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Post by wissenschaft on Dec 19, 2016 12:40:26 GMT -6
TL;DR Bloodstained will not have, nor should it need, a triple-A $30-50 million budget. Not even close. Perhaps that number was too high. Still $10 million to $20 million is a lot of money and my point stands. I still think the game costs a lot more to develop than people believe. It being 2.5D doesn't magically make it cheap to develop. Porting to a console that on its way out of the market might just cost money that isn't recouped. If the game doesn't make enough profit then theres not going to be a sequel and we get only one game rather than a new franchise. Also, triple AAA games can have budgets upward of 200+ million (with advertising added in). Edit: uncharted 2 cost 20 million and that was without having to develop a new engine since they used the one for Uncharted 1. Bloodstained is going to have to develop all its assets since it has no previous game to borrow from. Thats going to make the cost go up. So again, probably 30-50 million is too much but 20 million might not be as crazy as it sounds. Also, keep in mind that the initial kickstarter goal was a very vague best guess. Theres no really way to tell how much or how long a game will take to make until you start making assets and measuring how long they take to finish. Futhermore, the intal goal was the price point before any stretch goals were met. Now that the game is being ported to multiple platforms the cost of development would have gone up. It not cheap to develop for multiple platforms.
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Post by wissenschaft on Dec 19, 2016 11:32:07 GMT -6
I think people need to keep the scope of the funding from the kickstater in check. The kickstarter wasn't to fund the game but to show that there was demand for an Igavania to potential publishers. 5.5 million might sound like a lot of money but when it comes to video game development, especially a project involving multiple platforms, its a drop in the bucket. I wouldn't be surprised if this game costs around 30 - 50 million to develop. So, thats a lot of sells from non-backers that need to be made if this project is to be successful.
And just making a profit isn't good enough. Iga (And all of us) want Bloodstained to turn into a new franchise. Developing the game for the Wii-U only for the game to few sells on the system would be a major lost. I think the game should be ported to the Switch (with Wii-U backers changed to switch backers) and a refund be given to any backer that finds that unacceptable.
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Post by wissenschaft on Dec 19, 2016 6:24:32 GMT -6
Would anyone like a return to SotN healing? Where you needed to equip a potion before being able to use it. It certainly made it trickier to heal in combat. Then again, Alucard had healing spells as well.
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Post by wissenschaft on Dec 19, 2016 6:22:34 GMT -6
intel iris pro 1536 mb is an integrated graphics card. Yeah, thats not going to be able to run the demo.
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Post by wissenschaft on Dec 19, 2016 1:51:37 GMT -6
I think it more like its just really unlikely anything that could cause an issue would be in the game in the first place. I meant if a giant sea monster with huge tits isn't going to prevent the game from getting a T rating then we got nothing to worry about because its unlikely anything more sexual than that will be in the game.
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Post by wissenschaft on Dec 19, 2016 1:11:49 GMT -6
3) More shards DO = higher power abilities. Mana did answer my second question but Iga has said the drop rate will be high. Lets hope thats true. Dawn of Sorrows drop rate is way too low. It will be interesting to see how shards get enhance when you collect multiple copies. A straight increase in damage would be boring. I would before if higher levels of the same shard gained secondary powers. Such as bullet shards spawning more bullets each cast. Kind of like how a dagger sub weapon could be upgraded to fire multiple daggers.
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Post by wissenschaft on Dec 19, 2016 1:06:51 GMT -6
Love it I wish she answer who will be the VA as a personal answer over professional answer, LOL and a Teen rating for the game, and might need to go to Mature rating, (pretty happy with this answer, censorship will not be there ) Considering SotN had a T rating with a sexy Succubus and plenty of violence in the game, I think Bloodstained will have no problem getting a Teen rating. As Mana said, Iga has plenty of experience with the rating system.
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Post by wissenschaft on Dec 18, 2016 22:44:21 GMT -6
OMG, my questions got asked! Not really anything that could be commented on though. Thats what I thought, too early in the game development. They likely haven't decided how souls or weapon upgrades would work.
Being a community manger, I bet she would work on the village. Maybe drawing the villagers or the village itself.
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Post by wissenschaft on Dec 18, 2016 19:09:41 GMT -6
SotN was a beat cruel because the "bad ending" seems like a normal ending to the game. I prefer how Aria of Sorrows and Dawn of Sorrows handled their alternate endings where it was very clear the player messed up and got a bad ending. Dawn of Sorrows even had the second bad ending subtly tell you what item to equip to avoid it.
