inherit
7
0
Jun 28, 2019 21:35:13 GMT -6
1,291
CastleDan
1,514
May 28, 2015 9:50:13 GMT -6
May 2015
castledan
|
Post by CastleDan on Apr 20, 2016 11:59:05 GMT -6
I believe a thread like this was done before on some fashion or another but I can't find it and want to see this through again anyway now that more time has passed and probably more people visit around the forums I wonder which familiars would people favor. First, with the high amount of budget that was raised in combination with the backing of the publisher am curious if it's now possible to include more than 2 familiars but if it still won't cut I'd like to see which ones people favor the most. For me I really like the one regarded as the "scary" one, the grim reaper, it looks a lot like Death and it's cool to have something like that as a familiar. It's also reminiscent of the Corpsey Innocent Devil in Curse of Darkness, that style of a partner. Also, scythe, and a bone red scythe at that. Who said there wouldn't be more than two familiars? Those 4 are just to help pick one out of those particular designs, they will have others on top of the one we all voted for. ( or did i not get what you're saying)
|
|
inherit
7
0
Jun 28, 2019 21:35:13 GMT -6
1,291
CastleDan
1,514
May 28, 2015 9:50:13 GMT -6
May 2015
castledan
|
Post by CastleDan on Apr 19, 2016 11:40:52 GMT -6
If they use fixed camera angles, I just hope they also use the dodge system from RE3. One thing that I don't like about the REmake HD is how you can't dodge and have to use a limited amount of daggers and other items to free yourself from an enemy :s and considering how you really, really have to dodge enemies on that game, it only makes things unnecessarily harder in my opinion. And the dodge system from RE3 wasn't that easy to use, so it's not like it'll give an unfair advantage or anything. I feel like the dodge mechanic made a lot of sense in RE3 compared to RE2 due to the style of gameplay. RE3 the action was increased a lot some zombies were way fast than others and there was a lot MORE zombies coming at you at once. RE2 was relatively easy as is, so putting in the dodge mechanic would be a bit much. I guess it depends on what you prefer, I liked RE2 the most because it was the perfect balance between RE1's pure survival feel and RE3's more action feel, it hit a sweet spot. I don't want that balance messed with. Although it could use updates in some areas for sure. ( Quick turn, walking up stairs automatically...etc)
|
|
inherit
7
0
Jun 28, 2019 21:35:13 GMT -6
1,291
CastleDan
1,514
May 28, 2015 9:50:13 GMT -6
May 2015
castledan
|
Post by CastleDan on Apr 18, 2016 22:50:14 GMT -6
I agree that there should be an enemy that is the gatekeeper of the main villain and it should have a feeling of death to it.
Not a bad idea
|
|
inherit
7
0
Jun 28, 2019 21:35:13 GMT -6
1,291
CastleDan
1,514
May 28, 2015 9:50:13 GMT -6
May 2015
castledan
|
Post by CastleDan on Apr 18, 2016 20:37:36 GMT -6
The castle of Order of Ecclesia was smaller because they spent so many resources on the outdoor levels. I think that is to be expected and if they were able to make all those outside levels AND provide a castle as large as in some previous games, it would have easily been the biggest Igavania game ever. No way Konami was ever giving Iga those sorts of resources. I dunno, I honest didn't feel the outdoor levels were substantially worse in design than most castle sections. I don't think the outdoor levels were as vertically complex as many castle sections and were prone to lots of long hallways but they still provided terrain types and design elements that would be hard to include in a normal, interconnected castle setting. I also really appreciated how much of a change of pace it was compared to previous games (and I later learned it was actually a bit of a call back to Simon's Quest). They were important in giving the narrative a different feel and the game a different sense of adventure. I think the best part about the way the map in OoE was designed was the lead up to Dracula's Castle was EPIC. When the caste rises and you make your first assault, its such an amazing feeling that can't be replicated if you don't have that long build-up. For that reason I liked it more than the first assault on Dracula's Castle in pretty much every Igavania game including Symphony of the Night. The bolded sentence is exactly what I was saying and why I'm a bit wary on people's desire to put more of a focus on outdoors locations but it wasn't the size of the castle that was meh to me. Frankly it's never about that with me. I just think it wasn't well designed, the repetition was rampant and it just doesn't feel as thought out as Dawn's, Aria's, or Sotn's. Which is why I rather them focus on outdoorsy locations within the castle so that the castle doesn't suffer due to less resources being spent on it and less focus spent on it. I don't have an issue with a Simon's Quest style game but I get it depends on the style of Castlevania you love. I was more of a fan of the sotn and post games that were inspired by it. So for me, a well designed castle makes me happier than locations outside the castle. I love the vertical nature of SOTN's level design and the outdoors locations had much much less of that and my main issue with igavania's are with the games where the level design were much more simplistic which is the epitome of the outdoors location.
