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Post by nekurors on Sept 28, 2015 14:23:13 GMT -6
While i like multiple endings, every new ending means more work and stuff to do from the developers to trigger one or another ending, and a clever and cool script dialogues and logic for every of them. So to make things easier i vote for the 3-endings.
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Post by nekurors on Sept 28, 2015 13:29:17 GMT -6
I do worry that this could make farming items more of a chore than in past games but it would depend on how it is implemented. Maybe, but the ones who becomes rare to find can just have not-so-useful drops or useful but that only requires 1 time drop to do whatever is needed with the item. Yet people who wish to get everything on the game are supposed to have a hard time anyway, it should not be easy by any means, but i am not thinking on weeks of playing to find a single item, it should just be implemented wisely and balanced rarity. I think Iga and the team will do it properly if they implement this.
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Post by nekurors on Sept 28, 2015 12:49:25 GMT -6
Also it should be noted this will be the first 2D-style Igavania game using such high resolutions (1920x1080 probably) compared with the PS1 (320x240) and the DS (256x192), that's infinitely higher, this makes me think what a good job they did regarding the art under such ultra-low resolutions.
256x192 = 49,152 pixels 1920x1080 = 2,073,600 pixels
That is a 42 times better image quality, that's more than id ever dream of a Igavania, even if it were 720p that's a much higher quality already. Man that makes me applaud for the miracle they did on the DS (loved the art).
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Post by nekurors on Sept 26, 2015 13:02:05 GMT -6
What do you guys think about enemies that cannot be killed by common weapons, like enemies who does not take physical damage but takes magic, others that are only affected by fire-type weapons/spells, even some who only takes damage from a single weapon/spell.
Also enemies should have weak/resistance elemental status, like a enemy takes 20% more damage from fire but -40% from ice, that include physical and magical resistance/weakness. This could add more strategy to the game instead of the basic rule of using the higher ATK weapon available, in most cases it doesn't forces you to exploit their weaknesses but then it should take more hits to defeat them. I think they will do that, but i think it should be given more focus for the sake of improving strategy.
To prevent switching weapons type too often (could be annoying) each castle area enemies should have only a few certain weaknesses, something like on area XX which have plant-like demons most of them will be weak to fire (not exactly all of them), this way you could set a main weapon for each castle area that exploit better the demons weaknesses.
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Post by nekurors on Sept 26, 2015 0:14:31 GMT -6
It may be possibe, i have only a single question: WHY?
I did extensive research on the web some years ago and too high resolutions are only perceived under the right circunstances, like 1080p resolutions only makes sense on a TV 42" or higher and watching at only 2 meters from the TV (this to begin to perceive the visual differences), the logic seems quite right as i understand. (look for the charts)
Of course 4k goes even further, for the human eye to perceive it you will either have a 60" TV as the minimal or sit even closer than 2 meters from the TV, i call it "The Resolution Fever", since people think bigger number = better they just buy it so the market keep increasing it instead of other more important image aspects.
Finally a higher resolution may require more work on the art, each texture for the characters and enemies would need more pixels to fill the 4K resolution. So i do not see any point on doing it, i do not have any giant inch TV in my house or know anyone who has and i do not sit close to it, actually i play on a old 17" monitor that only shows at 1024x768 (yes i plan to buy a new one). Anyway anything higher than 1080p seems unecessary to me.
The tests and the research i found could be wrong of course, but it is hard to tell and a common person opinion is not reliable in this case, so who knows.
