternative 2 throw them horizontally. Gauntlet: Standard punch. Blunt damage. Some weapons modify it to pierce damage. Alternative smash. Blunt damage. Hammer: Standard swing. Some weapons modify it to pierce damage. Alternative swing bottom up and deal major knock back. Universal: Mount and quick time based kill animation. Summon: Standard summon. Flies around you. Alternative 1 makes them seeks out enemies. Alternative 2 makes them stay in original spot. Magic Projectile: Standard throw. Propeties may vary. Alternative 1 summon 3 to 5 lesser projectiles in parallel. Alternative 2 causes them to bounce around and affected by gravity, but can pierce indefinitely until projectile spawn. Alternative 3 set traps, which add or enhance explosive damage. Leveling also allow you to share some spells with your summon.
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Post by yulia11 on Mar 23, 2017 15:49:14 GMT -6
Different skills for different properties, which you can separate weapons and actions.
With sword you can slash, but if it's sharp tipped you can also thrust which has a longer reach but has thin hitbox (also less recoil).
Great sword can only stab with has good hitbox but slower than swinging.
With dagger you can throw but only only certain ones will return automatically and some are one time uses (which some end gear let you spam).
With whip you get extra damage when just hitting with the tip, and you can combo with a dagger or punching after latch onto objects. Then swinging it in circles.
With axe you can throw them in typical Igavania style or Straight forward, and then you can just slash with them.
With some spells you can place them as traps or in a shotgun like manner. Certain projectile can also vary between bouncing, unaffected by gravity, explosive or not, etc. Or use them as enchantment.
With summon you can enhance their behaviour as guards, stay where you summon and other uses.
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Post by yulia11 on Sept 9, 2016 16:14:28 GMT -6
Wii U is already a failure and nx might actually be good.
So will this game get its own Amiibos too?
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