At the $2.5 million mark, Classic Mode was funded - essentially a smaller game designed akin to all the 2D Castlevania games that preceded SOTN. It was described as such:
"This is a cool one, especially if you've been playing action platformers since controllers had two buttons: In Classic Mode, existing assets and screens from the game will be rearranged linearly, to reward timing and survival instead of backtracking and exploration.
IGA and company are still too early in the planning process to promise anything, but right now he's envisioning six punishing stages. In grand classic platformer fashion, you'll be weaker and the enemies will be stronger, and forget about saving yourself by grinding—no RPG elements here.
If you've always preferred your castles punishingly difficult, straightforward, and scrolling from left to right, this is the stretch goal for you."
While I'm sure most on this forum supported the KS for Igavania gameplay and may be bigger fans of the Igavania model than the Classicvania model, there are still a ton of people here and elsewhere looking forward to Classic Mode. I actually haven't gotten a chance to play a lot of the Classicvania games but from everything I've read and heard, people overall seem to be big fans of the movement of Super Casltevania IV (though it could probably be made even smoother) and the level design of Rondo of Blood (branching paths, few bottomless pits, etc.). A lot of people seemed to like the partner system of Castlevania III: Dracula's Curse but I figure alternate playable characters are better handled like in Rondo of Blood?
Is this a consensus you agree with? What was your favorite Classicvania game and why? What elements of that game(s) would you like to see in Bloodstained's Classic Mode?
Post by gunlord500 on Aug 23, 2015 20:07:22 GMT -6
My favorite Classicvania would probably be SCIV, though that may just be nostalgia...it was the first Castlevania game I played with my best friend.
To be as classic as possible, I guess they'd have to stick with the SC1/SCIV formula (one character going through a set of stages, *maybe* with branching paths), but thinking about it, I suspect there may be no reason not to go with the Rondo formula. There are already multiple playable characters, so why not use them in a classicvania?
While I doubt that it will be possible, I want something like a mix between CV3 and "Magical Quest 3: starring Mikcey and Donald" or even Trine where you can play it totally alone or with a friend. 1P Mode would let you change characters whenever you want if you've already encountered them while 2P Mode would do almost the same but only one player can be the same character at time.
To simplify, lets say tha 1P is controlling Miriam. Now the second player can only change from Johannes to Zangetsu until 1P isn't using Miriam anymore because he died or because he changed to another available character. This way never something like "I need Johannes if I want to take this path but I choose another character" or "Shit, its only possible to clear this stage with Miriam and now I need to restart it because we two didn't choose her" will happen.
A game named Kage and even Contra itself shows that games like these can have a 2P Mode:
If they could do something like HoDespair with more than 2 players, level ups and still be challenging, I think that they can balance it well with only 2 players in a classic mode without stat changes. Im not even asking for online multiplayer since it could cost more, couch multiplayer is ok. Since IGA said in a interview or Ask IGA that multiplayer in the main mode would disrupt the flow of the game (I don't remember if I saw it in a old CV interview or it is content from this year, it can even be a PoR interview), why not add it in classic mode? It would be better than some Boss Rush or Time Trial.
Last Edit: Aug 23, 2015 23:57:39 GMT -6 by Lelygax
castlevania 1/3 with that Iga flair, something so hard i wanna throw my controller, but precise enough and with that perilous platforming that makes me rage that i screwed up, very few games are hard because of the difficulty and not the camera, or the controls, or the lag, or bad translation >.> cough castlevania 2 even though i love you cough <.<
GAME OVER MAN, GAME OVER!
Last Edit: Aug 28, 2015 10:29:48 GMT -6 by Astaroth
Satoru Iwata: "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer.” Game on Iwata-san quack
Post by purifyweirdsoul on Aug 26, 2015 12:06:36 GMT -6
I really like Dracula's Curse and Rondo. I really think Classic Mode will be exactly as it's described, just a linear left-to-right side scroller with set equipment using assets already in the game.
But anyway, things I like about my favorite Classicvanias: CV3 is the best of the NES era Castlevanias to me. The difficulty balance and stage/character variety is great, as is the music. It's a contender for my favorite CV game overall. And so is Rondo. Beautiful visually, great music again, and so many secrets and branching paths. I actually prefer CV3 or Julius mode character switching over how Rondo does it, though, generally because Maria is just superior lol. With CV3/Julius style, each character generally has something that you need them for. If it's the other way around and there's one selectable from the start, one has usually been better than the other. Often, you just play Richter just because you want to, not really because he's per se better suited for anything in particular.
CV4 (get ready for an unpopular opinion)...I don't know, I played it later in life and it just never really appealed to me as much. It looked and sounded drab in comparison to Bloodlines. The cross, being both strong in this game and a favorite weapon of mine, just looked and felt off (maybe it was the beige color?). I didn't care anything about the 8-direction attacking, swinging, crouch walking, etc etc. I guess those are nice features, but I'd probably had rather just had something that felt like a graphically updated CV3 for gameplay, keeping things more simple and minimalist for the sake of how the game flows. Same goes for like how they used Mode 7/rotating stages, etc...I mean...that's kinda all right, I guess?
Speaking of Classic Mode, though, it would be really nice if there were old style power-ups in the candles/from enemies instead of money/item drops. The rosary, the II/III icons, maybe the whip icons (or sword/spell book) power-ups to increase attack power and change the animation. I really liked that about the old games, too, how you would upgrade or change your weapons from power-ups.
Post by Everett Spair on Aug 28, 2015 0:09:40 GMT -6
I love Super Castlevania IV so I'd think that the controls in that is a good place to start just make them a bit more smoother. Branching paths would be interesting but also more work. I'll be perfectly happy with just a straight line.
Post by Net Spectre on Aug 28, 2015 10:14:39 GMT -6
I would absolutely love to see something close to Bloodlines. Super Castlevania IV never really appealed to me (aside from that amazing versatile whip, that actually was useful now, in comparison with other Classicvanias).
XombieMike: Please follow the official Twitch!
May 26, 2018 23:03:03 GMT -6
ghaleon: I like the bgm for stage 2, but that's the only one that's close to castlevania tier imo. Not that I'm surprised, I don't think Yamame was involved and even if she was I don't think she did her magic with the 8 bit CV games so. yeah.
May 27, 2018 1:25:15 GMT -6
ghaleon: not sure if coincidence, but the first paining miniboss thing in CotM has a evil head looking thing sticking out of the hair, much like the final boss (who is cute damnit!) has an evil head thing just kinda sticking out of her waist/hip thing.
May 27, 2018 1:39:14 GMT -6
Pure Miriam: Finished Curse of the Moon! Playing nightmare mode now (still out of forums to not get spoiled)
May 27, 2018 3:35:25 GMT -6