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Post by nekurors on Sept 23, 2015 22:17:02 GMT -6
That's a hard question, do you know how many dozens of anime i watched so far? I will certain forget something but let's see what i could remember:
Death Note
| Mirai Nikki
| Seitokai Yakuindomo
| B Gata H Kei
| Sword Art Online
| Shimoneta
| Nana
| Uchuu Kyoudai
| Log Horizon
| Watamote
| Zero no Tsukaima
| Yu Yu Hakusho
| Golden Time
| Prison School | Kanokon
| To Love-ru
| Bakuman
| RFullmetal Alchemist
| Durarara
| Code Geass
| Angel Beats
| Rosario to Vampire
| Darker than Black
| Bakemonogatari
| Kimi ni Todoke
| Toradora | Onegai Teacher | Jitsu wa Watashiwa | Zankyou no Terror
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I still feel i forgot some good ones, anyway... on the manga side i should say Bleach, Nana to Kaoru, The Gamer, Koe de Oshigoto, Lilim Kiss, Ane Doki, Kiss x Sis, and anything where the anime didn't covered all the story yet (or changed it).
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Post by nekurors on Sept 23, 2015 21:06:54 GMT -6
It has an amazing potential, but i see too much hype for too few detailed information, everything we have so far is questions about how it will work exactly. It could end being a revolution or just another average side Pokemon game not even close to the awesomeness of the main series.
I am a fan of the game series and have Pokemon Y on my 3DS, still i will wait for the real thing before conclude this will really be good (i hope it will), will this become the global MMO everyone always wanted? who knows, maybe. The main issue with the game series is how simple and easy it is to get Pokemons and the fact EVERYONE has a chance to catch the so called "legendary" on every single game, in the end everyone had a legendary and the real "legendaries" are common pokemons hard to get for several reasons. Why they don't fix the rate appearance and limit the location to make it harder to find certain ones. Also i wish they could make more pokemons competitive, most of them are unbeliavable weak to even think of use on real battles.
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Post by nekurors on Sept 22, 2015 12:18:06 GMT -6
Just to make people aware of that game, Momodora III is a side-scroller indie game available on Steam and it's great. It caught my atention since i discovered it was a brazilian game (i am from there) and is very well made. I will leave a youtube link to you guys: Momodora IIII should also mention they are working on Momodora IV and there is some alpha versions circulating, this new game looks absolutely amazing, can't wait it to be released, there is a video of the alpha: Momodora IV (alpha)The first two games are available for free on the official website: Momodora I and IILet me know what you guys think of the game.
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Post by nekurors on Sept 22, 2015 1:31:32 GMT -6
My proposal is that the enemies we found on rooms will depend on time, like: morning, noon, afternoon, evening and dawn. As an alternative it could also depend on the weather as well: bright day, cloudy, raining, storm, snow. All this variables could define which monsters we will encounter on certain rooms, maybe even define a trigger for some event on that room.
Another use of weather could be the freezing of water on certain rooms during snowfalls or the melting of ice during bright days for some purpose like access of a new area or open secret rooms.
So, what do you guys think about making use of time and/or weather as a trigger for events in the game?
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Post by nekurors on Sept 21, 2015 12:31:41 GMT -6
I would love to see some japanese related costumes, who doesn't like japanese culture? I want to see the fox masks for example. And what about costumes based on the past of the location which the game takes place?
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Post by nekurors on Sept 21, 2015 12:25:05 GMT -6
I expect originality from the game, because of that i am not expecting Dracula to appears. But it could be interesting to have rooms clearly resembling some rooms that Dracula used just for a small reference to him, but i don't really want him to take any relevant role in the game.
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Post by nekurors on Sept 21, 2015 12:13:39 GMT -6
The previous Igavania made extensive use of the holy weapons because it was vampire-related, whose source clearly talks about these things being effective against them and against the demons, but i am not sure it will be the case for Bloodstained universe. If you ask me i would like something more original, maybe "holy" itens based on alchemy instead of some random religious stuff, i mean why we should copy religious itens from a certain religion instead of a more creative and logic way to deal with the demons?
And if they indeed use religious stuff i would like something from and ancient old religion, ancient egypt comes to my mind. Anyway, i expect the game to be more original instead of use the same things as the previous ones.