|
|
inherit
7
0
Jun 28, 2019 21:35:13 GMT -6
1,291
CastleDan
1,514
May 28, 2015 9:50:13 GMT -6
May 2015
castledan
|
Post by CastleDan on Apr 18, 2016 17:00:58 GMT -6
Yeah don't get me wrong, I LOVE outdoor THEMED locations I just hope it's incorporated within the walls of the castle itself so it doesn't take the focus away.
We will see, i think one of the most interesting things will be finding out the locations of the castle.
|
|
inherit
7
0
Jun 28, 2019 21:35:13 GMT -6
1,291
CastleDan
1,514
May 28, 2015 9:50:13 GMT -6
May 2015
castledan
|
Post by CastleDan on Apr 18, 2016 10:42:50 GMT -6
Resident Evil 6 suffered from severe identity crisis in its desire to cater to the most amount of people. I prefer to not speak overly much about that game. Hopefully Capcom listened and heard the negative feedback from that game.
I find it hard to invest in an official person saying it will 'recapture the spirit'. How many times has someone at Capcom announced that they were 'going back to our roots' with Resident Evil at this point? Yet every game release actually brought it even further away from the franchise's roots. I'll grant that I did enjoy RE4 on my first few runs through it, but I've always felt that the game has extremely limited replayability.
Possibly relevant video.
I've sent that very video to the Resident Evil official facebook page. They say they will be listening to fan feedback so if you want to send feedback people.. Capcom Unity forums Resident Evil facebook page Or better yet hit them directly at feedback@capcom.com Send it your hopes not details on what you would do feature wise but stuff like.. ( Keep the gore, Pre-Rendered, Fixed Camera angles) and they will take the feedback and send it to the team or so they say the numerous times i've emailed them. Lol
|
|
inherit
7
0
Jun 28, 2019 21:35:13 GMT -6
1,291
CastleDan
1,514
May 28, 2015 9:50:13 GMT -6
May 2015
castledan
|
Post by CastleDan on Apr 17, 2016 8:23:13 GMT -6
I love outdoor areas because it instills a feeling of escapism and mischief but, simultaneously, casting a lingering cloud of uncertainty no matter how one explores these areas. To put it into another context, it's similar to taking a break/lunch time at school/work that allows you to go outside and enjoy a bit of freedom before going 'back to the grindstone' so to speak. This is why the outdoor areas in Order of Ecclesia appealed to me ... traversing the spooky Tristis Pass was a challenging escape but the foreboding castle was always playing at the back of your mind. However, the thought of being confined to an enormous hellish castle in Bloodstained is absolutely daunting and hardcore. No puny break times here (apart from a wee bit of 'me time' in Miriam's Room) ... just pure nightmarish exploration and the anticipation that death is just a corner away. Aw ... I'm already crapping myself! I guess I always felt that when they made outdoor environments it took away focus from designing a well constructed castle. It lingers in my head that Order featured so many outdoor locations that the castle feels underdeveloped. So I think my reasons for not wanting much OUTSIDE the castle is I want the development team to focus on cleverly designed locations within the castle instead of focusing so much on the outside. There's ways to make really cool outdoorsy environments where it fits within the castle and doesn't take attention away from it. Dawn and aria had an outdoors environment but the focus was all spent making the castle so they're pretty well designed. Orders it felt more like an afterthought probably because the bigger focus on locations outside the castle
|
|
inherit
7
0
Jun 28, 2019 21:35:13 GMT -6
1,291
CastleDan
1,514
May 28, 2015 9:50:13 GMT -6
May 2015
castledan
|
Post by CastleDan on Apr 16, 2016 19:16:22 GMT -6
|
|
inherit
7
0
Jun 28, 2019 21:35:13 GMT -6
1,291
CastleDan
1,514
May 28, 2015 9:50:13 GMT -6
May 2015
castledan
|
Post by CastleDan on Apr 16, 2016 17:02:42 GMT -6
Funny enough three games I never thought would happen are happening so I'm pretty damn happy right now.
