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Post by Goobsausage on Jan 23, 2018 21:12:10 GMT -6
Weird how no one talked about AGDQ here this year. I'm going through runs I missed... What were some of your favorites? That Dragon Quest RNG manipulation is the most impressive thing I've seen so far. Great, great work Here are my favorites (out of what I've seen): -Crash Bandicoot: Warped -F-Zero GX -Donkey Kong Country 2 race -Donkey Kong Country (reverse boss order) -Sonic Adventure 2: Battle hero story race -Sonic Mania -Mega Man X race -Metal Gear Solid -Gargoyles -Castlevania: Harmony of Dissonance Maxim all bosses -Castlevania: Symphony of the Night zero bosses -Fire Emblem: The Sacred Stones -Resident Evil 7 (had one of the best runners in the event!) -Everything from the Ninja Turtles and Battletoads block -Yoshi's Island race -Superman 64 -Arabian Nights -Taiker -Super Monkey Ball -Mega Man 1-3 relay race -Bloodborne (ladders!) -Link to the Past randomizer (this one was my favorite) -Super Dram World 2
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Post by Goobsausage on Jan 23, 2018 20:49:29 GMT -6
I went ahead and bought Iconoclasts this morning. It looks like it's up my right up my alley, I heard good things about it from Halfcoordinated, and heard about how Konjak worked on it for nearly 10 years, so I decided to buy it new as a sign of support.
Plus, I don't want to make the same mistake I did with Undertale where I ended up taking a year get around to playing it (and still haven't reached the best ending), I want to try and play Iconoclasts now and experience the whole journey with everyone else.
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Post by Goobsausage on Jan 23, 2018 20:37:26 GMT -6
I just discovered that Iga will be having a panel about Bloodstained at SXSW Gaming at Saturday, March 17th, 2pm-3pm, in Austin, TX. schedule.sxsw.com/2018/events/PP98924Single-day gaming wristbands are $20, 3-day gaming wristbands are $40, but because this is Austin during SXSW, local parking, gas, and food will be super expensive. Wristbands can be purchased here. I will be going to the panel in-person because I'm local! If anyone else from the forums or discord is able to make it and is within reasonable driving distance from Austin, I'd love to do some sort of meetup where we get beer (if everyone is over 21) or food afterwards. EDIT: thread title updated since the panel already happened.
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Post by Goobsausage on Jan 6, 2018 0:41:47 GMT -6
I too, have seen The Last Jedi and really enjoyed it.
Right now, I just finished packing for my vacation. I'll be at AGDQ 2018 in-person (as a regular attendee, not a speedrunner)! There's a great lineup this year and I'm looking forward to it.
If my flight doesn't get delayed, I also plan to squeeze in an afternoon/night at MAGFest on Saturday, and if I like what I see, I'll try to attend the full event next year.
If anyone here is attending either of these events and you're interested in meeting up, contact me on twitter or Discord (I'm "Goobsausage" on both) and let's hang out and get a beer or play Windjammers or something.
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Post by Goobsausage on Oct 9, 2017 21:58:40 GMT -6
A bunch of my friends and I got our hands on some SNES classics and we're enjoying them very much.
Most of them haven't played Earthbound yet and I convinced them play it immediately by telling them "It's Stranger Things: the video game, but 20 years before it came out."
I myself, am trying to play through as much of each game as I can in order of release date.
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Post by Goobsausage on Oct 9, 2017 20:59:24 GMT -6
Dang. Came too late to vote in the poll and show my support, but I'm glad there's an overwhelming 522 votes for "yes." Mana's art is great, she is great, and she deserves a raise for all of her hard work.
EDIT: the poll is open again. Hooray!
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Your Day
Jul 6, 2017 23:02:56 GMT -6
H likes this
Post by Goobsausage on Jul 6, 2017 23:02:56 GMT -6
I've had a busy past few weeks.
First, I got a new job! It is full time, better than both of my current/old ones, and I start next week.
Second, I've been dealing with my final weeks of retail, and those included Father's Day and 4th of July weekend. Pretty crazy.
This week I've been following SGDQ 2017. Today, I ordered a copy of the Fangamer's new bad translation book, picked up my badge for RTX 2017 (waited in line for two hours!), and saw Spider-Man: Homecoming (I wasn't looking forward to it that much, but it actually ended up being a pretty solid movie and I really enjoyed it).
While I'm looking forward to RTX, I might not be seeing the Netflix Castlevania premiere that'll be held there like originally planned. Andy Serkis, one of my favorite people in the world, is doing the keynote at around the same time and seeing him speak is a bigger personal priority for me. But I'll try and make it to a panel with people who worked on the the show and watch it as soon as I can.
