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Post by neff on Apr 12, 2020 8:47:42 GMT -6
I'm even more curious how the additional Miriam outfits are going to be implemented...
Boss Revenge I fear, will be just a little more riveting than Time Attack. It sounds gimmicky for me, but I would love to be proven wrong.
Co op is also something that I hope will be implemented well. The question is in enemy balance: will that second player have enough to do? As it stands in Bloodstained, I'm afraid the second player will just be window dressing, so there will need to be adjustments in each room,player movement, and ideally, the bosses, to provide fun for both players.
I hope they revisit the roguelike level concept in a future game. I've seen similar games on steam attempt it, and it would be really great with that Bloodstained polish.
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Post by neff on Apr 12, 2020 8:34:21 GMT -6
Have faith in the devs that they have as much interest to deliver on this game and its remaining modes and additional outfits. Bloodstained has the momentum to branch out as it is, as long as they are working on those additional features bloodstained has more to show us.
I hope Zangetsu and the 3rd character will be its own story, as it will really up the replayability of this game a lot more than time travel will. This will be the biggest thing to look foward to.
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Post by neff on Jul 23, 2019 13:18:27 GMT -6
Ruinous Rood and Shuriken still unaffected. My broke Miriam is still broke.
But ARE YOU KIDDING ME with Bunnymorphosis!? Bunny needs more skills! more power! at least make it safer to land the bunny lightning kick! Everytime we are not transformed into the bunny Johannes should ask "Now where did that bunny go?"
The ruined english countryside is in sore need of bunny justice.
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Post by neff on Jul 15, 2019 13:16:58 GMT -6
Like a Prom fan on Anime night...
I wasn't the most timely with responses, but I still believed that it was on me and not them, if i didn't check my email. no amount of notification would fix that.
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Post by neff on Jul 5, 2019 11:31:51 GMT -6
I made the Oleanders shoes in game. the reason I went with show was mainly ,because they were shoes, they were visible all the time, unlike other weapons. I was really satisfied with how they turned out and went through practically all of my 1st playthrough using them exclusively after getting the other foot techniques. Both cute and effective!
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Post by neff on Jun 28, 2019 11:21:37 GMT -6
Assuming we are getting costumes for Miriam, would you like them to be implemented the same way as how we got "pure miriam"? a separate item that can be taken on an off? a shard like bunnymorphosis, or a system like resident evil where the default costume is changable from a separate menu?
My concern with the costumes so far is that none of them as customizable like the original outfit miriam has. if there are future outfits I would like them to be things that replace mitiam's original outfit, but not the armor slot to cut down on stat concerns. I think dlc outfits are best served not as separate items to equip, but as something to change in a different menu entirely, or prehaps turned on via a white toggle shard.
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Post by neff on Jun 28, 2019 9:39:13 GMT -6
I think your post, Dareka, while informative, doesn't address the heart of the problem: that the liberties taken with the script result in two different Miriams, or rather, two character interpretations that are made because of the liberties taken with modifying the script, rather than the script itself.
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Post by neff on Jun 26, 2019 5:44:41 GMT -6
Impressive , at the start of the conversation I can see where some concern may have been had with the original translation.The prior scene establishes that Johannes told Miriam that it was Gebel who was behind this, yet in the japaenese it sounds like it was Miriam who came to that conclusion first.("Gebel, as I thought, it was you.") Well of course you did silly, you were told that 5 minutes ago!
The other parts though really change up the conversation as you said, which might be compounded if Bloodstained goes into other media or games about Gebel's role. Miriam's "giving up on her humanity" seems way more abstract and "video gamey" than her "giving up on living."
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Post by neff on Jun 25, 2019 17:01:39 GMT -6
I'll fire the first volley. The English translation of this game is abhorrent in its consistent and arbitrary inaccuracies, even going so far as to change the personalities of characters through dialogue modifications. I think I can confidently say that anyone who plays the game in Japanese will quickly catch on to this fact, regardless of whether they understand a single word of Japanese, because of how thoroughly off the English script is. Fine, whatever. So the English script is bad. Even though basically the entire anime industry understands how to provide faithful translations, video game translations have a tradition to uphold. I get it. The problem here is that when a person plays a game (or anime) in Japanese with English subtitles, and the English dub is so far removed that it's almost completely incompatible, then the subtitles for that dub aren't going to do that person much good. We call this phenomenon "dubtitles", and it's exactly as undesirable as the word connotes. The implementation of support for the Japanese language in the English language version of this game is currently in "afterthought" territory due to this problem, and I consider that to be rather baffling. After all, the game was funded almost entirely by its Western fans -- fans who have a disproportionate penchant for Japanese culture and whatnot. Dubtitles are an infamous problem that purveyors of Japanese content now reliably take steps to avoid falling afoul of, so it's upsetting to see that in Bloodstained, we have no choice but to deal with the English language script, which, in this case, by contemporary standards, is disgustingly imprecise. And if anyone so desires, I can provide a breakdown of an early conversation in Bloodstained to prove my point. But, again, I feel anyone who has played the game in Japanese is at this point already nodding their head. Thanks for bringjng this up! though I'm not sure if the devs will be able to do a thing about it. I knew something was royally off when I played Dominique's intro scene in japanese with the english text still running. Translators of video games try to pass this off as "localization" but when the troublesome phrase is "Nice to meet you" it is harder to justify. Even games like FF14 are guilty of this. There was a big fuss around Haurchefant, a fan favorite character, having two different personalities based on translation. I would love to read some examples of the differences between our japanese and english characters in Bloodstained. Miriam's tone in Japanese sure does suggest that there is a good difference to be seen in character interpretation!