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Post by nekurors on Sept 20, 2015 0:20:46 GMT -6
I'm starting to feel like I may have missed something... Does anyone know if anything official has been stated about when the PC Beta-testing will start? Or was I right in thinking that it will start at least when E3 2016 comes around? My bet is Q4 2016. Usually beta tests are 3~5 months before the release, which is expected to be in March 2017. My greatest fear is the final version being delayed to late 2017 or even early 2018 (getting MN9 delays as reference) which has also launched the beta kinda late. But i believe the delays on that project actually will give them experience to prevent on hapening with Bloodstained. I am expecting the prequel for Q1 2016 and the Beta from Q2 to Q3 2016, i hope they don't mind releasing a short beta earlier than waiting for something more solid months later. Also i would like to see gameplay videos starting months before the Beta. If you ask me the pre-alpha thing showed during the campaimgn is not THAT far from becoming a playable beta, which means something playable could be made even up to late this year, yet i know they won't do it to assure quality.
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Post by nekurors on Sept 19, 2015 18:55:27 GMT -6
I got my survey and interestingly enough, I didn't have a option to enter my address, just my Country. (I got the $60 Digital edition) Is that normal? Yes i think it is, i also got the Digital version and there is only the country to enter as address. Probably we don't even need to fill that since we are getting the digital version.
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Post by nekurors on Sept 18, 2015 12:11:16 GMT -6
Worth noting that the ESRB has been getting progressively more strict as the years have gone by. I wouldn't be surprised if Bloodstained ends up in the 'Rated M, but would have been a T had it been released 8 years earlier' boat. I'm predicting T or M. I'll actually be a bit displeased if the game has AO level content. However, someone refresh my memory as to what graphical style Bloodstained is using, because I know the ESRB tends to be quicker to give 3-D imagery a higher rating on account of being more 'realistic'. (I think I heard that it was 2.5D but I won't swear to it. Bloodstained will make use of fully 3D models and background while movement directions being locked on 2D as i understand, making use of Unreal Engine 4. I am not sure if the background will be 3D modeled in details or just flat layers of textures to look more like 2D. And yes most likely it will be rated T with a significant chance of being M considering the last games style, but certainly it won't be AO which requires extreme scenes that i can't even imagine fitting on the game universe, Iga doesn't go that deep on the dark-side themes.
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Post by nekurors on Sept 16, 2015 22:31:49 GMT -6
Maker Yes we know Iga will do it right, i am not really concerned. About blood on T rating, yes it may have it but it is different from the M, blood on T is described as "minimal blood" and blood means "Despictions of blood" as the official ESBR page says, while on M "blood and gore" means "Depictions of blood or the mutilation of body parts". So it makes me think the T rating supports blood IF it doesn't happens excessively, probably an enemy gushing blood on the death animation is prohibitibe as T rating? Or because it has 2D cartoonish-like graphics this doesn't apply? And the "mutilation of body parts" could be nicely used as death animations or midway events on boss battles. Does anyone here know how all this rating thing really works, is Bloodstained kinda protected because of the non-realistic graphics so it can make more mature scenes as a T rating or it's the same logic for all art syles? Anyway i am sure Bloodstained will be the best metroidvania of this decade regardless being rated T or M.
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Post by nekurors on Sept 16, 2015 0:02:51 GMT -6
I REALLY HOPE it will be "M" to prevent any censor on their creativity, i am so tired and angry from some censorships around, this censor thing is becoming a plague this last decade i can't stand it , i like to see things exactly as the author made it, i don't want any kind of restrains. Actually i am expecting some rooms on Bloodstained with hanging dilacerated corpses, body members haning around, "disgusting" enemies models and blood, a lot of blood, i mean thats a NEED not even an expectation in my opinion. I can understand graphical sexual censors since some persons may not like it and that is not the point of the game atmosphere anyway(not the main point at least), but certainly i can imagine dark themed naked girls portraits hanging on the walls as making sense on the game dark atmosphere, but it doesn't seems to be happening for moral purposes unfortunately. Not to mention succubus and other demons that are supposed to have their bodies exposed, but all that are minor things so i can bear with it. I just don't want to see restrained good ideas because of that. As i understand we need a "M" mainly because of the "blood and gore" part. "T" may be fair enough to make the game right, but it is the barely minimum. Anyway i am sure Iga and the team know what they are doing.
