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Post by CastleDan on May 9, 2016 17:47:47 GMT -6
Thinking about it for a while, this poll is invalid since non Kickstarter can vote and of course they won't care about DLC since they will get the retail copy so we need this poll on the Kickstarter page since I only care about the Kickstarter disc. The retail physical version can have a staggered release as it's not a exclusive version. Most people don't care about DLC because we wouldn't be asked to pay for it and we care more about playing the main game first.
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Post by CastleDan on May 8, 2016 11:38:22 GMT -6
I'm voting for what's most fair and reasonable and that's the main game coming out at a decent time with all the extra content being downloadable later. I still don't get the issue. My thoughts mirror crocodiles. Voted 1
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Post by CastleDan on May 7, 2016 6:40:14 GMT -6
I'd argue capcom has sucked with this franchise because they're tackling something they aren't good at. Classic Survival Horror is their bread and butter. If they're going in a classic direction it'll be great. Hirabayashi actually worked on the ORIGINAL remake too, so he knows what they had to do to make the original remake work.
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Post by CastleDan on May 6, 2016 12:04:05 GMT -6
Yeah but this isn't DLC that you are paying for. This is downloadable content coming a bit later because it couldn't be finished in time. Again: The core game with the core set goals is what is dated in 2017. Now think about how much we blew their expectations away and kept going higher and higher with more and more modes being added on. That pushes the release date back much farther. So their reasoning is, let's release that original content first so fans don't have to wait many years for everything to be finished, and then we just give them the additional content as it's ready. That makes complete sense to me. We get to play the game, and when the content is ready we get to download it. It's not like they're saying this is all part of the main vision so we cut it out and are gonna charge you for each section we give you. The way I view DLC is extra content to add gameplay hours on that game or things like costumes, weapons and all that little stuff. Of course that isn't everything but what am trying to get that is with all the stretch goals and stuff that we unlocked we should (key word is should) have unlocked the complete game of IGA's vision in it's entirety. With a game that should be this full, it makes me think how can there be even more areas for DLC? Also, while I get that people are eager to play this game as soon as possible and am one of them too, but I'd rather wait 3 years for a complete game at the players disposal with all the options available for how to play it. It's true that we blew their expectations but you shouldn't underestimate IGA for all we know he could do it and even if there's still a delay which I'd find normal it could only be for a couple of months. You also should keep in mind that this game is coming for Vita too so there should be a limit on how much they can go overboard. Not trying to underestimate the capabilities of the Vita but there's no way it could fit and run everything smoothly if they'd go overboard on the consoles. It still won't be a mega demanding game but it's gonna be a huge 2.5 one so you never know. At the end of the day we'd have to have the stuff in front of us to judge because it depends on the context; without it nobody can say exactly if how they went with it is good or bad and honestly I don't expect IGA to make the game and then release more large content for purchase but who knows, like I said we have to wait and see the stuff in front of us to judge. There's a reason they want to stagger it, if he felt they could have it all completely done in a decent time it wouldn't be staggered, that is a fact. Now, I still don't get the issue here. You would be getting the main game, but there's a LOT LOT of additional content. For instance there's the mode where you play as a boss, getting the 2 extra characters, the classic mode, the speedrun mode, the rouge like mode, all these different things on top of the main game in a decent time is rough. This is a solution that they obviously feel is best. Release the main game first ( with SOME of the extra content) and whatever isn't done in time release when it is done. That just seems like the smartest route to take. I don't want to wait years for everything to be complete when I could be playing the main game in the meantime waiting. I also don't want them to rush and put out modes that are broken or buggy when they could take their sweet time on it while we have the main game complete.
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Post by CastleDan on May 6, 2016 12:00:20 GMT -6
While obviously Miriam will look more polished and be better animated than any monster in the final game, the impression I got from this clip was that the monster animations and model weren't 100% done (I could be wrong though). I expect some improvement though I dunno if the nature of the death animation will change. I'm not too concerned, even in the other Igavania's some enemies were just cooler looking than others or had cooler animations. Just look at the star enemies from the VERY early animation sample, they had terrific animations.
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Post by CastleDan on May 5, 2016 13:14:26 GMT -6
I always saw the game having a main enemy that is actually satan. I'll still miss the dracula angle because he's such a cool gothic figure but I really do feel the game needs a main villain that is bound by some nature of reality. ( in the sense that it's something not completely made up within the games story)
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Post by CastleDan on May 4, 2016 14:42:19 GMT -6
Right, but my argument is if they are planning on making an option for both camera styles ( fixed and OTS) I rather them focus on a joint style like the 3.5 style than two styles that will be watered down because they're splitting the focus. So yes, I rather Fixed Cameras above all but if they're gonna force OTS into this game I rather then put all their attention into one style than two, so the 3.5 style is the perfect mix. I can see that working, but I think the damage is done and enough people have complained about both the fixed camera and the "tank controls" that they're not even going to bother. I, for one, love the original RE2 and still play it on my N64 (see kids, this is why you don't throw away your old CRTs!), so I'm not that interested in a remake, let alone being hyped about it. At least not if Paul Haddad is not Leon's voice anymore. Which he hasn't been for quite some time. But yeah. Best case scenario, they go full REbirth (RE1 remake). Good case scenario, they go with 3.5. Worst case scenario... well, anything else, really. Not holding my breath. I'm almost 90% sure fixed cameras will at least be an option in the game. I'm surprised you aren't interested, the first remake was amazing and actually improved on the original.
