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Post by nekurors on Jun 7, 2016 21:35:28 GMT -6
Wonderful! Everything works great together (music, scenario, movement, rain/wind/sky effects), and what a surprise to have a demo this early, that's amazing. From what they have showed there is no complain to be said, i just would add things to the scenario: random running rats and/or spiders and wind bouncing some spider's web around, perfect place for that. Scars Unseen complained about her hair, i can agree at some level with that, it kinda "bothers" me to see no hair movement specially when she's falling, well i pretty sure know how hard is to animate hair, i do not expect single strands of hair bouncing around but at least some light movement as a whole, asides from that her model movements are perfect. Also i would like to ask that the $28 tier could also get the demo since i believe it would be more fair this way, we ($60) already has the beta access and exclusive content. A solution could be give the demo to the $60+ on the first day and open it to $28 later (like july 1) although i believe it should get to everyone during E3, i mean do we really need to give the demo to the $60+ tier only. Anyway it's amazing to see how good the development is going, i feel like i want to play it right now. Now the torture begins, the waiting for the E3 and the demo release. And the mistery remains: why did they avoided that first chest and the other one?
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Post by nekurors on Jun 1, 2016 0:46:30 GMT -6
Both, if Bloodstained become sucessful it should have a sequel, either way it would be cool to create more universes despise being sucessful or not, we could have Bloodstained in 2017, then we develop a new IP to ~2019, then Bloodstained 2 in 2020/2021, then new_IP sequel in 2021/2022, so on.
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Post by nekurors on May 22, 2016 1:30:00 GMT -6
Didn't post earlier because there is no much to say, just wanted to say i like the enemies concept art, Miriam's movements are just wonderful as expected nice poses and animation no complains there. Love the Morte's animation, his unstable physical form was a cool idea and his movements are pretty nice, considering his concept i wonder if we wait enough time or do something while fighting him he would change his form to something special/stronger or funny. Also that's a nice name for him, Morte in portuguese means death (probably just a coincidence anyway).
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Post by nekurors on May 4, 2016 18:24:46 GMT -6
Well i always said on my comments that i am into the stagged model, so we can have the core game much faster and wait for the extra content from updates, i do not see why should someone prefer to have the full game 6 months later (for ex.) than have the core 6 months earlier and receive let's say one extra per month in the form of updates. Bloodstained promised quite a lot of bonus content, we do not have to be so greedy and want it all from day one, i am sure everything based on the core game will be there, what's the point on having the extra content so early? It would only delay the release date anyway, so i am 100% in favor of the stagged model.
Anyone against it please explain yourself, what would we gain from waiting more to get the complete game than get the core first and updates later.
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Post by nekurors on Apr 13, 2016 23:53:50 GMT -6
I believe it would require too much extra work to make another port, also i believe it would require intense game adaptation because of certain limitations (remember we are using state-of-art engine, Unreal Engine 4), specially the RAM limitation of PS3/X360 since they use only 512 RAM of the whole system which means there is only like half (256 MB) for games compared to 512 MB dedicated RAM on PSvita. Of course there is the CPU/GPU set as well that may lack the power and/or needed instructions for that.
Even if these system are able to run it, it may require a lot of tweaks and downgrades. I believe a much more interesting future port would be for the Nintendo NX, but only after at least one year after the console launch so they can understand how it works and what it is capable of, and of course to watch the console reception around the world. A NX port would be great for the Bloodstained sales, after Bloodstained proved to be successful on the market on 2017 release it is just natural to port it to the current gen consoles (NX) from 2018 onwards.
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Post by nekurors on Apr 11, 2016 12:56:47 GMT -6
I found a nice impression video:
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Post by nekurors on Apr 7, 2016 20:50:12 GMT -6
Yes that's right, i do not mean that they should be required to progress, the point is that i believe there are too few of them and they are too simple, nobody needs to "lose time" solving them however they should be there for who wants to do it, i feel they could be a good replace for most --hit the wall to break it-- logic to find secret rooms and also i wanted to hear some original puzzle ideas from the fans. It is optional content so i don't see it as a bad thing, and since Bloodstained is a whole new franchise it seems a good time to expand how the puzzles works.
For example, Puzzle 1. we could have a room with standing water that requires you to -somehow- freeze it so you can be able to walk on top of the frozen water to reach the secret room/area, in this example you could find in the rooms some cold air tubes or freeze devices that could be moved/interacted somehow to make the water freeze. Another way to solve the problem could turn on a heater somewhere else on the castle and somehow set the power to max so the water will boils after a certain time (several minutes). [easy?]
Puzzle 2. You find a room with a strange black rose/flower on the center and enemies around who bleeds when attacked by any sharp weapon. So if you make the blood reach the black rose/flower it will slowly be painted red (very slowly so i won't become obvious), then after a certain ammount of blood have reached the flower it will trigger the next growth stage of the flower that only actually grows after a certain time have passed, repeating the process and making the flower grow. In the end the flower will blossom and on that time an item will drop from it on the floor. [medium?]
