kipz
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Post by kipz on Jul 5, 2016 15:19:07 GMT -6
Jump slashing works differently on the boss at the bow of the ship probably due to the rocking of the ship. I would imagine the rocking effect is just a camera trick, but if it really affects that fight, the ship could actually be moving. The only thing I can recommend at this time is dramamine. I want to agree and say the ship actually moves for the boss fight, I think this happens because its a separate single room and because of Vepar's attack where he pushes the boat down that actually shifts the boat since you can slide off the left side of the map into a black screen of doom. I do believe the rest of the ship is camera jiggle, when I started working on the TAS I noticed you get can get stuck on the stairs for a few frames during backdash if the stairs begin to collide upwards with the backdash animation, and that you can do the jump slash bug during certain frames the same way on the Morte Cannon and Dullahammer too, so I'm starting to think the jump slash isn't really the bug, but the camera rolling makes the game confused when you micro-jump so it doesn't quite know to register if you are standing or jumping so you get multiple attack frames regardless of the weapon, its just easier to reproduce with the Long Sword since it lingers on screen longer than the default kick animation.
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kipz
New Blood
[TI1] I'll guide you to meet your destiny!
Posts: 41
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kipz
[TI1] I'll guide you to meet your destiny!
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Post by kipz on Jul 4, 2016 16:42:44 GMT -6
I was going to request if someone could make a mod that would disable the ship from moving in the background, I have a partner who wants to try the game but the ship moving causes motion sickness for her. I think the level would have to be modified and repackaged for this to happen, not sure if its possible at this time... The ship drives me a little crazy but doesn't make me sick. Wow i really like the vampire skin mod, wonder if this will be in the steam workshop. These are only temporary mods for the demo from what I understand, and we will have to wait for the official release to start the process over again since they could change many things. fatihG and fluffyquack can tell you how all this stuff works, since this is their realm of expertise.
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kipz
New Blood
[TI1] I'll guide you to meet your destiny!
Posts: 41
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kipz
[TI1] I'll guide you to meet your destiny!
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Jun 16, 2016 19:37:36 GMT -6
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Post by kipz on Jul 4, 2016 16:12:37 GMT -6
Some things I found during my sessions with the keyboard. And take note that some of these things apply to just the game itself, not keyboard. -Keyboard is more difficult due to the key bindings and having no way (as of now) to change them. -Cannot perform very quick attacks (shown by runners using a controller) due to having to use the left mouse button which done repetitively can be unresponsive. -Swapping to the sword in the menu takes some memory to get used due to the position of the key bindings: S to go down. Z to confirm. And X to go back. Keyboard looks like this: -----S --Z-X You have no idea how much I've entered menu got to the weapons and then went back due to X being under S. You push Z twice, push S, then Z, then X 2 times. Not to mention my Windows Key is right under Z which is also the backdash button.... -Whenever a tutorial message pops up, Miriam loses all input on the keyboard until after the message is confirmed. For instance, if you hold a directional button, message pops up, you hit Z to confirm, and she won't move until you let go of the directional button and press it again. So there's extra effort in maintaining your momentum during tutorial messages. Her backdash, thankfully, won't be canceled. It will continue til the end of the dash like normal. -There seems to be something wonky with Miriam and stairs descending. If she backdashes onto it, at somepoint during her dash, she will cancel and fall for a few frames. Noticed this during room transitions that have stairs going down. I'll see if I find anymore things regarding Keyboard_Demo% Runs Since I'm doing runs on keyboard as well I may be able to help you a little. Starting dialogue boxes: hit ZXC, then tap A, and start spamming Z. Be mindful of your hop after the attack dialogue box, as soon as you hop off the ground, hit B to go into the menu while mashing Z (usually 2-3 times since keyboard drops input occasionally) and S, Z, B (takes a little muscle memory, but you can get really fast) have not found a way to go faster through this dialogue box. This will stop the backdash animation from canceling and you can continue to chain them without stopping even with the menu. After you hit A for the first time after the first dialogue box, you shouldn't need to push any directional inputs until you get to the dialogue box on top of the platforms (you can also swap your weapon here without losing time if you prefer) when you turn around to hop on the ledge to go outside the ship. I prefer doing the short hop over the Seama, you can get an acceleration glitch from putting your feet in his head at the right frame, then slide off the edge of the platform, but its likely to reset your run if it doesn't work, so is a little safer to just make 2 short hops and position yourself for the slide dialogue box, Z was the fastest way through for me since you can position the backdash to chain into the slide without losing time. Shard dialogue box: mash zxczx similar to the starting dialogue box, you should be in the air while getting the shard so you can burn the cannon so you won't mess up any animations with extra inputs. Stairs occasionally will cancel your backdash, it has to do with your position on the stairs and the boat rocking, very very annoying, but the controller suffers from this problem too, if you are worried about this you can do a short hop the screen before and start an accelerated slide down the stairs which won't interrupt the animation. Also, the short hop attack glitch is insanely annoying due to dropped inputs, I had this problem a lot while first starting. I think I spent about 3~4 hours just jump slashing on the boat. If you need to practice without Vepar bothering you, use the Amy glitch to kill it, go back 1 door, then go back to Vepar who will be dead when you finish the cutscene, you won't get Thank you for playing, so you can stand on the end of the boat and practice jump slashing. For this trick you really have to have near perfect timing, just lightly flick your finger over the spacebar so Miriam just comes off the ground, and left click almost simultaneously, you should just barely see the sword, you will hear it, which you need to pay strict attention to since this is how I keep my timing. I can't think of much else at the time which could help, I put at least 60+ hours into this speedrun so far. I think the biggest help was switching my resolution to help with the frames, outside the ship seems to drop my fps down to 30~49ish which severely impacts the ability to jump slash the boss properly. Hopefully this helps in some way ~ keep it up I know you can do it!