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Post by neff on Jun 25, 2019 11:14:31 GMT -6
a casino area would be a wonderful idea!
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Post by neff on Jun 25, 2019 8:16:40 GMT -6
like I said...I've always felt IGA needed to expand the art team. It seems like they're spread so thin...just a few people doing the whole castle? just a few people doing 100+ enemies? that's rough. Imagine like 10 more unique rooms in each area how much more meaningful each location would be to explore. Imagine a more diverse enemy list. Imagine a Castle that has far more unique looking locations. They would drastically improve the game. Those art design elements are what need work more than anything. The plotting of how things should look. This is a good start but hopefully in part 2 it becomes way better. Maybe Mana will be more involved in the design process, who knows. I think that's my two biggest qualms, some art design things and the music not being as varied as I hoped. There's always a sequel. The gameplay is as stellar as ever if not more so. Button input mastering is a genius idea, crafting is a genius idea, all the weapon types, all the visual changes, all the lore books. Keep that going. <3 I like the castle. Consider: the reason that there are so many labs is because this is an alchemist's castle. Someone else popping a demon castle into existence might have other decor.
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Post by neff on Jun 25, 2019 7:19:28 GMT -6
My apologies for bringing up an old subject from earlier in the thread but I wanted to comment on it. As a Catholic, I am not at all bothered with how Dominique turned out. I ended up seeing some footage of the game from a streamer before release and became suspicious of her after the streamer pointed out how weird it was when she popped up at one of the sorcery labs. That combined with someone else mentioning that her portrait could be seen hanging on the walls of the castle, the later reveal of her being one of the Big Bads was not a big surprise.
As for her being a sign of the typical japanese "THE CHURCH IS EVIL TROPE", personally I doubt it went that far this time. I saw no signs of her "turn to the dark side" being an issue of corruption in The Church itself, more just her abandoning her former faith but keeping up a facade of still having said faith to achieve her goals. Once she was "in the thick of it" as it were and was far enough away from The Church's watchful eye, then she decides to make her move. As a side note based on my reading of the material, I do not believe what she talked about her boss fight is all that true in regards to the lore. Various Light/Holy themed items and weapons still help out against the demons so it's not as if there's a complete abandonment of the divine here. Plus her entry in the Demon section of the archive straight up calls her a fool. If that's not a sign that she isn't thinking straight with how things work I do not know what would. EDIT: Since I am talking late game stuff here, I will mention the final boss as well and the use of Bael.
I will admit, initially I was also disappointed with how the boss was designed. Basically just three rotating heads that fired various things at you. This became especially apparent when I was reminded how this was a dead ringer for the first phase of Chaos from Aria of Sorrow. I admit that over time and repeated bouts with the boss I have warmed up to it more. The design they used for Bael is pretty accurate to the source material (That being The Ars Goetia) except minus the crown on the humanoid head and him lacking an actual body. Not to mention having one of the earlier bosses basically be Bael's "tongue" I also thought was a nice touch.