The old simple puzzles could just continue to exist, i am just suggesting some extra improved puzzles, at least for me it makes the game better to have these things (optional not forced).
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Post by nekurors on Apr 7, 2016 2:13:53 GMT -6
So i was wondering how you guys would like the puzzles to be in Bloodstained, the purpose of the thread is to collect specific puzzles ideas you would like to see, what level of difficult you want them to be, should we have more puzzles than previous games, and what about puzzles mechanics should we keep the classic "interact with the foregrond" logic or should we expand the puzzle system somehow? We should discuss it and share suggestions.
My general view is that we could have more puzzles on the game and separate them on different difficult levels in a way the hard ones are not supposed to be solved by anyone (not easily), it should require time and hard thought, of course for that reason these ones won't be essential to beat the game, may be used to access secret areas and get new non-essential itens, however the easy to medium ones may be required to progress. So i believe we could do it different from the previous games and have more focus on that regards.
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Post by nekurors on Apr 6, 2016 2:43:19 GMT -6
With regards to combos, all I can say is please pleeease have most weapons have say, 3 or 4 chainable strikes. I love SOTN with all my soul but my replay is teaching me that the combat would feel much more satisfying if it wasn't just "slash, wait, slash, wait". Current technology obviously allows such things, and I think it would make the combat more satisfying, smoother, AND look cooler! It's one thing if it's like, a gigantic hammer or something, but I feel most weapons should have strings of attacks. Sorry i am with the others, this could change the feels of how a igavania should work, not that it couldn't be good or even better, but i can't see it working properly on an igavania yet so it seems too risky to do. However this could be added as a special attack from certain weapons costing a certain ammount of mana to cast and maybe a drawback in the end of the chain attacks like a cooldown animation leting you exposed to attackes before you can hit again.
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Post by nekurors on Apr 3, 2016 12:46:44 GMT -6
The movement animation looks great i like it, specially the kick animation that was amazing really! The katana swing also looks very nice, no complains there. Sliding animation also looking great, i feel like i could play like that already no doubt they are going on the right direction.
The only problem i see there is on her running animation a detail about how her clothes react to her legs moving, if i see correctly her clothes passes inside her legs, however that can "easily" be fixed i guess. About the running speed i have no complains yet as other people thing she is slow, i don't think so, at least until we have more references to see how fast she really is (monsters/background) it seems pretty good for me.
I am not sure about her kick speed, it's hard to tell since we lack other weapons attack speed references to tell anything about it, however the animation stance it's absolutely great. I can easily think about variations of her kicks (requiring or not 'relics' to enable) like a spinning kick or a charged stronger kick and/or a kick that makes her move forward maybe affecting multiple enemies, also a spinning kick could create a powerful swilr on the air, or be able to lift enemies to the air (or down to the floor) with a special kick move oh my god my mind is filling with possibilities for kicking enemies azes now. Kicking things makes much more sense than punching them since we are playing as a woman, i love it.
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Post by nekurors on Apr 3, 2016 12:16:41 GMT -6
I have found about this game today, it seems to be pretty interesting. Youtube Video: IndieDB page: Nightvale
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Post by nekurors on Mar 29, 2016 21:36:33 GMT -6
I agree, even if it requires a delay or whatever it's a interesting thing to have. Something more on weapons than stats alone increases the unique properties of itens and help to give life to the game and also give us something more to think when choosing weapons (strategy). Let's say you find a new weapon however it stats are worse than your current one however it has a special ability which makes it somehow better.
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Post by nekurors on Mar 27, 2016 20:38:08 GMT -6
It's hard to say since none of us are in the development trenches for the game but I wouldn't expect anything playable to show up at this years E3 unless they really wanted to have something people could touch on the game floor. Stuff like the shader and model lockdown happened relatively recently I feel. Remember having something playable back at the studio isn't the same thing as a beta (which I think technically by definition are supposed to be feature complete) or a demo for public consumption. Still, I would expect the game to have some sort of presence at E3. Seems too big of a venue to miss. When is E3 this year anyway? June 14 - 16 just when Bloodstained celebrates 1 year since the funding, that's one of the motives i believe there will be something on such a special date.
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Post by nekurors on Mar 27, 2016 14:29:09 GMT -6
I do believe there will be something big there, it won't be that early stage in development then (not that i will mind if there's nothing, i just think there will be). I am guessing one of these options: 1. Gameplay footage. 2. Announcement and release of the beta right way or very soon. 3. Announcement of beta release date.
