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Post by Enkeria on Dec 23, 2017 6:32:39 GMT -6
In traditional physical copies that also have a digital market it goes like this:
You get the DVD. You open the case. You see a code and a disc. You go to either Steam or GOG (which ever you picked when you purchased the game) and enter the code on their site without the disc inserted. You now receive an digital copy.
The DVD will have Bloodstained 1.0 on it, or whatever Vanilla number it has without any patches and updates. If you would to sit one day without Internet, it could possibly be playable with this DVD. The DVD might also have tools for you, depending on how the developers think. If modding is a thing for example. There would also be the extra content which will also be in digital.
So yes, you can play the game without ever put in the DVD in a computer as long as you open and get the code for the download and have Internet.
When it comes to steam, that game will be in the library. GoG is a bit more flexible when it comes to that kind of lists but they have their own library app.
Reasons for having it on DVD is 1. It's physical media, you can show people the game IRL without booting your computer or console. 2. If internet is dead, games sometimes work offline with the disc if it's related to steam (on console and GOG it should be able to play offline at any given time as long as the latest update it had was downloaded 100%. 3. Having first playable launch version without updates is a matter of taste. As a speed runner you might wanna use those glitches and bugs that are fixed later on with online updates. 4. Nostalgia value.
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Post by Enkeria on Dec 22, 2017 18:52:55 GMT -6
1) The new area (called here "Japanese Caverns" for the sake of simplicity) shows off what it seems to be catacombs and caverns with a japanese motiff to them. Considering Bloodstained's plot, Gebel pulled the Castle from hell itself, and the castle has an area shaped like an asian reference. Do you think that, maybe, hell has symbolic reference to all regions in the world? Or maybe Gebel reshaped the castle itself, with it's powers to resemble something important to him? Or maybe (2) the boss of that area is the one responsible for the area's motiff and looks?
It would be nice if its boss-related, but I doubt it. Yeah, it coming from hell I think it needs to take earths energy and style to represent itself. It might be random, or it would possibly take sacred and unholy places, strong elements from both sides. This if the whole theme of "hell" is that of christian mythology. About angels and demons, and if there is a devil in there somewhere. It could also be just illusions, shaping to whatever you think about, either by the guest who enters or as you said - Gebel. But it would be odd for Gebel to imagine an area with a Japanese style, unless the shape of the castle take place in a subconscious mind. If he seen or heard about Zangetsu, this might be if so the reason. It could be built upon emotions and fears that of Gebel, like a leech.
2) Overall, Igavania games normally have more than one cavern (such as Symphony of the Night with Underground cavern and catacombs, Aria of Sorrow with Underground Reservior and Underground Cemetery), it is almost a given that Japanese Caverns will be one of the game's caverns / underground scenario. Do you hope for a more "traditional looking" cavern for Bloodstained or do you think the Japanese Caverns are good enough for the game, if they are spacious and varied?
I really don't mind. Either way. Variation is nice, and if there is some kind of random generated areas, that would be cool too.
3) What kind of enemies do you expect to be at those Japanese Caverns? Do you expect to see any enemy already revealed on there too?
They will be random, not Japanese themes, unless one or two. That area seems bigger than what already been shown. I doubt it has Zangetsu in it. I mean, that game come to destroy the place from the outside. He is not created inside the castle, that wouldn't make sense.
4) The Japanese Caverns has a really unique music, quite different from almost anything Igavanias ever had. It doesn't sound like a Igavania traditional song at all. Do you hope the game has more "non-Igavania style" songs like this one, or do you expect the game to follow the more traditional route of Igavanias songs?
I like the music. No need to go traditional. Its a new ip.
5) What boss (if any) do you expect for this area?
None. Maybe Doppelganger, if it is still a play on Gebels subconscious. It is like dreams, you blend and take a few stuff all around the place to create a setting and story sometimes. A vivid dream also show details. I think if this is something out of Gebel, it could be a setting of Zangetsu, with Miriam in danger, knowing Zangetsu is a threat. It would make sense to meet a Doppelganger here actually. And it would be a nod towards SOTN, when you meet the Doppelganger again in the reversed castle down in the caverns. Or you just kill a giant Morte, who knows?
6) Regarding Plume Purma enemy, do you believe it will not be a "full-fledged demon", like Morte and thus, will have no Shard, or do you expect it to have a Shard? If so, what type and kind of Shard would you expect for him?