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Post by Goobsausage on Jun 15, 2017 14:54:22 GMT -6
CastleDan as i said before, i think people says Bloodstained is slow exactly because it mirrors Symphony of the Night, a game with a 20 years old gameplay style that IGA never really wanted to update too much. I'm okay with that, because i really love how Igavania games feel. That is what we wanted. That is what we are getting. Yän i agree with you. All Bloodless attacks are punishing, with the single exception being Blood Rain. I know but I've responded to that. All his games are the same way, and a lot of these people are claiming to be fans of HIS games. I'm gonna use an example. Let's say Ed Boon got fired and he started a spirtual successor to Mortal Kombat. As a fan of Mortal Kombat I'm not gonna complain that the animations of his spirtual successor aren't smooth enough, or the blood effects are too ridiculous and over the top. That's the type of games he makes. The animations are purposely stiff, the blood is purposely over the top. It doesn't matter how 'old' the games are it's his style. If you want a persons style that's what you're getting. So with IGA you get slower moving characters and floaty movement, and as the game progresses your character gets speed upgrades. That's been an aspect of all his games it's not a ... '20 year old' function it's his style. A style that all these people who claimed to be excited he's back have loved from any number of his other games but choose to complain now. People expect IGA to make an un-IGA game. They want the visuals to look like Ori when that's not the IGA art style, they want the movement to be quick and twitchy which is nothing like IGA's animations or movements. Do you look at a Strider game and go man the character is too quick they need to give it a more realistic sense of weight? No, because that's not the style of those games. Now if we are talking about the animations not making the translation to 3D well and they need to be improved so it looks better at this speed than that's a different story entirely. If we were talking about new people who haven't touched or played IGA games before again that'd be different. I'm talking about hardcore IGA fans complaining about IGA consciously making this game feel like his other games. He's not modernizing or aping someone elses style it's been obvious since day 1 that he's making a game like his other games because they've been gone for a while. Don't take my long rant personally I'm just incredibly stubborn when it comes to this specific element more so than anything else. Playing the demo it felt like I was playing one of IGA's games. To me that's a success not a failure, and I certainly don't want it ruined and to feel like some other game. Sorry for my long rant. I love going in circles with people.....CIRCLE LIKE A MOON THAT IS People can make different types of games in different styles and it'll still be "their" games because they're the ones making it, though. Art/media doesn't have to adhere to a certain specific formula. Ed Boon made different styles of games (2D, 3D, tag team, crossover, platformer spinoff) and they're still "his" games. If IGA changes anything from his old games in Bloodstained, it'll still be an IGA game because he's the one making it.
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Post by Goobsausage on Jun 15, 2017 14:46:39 GMT -6
The most common issue I've seen with Bloodstained outside the forums is that Miriam moves too slow or too much like Alucard in SOTN. I'm all for letting IGA make the game he wants to make, but if it's possible/feasible at this point in development and he's open to feedback from this year's E3 demo, I'd like to see Miriam's default speed and movement increased in order to appeal to wider audiences and keep up with modern gaming standards.
I know fans are defending the movement as it is now ("it's just like SOTN", "it's an IGA game", "the older Castlevanias played like that too", "this article is wrong, the controls don't feel too floaty, they feel perfect", "this is exactly what they pitched on the Kickstarter"), mostly here on the forums, but it's making me think about how Yooka-Laylee was considered too much like the games that inspired it, met with a resounding "meh, it was okay", and not a lot of people really liked it outside of those who backed it. It feels like we're heading towards a "be careful what you wish for" situation.
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Post by Goobsausage on Jun 14, 2017 16:52:44 GMT -6
Booths at cons and trade shows usually clean out stuff they don't need as the event closes. This sounds like a fun method to give away promo art to people who will appreciate it instead of just throwing it away.
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Post by Goobsausage on Jun 13, 2017 14:22:07 GMT -6
I'm pretty happy with everything I saw of Metroid 2 during the Treehouse stream. If any Metroid title needed a complete overhaul, it's that one.
Seeing Prime 4 get announced/confirmed was exciting, but I still want to see some gameplay of before getting on the hype train. I hope it ends up being more like Prime 1 and 2 and less like 3.
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Post by Goobsausage on Jun 11, 2017 16:14:25 GMT -6
Has there been any word if IGA, Mana, Romscout, or any other guest will be showcasing Bloodstained during the stream?
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Post by Goobsausage on Jun 11, 2017 13:11:55 GMT -6
I chose random, but I would much rather vote for another option mentioned on the poll: Scream the first time any unique shard is collected on a playthrough, don't scream for subsequent shards of the same type on that same playthrough what Castledan suggested more succinctly than I did earlier in the thread.
I don't like the idea of hearing the scream every single time because it seems like one of those things that'd get old quickly, but I like the story/in-universe idea of shards being painful. I figured "first time for each shard" would be a good balance between the two and provide a subtle audio/non-verbal story element of Miriam adjusting to the pain.
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Post by Goobsausage on Jun 10, 2017 23:31:19 GMT -6
I voted for overall high because I don't like grinding and feel high/frequent drop rates are respectful of my time.