At E3 we will be more than halfway (~60%) to the final release date in terms of development time, considering a release on March 2017, even if we consider a 3 months release delay it will still be at 50%. Of course the first half may be focused on critical design definitions and core stuff than gameplay adjustment, still i believe that's enough to at least show a few rooms of gameplay even if it's made just for the event.
It is just my humble opinion, i am certain they will have what it's required to do so the question is if they are confident enough to actually show it, we know they don't like to show unfinished stuff even if it is 80% complete so let's relax and wait to see, what really matters is that on the end we will be able to play an amazing game.
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Post by nekurors on Mar 26, 2016 18:46:30 GMT -6
Curioso que só vi esse tópico de Non-English agora haha, apesar de que de qualquer forma vou postar em ingles nos principais mesmo. Meu nome é Rangel e moro no RS, prazer em conhecê-los. Certamente existem bastante brasileiros por aí acompanhando o desenvolvimento do Bloodstained considerando o sucesso que os igavanias fazem aqui (principalmente SOTN), apesar do dólar nas alturas imagino que tenha um número considerável de brasileiros que doaram no Kickstarter, vale lembrar que a grande maioria dos que contribuíram nem fez conta aqui no fórum.
Em relação a contribuir no Kickstarter eu contribui apesar do dólar alto e de estar desempregado, tinha um dinheiro guardado e não me arrependo, todos os igavanias 2D que o Iga fez foram ótimos, incrível como ele consegue fazer os jogos ficarem bons usando esse gênero específico que ele praticamente inventou com SOTN da mistura de plataforma, RPG e arte gótica (ótimos cenários e atmosfera). Mas não contribui apenas pelo jogo não, Iga é um cara humilde e um gênio por criar todos esses jogos para nós e estava numa situação delicada após tentar seguir carreira própria, quem viu as entrevistas sabe que não foi fácil ele achar alguma publisher para bancar suas idéias, muito pelo preconceito de que esse gênero não faria sucesso (um claro erro vemos agora), além disso ele tem família para sustentar, e por tudo isso me sentiria até mal não contribuir e ajudar o Iga com esse projeto, praticamente uma sensação de necessidade de participar tive.
E já que eu decidi participar fiz um esforço também pra pegar o tier de $60 para ter o conteúdo extra que parece que vale muito a pena, agora é esperar o resultado, particularmente acredito que será o melhor metroidvania dessa década, veremos.
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Post by nekurors on Mar 23, 2016 23:34:48 GMT -6
Interesting, i have never seen that interview and the information about a possible beta release at this year's E3, suddenly i am feeling anxious. However that interview is quite old, it's impossible to say if that's the current shedule. Anyway it's amazing we are already nearly 10 months since the funding . E3 will be the 1 year mark since funded who knows what to expect .
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Post by nekurors on Mar 20, 2016 15:50:48 GMT -6
Just found about this game, it looks nice:
It still in development.
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Post by nekurors on Feb 25, 2016 12:37:37 GMT -6
I rather them take longer and we get a game with the detail it deserves, then rush out a game and the environments, layout, and detail take a hit for it. At least a lot of people will get to play a beta to tide us over. The beta will be a good time to give Inti as much feedbacks as we can, about graphics, bugs, gameplay and also content. Yes and i hope they give us a beta version soon as possible, i still believe they will release it very close to the final release date (not the prediction, the real expected release date), however i will keep saying that it would be better to release the beta earlier, not just because i want to play it so bad, also to give feedback about several things about the game so they still have a long time to change/fix things, cause if a "major" change prove to be better they would still have enough time to do so. Although some gameplay video releases could help much as well, who knows.
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Post by nekurors on Feb 21, 2016 22:15:27 GMT -6
The fourth game of the series will be launched on Steam on March 4! So everyone interested on it here is the video link Steam page link: Momodora IV (Steam)And here is the official website where you can find the other games, also Momodora I and II are free: Momodora (Official Website)
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Post by nekurors on Feb 4, 2016 11:49:34 GMT -6
I don't mind if it needs to be delayed, i just wonder if they have the full base game they will choose to release it or wait for all the extra features, i mean all the extras could be introduced through updates, however i am sure there will be annoying people complaining about the lack of the extras they paid for until the extras are finished.
If i remember correctly once the beta is released it will just be updated until becoming the final game (they'll probably reset the save on the transition from beta to full), so i am aiming for the beta release date. I just hope they relase it 'several' months in advance to the final version, i mean i got $60 tier just for it so i can play soon as possible.
I have a bad feeling they will release the beta only when it is very close to the final version to prevent showing bugs, hope i am wrong. I mean it's just a beta, it is supposed to have bugs and we could even help to find them out and improve the game giving feedback to several stuff, that said i expect the beta to be released earlier than expected.
Also about the release date, it is obvious just an estimative with no concrete information to back it up, it would be naive to believe it is close to the real release date, except the team force themselves to finish at least the base game to that date and give the remaining extras through updates.
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