No shard. And it seems like Hell have been frozen. Gebel stole the castle from hell! When pigs fly you know!
Thanks for the fun questions. How about yourself?
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Post by Enkeria on Dec 22, 2017 17:43:58 GMT -6
Maybe the trees are upside down because they grow towards the light (in this case the glowing fluid at the bottom of the cave) Light from candles. Or a magic well. Its not lava however, if that would be the case, those leaves would catch into flames.
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Post by Enkeria on Dec 22, 2017 10:16:41 GMT -6
Galamoth the spider woman had a different death sound, but I kinda like the running gag of all bosses making that sound when they die. I mean, I wouldn't mod it, but I would think about modding it just for a minute. Silly Cheat Code!!!! All bosses have same death cry + All other enemies have a "popping" sound no matter of size. Like popping airbubbles! XD
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Post by Enkeria on Dec 21, 2017 11:47:11 GMT -6
NSFW generate votes for sure! Sex sells. That is the hard truth, but at the end of the day, IGA are more about making a FUN game, not a HOT game.. So to speak. Having a Succubus with clothes on, have always been a riddle to me. Since she is usually not this in lore and fiction. We have seen a whole range of this in Castlevania games, where when she is nude, there is something blocking the details. May it be a giant floating skull, or a too small frame to fit any details (GBA games). Even so. Miriam as a Succubus would most likely be more of an halloween costume in that sense that skin is shown, but not the details. I chose to add in NSFW, because, well. The Community are by many, and many have different tastes. I could just leave the (minor info) all together, making Cowgirl more like an actual Cow, and the Vampire suit "sexy" too in some minds. By elegant I do mean, somewhat if not modern costume which can be used in any setting. Oh and I agree JeffCross with what you are saying. I just want the developers not to get even more harder time finishing the game. But we do have patches in the future. Maybe that is the answer.
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Post by Enkeria on Dec 21, 2017 8:46:50 GMT -6
and on the color... I don't think there should be color limitations (maybe on special outfits like Pure Miriam outfit) why limit people's ability to customize? if we can change colors I think on most outfits, we should be able to change everything... My thought went on with the whole A. set of items and armors are only costumes and B. Armor with attributes. When it comes to costumes, they are always a bit more crazy in my opinion. And people wanna look silly. This is why I was thinking that costumes are always locked in colors, but armor with attributes would be unlocked. Only reason would be so people have "more" options. Now, you might think.. More? Locking something isn't more?! Well, it is in terms of options because if you really love to run around looking like an elf (pointy ears) for example and you can color them blue or whatever, you will always do that and not use that diadem with the powers. That was the thought behind it. You said however you would love for everything to have stats, and the "glam" / costume setting would be nullified in terms of stats if you use it. Then I would see the color in similar way to how you do it. So, the whole color thing would only be locked if these cool costumes were without abilities and stats. Reason for the first place that costumes wouldn't have any affixes / stats / abilities, is as simple as giving the developers more time to do more costumes. If you would apply stats to every piece, the same object in game are at least twice as difficult to place inside the game. With only costumes, with no stats and only looks, the developers could do so much more silly stuff for us without worry about balance. This is why I suggest costume items, would be without stats. While the real armor would have stats. When it comes to costumes, I can also see weapon-skins. How about seeing a flaming sword being witch green etc. with bubbles from it? Not a skin for flaming sword per say, but for that attack animation! The "skin" wouldn't change stats of course, and be silly. Visually changed, only. garvin like this?
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Post by Enkeria on Dec 21, 2017 8:34:58 GMT -6
There are usually 3-4 sounds on same surface when it comes to footsteps. If this would be applied on a few different ones I am pretty sure it would do just fine. The best part of having lower sound is that same footstep can be repeated, with higher volume it must be variated.
Also might keep in mind different shoes. As of yet we have seen two types in the game, low shoes and higher heel boot ones. The kung fu shoes should be quite silent and have a more plastic "tap" sound rather than a "clack" sound from boots.
Also, themes like castlestone or cavestone could both be used with same sound as a base, but with an echo or reverb (small) attached. I guess it would make you at least have 2 setting-sounds. Carpet sounds can also have same on both the "tap" and the "clack", with with different volumes.
Sound effects aren't really my main subject, but I have been digging around with sound for quite some years from games.
