"I'll be helping out with his English pronunciation. Fun fact - he can say "beer" and "bourbon" perfectly (not that they will be used in the game...)." Mana for the win
Makes me wonder what kind of fun, magical adventures IGA's going on when he visits the USA.
Hopefully if there's additional recording sessions and time available in his schedule, IGA could record some lines referencing alcoholic beverages for the boss battle. There's already art of him holding a wine glass, isn't there? It could fit.
Post by Goobsausage on Apr 30, 2017 20:12:08 GMT -6
I finally got around to finishing the episode after listening to it in bits and pieces over the week!
-It's good to see/hear some Tin Follin love! His soundtracks really were the best parts of the game he worked on.
-I'm fine with whatever Adi Shankar does for the R-rated Mega Man project. Artists tend to make their best work whenever they're given the freedom to do whatever they want, and I've enjoyed his previous work. It also probably won't have any story impact on the Capcom games and instead be its own re-imagining/stand-alone thing.
-At the same time, I can understand if people don't like the idea of an R-rated Mega Man. After all, art and entertainment quality are often subjective and people can have different reasons for liking or disliking things.
-I hope whatever IGA does for the inverted castle equivalent in Bloodstained ends up being more than just repeating what SOTN did. I would rather see new areas and rooms than just old rooms flipped upside down with different backgrounds and enemies. But at the same time, I also think it would be cool if the player could flip/invert/rotate the game map by 90 degrees (left, right, and upside-down) in order to access new areas or solve certain puzzles.
And because he was mentioned on the podcast, I thought it'd be good to recommend some comic book/graphic novel series Warren Ellis worked on. Most of these should be available in comic book stores, regular book stores that carry comic books/graphic novels, digital services like Comixology or Marvel Unlimited, or possibly even for free at your local library!
-Nextwave: Agents of H.A.T.E. It's a stand-alone crazy, newcomer-friendly superhero series in the Marvel universe. It has one of my favorite origin stories, reading it will have you saying things like "Wow, Machine Man is sure is total ****," it will help you understand the value of money, and you will cower in fear of FIN FANG FOOM! The Elvis alt costume MODOK has in MVC3 first appeared here. It lasts for 12 issues and is collected in two different versions: one book containing all of them, and two books collecting six each.
-Doom 2099 This is set in a cyberpunk future where Marvel's Doctor Doom tries to do things like take over countries. Warren Ellis wrote issues 24-39, they've been re-published together, and it's considered to be the best of Marvel's 2099 series.
-Planetary It's a stand-alone sci-fi/archaeology/superhero series that's not really a superhero series and focuses on a team of people with special abilities as try to solve mysteries about Earth. It lasts for 27 issues over 4 volumes and is also available in an omnibus format. One of the main characters, Elijah Snow, is one of my favorite fictional protagonists.
-Transmetropolitan This is considered Ellis's best work and I'm reading through the whole series right now. It's a dark comedy/satire starring Spider Jerusalem, a Hunter S. Thompson-style gonzo journalist searching for truth in a sucky city set in a cyberpunk future. It's also bittersweet to read because so many of the ideas it's talking about have come true or are coming true. I'm enjoying it, but I would not recommend this if you're uncomfortable with strong language, graphic violence, or things like an in-universe kids TV show called "Sex Puppets" where the puppets have puppet genitals. It lasts for 60 issues over 10 volumes.
Just seems like a good time. If they plan to release it next year, what better time to do an actual announcement trailer than this years E3? Gotta promote it outside the Kickstarter fans.
Agreed on both points. Marketing Bloodstained as a SOTN/Castlevania successor was great for the Kickstarter, but when promoting the game for wider audiences at events like E3, it's probably better to market it as its own thing and stand on its own legs.
I'm looking forward to what IGA and ArtPlay will bring to E3 this year. Last year I didn't think there'd be a demo, and there ended up being one. I think it's okay to get hyped and raise my expectations for something.
