Rigel
Skull Knight
Loyal Familiar
Posts: 227
inherit
Skull Knight
88
0
Oct 7, 2017 9:30:22 GMT -6
111
Rigel
227
Jun 12, 2015 21:27:40 GMT -6
June 2015
rigel
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Post by Rigel on Oct 7, 2017 9:45:08 GMT -6
It wouldnt hurt to play as any kind of Skeleton or demon
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Rigel
Skull Knight
Loyal Familiar
Posts: 227
inherit
Skull Knight
88
0
Oct 7, 2017 9:30:22 GMT -6
111
Rigel
227
Jun 12, 2015 21:27:40 GMT -6
June 2015
rigel
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Post by Rigel on Jun 10, 2017 9:59:31 GMT -6
Finally more gameplay! As I stated in other thread, the backgrounds look great, and the boss looks original and fun. Im just waiting for more monsters to fill the stages.
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Rigel
Skull Knight
Loyal Familiar
Posts: 227
inherit
Skull Knight
88
0
Oct 7, 2017 9:30:22 GMT -6
111
Rigel
227
Jun 12, 2015 21:27:40 GMT -6
June 2015
rigel
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Post by Rigel on Jun 10, 2017 9:51:29 GMT -6
At first the E3 trailer looked strange for me. Then I paid more attention to the details and the backgorunds are amazing. The problem is the lack of enemies and enemy variation. When they develop more creatures and distribute them as they know, the general picture of the game will improve significantly.
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Rigel
Skull Knight
Loyal Familiar
Posts: 227
inherit
Skull Knight
88
0
Oct 7, 2017 9:30:22 GMT -6
111
Rigel
227
Jun 12, 2015 21:27:40 GMT -6
June 2015
rigel
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Post by Rigel on Jun 10, 2017 9:43:47 GMT -6
Maybe its more because of the Netflix series, but certanly Bomber man R has to have something to do whit it. Definitely I want a Castlevania on switch in the same fashion as Bomber R. I see it possible.
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Rigel
Skull Knight
Loyal Familiar
Posts: 227
inherit
Skull Knight
88
0
Oct 7, 2017 9:30:22 GMT -6
111
Rigel
227
Jun 12, 2015 21:27:40 GMT -6
June 2015
rigel
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Post by Rigel on Jun 10, 2017 9:34:30 GMT -6
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Rigel
Skull Knight
Loyal Familiar
Posts: 227
inherit
Skull Knight
88
0
Oct 7, 2017 9:30:22 GMT -6
111
Rigel
227
Jun 12, 2015 21:27:40 GMT -6
June 2015
rigel
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Post by Rigel on Mar 20, 2017 14:53:20 GMT -6
I like the idea of special guests in a secret room, maybe Alucart
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Rigel
Skull Knight
Loyal Familiar
Posts: 227
inherit
Skull Knight
88
0
Oct 7, 2017 9:30:22 GMT -6
111
Rigel
227
Jun 12, 2015 21:27:40 GMT -6
June 2015
rigel
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Post by Rigel on Mar 20, 2017 14:47:46 GMT -6
I like the style of the enemies, its like Iga is taking classic Metroidvania monsters like the harpy and shifting them with an unique desing and color palette and an original name.
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Rigel
Skull Knight
Loyal Familiar
Posts: 227
inherit
Skull Knight
88
0
Oct 7, 2017 9:30:22 GMT -6
111
Rigel
227
Jun 12, 2015 21:27:40 GMT -6
June 2015
rigel
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Post by Rigel on Jan 1, 2017 19:45:51 GMT -6
The Saturn version is NOT the definitive version! Please, do not say something like that, it's not accurate to say that AT ALL. The Saturn version has a few extra areas and items, and it is for sure worth it to play through this version once or twice to be able to see this novel content. But the awful lag, HORRIBLE, CONSTANT slowdown, annoyingly long loading times, extra loading points (for example, the entrance at the top of the stairs to Richter's chamber is now a loading point) annoying-to-use map (can only access map from the pause menu), missing graphical effects (there's no fog in Outer Wall, Mist form is ugly as hell, etc.) and a whole bunch of other problems make it NOT the "definitive" way to experience the game in the SLIGHTEST! I would say the XBLA version is the definitive one. The PSP version included in Dracula X Chronicles is also noteworthy, because it includes Maria (though she's completely different to the Saturn Maria), yet this version has a tendency to crash. You only forgot the ugly ass enemies and extra boss. Dont make the same mistake I did and stay away from the Sega Saturn version. Iga banned the extra content for a good reason.
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Rigel
Skull Knight
Loyal Familiar
Posts: 227
inherit
Skull Knight
88
0
Oct 7, 2017 9:30:22 GMT -6
111
Rigel
227
Jun 12, 2015 21:27:40 GMT -6
June 2015
rigel
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Post by Rigel on Jan 1, 2017 19:38:19 GMT -6
A Vampire Cowboy with a whip of course, just like the coolest vampire still alive.
