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Post by Scars Unseen on Oct 6, 2016 22:00:59 GMT -6
Personally, I could care less about any Nintendo console especially the Wii PU. For those complaining it's the only console you own, you have at the very least 2 holiday seasons to get yourselves an upgrade or better yet get yourself a PC. I realize the console was promised as a stretch goal, but if supporting that hurts the overall project and development then I say to hell with it. What if some features or something really cool is stripped out of the final game because it's discovered it affects porting to some defunct console? NO WAY I want that to happen! Aside from your elitist crapping on consoles that other people enjoy, I mostly agree with the core of your sentiment. The issue to me isn't whether the Wii U version continues as planned or gets dropped(my stance is do whatever is best for the game), but rather how the people who pledged for said version are handled. There's the respectful way(offer change of version or refund if requested), and there's the way that gets IGA's name unnecessarily tarnished as the gaming press parrots each other in an attempt to get more clicks by lambasting him over a completely avoidable situation. I firmly believe that the number of people who pledged for the Wii U version and would rather cancel their pledge than switch to another offered version is exceedingly small, so I don't think that it would significantly affect development. On the other hand, you only need one match to start a fire, and the hit this game's reputation could take for not handling those people correctly could be pretty long lasting.
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Post by Scars Unseen on Oct 6, 2016 20:17:56 GMT -6
Bringing in pledges on the promise of the game for a platform and then cancelling that version and not offering the opportunity to back out would be both dishonest and disrespectful. To be honest, I can't imagine a significant number of backers taking them up on such an offer(and doesn't the speculation about the cancellation mostly hinge on there not being many Wii U backers anyway?), but forcing those that want to to switch to a platform they don't even own would probably be the first objectively negative turn this game's development would have taken if they go that route.
We've been fighting speculative and inaccurately sourced negativity in the various gaming communities pretty much since day one. This would be the first legitimate source of complaint that I would flat out not be able to defend against. In my opinion, there's more profit for this game in long term respect than in short sightedly holding on the the funds of people who you can't give what you promised them. Especially when the number of people affected(presumably) is so low in comparison to the number of people who will use it as an excuse to fuel the Internet Outrage Machine.
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Post by Scars Unseen on Oct 6, 2016 17:04:12 GMT -6
I pretty much stand by what I said when the delay first got announced: IGA should do what's best for the game, and if that means cutting the Wii U version because it's either not feasible or no longer relevant, then so be it. But if they do so, they should respect the people who pledged for that tier and offer them either a trade-up to whatever available platform they wish or a refund should they choose, since there is no guarantee that they would have pledged had they known the Wii U wasn't going to be an option.
It may disappoint some, but as long as the involved backers are dealt with respectfully, I think the community's positivity would survive the change.
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Post by Scars Unseen on Oct 6, 2016 7:52:03 GMT -6
You know, thinking on the portrait thing, I think it would be a pretty hilarious Easter Egg if they had all the backers' portraits displayed in prominent areas, but then had a small hidden room tucked out of the way that had a portrait of someone with a bag over his head.
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Post by Scars Unseen on Oct 6, 2016 1:34:00 GMT -6
Portraits shouldn't be right in the beginning unless they're are extremely well done and blend perfectly with the rest of the scenery.This is the key thing, and IMO, needs to be the case no matter where they show up in the game. It's a backer reward, sure, but it is also going to be a part of the game, and thus needs to match the rest of the game visually. I have no problem with the backer portraits being in the entrance personally, but I'm fairly certain that I would not be alone in being disappointed if the backer portraits just ended up being some photographs that were put through a Photoshop filter. They need to take whatever photos they receive and use them as a reference to create original painterly style portraits in setting-appropriate attire that won't be obvious backer content to the unaware, but will create a cool moment of recognition for anyone whose portrait is included. The last thing we want(and I'm sure that goes for people who are getting their portrait in the game as well) is a Pillars of Eternity situation where the backer content is obvious, incongruous, and drives people to actively mod it out.
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Post by Scars Unseen on Oct 5, 2016 8:09:32 GMT -6
Ixbran The problem isn't whether the content would be core to the game or not; the problem is one of availability. You're talking about content created with the money we contributed that is potentially unavailable due to limited supply of physical merchandise. Imagine if a developer put out DLC on Steam, but only made it available to the first 1000 people who bought it. What the DLC is isn't really important; the problem is that they are artificially limiting access to digital content. It's bullshit when it comes in the form of pre-order bonuses and store exclusives, but at least in those cases, anyone who wanted the content had the opportunity to get it(sometimes less so with store exclusives, but I consider that to be an abhorrent practice anyway). Historically this has not been the case with Amiibos. To be clear, I'm not even really a fan of the idea of backer exclusive digital content. At least in that case though, there is a logic behind the move in that the people who gained access to it did so by directly contributing to making the game possible. With the Amiibo-tied content, the limitation ends up being people who either got lucky or were willing to pay through the nose to scalpers.