Resident Evil 2 Remake
Final Fantasy 7 Remake
and a spirtual successor to Castlevania on consoles ( Bloodstained)
My PS1 is being REMADE.
|
|
inherit
7
0
Jun 28, 2019 21:35:13 GMT -6
1,291
CastleDan
1,514
May 28, 2015 9:50:13 GMT -6
May 2015
castledan
|
Post by CastleDan on Apr 14, 2016 18:05:13 GMT -6
I think you have something against Johannes. Not crazy about the design? I'm the same. I would prefer to play as someone different than him as well but hey...maybe he will be cool in the game. You don't need to "think", I'm straight up telling you I'm more than willing to keep an open mind and be pleasantly surprised though. I'm merely expressing a preference right now. Yeah, I'm not crazy about him either. I think he does look a bit too bookish to be brandishing a whip He almost looks....too modern day? Do you see that too?
|
|
inherit
7
0
Jun 28, 2019 21:35:13 GMT -6
1,291
CastleDan
1,514
May 28, 2015 9:50:13 GMT -6
May 2015
castledan
|
Post by CastleDan on Apr 14, 2016 12:13:58 GMT -6
At the same time I hope you don't get your hopes up hoping for a much cooler character to be revealed that we get to play as and it never happens. I honestly don't care either way. I'm a main campaign type of guy, bonuses are cool but it rarely interests me all that much Well I'm not in a position of hoping to be "rescued" so to speak because I don't even know who the playable cast will be yet. If we only knew of Miriam, Johannes and Gebel, knew there were going to be three playable characters, didn't know Zangetsu was on deck and had no inclination that more characters were on the way then yeah I guess I might be apprehensive or saying "I REALLY hope there are other potential playable characters yet to be revealed". That's not the situation we are in right now. Of the tiny cast we have now, assuming no more playable characters were revealed, I would think the playable cast would be Miriam, Gebel and Zangetsu. Again though, that's all assumptions. At this point, I kind of just want more of the cast to be revealed. I do want more options and there are personalities/archetypes (either in a narrative role or playable role) not represented so far that I think would be good to see but really I'm also just kind of tired of speculating (who is playable? who isn't? what narrative role might character X have?) because we are doing so totally in the dark - we have too little info to make informed speculation. Mana ༼ つ ◕_◕ ༽つ give new characters! I think you have something against Johannes. Not crazy about the design? I'm the same. I would prefer to play as someone different than him as well but hey...maybe he will be cool in the game.
|
|
inherit
7
0
Jun 28, 2019 21:35:13 GMT -6
1,291
CastleDan
1,514
May 28, 2015 9:50:13 GMT -6
May 2015
castledan
|
Post by CastleDan on Apr 14, 2016 11:48:32 GMT -6
I pretty much hated resident evil 6,it was capcom trying to appease both the old and new generation and trying to appease both horror and action crowds in one big mess I hated how many ridiculous quick time events there was,and the monsters were honestly neither impressive nor something that shocked me,at this point the story was also a convulated mess I'm an oldschool horror fan,to me the series was good up until resident evil 5 where upon that point capcom wanted to focus the series into a call of duty series using games like operation raccoon city which failed pretty bad,and their once more trying to push the resident evil series into an action shooter with the new upcoming umbrella game...sadly this is the fate of most horror games as they become victems of their own success,same thing happened with deadspace,EA forced it into an action series then killed it off The resident evil revelations series has been ok,but their trying to always have a partner with you which dramatically takes out the fear of isolation in favor of appealing to people who are too scared to be on their own,at least the revelations series being episodic by nature has great storylines and interesting twists as compared to the main series as of now The movies the live action ones are also nearing their end,resident evil is soon going to be in this state where it needs to decide what it wants to be,the resident evil remake for ps4 and xboxone was the highest digital selling title capcom ever had and made them flip their shit considering they thought it was a dead game with lackluster sales on a gamecube....mind you that was the problem it was on one underselling console most bought to play smash brothers In order for resident evil 2 succeed it needs to focus back upon the horror roots,no multiplayer co-op and no over the shoulder view mode since those are more for action games,it also needs the tense moments the remake had I share the same viewpoints as you. I think Mikami understood what makes it feel like a horror series which is why RE4 while not being an RE story really, it still felt like an RE at heart. You couldn't run and gun, the environments were pretty creepy, the bosses for the most part had a very horror slant to it, the majority of the enemies weren't shooting guns at you. Either way, the series has turned into a hollywood action blockbuster type movie, instead of a campy horror series. Let's HOPE, they get what made RE2 so great. I asked one of capcom's marketing people about whether they're respecting RE2 like REmake did for 1 and he said " it's very respectful don't worry." We will see.
