Rigel
Skull Knight
Loyal Familiar
Posts: 227
inherit
Skull Knight
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Oct 7, 2017 9:30:22 GMT -6
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Post by Rigel on Sept 27, 2015 12:48:38 GMT -6
I like the idea, I would like to see the exteriors changing with the seasons as well as the monsters
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Rigel
Skull Knight
Loyal Familiar
Posts: 227
inherit
Skull Knight
88
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Oct 7, 2017 9:30:22 GMT -6
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Post by Rigel on Sept 27, 2015 12:44:37 GMT -6
I like the weak/resistance elemental status, having enemies more resistant to certain elements making them more hard to take down but without forcing you to exploit their weaknesses as you said. That could make them more fun and challengin to defeat.
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Rigel
Skull Knight
Loyal Familiar
Posts: 227
inherit
Skull Knight
88
0
Oct 7, 2017 9:30:22 GMT -6
111
Rigel
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Jun 12, 2015 21:27:40 GMT -6
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Post by Rigel on Sept 27, 2015 10:08:37 GMT -6
I would love to see Miriam wearing an armor very similiar to simon's armor in the cover of simons quest
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Rigel
Skull Knight
Loyal Familiar
Posts: 227
inherit
Skull Knight
88
0
Oct 7, 2017 9:30:22 GMT -6
111
Rigel
227
Jun 12, 2015 21:27:40 GMT -6
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Post by Rigel on Sept 27, 2015 10:00:10 GMT -6
I wanted a clan like the one you are propousing, I finally get to see that there are no plans of adding extra clans. Thanks for posting the answers of fangamer
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Rigel
Skull Knight
Loyal Familiar
Posts: 227
inherit
Skull Knight
88
0
Oct 7, 2017 9:30:22 GMT -6
111
Rigel
227
Jun 12, 2015 21:27:40 GMT -6
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rigel
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Post by Rigel on Sept 24, 2015 19:51:52 GMT -6
Its great to hear that the poster will be rolled up. Thanks!
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Rigel
Skull Knight
Loyal Familiar
Posts: 227
inherit
Skull Knight
88
0
Oct 7, 2017 9:30:22 GMT -6
111
Rigel
227
Jun 12, 2015 21:27:40 GMT -6
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rigel
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Post by Rigel on Sept 22, 2015 18:33:56 GMT -6
I would like to see a reference, maybe a painting of Dracula or a Dracula´s room or quarters, as Olrox.
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Rigel
Skull Knight
Loyal Familiar
Posts: 227
inherit
Skull Knight
88
0
Oct 7, 2017 9:30:22 GMT -6
111
Rigel
227
Jun 12, 2015 21:27:40 GMT -6
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rigel
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Post by Rigel on Sept 18, 2015 10:10:49 GMT -6
I already filled out the survey with an upgrade to the collector's signed box. Now the true wait begins.
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Rigel
Skull Knight
Loyal Familiar
Posts: 227
inherit
Skull Knight
88
0
Oct 7, 2017 9:30:22 GMT -6
111
Rigel
227
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rigel
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Post by Rigel on Sept 16, 2015 3:08:37 GMT -6
I want bloodstained to be a lot like a castlevania, I want them to share the atmosphere, music and characters style, of course I want Bloodstained to add new things to the formula but I basically want a new Igavania in the same line as the previous ones.
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Rigel
Skull Knight
Loyal Familiar
Posts: 227
inherit
Skull Knight
88
0
Oct 7, 2017 9:30:22 GMT -6
111
Rigel
227
Jun 12, 2015 21:27:40 GMT -6
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Post by Rigel on Sept 16, 2015 2:58:30 GMT -6
Well, I woul like to see a bad, a mediocre and a good ending in simon's quest fashion to add more replayability
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Rigel
Skull Knight
Loyal Familiar
Posts: 227
inherit
Skull Knight
88
0
Oct 7, 2017 9:30:22 GMT -6
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Rigel
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Post by Rigel on Sept 16, 2015 2:52:02 GMT -6
Definitely physical, come on, I want to feel that is mine!