Environmental sounds are everything from ground with grass to mud, which would be same ground but if it snows or rains. I believe they could get away with alot of the same sounds since the Castle is (possibly?) mostly in stone.
I think also additional sound before jumping with the "clothes in the wind" could amplify the effect of her jump and reduce the thing some say is "floaty". And landing from greater distance had a cracking sound in SotN when we used the super jump ability. I wonder if it would be possible in Bloodstained as well to have a trigger when she falls or are punched into a wall with a set distance to activate that cracking sound.
Some games also combine sound with walks and powerful stomps with graphical elements, when taking off with a powerful thrust, the ground crumbles a bit, and its way more cracked when something heavy or fast lands. Dust particles are a thing in Bloodstained, its really nice to see when she lands on some areas. I think that is neat when it comes to normal jump from platform to platform.
Sounds do much, I agree. I don't exactly know how much it would change the feel however. But maybe a lot!
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Post by Enkeria on Dec 20, 2017 12:47:01 GMT -6
I didn't read that much into it lol. I just thought it was a santa hat with an ivy-themed green weapon. Same. Two themes. But really, whip was almost a dangerous mistletoe.
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Post by Enkeria on Dec 20, 2017 7:53:22 GMT -6
Taste the Rainbow Tried and used all color-variations on your armors and items.
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Post by Enkeria on Dec 20, 2017 7:47:12 GMT -6
So you guys want the costumes to actually have affixes (attributed attached)?
I see two ways to go about it.. Might be many more?
1. Have a special set of items that give you buffs and abilities, while one other "costume" set can be layed ontop of the special sets - giving you no extra attributes. 2. All items are special and gives you buffs and abilities, however, it needs to be a way to toggle which piece you want to use its abilities and buffs from, and which you wanna see ON Miriam.
I believe 1 is easier to make than 2. Mostly because you can make the games different tier items (helmet, scarf, armor). Then later on go bananas on costumes, which wouldn't give you any other advantage, just looks. Also, number two could just confuse the player.. Thinking Top Hat Magicians +20 INT is applied instead of the Royal Crown's +10 STR as an example. Or players might think you gain both the INT and the STR... Stuff like that isn't always crystal clear.
I would do 1 as a developer, if anything were to be introduced. Either have a collection of haristyles, dresses, armor, shoes, weapons (!?), scarfs and helmets. Then have a special slot for head, body, legs and weapon. Head would either let you have a hairstyle, scarf or a helmet "costume". Body would have dresses and armor styled "costumes", and legs would be .. well, legs and shoes "costumes". I mean.. Fishnet or Bunnyshoes? Side-cut Hair or Top Hat? This would also allow the developers to just have fun with costumes, just adding flavor-text and no real attributes. I could see this as something for future patches to include also.
Then we have colors If it would be as such as we can change color on some, but not all costume / armor items. It would be a treat if these costumes were divided. Lets say you find a Christmas Hat, its all red and white. But next up you find an Elf Hat, this time green and gold. The design is the same, but now you got 2 different costumes with a price of one. I guess these could be locked in terms of how color goes, or not. Really.. Variation is key and its fun to have power to change colors on costumes and such, but limit it might give some items (costumes that is with no attributes) a possible sense of luxury / rare feel to them.
Same goes with hairstyles If we end up with 2 or .. 20 hairstyles, just example.. How about, when it comes to costumes, each hairstyle have different colors, instead of you tweaking around with colors. If you WOULD tweak around colors, it would only apply on Miriams basic hair style, and / or the armor, crown or what not you found with attributes.
To make it clear My thought is this: Costumes are locked when it comes to colors, but armors with attributes from the game are not. It would let people use costumes maybe as much as the original and attribute-filled armors.
Thoughts?
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Post by Enkeria on Dec 19, 2017 12:03:28 GMT -6
Yeah that's what I thought of when I first read "cowgirl" in the context above since it's next to the other animal costume ideas lol. Maybe should be called "gunslinger" instead. Cowboy/Cowgirl = Gunslinger. Diablo 1 Hellfire is long gone guys, and so is Cowsuit.
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Post by Enkeria on Dec 19, 2017 12:00:21 GMT -6
So the Story begins Play the prequel on same system you have the main game installed on.
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Post by Enkeria on Dec 19, 2017 11:49:42 GMT -6
About the hair.
Said it before, and say it again.
I think the hair is semi-crystallized and this is why it's stiffer.