|
|
inherit
7
0
Jun 28, 2019 21:35:13 GMT -6
1,291
CastleDan
1,514
May 28, 2015 9:50:13 GMT -6
May 2015
castledan
|
Post by CastleDan on Apr 14, 2016 10:32:28 GMT -6
So you two would prefer fixed camera angles right? I feel like over the shoulder would make it into a completely different game entirely. Honestly, I miss the old pacing and style...I'm getting tired of the shooter focus of the newer games. I think it felt the best in RE4, and then it went into a style that everyone in the market uses and it lost it's RE feel. Anyways, im still picturing a 2016, fixed camera, pre-rendered Resident Evil. My god how beautiful it could be. because I'm sorry but a 12 year old game with pre-rendered graphics looks better than a current gen with full 3d - Not to mention the pure atmosphere it achieved -
|
|
inherit
7
0
Jun 28, 2019 21:35:13 GMT -6
1,291
CastleDan
1,514
May 28, 2015 9:50:13 GMT -6
May 2015
castledan
|
Post by CastleDan on Apr 14, 2016 7:05:54 GMT -6
I mean we only have like 4 characters revealed, clearly they are going to go into detail about them Seriously though "Well they talked about his whip" to "he's definitely playable" is way too much of a leap. Zangetsu at least seems more plausible based on his design, his background, his potential repertoire, etc. but even then I'm personally hesitant to make any assumptions based on reasons I outlined earlier. That is to say if these four were the only major characters in the game I 100% think he would make the cut. Since its likely the final cast is much bigger, there is plenty of room for other, potentially more interesting or important, characters to take that slot. I just don't want people to set themselves up for disappointment At the same time I hope you don't get your hopes up hoping for a much cooler character to be revealed that we get to play as and it never happens. I honestly don't care either way. I'm a main campaign type of guy, bonuses are cool but it rarely interests me all that much
|
|
inherit
7
0
Jun 28, 2019 21:35:13 GMT -6
1,291
CastleDan
1,514
May 28, 2015 9:50:13 GMT -6
May 2015
castledan
|
Post by CastleDan on Apr 13, 2016 20:57:50 GMT -6
I feel like Ps4/Xboxone/pc are in the same arena, then you got PSVITA and the WiiU in a similar arena, and a 360 and PS3 would be in its own arena. Seems like a bit too much work for three sets of different capabilities. I want the most out of each set, don't wanna cross platform between PS3/PS4
|
|
inherit
7
0
Jun 28, 2019 21:35:13 GMT -6
1,291
CastleDan
1,514
May 28, 2015 9:50:13 GMT -6
May 2015
castledan
|
Post by CastleDan on Apr 13, 2016 13:45:24 GMT -6
I'll just go ahead and bet money on Zangetsu being playable. I know it's only a chance, and we certainly don't have any confirmation yet...but if you ask me, it certainly sounded like Zangetsu was hinted to be playable, just from his description. Yup, they talked about his arm, his magic abilities, and a bit about him. Even Johannes, IGA pointed out he has a whip. So i'm sure he will end up playable as well.
|
|
inherit
7
0
Jun 28, 2019 21:35:13 GMT -6
1,291
CastleDan
1,514
May 28, 2015 9:50:13 GMT -6
May 2015
castledan
|
Post by CastleDan on Apr 13, 2016 12:23:53 GMT -6
As you noticed I randomly spout out random Resident Evil comments in the shout box every so often and me being the impatient person I rather have some real dialog with other RE fans out there. Anyways, a new article was posted a few days ago and I want everyones thoughts - The producer of the upcoming Resident Evil 2 remake has told VideoGamer.com that work on the project is "progressing", and that he hopes the game will "recapture the spirit" of the original PSOne release. Speaking in an exclusive interview, Yoshiaki Hirabayashi explained that while he doesn't "think there's much meaning in simply saying things like 'Yes, I'm confident we can [recapture the feeling of the original]", his team at Capcom is "working hard on the game at the moment and there are some reasons why I think we can recapture the spirit of the first game. "As you mentioned, the first game's remake is held up as proof that a remaster can recapture the original game," he said, "and as it so happens, the RE GameCube remake was my first project at Capcom. I was able to learn from more experienced colleagues and see with my own eyes how they translated their efforts into such a masterpiece that built on an already well-received game. It was an incredibly valuable experience for me. "Also, Resident Evil 2 was the first Resident Evil I played. Everyone's experience is different but I remember how it felt to play it for the first time, and the task of bringing that to the fans all over again is a cause of daily headaches for me (laughs). Work is progressing on the game and all I can do is ask the fans to wait patiently and excited." Working on the GameCube remake of the original was an "incredible learning experience," Hirabayashi adds, with last year's HD remaster offering the team "a chance to