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Post by CastleDan on May 4, 2016 14:40:28 GMT -6
The ideal scenario for me would be for the game to come as full as it gets, seems logical since as backers we get exclusive backer content that isn't lightly stuff. Now if there's additional DLC I don't know how they would do it for this game unless it's stuff like exclusive weapons and materials it would be kind of lame. I suppose this will vary from person to person but for the people that backed in the higher tiers I want to feel that I paid everything to be paid. It's going to be annoying if there's a lot of DLC separate from the game. If it was like Harmony of Despair it would make more sense for that kind of game with additional areas for DLC etc. Yeah but this isn't DLC that you are paying for. This is downloadable content coming a bit later because it couldn't be finished in time. Again: The core game with the core set goals is what is dated in 2017. Now think about how much we blew their expectations away and kept going higher and higher with more and more modes being added on. That pushes the release date back much farther. So their reasoning is, let's release that original content first so fans don't have to wait many years for everything to be finished, and then we just give them the additional content as it's ready. That makes complete sense to me. We get to play the game, and when the content is ready we get to download it. It's not like they're saying this is all part of the main vision so we cut it out and are gonna charge you for each section we give you.
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Post by CastleDan on May 4, 2016 8:44:38 GMT -6
CastleDan and others, while I lean more toward agreeing with you all, I feel like I should perhaps explain some more of the other side... It's not as much that these guys are just anti-DLC or necessarily feel like they're being ripped off. It's just a classic gaming consumer's desire to have a physical product, independent of on online connection, that is itself the complete work. A large part of Bloodstained's backer demographic would include people that gamed from the 80s and 90s and still collect games. Bloodstained next to their Castlevania 1s through LoS 2s not in its actual fullness on the media displayed just won't do it for the collector, fan completionist, whichever you would call them. I can really empathize with that. However, what I would posit to them is to consider the scenario that the physical release of Bloodstained will already be a complete Igavania game. If you look at SotN: Base game Richter Mode And besides some password codes to technically change the base game a bit, that's about all there is. In a standard portable Igavania game, you get more or less the same as the above with the addition of Boss Rush or similar. Bloodstained is set to have, in addition to most likely at least these 2-3 things at release, Igarashi's largest castle ever. Sitting it beside SotN, Aria, Dawn, Portrait and so on, you wouldn't be able to really say that it was less of a game. It's just a different time now, but in this case, it's a good thing. We're getting more, additional things we before wouldn't have ever expected, for free...and I maintain the very likely possibility that for the collector down the line who wants the 10+ modes all on disc, I imagine a "complete" physical version with all of it would be released later. I personally wouldn't want to be bombarded with that all at once just for the sake of being overwhelmed to the point that I wouldn't enjoy them as much individually. That's my point, mostly - the full game, what we would otherwise get in an Igavania game, will already be present from how it sounds to me. There's no "less game", but "more game" just due to the age we live in now and current technology. Things can be added and fixed. It's a good thing in this context. It's not as much a good thing in other scenarios unrelated to Bloodstained, i.e. how I myself -hate- having to play single player on a server as is the current trend for larger games, or how DLC is sometimes actually what should have been in the base game to start, occasionally requiring more of an investment than the initial purchase. We're not looking at these things here from what we know. I think it just takes looking at it all from a different perspective than what came to us in cartridge games. Even if the sheer volume of free additional stuff coming to backers or the possibility of a compiled physical package later isn't a consolation, the evident idea that day 1 Bloodstained looks to be more than previous Igavania standards should ease concerns as well. Looking forward to more info on it. I'd keep these things in mind regardless, though. I'm a 90s gamer myself I just realize as you said that it will be a complete game. No way in hell would all these modes happened if this wasn't a Kickstarter. We are getting a bit greedy here, let them get us the actual game in a decent time and not put extra strain on them to get it all out at once.
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Post by CastleDan on May 3, 2016 14:32:04 GMT -6
Maybe I'm in bizarro land but this is a blessing to me not a problem. I hope to god the dev team doesn't get scared away from this idea due to a few negative opinions on it.
If I have to wait till well beyond 2018 to play this game because a few people demand that some extra modes must be made available at the same exact time as the main game i'll go insane. This is not DLC you have to pay for that got cut out of the main game, it's additional content that they had to add on because we kept beating their goals effectively pushing the date further and further back. This is a good solution to allow people to play the game they actually want to play earlier without withholding the hold package till an extremely late date so it all releases at once.
The exact opposite of what Mighty no 9 did. Waiting on fixing up online mode when the actual game is ready to go.... People were complaining heavily as to why they have to keep waiting for a mode that isn't the main appeal anyways. Patch in the online later they said. Goes to show you, you can't please EVERYONE as they say.