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Post by wissenschaft on Dec 18, 2016 19:06:43 GMT -6
It might mean your Macbook can't run the game properly. This demo build is not a fully polished build but rather still a pretty pre-alpha build. So nothings been optimized. I know that slower computers that run the demo can find that inputs are lag or that hits are not properly detected. This can cause you not to be able to jump and attack or have your attacks pass through enemies without damaging them.
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Post by wissenschaft on Dec 18, 2016 19:01:07 GMT -6
SotN had a bigger castle but thats partly because of the inverted castle. The normal castle can be quickly run through. I would say that I actually like AoS castle more. There were some well made areas such as the floating garden (clever design) and the forbidden area. A whole area of the game as a secret and finding it rewards you with the best armor and best weapon in the game. I thought that was pretty cool.
The souls system or glyph system (its very similar) just provide you with an abundance of options. I only wish these games had familars like in SotN. I want my familiar always visible with useful abilities. Instead, they replaced SotN familiar abilities with stuff like a soul that detects hidden rooms.
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Post by wissenschaft on Dec 18, 2016 18:27:45 GMT -6
I beat CotM. The summons card, Uranus, is ridiculously OP in that game. lol I blew away Carmilla with just three castings of thunderbird. Screen wide multihit attack thats based on your STR instead of Int. OP. And people call hydro storm OP in Rando of Blood. LOL They don't know the meaning of the word.
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Post by wissenschaft on Dec 18, 2016 18:24:57 GMT -6
Does no one want to be able to select which track is playing while they play the game?
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Post by wissenschaft on Dec 18, 2016 18:04:01 GMT -6
Playing Rondo of Blood reminds me that how stairs are handled is important. Being able to jump on and off stairs with ease was so nice. It made stairs no longer a death trap like in older games.
Also, I hope we have more control over our jumps or at least a slide mode. Bloodstained's classic mode should have some type of move to dodge attacks with.
Edit: Oh, and I would say that Dracula Chronicles X is probably a good idea of what we shall get graphics wise. Since Bloodstained is a 2.5D game, the classic mode will likely be built 2.5D as well. Theres no way they are making a 2D engine for whats just a short bonus mode. Despite the hate that DCX got for its graphics, I thought the game looked good. Some people are just very closed minded about 2.5D games.
Speaking of which, I hope theres a bunch of hidden items in the classic mode. There should be food hidden in walls and secret rooms to get powerups and sub-weapons.
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Post by wissenschaft on Dec 18, 2016 14:03:22 GMT -6
I don't think enemies following you would work in this type of game. OoE had the best method of increasing difficulty. Enemies take more damage to kill and have resistances that force you to switch weapons as you face different foes. Furthermore, on hard mode more enemies would appear on maps. Especially the respawning type which made maneuvering around enemies much more difficult.
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Post by wissenschaft on Dec 16, 2016 1:32:04 GMT -6
Will weapons be upgradeable through souls like in Dawn of Sorrow or will we need to find the best weapons in hidden locations like in Aria of Sorrow? I prefer the Aria of Sorrow way because I prefer finding weapons through exploration rather than grinding to upgrade them.
Will souls have multiple power levels like in Dawn of Sorrow? This is somewhat annoying since it forces more grinding.
Will we be able to have familiars permanently out like in SotN or CotM?
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Post by wissenschaft on Dec 15, 2016 10:18:54 GMT -6
But but, 8 directional attacks? HERESY!
Kind agree, that CV3 and Rondo were better games overall but shhhh, tell no one.
When I think Metrovania, I think a game that has a map to explore where you need to collect items to reach new areas. I think the thread your talking about is using the Metroidvania term a little to loosely but thats because there just aren't many games like Igavania.
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Post by wissenschaft on Dec 15, 2016 9:45:29 GMT -6
Classicvania fan eh? I didn't want to called it Igavania because he didn't work on CotM.
But sure, fine. As long as it doesn't confused anyone.
You'll have to excuse me but when I think of Castlevania I think of the Iga games. The classics are fun but nowhere near as awesome for me. And I grew up playing Super CV 4.
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Post by wissenschaft on Dec 14, 2016 21:46:17 GMT -6
How do you find this stuff? lol
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Post by wissenschaft on Dec 14, 2016 19:34:23 GMT -6
I suppose you could say they are on the timeline because their stories don't conflict with the other titles. So technically they are not canon but it doesn't matter if fans want to consider them canon.
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