If it moves or not, I really do not care, but if it will move. All different hair must get each a special time and effort to make them work because the shape and length might be changed greatly. Eh... it isnt that hard, I got some basic hair running in an earlier test mod pretty quickly. Sounds promising. Maybe mod it in later? I really hope you could get an approval or something to make mods, like, we could be a small group doing so - with approval before sending them out. I wonder if you, IGA and Angel-Corlux would approve that. I mean, "For Fans By The Fans". It would be cool, and I would learn a bunch if needed.
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Post by Enkeria on Dec 18, 2017 17:28:37 GMT -6
Ronin Finish the game as Zangetsu, using a finishing move based on elemental damage.
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Post by Enkeria on Dec 18, 2017 8:55:24 GMT -6
I'd get the switch just because of the portability. If you want both just drop another $28 and get it for both. You'll only get the backer content if you pay $60 so if you want both with backer content you're gonna have to either get the alchemists treasure for $125 that also comes with goodies or pay $60 twice. I'd just pay the extra $5 for the stuff (plus shipping) Yeah I might go for the $125 version, I considered $150 for the artbook but I'm not sure. Thing is I don't know if the game will even be good, while I hope it will be I don't know personally I think that the tiers are a bit overpriced. I recently got the Axiom Verge Megaverse Edition, a more metroid style metroidvania on my Switch for $40. That came with A double-sided poster(one side being art the other being the game's map) a documentary disc, all the games music, and the artbook. That would be the $150 dollar tier for Bloodstained. Tried the demo? Its good. And its getting better. Artbook won't be for sale elsewhere, if not on eBay from THESE tiers. Take that into consideration. If it will rock, you might be kicking yourself. If it's not what you expected, you could sell the stuff maybe, or give to a friend (for PC - pick GoG version if you might wanna sell it). But its really a personal thing, and I feel that $60 is enough if you just want the experience, which is the best low-tier.
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Post by Enkeria on Dec 18, 2017 6:55:15 GMT -6
So, if i'm getting this right, let's say you have a powerful end-tier equipment for the HEAD slot called "Golden Helmet" and the "Spiky Hair" is also a Head equipment and it has no stats. Then, you would be able to move Golden Helmet stats bonuses and attributes to Spiky Hair, so you can keep wearing Spiky Hair, with end-tier quality.
Sounds like too much fuzz. In Terraria and Junk Jack you have 2 tabs, one for armor and one for costumes. Both slots can be empty, but these allows you to use costumes OR any other armor if you like it's design. Below is an image of Terraria, the inventory in Junk Jack looks different and more like a minecraft grid. Green slots = stats you use. Middle = costume / skin. Left, additional colors. Now you can change on the fly. In Diablo III we also had dyes, one of which making any piece of armor invisible (but not items or weapons)
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Post by Enkeria on Dec 17, 2017 7:57:10 GMT -6
I liked that spike hair like pure Miriam said.
I also feel that those rats belongs somewhat on galleon Minerva along with a sewer-system. Perhaps under the village which are usually the cases of these fiends.
The firesword was perhaps the highlight for me - it shows that elements are a thing.
After seeing the concept art of Miriam swinging in the air with a wolf spirit of some kind, I am thinking if all these medium to high tier weapons have some kind of additional attack like that, or if there is very few that are "epic" in that sense that they are producing such cool effect when attacking normally. It is also possible that the concept art of it never made it. It is after all only a concept and not even a promise.
Can someone confirm that hairstyle and armor isn't the same thing? Is there a customization tag that ignores pieces of armor so you can look how you want but still benefit from the best set of armor you've found?
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Post by Enkeria on Dec 16, 2017 13:46:38 GMT -6
the beta treat would be the alpha build No beta during December. < Confirmed. And it will be a "demo game slice".
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Post by Enkeria on Dec 15, 2017 19:46:40 GMT -6
purifyweirdshard I was thinking about Steampunk too at least, but never got around to add it. There are thousands of outfit ideas! I mean, pilot, dancer, exorcist, racoongirl, samurai, ghostbuster, firefighter, barbarian.. The list goes on and on!
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Post by Enkeria on Dec 15, 2017 17:25:23 GMT -6
Thread Poll locked, making changes and creating Anew. We really need to have the option to change poll
Edit: NEW POLL! Changes have been made, and a few new one have been added.
Have own idea? Choose "other".
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