Busterific
Hairy Old Man
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Posts: 249
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Mar 30, 2022 13:03:31 GMT -6
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Aug 19, 2016 16:36:35 GMT -6
August 2016
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Post by Busterific on Sept 2, 2016 12:12:38 GMT -6
Personally I think the backdash / cancel chaining (bug, glitch, feature, whatever) is goofy looking and should not be included simply because it was present in previous Castlevania games. I like the idea previously mentioned of having a sprint ability, and I remember seeing that in previous games being used by double tapping in a direction and then holding.
I tend to agree with previous comments that the bosses color scheme is jarring and additional texture detail could be added. The one attack the boss did from the background felt kind of like it was attacking with a squirt gun, or laser. Widening that somewhat may give it a better aesthetic and make it more difficult to dodge as well. Other than that I don't have any problems with design in general.
I also think the idea of some platforms blending in with the background to a degree to not be a bad thing in all cases, especially if they're leading to a secret area. The instances in the demo where this is happening may be a bit too early in the game for that though.
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Busterific
Hairy Old Man
Loyal Familiar
Posts: 249
inherit
Hairy Old Man
1697
0
Mar 30, 2022 13:03:31 GMT -6
222
Busterific
249
Aug 19, 2016 16:36:35 GMT -6
August 2016
busterific
|
Post by Busterific on Aug 19, 2016 20:09:02 GMT -6
I'd think the shop would do well equipment wise to have items of low to average strength that you could buy before they become available elsewhere in the game. The idea of a few expensive items that are unique to the shop seems good as well.
I would also find it interesting if there were a hidden shop that you would need to perform an action before it becomes available. Kind of like dropping the garlic in the graveyards in Castlevania 2 to get items, but not necessarily something that would be required to finish the game.
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