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Post by neff on Oct 3, 2017 10:43:00 GMT -6
While I do like Mana's art. t I feel the need to point out that there is a difference between the two positions. We don't know how many art pieces are needed for the game, and there are deadlines and quality to consider.
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neff
Loyal Familiar
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Post by neff on Oct 3, 2017 9:51:14 GMT -6
(Trips and falls on floor)
"End of the Struggle" plays.
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neff
Loyal Familiar
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Post by neff on Oct 3, 2017 7:21:08 GMT -6
I think they both have their charm, the question would be how close to "spiritual successor", do they want the art to be, since the in game design is already set.
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neff
Loyal Familiar
Posts: 239
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Post by neff on Oct 3, 2017 7:16:21 GMT -6
I'd be surprised if dominique was a extra character, surprised, but not disappointed.
The extra character should have at least a little bit of chatter, In my opinion.
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neff
Loyal Familiar
Posts: 239
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Post by neff on Oct 3, 2017 6:57:50 GMT -6
vita and ps4, maybe pc in the future.
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neff
Loyal Familiar
Posts: 239
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Apr 12, 2020 8:51:20 GMT -6
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Post by neff on Oct 3, 2017 6:10:02 GMT -6
I'm sure the are a lot of art assets to consider than just the cover. But there is something about mana's portrayal of Miriam's face and the expressions of the characters that really pops out to me more than any other cover.
It's probably all the smiles we want to protect.
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neff
Loyal Familiar
Posts: 239
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Post by neff on Oct 3, 2017 6:03:14 GMT -6
what is this sorcery?
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neff
Loyal Familiar
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Apr 12, 2020 8:51:20 GMT -6
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Post by neff on Oct 1, 2017 15:51:03 GMT -6
This might be a stretch, but I think the most satisfying version of boss rush I've seen implemented was Serio's CV Fighter.
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Loyal Familiar
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Post by neff on Sept 27, 2017 13:04:48 GMT -6
or if the pet does. Sadness all around!
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neff
Loyal Familiar
Posts: 239
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Post by neff on Sept 23, 2017 20:45:21 GMT -6
Pet...im thinking no, unless it was story related.
Hear me out. A pet implies humanity. A connection to the natural world. I can she her fondness for a pet to be something the story touches upon, but not as an element to take with her into the castle.
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neff
Loyal Familiar
Posts: 239
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Post by neff on Sept 23, 2017 20:36:43 GMT -6
1. Npc
2. Male, but I'm thinking demonic.
3. Perhaps some with a vested interest in Miriam's curse in particular, instead of Alechmy as a whole.
The Mystery Man must drop Mystery Meat!
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Loyal Familiar
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Post by neff on Sept 22, 2017 6:31:05 GMT -6
I bet his name is...*drumroll*...Lebeg! Because Ihsaragi Ijok would be too hard to pronounce. Isaragi E. Jacques
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Loyal Familiar
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Post by neff on Sept 22, 2017 6:03:33 GMT -6
I think Miriam's corruption may be related to the shards she collects, but not to the point that collecting all in its own would mean the bad ending. There likely needs to be a certain item or things that should be done. (like not saving dominique at some point, or taking too much damage/too long at a certain fight) to get the bad ending, or perhaps chlices that Miriam must make. These are particularly powerful when lives or player convienience is in the way (slide a little further into the curse, or lose Johannes? Lose your shard powers's potency or risk fighting Zengetsu or Dominique? Use your powers to fend off the boss now, or get lost in a section of the castle and feel the curse taking a little more out of you? just throwing examples.) A corrupted Miriam would likely be like Gebel, but worse with her new found powers, with the legwork of making the castle done, she can spread its minions across the world, like a crystallized Lilith. A pureified Miriam, I think would not have the shards but what she does have in terms of normal attacks and non shard abilities, should be stronger. Though what does that keep her out of?
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neff
Loyal Familiar
Posts: 239
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Post by neff on Sept 22, 2017 5:42:28 GMT -6
Angel-Corlux just in case. One thing that has been set as a goal, but we've not heard much of, is the Bloodstained prequel game. I admit I don't remember much about it, and it is likely only a taste of this things to come, but I do have some questions about it, since we have not heard much else other than its existence. 1. Will we be seeing it before or after release? 2. Is it more like a demo or an old flash minigame in terms of length? 3. Is it being worked on in tandem with Bloodstained or set to be worked on after Bloodstained is near completion? 4. Is mystery man in it? 5. Are Miriam and Gebel in it?