To kind of address something someone said earlier, while it is true that they kind of took out the biggest demon force in hell at the very first game you have to remember one thing. Bael is not the only "King of Hell" in the Ars Goetia. From the quick reference I have looked up there are at least 7 or 8 others. Sure, Bael is the first demon on the Ars Goetia list and is clearly portrayed as the most powerful, but he's not the only one. Bael was taken out by Miriam and while it is unclear if he is gone for good, with Bael having been taken out (at least for now) by a human, I HIGHLY doubt the other Kings of Hell would let an opportunity to fill that newly formed power vacuum go unexploited. I will repeat this as well, IF Bloodstained becomes a series, I think it would be a good idea to use this concept. Instead of having the same villain (In Castlevania's case Dracula) being the final boss of almost every single game, you could use the material in the Ars Goetia to have your pick of a new big bad, a new final boss to design and toy with. Bael is far from the only well known demon of these demonic kings. Asmodeus I have seen appear in media several times. Same with Belial. I apologize for the rambling if this turns out incoherent but my point is that, if they handle this correctly, there is so much more to explore here that I think would be great for a series. (At least in terms of story potential and boss designs) Catholic here, and I agree. Dominique's abandonment of her faith seems like a personal interpretation after witnessing the demonic invasion that strength is the measure of the world. That it fell to human agents(the churches included) to deliver the world cemented in her mind that "Power" answered when "God" was silent. It is not a terribly unrealistic leap, in a world where holy damage and spells are a thing. Throw in the sight of some demons using holy attacks as well, and you may have a flock with several hard questions. The Alchemists' desire to squash competition and stay relevant, the nun's desire to kill God for perceived negligence, Miriam and Johannes's desire to save their contemporaries from evil. All turned to an art that spawns both angels and demons.
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Post by neff on Jun 24, 2019 8:27:33 GMT -6
I found my name in the credit roll, then later went and found it on someone's credit roll without the backer id.
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Post by neff on Jun 24, 2019 8:02:50 GMT -6
Den of Behemoth: Give the giant frogs a tongue attack. At their size miriam would make for a very tasty snack...
About the writing. I don't think Zangetsu dies, I mean sure it would be a short stick for the character if it is true, but it is also possible he ends up in a different final area or has to fight his way out of hell, badass samurai that he is? Remember he is another playable character in the game.
It just fills me with such joy to hear anything about how people enjoy the 8 bit weapons. Hearing just about anything about my own just makes my day. [/spoilers]
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Post by neff on Feb 14, 2019 11:46:21 GMT -6
A question for everyone analysing this. Compared to the artwork of miriam thus far(Mana's cover included) and her in game sprite, is there a discrepancy? Does she look older in game than what the artwork presents?
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Post by neff on Feb 14, 2019 11:27:03 GMT -6
Valefor doesn't look very good.... The CotM version looks absolutely superior in every way. The colors and textures are hideous. The "floating hands" style fit the boss way better than the "sleeves" or "arms" they added. The coins look horrible the way they clip all over, and they're definitely way too big. And the background doesn't even seem to fit the theme in any way like it did in CotM. I hope that it's just a different mode or something. The way the coins shine light from below giving it a moody creepy vibe is gone, so is the expressive cartoon face. In CotM he looks like an automaton made of gold and copper... he even has a jewler/watchmaker loupe over his eye... but the 3D version replaces it with some stupid red and white donut. The size difference is also a bit awkward... Why doesn't he fit inside his own room?! Not to mention everything has this unnatural plasticky sheen. Also I might need to rewatch but I think I saw quite a few glitches throughout the rest of the video as well... like... what is that brick looking stuff in front of the left door? Is that supposed to be there? I hope the gameplay is good at least... Completely disagree. Valefor looks awesome! I'm so looking foward to this game coming out so soon! The look of the castle has a good balance of color and shading to make things easy to see, yet indicative of a otherworldly atmosphere.
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Post by neff on Feb 9, 2019 18:27:52 GMT -6
I know its just the resolution of the tiny picture, but the the way it makes Miriam and Johannes look like faceless sprites has a nice retro look to it...
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Post by neff on Feb 1, 2019 13:44:18 GMT -6
Pointless update is pointless...¯\_(ツ)_/¯ And they continue to burn what little good will is left by not giving us a release date or addressing the Linux / Mac cancellation issue. Way to go ArtPlay / 505 Games, you're slowly but surely turning this Kickstarter into a PR disaster. About that first point since the linux mac this has its own thread and responses: Bug fixing is often unglamorous but very needed work, random crashes, performance issues, Miriam getting stuck on the map...all these and more can severely affect the gameplay experience. What bugs and glitches are taken out and what are left in can decide speedruns and secret discovery in a game like this.
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Post by neff on Jan 15, 2019 15:11:42 GMT -6
This whole problem with the linux, vita, and mac, does raise an interesting problem, the shelf life of Bloodstained on the ps4 and steam.
The ps5 was leaked out not too long ago, with no word as to backwards compatibility.
And while steam has shown no signs of going under any day soon, now it has competition. Some games are able to still activate without steam, is bloodstained one of them?
Hopefully when the game releases we aren't finding ourselves sucking blood from a stone.
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Post by neff on Jan 4, 2019 7:05:22 GMT -6
Just wondering, but has wayfoward ever worked on mac and linux games?
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