go over the remake and check every single thing in it - not just the audio-visual assets, but the programming code for each stage, and analysing the pacing that makes it such a great experience. “This fine toothcomb approach to the remaster really showed me what my predecessors focused on during the original project and that's been very valuable too," he said. It isn't yet known whether the Resident Evil 2 Remake will feature the fixed camera angles of the original game, or the third-person view adopted by the later Resident Evil 4, 5 and 6. The feedback to Resident Evil 6, however, has helped shape the remake, Hirabayashi says. "Every title brings with it learning experiences," he added, "and of course I saw a lot of the feedback on Resident Evil 6 and have taken on board everything I've heard from the fans about the game and I want to show you what it taught me with through the next experience I'll be bringing to you." The pressure isn't just on from fans, however: Resident Evil 2 programmer Hiroyuki Kobayashi also tells VideoGamer.com that he hopes Hirabayashi is able to "understand" the intentions behind the original game. "I'd like him to really understand the intention of the original title and do his best to bring it over to the remake project!" Kobayashi said. www.videogamer.com/ps4/resident_evil_2_remake/news/resident_evil_2_remake_progressing_resi_6_feedback_being_taken_on_board_says_producer.htmlDo you get the impression that the info hints at it being fixed camera perspective or over the shoulder? I can see arguments for both but I want to see where everyone else leans after reading this.
|
|
inherit
7
0
Jun 28, 2019 21:35:13 GMT -6
1,291
CastleDan
1,514
May 28, 2015 9:50:13 GMT -6
May 2015
castledan
|
Post by CastleDan on Apr 13, 2016 12:21:06 GMT -6
Ohh, I think I just interpreted it wrong. I didn't know you were including boss/side characters, you don't typically play as boss characters or side characters like the librarian or bosses like Death/Dracula/Succubus. In terms of past games it's usually the main protagonists, and I'd imagine the three we've seen are probably the main ones as they were the first ones introduced and they're all three against the demons. So, based on that info it makes the most sense that they will be playable. They could always throw us a curve ball and introduce another new protagonist later and they are playable but I don't know they seemed to focus on these two and their abilities and weapons for a reason to me. I'm not personally crazy about Johannes' design but I think playing as Zangetsu will be great if he is a playable character. Well I have to compare the entire casts of all games because we still don't know the entire narrative roles of the characters introduced so far. You talk about protagonists but Gebel has been introduced as an antagonist. Will he be taking the role of Dracula? Will he have a role similar to Graham from AOS? Will he have a role similar to SOTN Richter? We literally don't know and you can see how that can influence his potential playability. Is Zangetsu going to take a role similar to Julius Belmont or will he be more akin to Eric Lecarde? What happens if he takes a role similar to Alucard or Yoko from the later games? They weren't playable in AOS but they were playable in DOS despite having pretty much the same narrative role between games. There is too much we straight don't know about the full cast or the narrative of the story to really say who beside Miriam could or couldn't be playable. That's why I'm being adamant that as much as people may like to wish or speculate, they shouldn't make any actual assumptions about the cast. I get you! I'm not disagreeing with you there, I'm just saying I think Zangetsu will be playable ( mainly cuz i want him to be haha)
|
|
inherit
7
0
Jun 28, 2019 21:35:13 GMT -6
1,291
CastleDan
1,514
May 28, 2015 9:50:13 GMT -6
May 2015
castledan
|
Post by CastleDan on Apr 13, 2016 11:15:39 GMT -6
Sorry didn't mean for it to sound harsh or something. Did SOTN have a big cast? I don't think Igavanias always had a large cast. Either way, the two characters we've seen carry weapons so it's safe to assume they will probably be utilized as playable characters. It's a SAFE assumption that characters they've shown us and gotten us into earlier might be characters we play as. It just seems like the biggest possibility. Especially since IGA mentioned Johannes' whip before to show he's tough and then going into detail about what the other character can do with magic and his arm thing. Seems they want them to be the two cool alternative characters. The cast of SOTN - Alucard
- Richter
- Maria
- Shaft
- The Librarian
- Death (barely)
- The Succubus (barely)
- Lisa (in a flashback)
- Dracula
The cast of COTM - Nathan Graves
- Hugh Baldwin
- Morris Baldwin
- Carmilla
- The Necromancer (barely)
- Dracula
The cast of HOD - Juste Belmont
- Maxim
- Lydie
- The Shopkeeper (does he have a name I don't remember?)