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Post by nekurors on Sept 10, 2015 21:43:49 GMT -6
I think of that as different genres, not like 3D is the sucessor of the 2D. I mean certain types of gameplay can only happen on a 2D environment while others only works on a 3D universe, so they are like top level genre of games. Certain gameplay style cannot be transfered to a 3D world and vice-versa, that means i believe 2D games will never be "outdated", they are just a game genre.
About the "2.5D", since that word was just created the meaning depends on how you see it, i don't like to use it since doesn't sound accurate. It feels strange to call fully 3D games (models + background) as 2.5D just because the movement is locked in 2 dimensions.
Anyway i like all the genres (2D, 2.5D and 3D), just depend of the game itself. But i still have a hard time to imagine a metroidvania successfully ported to a 3D world keeping the key mechanics, i believe it is possible but hard, it seems we will need to innovate a lot to do such a thing.
Finally i should say that i still prefer the true 2D sprite-based metroidvanias, i don't know why the way the things are draw on the screen seems different and unique. But i know the engines out there makes us abandon that paradigm since you mastering it is far more productive, you can still lock the movement and do "2D" games with 3D polygons plus a fully 3D game plus these engines are far more needed in the game market. Sprite-based games are likely to be used most by indies and small companies.
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Post by nekurors on Sept 7, 2015 1:34:33 GMT -6
I get what you mean, but we can only be sure of the answer when the game is out. It should be noted that after SOTN, all the others main Castlevania's titles were released for the Nintendo handhelds (yes i am not considering the 3D and no-rpg ones which has different gameplay formulas, despise some being good), and now we are going for multiplatform so everyone can get the title isntead of only the owners of a certain console, so it is supposed to sell more than the last ones, maybe up to 1 million or even surpassing SOTN.
About the genre itself, it's hard to measure, indie developers seems to be increasing the numbers of titles for this genre while the big companies are getting away from it. But this is happening for a bunch of other "old" genres, like survival horror and psycologic horror as Resident Evil (before 4) and Silent Hill series, look at how many new indie games are making success with these while the big ones are leaving it behind.
Truth to be told, companies are going for the profit, which means they are going for mobile, microtransations, pay-to-win and all the boring stuff for us core gamers, since it is easier to get money from casual gamers through generic games which is easier and cheaper to develop. It seems very likely that the innovative games and these who touch us in some way will be developed by smaller companies and indies who care more about the player instead of the money. It may not be that bad, it seems the market is changing, but there will be games for everyone including us.
But really i can't wait to see the data from Bloodstained sellings, i am into the comparisons and these stuff. Btw i remembered about the Pokemon franchise, look at how they sold at their first game (red/blue), they never got close to that again after that, sometimes it seems a natural reaction to decrease sales each new iteration of the same franchise, except when there is innovation to renew the formula and somehow attract new players, as Castlevania tried to do with the 3D, but failed (in my opinion), the 3D games had succeded in some titles, but at the cost of losing the soul of the franchise, like what happened with Resident Evil, from RE1 to 3 and Code Veronica the game was one genre, starting from 4 it became fast peaced FPS, the new games stills good, but the feelings of the old ones are completely gone, that's why times to times i found myself again playing them agai. If you ask me, they could dismember the RE franchise into two, so we could have a dedicated RE game for each genre and satisfy both player demographics.
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Post by nekurors on Aug 31, 2015 12:53:37 GMT -6
"easier than sotn" is a joke , where is dawn of sorrow? I voted on OoE because the difficult level there is really refined and fair, but Dawn of Sorrow seems quite good too, these two games should be the reference. Harder than OoE or DoS might be too much for some players. And SOTN i am playing with the low stats cheat plus a unnoficial mod called "Hard Type" which intends to make the game much more difficult, sometimes the mod is unbalanced but that's not a problem, the game became pretty challenging with this mod. Anyway, every new game i felt the difficult became more balanced, SOTN was the first to use the RPG elements, so it has big flaws on that matter.
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