What bugs me about the DLC is some people having double standards. Apparently it's okay for Netherrealms to do x but not Capcom. I understand that a new MvC game is making people think back on MvC3's DLC that people weren't happy about, but still.
I think the real issue is HOW the DLC is done/handled by each company.
Netherrealm's had some missteps in the past (MKX featuring DLC characters as opponents in story mode), but the PC version of Mortal Kombat XL fixing/updating the MKX PC port and providing all the DLC was great.
Injustice 2 looks like it's handling DLC well so far (other than microtransactions).
-Premium costumes for Injustice 2 come with new voices and help make existing characters feel like new ones (Reverse Flash for Flash, the John Stewart version of Green Lantern for Hal Jordan Green Lantern, and if the rumors are true, Mr. Freeze for Captain Cold) and if those characters show up in story mode, it doesn't feel like a loss since they're re-skinned existing characters. -Their pre-order character, Darkseid, is a big DC villain, but it doesn't look like he's going to be involved with the story mode, nor does it look like he'll be fused with another company's character in a crossover fighting game... again. -It doesn't look like they're trying to do the Street Fighter 5 DLC model
Plus, when you have a DC game developed by the company behind Mortal Kombat and a Marvel game from the company behind Street Fighter, people are going to make comparisons about how one is better than the other, for better or for worse.
Could make sense since standalone Sigma probably isn't so much the story's villain or an important character, but it "would be cool" to have plain ol' Sigma instead of final boss Ultron Sigma. Playable version of the boss character, basically, which I can imagine would lose in priority to making more unique characters for the main cast.
Either way, I was fully prepared for DLC. After all, new video games haven't gotten more expensive since like the late 80s while their dev costs DEFINITELY have lol. They have to make their money somehow, and if it involves me getting Mega Man X stuff finally, let's go!
While I understand wanting to support the developers and evolving payment models, I'd rather see not have the normal versions of the two characters getting fused together to create the final boss of a crossover game split across game versions/payment models, especially since the normal version of Ultron was announced for the base game. I'd rather see both as DLC or both on the base.
And who’s fighting to save the day? We’re pleased today to announce the following additions to the MvC:I roster:
Ultron Hulk Thor Hawkeye Rocket Raccoon Chun-Li Strider Hiryu Chris Redfield
Pre-order the Deluxe Edition and receive the main game, the two aforementioned costumes (Warrior Thor and Evil Ryu) and two additional costumes – Gladiator Hulk and Command Mission X! The Deluxe Edition also includes the 2017 Character Pass, which gives you access to six post-launch characters – the first one being Sigma himself!
Post by Goobsausage on Apr 24, 2017 18:00:52 GMT -6
I just finished the Plague Knight DLC for Shovel Knight. I had fun and I liked mixing and matching the different types of bombs, but I enjoyed Specter knight more and I think playing that first felt like a mistake.
Now I'm going though my Steam library plowing through games I bought on sale and forgot about, just throwing things at the wall and seeing what sticks. I played Out There Somewhere and had fun, but got frustrated with timing and precision to the point where it was getting stressful. I tried Aerannis, but I wasn't really having fun with how it did 2D stealth gameplay. I got a couple of hours into Rex Rocket, but wasn't really feeling it and stopped.
Post by Goobsausage on Apr 12, 2017 20:32:09 GMT -6
Right now I'm playing Shovel Knight: Specter of Torment. I played a demo of it at PAX earlier this year and enjoyed it, and I'm having a great time with the rest of the game.
My only real gripe is that just like with Shovel Knight, certain abilities and alt colors are linked together (ugh), but as a fan of American comics and Willem Dafoe's acting career I'm having some fun with this color. (Spoiler'd for size.)
Adi has answered a few of the questions today. Click to see it full size.
Goobsausage wants to know: Are you familiar with Bloodstained and how it's poised to be the spiritual successor to the Castlevania games? If so, what do you personally want to see from it?
