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Jun 8, 2015 23:16:31 GMT -6
June 2015
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Post by Scars Unseen on Jun 1, 2018 15:52:55 GMT -6
Busterific Maybe I've just been in smellier places than you.
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Jun 8, 2015 23:16:31 GMT -6
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Post by Scars Unseen on Jun 1, 2018 15:51:55 GMT -6
I thought it's been known since near the beginning that the demo/beta would be through Steam.
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Post by Scars Unseen on Jun 1, 2018 15:22:58 GMT -6
Busterific I remember the smell of the place I was at when I first heard particularly memorable pieces of music.
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Apr 4, 2023 1:04:01 GMT -6
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Post by Scars Unseen on Jun 1, 2018 14:35:48 GMT -6
Busterific Is that a thing? I play music in my head almost constantly and even compose it occasionally.
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Apr 4, 2023 1:04:01 GMT -6
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Jun 8, 2015 23:16:31 GMT -6
June 2015
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Post by Scars Unseen on May 30, 2018 20:05:24 GMT -6
In case anyone wants to play around with them, I found a port of many of the CRT shaders from Retroarch to ReShade as well as a few from Shadertoy. Many of these shaders have more complexity and options for customization than the one included in ReShade. Remember that as a baseline, Bloodstained has a resolution of 400x240. Retroarch ShadersShadertoy Shaders
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Post by Scars Unseen on May 29, 2018 11:19:33 GMT -6
Squirrel Taskmaster Actually that would probably be the MSX version of Vampire Killer, which came out only a month after the original Famicon version of Castlevania. It's basically a remake of Castlevania with more exploration elements. It also came out the same year as Metroid.
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Post by Scars Unseen on May 29, 2018 2:07:22 GMT -6
I posted in Shoutbox, but it kind of scrolled by already, so I figure I'll ask here as well. Does anyone know what the base resolution for the game is? It's listed in multipliers, but it doesn't indicate what the resolution actually is.
EDIT: To answer my own question, the resolution seems to be in multiples of 400x240. This resolution is known as WQVGA and is the same rendering resolution of the 3DS' top screen(though obviously the XL models have a larger display resolution). I determined this by taking a screenshot of the game in windowed mode, opening it up in Photoshop, and then cropping the window borders. I double checked in 2X resolution to verify.
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Post by Scars Unseen on May 27, 2018 17:44:45 GMT -6
Now Playing: Pain of Salvation - On a Tuesday
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Post by Scars Unseen on May 26, 2018 23:18:21 GMT -6
well, Inti Creates, they are liars, it's better to call them what they are. I would blame this issue solely on Inti Creates if ArtPlay responds to this issue and tells us that they don't want to do business with Inti Creates anymore because Inti Creates screwed up so hard. Now, ArtPlay refuses to comment, it means ArtPlay agrees with what Inti Creates did, so ArtPlay is part of the problem, not solution. The topic is about playing the steam version without DRM, I didn't talk about other consoles. Yeah, that's not going to happen. Customers can have knee-jerk opinions on things, but businesses usually don't have that luxury. If ArtPlay decides not to work with Inti Creates again, it will be a decision made when the next project they need to work with someone on is in the planning stage. If that makes you angry at ArtPlay, so be it, but it's unjustified anger. Inti Creates made this decision on their own, based on their own internal policies. Should they have had the agency to make such a decision? I can't say, because I don't know what kind of deal was made between ArtPlay and Inti Creates. Based on the fact that Inti is selling the game, my guess is that they didn't get much if any funding from the Kickstarter campaign and created the game on the basis of future profit. If this gave them financial and creative control, it would go a long way to explain why it's being published separately and why the game went from being a prequel to a completely alternate continuity. I don't like that the game does not have a DRM-free version. Of all the blunders Inti Creates made with this release, it's the one that will be longest lasting. It's the only one that actually cannot be compensated for by the quality of the game. I buy GOG whenever possible because I believe that publishers who support DRM-free platforms should be encouraged to continue doing so. But the reality here is that Curse of the Moon - in defiance of expectations and ethics - was published with DRM. It cannot be played without Steam running. You can complain about it, and you should. But at least direct it to the people who made the decision and have the power to change it. It's not ArtPlay, it's not Fangamer, and it's not 505 Games. And as far as I know, Inti Creates doesn't monitor this community. So, assuming you're actually trying to effect change, go to Inti Creates' Twitter account, or to any other platform they are confirmed to respond to. That's if you're trying to actually accomplish anything. If this was meant to be a rant thread, just let us know that. Nothing wrong with a good rant, but there's no point in us trying to provide constructive advice if you weren't looking for any in the first place.