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kipz
New Blood
[TI1] I'll guide you to meet your destiny!
Posts: 41
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kipz
[TI1] I'll guide you to meet your destiny!
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Post by kipz on Jul 4, 2016 3:28:44 GMT -6
A little motivation for you guys... You can do it!
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kipz
New Blood
[TI1] I'll guide you to meet your destiny!
Posts: 41
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kipz
[TI1] I'll guide you to meet your destiny!
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Post by kipz on Jul 3, 2016 22:41:36 GMT -6
I went ahead and added myself as well.
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kipz
New Blood
[TI1] I'll guide you to meet your destiny!
Posts: 41
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[TI1] I'll guide you to meet your destiny!
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Jun 16, 2016 19:37:36 GMT -6
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Post by kipz on Jul 3, 2016 16:28:07 GMT -6
I'm thinking that is just someone populating the wiki so there is content, but who knows? The more I think about it the more I wonder why Miriam has sword animations for both hands even though she casts magic out of her right hand only.
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kipz
New Blood
[TI1] I'll guide you to meet your destiny!
Posts: 41
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kipz
[TI1] I'll guide you to meet your destiny!
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Jun 16, 2016 19:37:36 GMT -6
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Post by kipz on Jul 3, 2016 16:04:38 GMT -6
Here is one that may be an intentional "feature", but to me it seems to be an animation bug... (Mana I'm sorry to waste your time if it is not)
If you continually attack prior to the cutscene fading (sometimes a single attack won't make the animation stick), you can see the sword in either hand during the first couple seconds of the cutscene. Since Miriam only casts magic out of her right hand, and we (presumably) equip the weapon in the left hand because of this (and the right hand slot for weapon is labeled " - "). That means we shouldn't see a sword animation in the right hand and its a bug, correct?
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kipz
New Blood
[TI1] I'll guide you to meet your destiny!
Posts: 41
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Post by kipz on Jul 3, 2016 15:08:37 GMT -6
My take on it all is that yeah, Zangetsu is most likely a playable character, but that hasn't been specifically said by the team. Might as well keep all the posts organized purifyweirdshard, you always do a fantastic job and have good judgement. I would think Zangetsu would be playable too even though I can only hope for Johannes since I love my whip users. The one detail I noticed which makes me think Zangetsu is a possibility is that if you swing your sword and go into the cutscene you can see Miriam's animation holding the sword in either hand sometimes, which totally suits his fighting style, and looks weird to see Miriam swing the Long Sword in the same hand she shoots Fire from.
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kipz
New Blood
[TI1] I'll guide you to meet your destiny!
Posts: 41
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kipz
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Post by kipz on Jul 2, 2016 2:08:12 GMT -6
Edit:
Okay so I PB'd again as promised and actually don't have a crappy video to share. 2:36.79 (without load time)
(edit2: this run was done using keyboard)
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kipz
New Blood
[TI1] I'll guide you to meet your destiny!
Posts: 41
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kipz
[TI1] I'll guide you to meet your destiny!
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Post by kipz on Jul 1, 2016 18:19:18 GMT -6
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kipz
New Blood
[TI1] I'll guide you to meet your destiny!
Posts: 41
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Jan 10, 2020 14:59:58 GMT -6
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kipz
[TI1] I'll guide you to meet your destiny!
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Jun 16, 2016 19:37:36 GMT -6
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Post by kipz on Jul 1, 2016 2:12:02 GMT -6
Everyone working on this -- especially fatihGThank you for all the hard work~ It all worked flawlessly on my end. I've been looking forward to trying this out!
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kipz
New Blood
[TI1] I'll guide you to meet your destiny!
Posts: 41
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kipz
[TI1] I'll guide you to meet your destiny!
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Post by kipz on Jun 30, 2016 1:43:39 GMT -6
It will be a pain in the ass to get to my room every day though! ... and a convenient shortcut to your room as well?
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kipz
New Blood
[TI1] I'll guide you to meet your destiny!
Posts: 41
inherit
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Jan 10, 2020 14:59:58 GMT -6
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kipz
[TI1] I'll guide you to meet your destiny!
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Jun 16, 2016 19:37:36 GMT -6
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Post by kipz on Jun 30, 2016 0:51:13 GMT -6
I'm quite fond of the huge underground waterfalls, and I'm also quite fond of the library. Sadly books and water don't mix well, but neither does meat and walls and we never question that. So a nice chaotic mix of all that sounds splendid to me.
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kipz
New Blood
[TI1] I'll guide you to meet your destiny!
Posts: 41
inherit
1328
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Jan 10, 2020 14:59:58 GMT -6
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kipz
[TI1] I'll guide you to meet your destiny!
41
Jun 16, 2016 19:37:36 GMT -6
June 2016
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Post by kipz on Jun 29, 2016 17:33:28 GMT -6
New PB from earlier. I need to re-time this, no clue why OBS hates me and dropped the livesplit overlay.
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kipz
New Blood
[TI1] I'll guide you to meet your destiny!
Posts: 41
inherit
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Jan 10, 2020 14:59:58 GMT -6
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kipz
[TI1] I'll guide you to meet your destiny!
41
Jun 16, 2016 19:37:36 GMT -6
June 2016
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Post by kipz on Jun 26, 2016 20:13:03 GMT -6
Wow keep up the amazing work fatihG. I would LOVE to use your mods while doing speedruns when its all ready, I am really digging the new red and black!
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