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Loyal Familiar
Posts: 239
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Post by neff on Sept 1, 2017 7:23:14 GMT -6
As a person that is considering a 100% shoe run, There are going to be moments where one weapon may be easier to use over another. The whip has range, so it is only natural that there is going to be some power and usage differences between it and the sword. the question is which one suits you.
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neff
Loyal Familiar
Posts: 239
inherit
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Apr 12, 2020 8:51:20 GMT -6
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Post by neff on Aug 24, 2017 5:40:40 GMT -6
REDtheBEAST Torg Thomas there is another email sent out from IGA for the Runic Forgers. Check your mail you haven't yet, the deadline is a relatively short one.
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neff
Loyal Familiar
Posts: 239
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Apr 12, 2020 8:51:20 GMT -6
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Post by neff on Aug 24, 2017 5:34:45 GMT -6
I have to say, decorating the save room feels like such a cool thing, I hope its more than just buying from the shop.
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neff
Loyal Familiar
Posts: 239
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Post by neff on Aug 4, 2017 12:52:49 GMT -6
Welcome to the community Angel!
I hope there is a plan to get bloodstained out there!
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neff
Loyal Familiar
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Post by neff on Jul 30, 2017 19:38:35 GMT -6
Here is a drawing I did with the design.
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neff
Loyal Familiar
Posts: 239
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Apr 12, 2020 8:51:20 GMT -6
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Post by neff on Jul 30, 2017 18:51:53 GMT -6
1. I think I could understand Unique enemies better. One pitfall I've always thought existed in igavanias was the many enemies do not have an attack of note, or are simply there to die. I think the ideal should be that each enemy should mean something. 2. sure, but I wont read the guide. 3. while I can understand the design descision behind both, unless chests respawn in short order, the low drop rate for them seems more annoying. 4. An idyllic garden that comes alive with plant enemies or enemies hidden in camoflauge once Miriam shows up. 5.Miriam knows she is on borrowed time, perhaps she has resigned herself to the whims of her masters, and her quest is finding a way to be free, both of the curse and her servitude. Her interactions with others might not be emotionless like Shanoa's, but more of a sick person finding hope. Or maybe she is pushed the other way, to see Gebel but not kill him, desperate enough to brave any foe, take any risk to body and soul to live. She's already dead, after all. 6. Soft locks do make it more interesting, don't they? Though I think hard locks also have their place, like I found the cerberus door in OOE very cool, and its forboding music the best in the game! 7. Sometimes. I get that, I remember beating dracula with the fist of tulkas and thinking, "did I take the cheap way"? "Couldn't this be harder?" But at the same time, those interesting weapons are what makes someone come back, in a fresh game. This is why I think some of the other game modes can be a real hit! 8. a. The worst, microtransactions are controversial and go a long way in making a game even as good looking as Bloodstaind seem done on the cheap. b. Bad, but standard shady business practice bad. c. Anne:bent over, looking at her fist , deadly serious: "If I had only pushed them upwards like she did, my parents would still be alive!" Miriam: :tilts her head: "Huh? Pushed what up?" d. Annoying, I think this would be 2nd to a. It would just seem like cheesy story, and could hurt bloodstained long term, but as short term...eh. 9. How fast would the enemies be moving? 10. I think instead of stopping grinding you could introduce a game mode that either scales enemies to a particular level. Or make sure your beastiary is large enough to include really high level enemies. 11. The Venus flower from sotn sounds like an appropriate choice. 12. Nausicaa, Hansel and Gretel 13. The heaven sword from SOTN. 14. A shield to stop projectile attacks and give bonus to defense. 15.They might a good fit for some of the more exotic choices of weapon. 16. a crystal or seal that is powered by light, and requires a dark weapon to break and allow miriam through to the next room. Dark weapons get so little love... 17. Perhaps slightly smallers plots, but plots nonetheless. 18. Give all hit attacks comical sounds. Give alernate status effects like blind. 19. Well we have several goals like that already, such as IGA biggest castle... 20. it would be nice to get something, make it cosmetic so that they don't feel too bad about it. 21. Oh absolutely! Make it interesting, 22. Ugh, that is one of those nitpicky answers.... im going to go with no, as symphony did not have any other modes of play that changed the castle. 23. Maybe something akin to HoD, with more roguelike added on top, no saving on death, erase the save as it is loaded to prevent save scumming, make the player have to save again or perish trying! 24. That's the fun, isn't it?! 25. The game doesn't need a fourth unless it is already in the works as dlc.
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