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Post by Scars Unseen on May 26, 2018 1:12:42 GMT -6
I didn't mean you were deflecting. There is absolutely 0% chance that every single console manufacturer forgot how to prepare codes for a game release on time at once. Inti Creates are at fault for not making sure the keys would be ready before release, not the console manufactures. That mostly means that Inti Creates should not have announced a release date until they were certain about the keys. Not taking 100% ownership of that is the deflection I'm talking about. What they should have said was "sorry, we thought the keys would be ready by that date and we were wrong."
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Post by Scars Unseen on May 25, 2018 23:46:56 GMT -6
While the idea of the game has appeal, I'm not sure I'd want Inti Creates any further involved in anything Bloodstained related than they have been already. They burned a lot of bridges with the community with this release, not just with the miscommunication regarding platforms and key availability, but with their complete tone deafness regarding DRM and the way that makes ArtPlay look by association given that DRM-free was advertised during the campaign. And yeah, that was only advertised for the main game, but saying that they didn't technically say the mini-game would be DRM-free is basically pulling a "gotcha!"
So the game sounds like a fun idea, but I have no idea who they would get to do it that would both result in a good game and not piss off the community by being associated with it.
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Post by Scars Unseen on May 25, 2018 23:35:46 GMT -6
DSLevantine You can call out anyone you want, but Inti Creates has made their stance on DRM clear, so it's not going to do much good. The game is self-published by them, so the only thing ArtPlay could really do in response is not do business with them again, which still won't get you the game DRM-free. If you're looking at ways to be angry, they're certainly there. But if you're looking to play the game, which is what the posted topic is about, then the logic of the people replying to you holds: if you don't want to play it on Steam, there are other platforms available as well.
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Post by Scars Unseen on May 25, 2018 21:00:39 GMT -6
Nezuto The problem is that it really is a problem of Inti's creation. As I said before, this is a massive failure of communication and trying to rush things out the door before they're ready. Every step of this release has been a blunder, and it didn't need to be. They should have told Fangamer what platforms would be available before announcing the release. They should have mentioned that there would be no DRM-free version before announcing the release. They definitely should have gotten confirmation that the keys would be ready before the release(and if you think that they did so and that every single console manufacturer simultaneously forgot how to generate codes in a timely fashion, I don't know what to tell you). All they needed to do was be patient enough to have everything ready ahead of time and to ensure people weren't expecting things that wouldn't happen. The DRM issue was always going to sit poorly with a subset of the backers, and rightly so, but waiting to tell people that they were staunchly pro-DRM until so close to the deadline to change platforms was inexcusable, particularly since the main project is going to have a DRM-free version. Everything else was avoidable altogether. Trying to blame the key issue on console manufacturers is simply deflection, as it was Inti's job to make sure they had keys available on the date they announced for release.
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Post by Scars Unseen on May 24, 2018 6:52:12 GMT -6
Redogan Agreed. The word that characterized this release the most to me would be "rushed." Which is absurd. They literally had as much time as they wanted to get things set up not only with the various platforms, but with Fangamer so that all information was correct and final when we got it. Instead they botched every possible step they could, from not letting Fangamer know what platforms were going to be available to forgetting that the presence or lack of DRM was something people might actually care about to setting a release date without having the keys ready for that date. Almost everything that happened was a failure of communication. Yeah, the DRM thing was going to be a blunder no matter what, and it was fairly disheartening to see an indie project take the same stance on DRM as AAA publishers, but everything else would have been solved by simply waiting until everything was ready *before* announcing anything about the release. This is pretty much a vivid demonstration of why 505 Games hasn't given an exact release date yet.