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Post by Scars Unseen on Oct 5, 2016 1:29:40 GMT -6
you don't lose anything if you dont have the amiibo, but if you happen to have some then you get some benifits. Those two statements cannot both be true. Either content requires the amiibo to access, and it creates a system of haves and have-nots tied to physical merchandise with historically abysmal availability, or there is no content tied to the amiibo, and you end up with a nice collectible for your figure shelf.
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Post by Scars Unseen on Sept 9, 2016 8:24:49 GMT -6
I'm REALLY curious who these devs even are, and what they will be bringing to the table. I mean, Igavania's are typically already made with small teams and are usually shot out the door but maybe they really want to take care of the castle design, and bring everything to the next level as much as possible. I can respect that but it also lends to me even further supporting the staggered release approach because without it WHO KNOWS how long this game will be in development. It's obvious IGA wants this to be his ultimate igavania title, and whatever helps him achieve that I support. Hiring someone new for castle design?
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Post by Scars Unseen on Sept 9, 2016 7:03:30 GMT -6
I'm fully supportive of the decision to push back the estimated release day, as I've said on Twitter and the Kickstarter comments. I want Bloodstained to be known for being a good game, not just a punctual one.
That said, I do hope that they address the concerns of people who backed the Wii U version. By the time this game comes out now, that system is pretty much going to be EoL. I think it would be prudent to offer those who backed for that version of the game the option to switch to another tier of equal value.
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Post by Scars Unseen on Sept 7, 2016 11:27:21 GMT -6
Anyway, more in the spirit of the thread:
Steven Wilson - Routine
Porcupine Tree - Bonnie the Cat
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Post by Scars Unseen on Sept 7, 2016 10:43:50 GMT -6
gourryinverse Opeth actually stopped making death metal altogether as of a couple albums ago. You should check out Heritage and Pale Communion for their new style(which fluctuates between a cleaner version of their old riffing and a kind of retroprog). Here's an example from their last album(and it's even technically on topic since it's a video) Opeth - Moon Above, Sun Below
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Post by Scars Unseen on Aug 26, 2016 18:33:11 GMT -6
Now listening to: The Mars Volta - Take the Veil Cerpin Taxt
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Post by Scars Unseen on Aug 17, 2016 3:00:31 GMT -6
Now listening to: Pain of Salvation - Iter Impius
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Post by Scars Unseen on Aug 15, 2016 2:17:46 GMT -6
Every forum needs this thread. Now we have one. Now listening to: Tool - Schism
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Post by Scars Unseen on Aug 9, 2016 8:37:23 GMT -6
Guns/ammo: Like you other guys, I'm curious about this. The Sorrow guns weren't particularly great, so here's hoping that giving them limited ammunition this time around means they will be a significant weapon category. I do wonder how convenient/easy it will be to switch to another method of attack quickly to use not-ammo during standard gameplay when you just want to hit a candle or test a wall. She will need an attack that doesn't have a cost associated with it for just exploring. It would be pretty annoying if you had to even hot swap your equip set just to do that. Maybe she can use the butt of the gun for close attacks? or when she is out of ammo Personally, I hope she pulls a finger-gun gesture and makes a "bang" noise a la Spike Spiegel if you try to attack while she's out of ammo.
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Post by Scars Unseen on Aug 9, 2016 5:31:47 GMT -6
Interesting side note: The sites hosting AM2R have been DMCA'd, but the creator himself has not received any communication from Nintendo or their lawninjas. So theoretically, DoctorM64 can still patch the game without actually being in violation of anything.
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Post by Scars Unseen on Aug 9, 2016 0:18:54 GMT -6
I respect that they are legally obligated to fight stuff like this to protect their ownership of the IP That's the thing: they really, really aren't. People keep bringing that up in these conversations, but that only applies to trademark law, not copyright law. The Tolkien estate isn't at risk of losing the rights to Samwise Gamgee because people write homoerotic fan fiction about him. Copyrights don't weaken due to lack of enforcement. Now could Nintendo make an argument that they are protecting trademarks rather than copyrights? Sure, but they wouldn't use a DMCA takedown to do that, and there has been precedent established that trying to do so could make them liable in a countersuit(not that DoctorM64 is likely to do that). Nintendo didn't take action against AM2R because they had to, they did so because they could, and because they are out of touch with their fanbase.
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Post by Scars Unseen on Aug 8, 2016 20:28:06 GMT -6
I have to say that it's kind of sad that the only action Nintendo took on Metroid's 30th anniversary was a legal action.
Still, it's out in the wild now, so there's nothing they can really do about it at this point.
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Post by Scars Unseen on Aug 8, 2016 5:48:41 GMT -6
Here's a new one from Opeth that's equal parts cheesy, trippy and awesome.
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Post by Scars Unseen on Aug 6, 2016 19:37:35 GMT -6
Here it is! Metroid 2 is my second favorite right after Super, and this remake is pretty damn impressive. It has optional support for some of the control options that got introduced with Fusion, the graphics and music are both great, and so far AM2R really does just feel like a professional Metroid game. If you're a fan of the series, I highly recommend it. EDIT: Looks like Nintendo decided to shut it down after the fact. Not that it matters at this point.
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