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Rigel
Skull Knight
Loyal Familiar
Posts: 227
inherit
Skull Knight
88
0
Oct 7, 2017 9:30:22 GMT -6
111
Rigel
227
Jun 12, 2015 21:27:40 GMT -6
June 2015
rigel
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Post by Rigel on Jan 1, 2017 19:28:07 GMT -6
Even when I wasn't even trying to grind Levels in Order of Ecclesia, I was still grinding. I'm a sucker for farming rare items from enemies [and in OoE's case, Glyphs as well]. I end up gaining a few levels every time I try to get enemies to drop items. That's how I ended up being in the 90's (level) by the time I finished DoS. Souls and all that. I love that aspect of the games. Farming all the drop items is so much fun for me and it gives the game a lot of replayability.
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Rigel
Skull Knight
Loyal Familiar
Posts: 227
inherit
Skull Knight
88
0
Oct 7, 2017 9:30:22 GMT -6
111
Rigel
227
Jun 12, 2015 21:27:40 GMT -6
June 2015
rigel
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Post by Rigel on Jan 1, 2017 19:16:45 GMT -6
Happy New Year! This is going to be a great year for Bloodstained fans.
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Rigel
Skull Knight
Loyal Familiar
Posts: 227
inherit
Skull Knight
88
0
Oct 7, 2017 9:30:22 GMT -6
111
Rigel
227
Jun 12, 2015 21:27:40 GMT -6
June 2015
rigel
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Post by Rigel on Nov 5, 2016 19:23:11 GMT -6
Alucard should be mentioned in an item description.
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Rigel
Skull Knight
Loyal Familiar
Posts: 227
inherit
Skull Knight
88
0
Oct 7, 2017 9:30:22 GMT -6
111
Rigel
227
Jun 12, 2015 21:27:40 GMT -6
June 2015
rigel
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Post by Rigel on Nov 5, 2016 19:18:11 GMT -6
Make no mistake, someday Castlevania will arise. We can only hope to still be around in this world when that happens.
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Rigel
Skull Knight
Loyal Familiar
Posts: 227
inherit
Skull Knight
88
0
Oct 7, 2017 9:30:22 GMT -6
111
Rigel
227
Jun 12, 2015 21:27:40 GMT -6
June 2015
rigel
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Post by Rigel on Nov 5, 2016 19:02:52 GMT -6
The system of SotN but this time the familiars should move faster in combat and with a lot more accuracy.
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Rigel
Skull Knight
Loyal Familiar
Posts: 227
inherit
Skull Knight
88
0
Oct 7, 2017 9:30:22 GMT -6
111
Rigel
227
Jun 12, 2015 21:27:40 GMT -6
June 2015
rigel
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Post by Rigel on Oct 5, 2016 23:54:59 GMT -6
I like both ideas, non limited transformations with cool animations -maybe a wereskeleton- and the igavania remasters xD
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Rigel
Skull Knight
Loyal Familiar
Posts: 227
inherit
Skull Knight
88
0
Oct 7, 2017 9:30:22 GMT -6
111
Rigel
227
Jun 12, 2015 21:27:40 GMT -6
June 2015
rigel
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Post by Rigel on Oct 5, 2016 23:32:08 GMT -6
The castle is looking great, cant wait to see it full of monsters. I also think that the backer portraits could look better in different areas of the castle, even in secret places but in the end I dont mind if they stay at the hallway.
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Rigel
Skull Knight
Loyal Familiar
Posts: 227
inherit
Skull Knight
88
0
Oct 7, 2017 9:30:22 GMT -6
111
Rigel
227
Jun 12, 2015 21:27:40 GMT -6
June 2015
rigel
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Post by Rigel on Aug 19, 2016 9:13:22 GMT -6
I want the shopkeeper to be a demon with no master and a cool backstory.
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Rigel
Skull Knight
Loyal Familiar
Posts: 227
inherit
Skull Knight
88
0
Oct 7, 2017 9:30:22 GMT -6
111
Rigel
227
Jun 12, 2015 21:27:40 GMT -6
June 2015
rigel
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Post by Rigel on Aug 19, 2016 9:06:54 GMT -6
I like the idea of finding forging materials on chests, but only the common ones. Leave the rare materials to the strongest monsters.
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Rigel
Skull Knight
Loyal Familiar
Posts: 227
inherit
Skull Knight
88
0
Oct 7, 2017 9:30:22 GMT -6
111
Rigel
227
Jun 12, 2015 21:27:40 GMT -6
June 2015
rigel
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Post by Rigel on Jun 22, 2016 23:37:43 GMT -6
Finally the moment I have been waiting for since 2008 (the year of Order of Ecclesia)... to put my hands into a proper igavania!
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Rigel
Skull Knight
Loyal Familiar
Posts: 227
inherit
Skull Knight
88
0
Oct 7, 2017 9:30:22 GMT -6
111
Rigel
227
Jun 12, 2015 21:27:40 GMT -6
June 2015
rigel
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Post by Rigel on Jun 17, 2016 14:07:48 GMT -6
I just saw a few minutes of the demo because I want to experience it first hand but it really looks incredible. My expectations are being surpassed. I also like how the main menu looks, everything is very stilish. The igavanias are evolving just fine.
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