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Post by Scars Unseen on May 24, 2018 6:19:34 GMT -6
Waifu4Life Seriously dude, this isn't the place for that. Take it to Reddit if you want to be all super aggressive.
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Post by Scars Unseen on May 17, 2018 3:28:19 GMT -6
@ikai Disappointing, but not particularly surprising considering that this is a side project. Still, just because they're saying no now doesn't mean that might not change in the future, it just means they have no current plans to change it in the future. There have been a number of games that started out as Steam exclusive on PC only to get a GOG release some years later. Time will tell on this one, but it's best to treat that as some possible future pleasant surprise and put it out of mind for now.
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Post by Scars Unseen on May 17, 2018 3:06:54 GMT -6
Brainiac No, you're definitely right about that. The Steam client is required to download games. But a download manager is not DRM, and while there's certainly an argument to be made against a mandatory download manager, that's not the same argument as being against DRM. The arguments against DRM are based on two fundamental points. The first is from a user perspective, that requiring the user to "phone home" or otherwise go through hoops to play a game creates an inherently worse user experience to no gain for the user and possibly to negative effect in the event that the user does not have access to the Internet at all times. Steam as a download manager has no bearing on this complaint because - assuming no actual DRM is in place - you are no less able to obtain and play your game wherever you are than without a download manager. You need the Internet to download the game, but at no other time(for a single player game, anyway). The second argument is from a game preservation standpoint. DRM is almost guaranteed to become un-navigable at some point due either to servers going offline or OS incompatibility. At that point, cracking the game becomes the only way to access the content of the game, and due to the illegality of this, game preservation efforts are unnaturally hampered by DRM. This again has nothing to due with Steam itself, as the resulting download from a Steam purchase is not encrypted or otherwise protected against copying and use save for by intention on the publisher's part. It's less convenient to preserve than a GOG installer, but again, that's not a DRM issue.
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Post by Scars Unseen on May 16, 2018 10:57:26 GMT -6
As long as it's DRM-Free, it doesn't matter, the issue is just to avoid having a Steam version or any other version that requires a client. There are DRM free games on Steam as well. Steam itself is basically a library/download manager. At the point that you begin downloading a game, nothing has happened from an authentication standpoint that doesn't also happen when you download a game from GOG. You login, and download. It's what happens next that makes a game DRM free or not. If you could take that download, repackage it(such as by compressing it into an archive), take it to a completely different system, unpack it and play it, then it's DRM free. To my knowledge, Baldur's Gate Enhanced Edition is an example of this(though you'd also need to archive the folder created in the documents folder). On the other hand, if you have to have Steam running to start the game - even if it's only the first time - then the game has DRM. Valve doesn't force DRM on its platform; it's entirely up to the publisher/developer. Of course, I'd rather have GOG any day. It's more convenient, as you can get a self contained installer instead of having to basically make one yourself, plus GOG tends to provide better supplementary material for older games like manuals, not that that's really relevant here. But a game being on Steam doesn't mean it has DRM.
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Post by Scars Unseen on May 11, 2018 8:41:08 GMT -6
DSLevantine Just want to point out that just because it's on Steam does not mean it has DRM. If you can play the game without Steam running, it's still DRM free. A lot of games not sold by the big publishers do that(e.g. Baldur's Gate Enhanced Edition). Might want to get more info on how the mini-game is going to work before bringing out the pitchforks. At the very least, Fangamer is claiming that the Steam version is DRM free.
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Post by Scars Unseen on May 2, 2018 20:29:10 GMT -6
Okay, I melted my 2nd physical copy for the Switch and used that plus a bit more to upgrade my main to the Collectors Box tier. That still gives me PC for digital and Switch for physical. All that is left is to see if I can pull together the extra $50 to get the signed version before the deadline.
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