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Rigel
Skull Knight
Loyal Familiar
Posts: 227
inherit
Skull Knight
88
0
Oct 7, 2017 9:30:22 GMT -6
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Post by Rigel on Sept 16, 2015 2:48:25 GMT -6
The past Igavanias have been Teen, so I have no problem with that rating
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Rigel
Skull Knight
Loyal Familiar
Posts: 227
inherit
Skull Knight
88
0
Oct 7, 2017 9:30:22 GMT -6
111
Rigel
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Jun 12, 2015 21:27:40 GMT -6
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rigel
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Post by Rigel on Sept 16, 2015 2:44:34 GMT -6
Easy, the Skull Knight from Dracula's curse and harmony of dissonance
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Rigel
Skull Knight
Loyal Familiar
Posts: 227
inherit
Skull Knight
88
0
Oct 7, 2017 9:30:22 GMT -6
111
Rigel
227
Jun 12, 2015 21:27:40 GMT -6
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Post by Rigel on Sept 16, 2015 2:40:17 GMT -6
Good question. I think the Igavanias need to be as hard as Order of Ecclesia from now on, anything less difficult would be a setback
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Rigel
Skull Knight
Loyal Familiar
Posts: 227
inherit
Skull Knight
88
0
Oct 7, 2017 9:30:22 GMT -6
111
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Post by Rigel on Sept 9, 2015 9:35:28 GMT -6
So with 3 playable characters - is there a consensus on how people want them to be handled in Classic Mode (since I assume such a decision will impact how the levels are designed)? Do people prefer it like in Castlevania 3: Dracula' Curse (you can swap characters mid-stage, think of Julius Mode in Dawn of Sorrow) or rather like Rondo of Blood (you can only swap characters at the beginning of a stage or the beginning of the game). I think I might be leaning towards Rondo style for the cleanliness of it all and I think it offers better challenge but I'm still thinking it over. Do others agree or disagree? Aside from that, are there any other aspects/ideas/designs from past Classicvanias you'd like to see re-explored or refined in Bloodstained's Classic Mode? My favorite Classicvania is SC4, I would like to see something very close to it in the classic mode. What did you like the most about Super Castlevania 4? Was it just the whip and/or the movement options or did some other aspect(s) of the game really appeal to you? Well yeah, mostly the ability to whip in many directions and to keep the whip held out to spin it around and of course the swinging, also Simon jumps were more controled. The graphics and animations are something that I like a lot, compared with the other classicvanias.
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Rigel
Skull Knight
Loyal Familiar
Posts: 227
inherit
Skull Knight
88
0
Oct 7, 2017 9:30:22 GMT -6
111
Rigel
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Post by Rigel on Aug 26, 2015 9:00:03 GMT -6
My favorite Classicvania is SC4, I would like to see something very close to it in the classic mode.
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Rigel
Skull Knight
Loyal Familiar
Posts: 227
inherit
Skull Knight
88
0
Oct 7, 2017 9:30:22 GMT -6
111
Rigel
227
Jun 12, 2015 21:27:40 GMT -6
June 2015
rigel
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Post by Rigel on Aug 26, 2015 8:56:06 GMT -6
I like a lot all the new details of Zangetsu, the ofuda papers and the animated wooden prosthetic arm are could details, but the best part is his background. He would we this badass demon hunter who wont stop for nothing. Something like a Julius Belmont, but angrier.
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Rigel
Skull Knight
Loyal Familiar
Posts: 227
inherit
Skull Knight
88
0
Oct 7, 2017 9:30:22 GMT -6
111
Rigel
227
Jun 12, 2015 21:27:40 GMT -6
June 2015
rigel
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Post by Rigel on Aug 26, 2015 8:49:50 GMT -6
I like the idea of one of this demons with good nature as a NPC which helps Miriam through the castle, he could be like an Alucard or Hector.
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Rigel
Skull Knight
Loyal Familiar
Posts: 227
inherit
Skull Knight
88
0
Oct 7, 2017 9:30:22 GMT -6
111
Rigel
227
Jun 12, 2015 21:27:40 GMT -6
June 2015
rigel
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Post by Rigel on Aug 20, 2015 18:27:30 GMT -6
Yeah, any news related to Bloodstained is exciting and expected. I hope he can show something related to the gameplay even if its just the concept.
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Rigel
Skull Knight
Loyal Familiar
Posts: 227
inherit
Skull Knight
88
0
Oct 7, 2017 9:30:22 GMT -6
111
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227
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June 2015
rigel
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Post by Rigel on Aug 20, 2015 18:21:31 GMT -6
Yeah, Im thinking about stop eating too.. I mean about raising my pledge too. Unfortunately, there are no more details right now about the artbook besides the ones you mentioned.
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Rigel
Skull Knight
Loyal Familiar
Posts: 227
inherit
Skull Knight
88
0
Oct 7, 2017 9:30:22 GMT -6
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Jun 12, 2015 21:27:40 GMT -6
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rigel
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Post by Rigel on Aug 20, 2015 18:01:39 GMT -6
If it got into Harmony of Despair, it would not surprise me if there is a reference in Bloodstained.
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