- Death
- Dracula
The cast of AOS - Soma Cruz
- Mina
- Alucard
- Yoko
- Hammer
- Julius Belmont
- Graham
The cast of DOS - Soma Cruz
- Mina
- Alucard
- Yoko
- Hammer
- Julius Belmont
- Celia
- Dario
- Dimitri
The cast of POR
- Johnathan
- Charlotte
- Brauner
- Stella
- Loretta
- Eric Lecarde
- Vincent
- Death
- Dracula
The cast of OOE - Shanoa
- Albus
- Barlowe
- Villager 12x (they all have names + roles but I don't feel like looking them up)
- Dracula
Compared to every single Igavania, a cast of only four would be the smallest cast a game of this sort has EVER had. Also note that the casts tend to get bigger as we move forward in time as the story and scenarios become more involved. Let's also remember that Bloodstained is set to be Iga's largest game ever, has to written in a way that can set up an entirely new franchise if its successful and that Iga admitted that the scenario wasn't done when the Kickstarter was put up. Even if Iga hadn't already hinted there would be more, do you really think we've seen the entire crew? As such, I feel no need or desire to assume the rest of the playable cast will be pulled from the remaining characters we've seen (though I'm more willing to entertain one of the other playable characters is Zangetsu than I am Johannes).
Ohh, I think I just interpreted it wrong. I didn't know you were including boss/side characters, you don't typically play as boss characters or side characters like the librarian or bosses like Death/Dracula/Succubus. In terms of past games it's usually the main protagonists, and I'd imagine the three we've seen are probably the main ones as they were the first ones introduced and they're all three against the demons. So, based on that info it makes the most sense that they will be playable. They could always throw us a curve ball and introduce another new protagonist later and they are playable but I don't know they seemed to focus on these two and their abilities and weapons for a reason to me. I'm not personally crazy about Johannes' design but I think playing as Zangetsu will be great if he is a playable character.
|
|
inherit
7
0
Jun 28, 2019 21:35:13 GMT -6
1,291
CastleDan
1,514
May 28, 2015 9:50:13 GMT -6
May 2015
castledan
|
Post by CastleDan on Apr 13, 2016 8:36:36 GMT -6
Yeah, this thread could be a "what archetype do you expect" as much as it is "who do you want"? Appearance, gameplay, mode ideas like Astaroth presented... But yeah croc, I have to agree about Johannes. I get the feeling that there's more to this character, though. He appears a bit too pacifist/NPC-ish in his concept artwork, though I get the feeling that coming down to it, he may either jump into the fight for his friends or snap in some way, changing his aesthetic as he does. Something about him strikes me as a "twist" character, unsuspected as he is. The whip is definitely there, and that carries a certain connotation to it, definitely. I don't think they'd just conceptually throw that in there and not mean anything by it, or just give an alchemist a whip for some other reason. I don't think you've played LoI, but for those that have, we recall that the Castlevania whip started out being known as the "Whip of Alchemy". Could we be looking at another origin story here? Does Johannes likewise infuse this weapon for future generations to fight against future manifestations of bloodstained castles? Going back to his look though, Johannes would at least need a longer coat or cape for his animations. That would provide a more heroic appearance as well. I don't mind how he looks already per se, but I do agree he does not at the moment look like someone that will be fighting...not yet. I think my issue with Johannes is that he doesn't look the part of a protagonist. That's not to say he has to be some super badass or GTFO (nerd protagonists have been successful in many media) but he just doesn't have an appealing design or presence to him. Real Talk? I expect him to go down a similar path as this character: *wonders who will get the reference and what it means* I think it seems pretty obvious that it'd be Zangetsu and Johanness. I look forward to it I mean its not obvious, due in part because we have reason to believe we don't have the full cast. It's fine to make inferred guesses or wishes though Sorry didn't mean for it to sound harsh or something. Did SOTN have a big cast? I don't think igavanias always had a large cast. Either way, the two characters we've seen carry weapons so it's safe to assume they will probably be utilized as playable characters. It's a SAFE assumption that characters they've shown us and gotten us into earlier might be characters we play as. just seems like the biggest possibility. Especially since IGA mentioned Johannes' whip before to show he's tough and then going into detail about what the other character can do with magic and his arm thing. Seems they want them to be the two cool alternative characters.
|
|