Adi: Yes! I'm most definitely familiar with Koji's Bloodstained and have been for a while. I love love love the color palate, art direction, and the pseudo RPG vibe. Personally, I hope that it spawns a comic book series and it's own animated series because, given the pedigree and game play footage, it most certainly deserves it IMO. Gebel will become a popular cosplay character. #pinklogosarebadass
Goobsausage wants to know: Will anyone else who was involved with Dredd 3D or any of your Bootleg Universe films be involved with Netflix Castlevania?
Adi: Nope. Not Dredd or the Bootleg Universe.
Konami announced a new pachislot gambling machine game for Castlevania. It's using the Lords of Shadow reboot. It's Castlevania, but not to the vast majority of fans. Bloodstained isn't Castlevania, but it is to the fans. Your animated series seems to be the last hope for the long time fans of the series. How do you feel about the Lords of Shadow reboot and Pachislot games?
Adi: Honestly, I'm only focusing on making the anime show as dope as possible so that the fans are proud and so that I as a fan am proud. I don't gamble so I don't know very much about pachislot machines.
Adi Shankar, who made one of my favorite movies, wants a Bloodstained-related thing that I want?
It's a bit of a letdown to hear nobody else involved with Dredd 3D or the Bootleg Universe is involved with Netflix Castlevania since a lot of work and creativity went into those (the James Bond storyboard/animatic one was really cool!), but I'm glad to hear Adi's focused on making it great.
Damn, they censored in a way that we can't see at all who is recording and for what character!
I'm curious now. Not only that, now i think that the next update may show us a "update stage" as IGA said in the last one (a new stage or a old stage updated, don't know) AND some info about voice and dubbing!
I was hoping to look at the monitor and find out, but they're one step ahead of us (and every other Bloodstained fan), Pure Miriam!
Post by Goobsausage on Apr 11, 2017 9:38:44 GMT -6
Eagle Island is a game where the main character's bird is an owl and the island is actually named after a giant eagle that lives on it. The goal is $24,846/20,000 pounds. Backers can get the game for $12.40/10 pounds, but there's currently an early bird bonus for $8.70/7 pounds.
purifyweirdsoul: He's here quite a bit actually
May 23, 2017 23:50:01 GMT -6
Galamoth: So I suppose he just regularly checks in on forum activity.
May 23, 2017 23:54:15 GMT -6
purifyweirdsoul: I suspect he may actually be a fan himself lol
May 24, 2017 0:00:04 GMT -6
Elfina Ashfield: Mana said "What we're currently experiencing is incomplete game systems and manual implementation of certain features prioritized for the E3 demos." in the game development progress discussion thread... sooooo...
May 24, 2017 0:02:42 GMT -6
Elfina Ashfield: that means A NEW DEMO at E3???
May 24, 2017 0:03:17 GMT -6
JoJo: demo exploring the castle?
May 24, 2017 0:39:56 GMT -6
JoJo: seems that is not the case, although it will be cool
May 24, 2017 0:40:07 GMT -6
demiurgos: Now playing: Awake (CotM) by Sotaro Tojima
May 24, 2017 1:19:16 GMT -6
Elfina Ashfield: I wish the team would open up download for backers like the last time if there's a new demo lol, it's totally up to them though.
May 24, 2017 2:51:06 GMT -6
castledan: They probably will. Which is probably why this update is taking longer than normal. Maybe info about what's happening at E3. It'd explain the lots to translate.
May 24, 2017 6:16:42 GMT -6
gunlord500: @everyone, check out XombieMike on Destructoid, good article: https://www.destructoid.com/blogs/Xombiemike/bloodstained-still-planned-for-early-2018-437801.phtml
May 24, 2017 16:27:13 GMT -6
Galamoth: Whoops. Broken link on the 5th page of the Fan-Art thread.
May 24, 2017 16:39:32 GMT -6