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Post by CastleDan on May 3, 2016 10:02:15 GMT -6
What people need to understand is the March 2017 release date was with the core game in mind, that was before mode upon mode upon mode had to be added due to us smashing records. Which means waiting for all the content at once means way down the line most likely. Now most of you might want a complete package all at once but I come from a time where Igavania's are awesome because of their main games. A main game that i've already waited a long time to get because Lords Of shadow disrupted it. This isn't some DLC that you have to buy, we already bought it all as a complete package, downloading the additional content when it gets done is absolutely fine because it's "FREE" in that sense. I personally don't want to wait many years when this becomes a distant blur for the whole package when many of us mainly are in it for the single player main game experience to begin with. I get everyone wants it complete but weigh the options here we are talking about an earlier release vs waiting a very long time and believe you me it'll be a long time with all they're promising.
It's a tough situation I get people like the value of everything being on the disk but where is the importance being placed? For me it's being placed on the main game, and we will probably have SOME of the extra modes with the game on release anyways. Just think of the additions after that as free DLC. ( or already purchased with the game)
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Post by CastleDan on May 2, 2016 18:29:55 GMT -6
That 3.5 switch screams silent hill 1, which i love but im unsure if itd be better for re2re than an extremely well polished re1re style Right, but my argument is if they are planning on making an option for both camera styles ( fixed and OTS) I rather them focus on a joint style like the 3.5 style than two styles that will be watered down because they're splitting the focus. So yes, I rather Fixed Cameras above all but if they're gonna force OTS into this game I rather then put all their attention into one style than two, so the 3.5 style is the perfect mix.
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Post by CastleDan on May 2, 2016 18:28:24 GMT -6
Yeah, no. That is NOT what I paid for! You paid for the game and that is what you're getting. Unless you rather wait till 2018 or much later to get it all at once. Which seems kinda silly, since everyone's been complaining about how many delays Mighty No 9 got because of an online mode that most people don't care about waiting for over the main game which everyone cares about.
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Post by CastleDan on May 2, 2016 15:16:05 GMT -6
I rather have the actual game itself ( I mean we are here for its single player experience because at its core that's what igavanias are).
I rather get the main experience released within a decent time frame then wait 3+ years to accommodate all the features they promised to include and them have to delay the game over and over again like mighty no 9.
Why not play what we truly want out of this earlier and look forward to additional content coming to us in download form month after month?
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Post by CastleDan on May 2, 2016 9:49:02 GMT -6
I'm completely content with getting only the main game first, that was always the main attraction to me with those games and with all the weapons, skills, etc it'll keep me busy for a long while until the extra modes come out. Especially if it's as well done as SOTN to me, I rarely ever messed with any of the extra content, it was all about replays of the main campaign for me.
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Post by CastleDan on May 1, 2016 21:21:36 GMT -6
How does everyone feel about the game having a RE 3.5 camera style? It'll switch from fixed camera angles to OTS depending on what's happening in the game. I think it's a compromise that keeps the mood, suspense, and the being unaware of where your enemies are at, while keeping the precision aiming of the later games. I'd much prefer they perfect this style and put all their focus on it over doing a game that has a fixed camera mode and an OTS shoulder mode where it'll be too very different experiences and of less quality because the focus is being split.
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Post by CastleDan on May 1, 2016 20:26:54 GMT -6
Here's the animation in what I think is a more natural resolution (and thus a higher quality though smaller image): EDIT: Meh, this came out just as large and as blurry as the video in the OP Nevermind that bit. Highlights include Miriam's "sassy" idle stance and Miriam's "combat ready" stance Something that good/strong animation does is give insight into the personality or machinations of a character overall (or in the moment). "Character acting" or "Character Animation". What I like about what I see here is that theses stances give off a sense of confidence and power. I think that overall bodes well for the type of character Miriam will be even though we have little direct insight into characterization or personality (though as always I hope they don't too far on the stoic scale). In addition to beauty, the implication is that she has brawn (which I'm sure will only further become evident as we see more of her combat repertoire). Now we just need to see the "brains" and we are all set I still can't get over how good the character model is. It seriously looks like a highly detailed 2d sprite in pictures. They've done a spectacular job where it counts so far.
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Post by CastleDan on Apr 29, 2016 17:47:44 GMT -6
I'm not a big fan of her hand high in the air pose gives me too much of an anime vibe but her idle pose, the ribbon, the animations, are all fantastic I think that's meant to be more of a stylized martial arts stance since she doesn't have a weapon equipped. Not a very solid stance, mind you, but that's the impression I get. yeah you may be right. I love her idle pose though, and the aura behind her and cloth looks really nice
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Post by CastleDan on Apr 29, 2016 17:31:16 GMT -6
I'm not a big fan of her hand high in the air pose gives me too much of an anime vibe but her idle pose, the ribbon, the animations, are all fantastic
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Post by CastleDan on Apr 20, 2016 12:07:47 GMT -6
Lookin' back Goofball probably would have been my choice. I began to realize that the best SOTN familiars or why they worked were because they had personality and Goofball has the most of it and also the most potential.
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