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Post by Goobsausage on Jun 10, 2017 23:28:24 GMT -6
Man, calling a western animation of "anime" would trigger a lot of people in the internet, if you do it in the right place. Well. The internet is full of a bunch of whiners so it's not a huge shock. It's pretty obvious what I mean even if I got it wrong. We should just call Netflix Castlevania a "cartoon" and piss everyone off.
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Post by Goobsausage on Jun 10, 2017 23:20:16 GMT -6
I don't care how hot she is, something about jumping in a bathtub full of blood with a chick that has her neck slit seems wrong to me on multiple levels, even if technically she's not dead because of the fact that she's a demon. Actually the fact that she's a demon probably adds to that wrongness. If loving her is wrong, I don't wanna be right. Whatever you do, just make sure you ask for consent first and respect eachother's boundaries. And maybe have a safe word, like "OH MY GOD WHAT'S GOING ON THIS IS WEIRD PLEASE STOP AAAAAH!"
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Post by Goobsausage on Jun 10, 2017 4:15:55 GMT -6
I'm pretty sure she is going to be playable, mechanically speaking Bloodless doesn't fight like a boss, she fights just like Miriam. She can run freely around the stage, jump and control how much time she stays on air, horizontal weapon swing, backdash, throw projectiles with a hand wave and point her umbrella + aim it up and down. She will likely follow the same control scheme that Miriam has. Hell, she even has a flinching/staggering animation when getting hit for no reason (The only castlevania bosses that do that are playable characters), she might already be playable to some extent. Take another closer look at her I noticed that the blood dress she's wearing is actually bleeding(?) from her throat... That's something badass. You know what Bloodless' bleeding neck reminds me of? This moment from DC's "The Omega Men," which came out a couple of years ago (it's from early in the series, but spoiler'd for image size). I'm not sure if anyone involved with Bloodstained reads western comics, but it'd be pretty cool if one of the artists saw that page and went "this bleeding neck is an interesting visual, I wonder if I can include something similar in Bloodstained and crank it into overdrive." As for Bloodless being playable, I'm all for it. Seeing her in action put her in my contenders for the 3 playable main characters. But if it turns out that's not the case and all the bosses have this much detail, well, that's still a good sign since it means the bosses are receiving a lot of attention.
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Post by Goobsausage on Jun 9, 2017 12:36:08 GMT -6
I was thinking the new boss was Elizabeth Bathory as well, but the new, special Kickstarter update said it's Bloodless. I actually like how the boss has her own name even though they could've gone with Carmilla or Bathory, it gives me the impression they're building their own lore in addition to borrowing from history already existing mythology. Still wondering why her name didn't get displayed in the actual boss fight, though. We also saw Bloodless' butt crack when she rose out of the bath. I guess that answers questions people had regarding IGA's stance on nudity. I appreciate how it wasn't fanservice-y and felt like it was handled in a mature manner.
As for the trailer and gameplay videos, I loved everything I saw. But my favorite details were the room at the 32 second mark curving on a 3D plane while the castle map stayed on a 2D plane and the rooms on the map getting filled in two spaces at a time instead of just one. I was let down at how the long 12-minute video didn't have any music, though. When I heard the bell ringing in the background I thought, "oh, maybe there'll be a cool audio transition where the music begins once Miriam crashes the bell", but that didn't happen. I think the lack of music is having an impact on people's impressions.
As for improvement suggestions... -I think some of the character animations could be more fluid. -I'd like to see a little bit of movement when landing or jumping chained/suspended objects. -It looked like the bell that crashed went back into a straight vertical position before falling instead of falling in mid-swing. I also hope Artplay uses all the negative feedback from backers who haven't kept up with the game and non-backers as an opportunity to go "You know what? You're right. We appreciate your feedback and it's valuable for making improvements so we can make the best game possible." I also hope fans who have been following Bloodstained are gentle with/don't get overly defensive over other people's criticism. Let's try to maintain a welcoming community.
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Post by Goobsausage on Jun 9, 2017 11:22:12 GMT -6
I was so shocked when I watched this and it actually looked good. When you combine the talent of Adi Shankar, Warren Ellis, and a bunch of artists from Austin, TX, and get them working on something they're passionate about, miracles happen.
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Post by Goobsausage on Jun 8, 2017 11:39:47 GMT -6
This was a good update. I liked the interview with DICO's tech director and I appreciate how Fangamer respected his privacy, and with the silly moment near the end. That was your doing, wasn't it Fangamer Steve ? The updated environments are a huge improvement, especially the village! I'm glad ArtPlay listened to feedback. I also appreciate the links to the interviews that came out between this update and the last one, the forum post explaining 20-30% progress, and the tweet of IGA in the recording booth. There's probably a bunch of backers seeing those for the first time. Thank you to everyone involved with making the update!
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