Game Feature Discussion

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newPollBookmarkLockedFalling Should Shields return? (Submitted)
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CastleDan 95 7,152 by spideryfingers
Feb 27, 2016 21:24:40 GMT -6
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newBookmarkLockedFalling Variable crystal growth
sleyer 6 1,253 by sleyer
Feb 26, 2016 19:19:14 GMT -6
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newBookmarkLockedFalling Alchemical Fusion
Scars Unseen 12 1,372 by abbadon
Feb 25, 2016 21:49:51 GMT -6
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newPollBookmarkLockedFalling Gallery Ideas
BloodyTears92 10 1,747 by Redogan
Feb 22, 2016 7:38:11 GMT -6
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newPollBookmarkLockedFalling Counter-Attack
nikis9262 8 1,451 by lod7
Feb 12, 2016 0:36:47 GMT -6
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newPollBookmarkLockedFalling Regarding the boss battles~
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Motoko 39 3,255 by Maker
Feb 11, 2016 11:12:46 GMT -6
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newBookmarkLockedFalling Armor models for Miriam
galcian 5 862 by Astaroth
Feb 9, 2016 18:09:57 GMT -6
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newBookmarkLockedFalling In-game map ideas and features
triam505 16 2,939 by Astaroth
Jan 27, 2016 13:40:34 GMT -6
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newBookmarkLockedFalling Selectable shaders
hej 6 939 by Astaroth
Jan 25, 2016 10:21:20 GMT -6
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newBookmarkLockedFalling Level X Hard modes and an Unlockable higher max level.
jboogieg 8 1,026 by jboogieg
Jan 24, 2016 22:50:51 GMT -6
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newBookmarkLockedFalling Any examples of great mobility in videogames.
lod7 4 1,212 by CastleDan
Jan 22, 2016 12:54:58 GMT -6
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newBookmarkLockedFalling I want to see grapple-platforming (like SCV-IV)
RichterB 8 1,302 by Redogan
Jan 16, 2016 17:41:24 GMT -6
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newPollBookmarkLockedFalling Menu shortcuts, Ability and equipment sets/quick slots.
lod7 4 888 by crocodile
Jan 10, 2016 0:18:55 GMT -6
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newBookmarkLockedFalling Cartoon/Graffiti easter egg idea
jim 3 1,107 by Dragon_of_Dojima
Jan 8, 2016 15:14:22 GMT -6
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newPollBookmarkLockedFalling Leveling and stats. Let's get Technical =)
Pure Miriam 15 1,308 by Redogan
Jan 8, 2016 11:26:01 GMT -6
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newBookmarkLockedFalling Progression and exploration itens/abilities
Pure Miriam 5 953 by spideryfingers
Jan 5, 2016 18:35:37 GMT -6
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newBookmarkLockedFalling Lovecraftian enemies? (Submitted)
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alexcalvo 30 7,716 by gunlord500
Dec 25, 2015 12:46:56 GMT -6
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newBookmarkLockedFalling Which monsters would you like to see make a comeback ?
ninjajoshua 11 1,222 by mightymo77
Dec 21, 2015 10:10:39 GMT -6
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newBookmarkLockedFalling Compendium/journal of things
mrsysreset 7 5,030 by Overlord
Dec 18, 2015 14:12:28 GMT -6
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newBookmarkLockedFalling Voice overs
alucard1 3 921 by saberwolf94
Dec 13, 2015 11:59:56 GMT -6
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newBookmarkLockedFalling Everything inside a context!
Pure Miriam 6 966 by ghaleon
Dec 11, 2015 14:52:30 GMT -6
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newBookmarkLockedFalling The Bloodstained Sky
spideryfingers 8 1,379 by spideryfingers
Dec 9, 2015 19:28:28 GMT -6
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newBookmarkLockedFalling Bloodstained need a Shop?
Pure Miriam 14 990 by Pure Miriam
Dec 8, 2015 15:35:02 GMT -6
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newBookmarkLockedFalling Accents?
Neowulf 4 937 by Goobsausage
Dec 6, 2015 1:31:43 GMT -6
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newBookmarkLockedFalling Time Management Mechanic?
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LegallyBlindGamer 22 1,297 by Kaius
Nov 16, 2015 16:06:45 GMT -6
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newPollBookmarkLockedFalling Miriam Jogging like a champ
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darkbrotherhood 49 4,334 by zanzuki93
Nov 9, 2015 15:55:55 GMT -6
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newBookmarkLockedFalling Do we need Sub-weapons?
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JeffCross 45 2,442 by Dragon_of_Dojima
Oct 30, 2015 20:00:15 GMT -6
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newPollBookmarkLockedFalling Clock Systems
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cecil-kain 64 4,624 by Galamoth
Oct 30, 2015 17:01:16 GMT -6
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newBookmarkLockedFalling Community Hub & Seller's Board
JeffCross 5 1,352 by JeffCross
Oct 27, 2015 19:15:01 GMT -6
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newBookmarkLockedFalling Bloodstained May Have Transformations?
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緋月エリ 29 2,513 by stoltzy92
Oct 23, 2015 0:59:58 GMT -6
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newBookmarkLockedFalling Language selection?
rext 11 1,135 by BahamutKaiser
Oct 7, 2015 15:27:07 GMT -6
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newBookmarkLockedFalling Head tracking feature
XombieMike 10 1,438 by JeffCross
Oct 6, 2015 16:02:05 GMT -6
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newBookmarkLockedFalling Mounts in Bloodstained
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JeffCross 21 1,606 by JeffCross
Sept 30, 2015 14:50:29 GMT -6
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newPollBookmarkLockedFalling Cut scenes- Anime or CGI? (Submitted)
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Administrator 49 5,691 by Nelson Belmont
Sept 30, 2015 11:43:56 GMT -6
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newPollBookmarkLockedFalling Endings (many or one?)
LuckPercentSRL 19 1,309 by nekurors
Sept 28, 2015 14:23:13 GMT -6
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newBookmarkLockedFalling Enemy encounter depending on time and weather
nekurors 8 1,089 by nekurors
Sept 28, 2015 13:29:17 GMT -6
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newBookmarkLockedFalling Bloodstained Relics
cecil-kain 12 1,276 by Apollonian
Sept 28, 2015 5:32:19 GMT -6
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newBookmarkLockedFalling Familiar's Weapons & Armor
JeffCross 7 1,031 by JeffCross
Sept 28, 2015 0:12:22 GMT -6
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newBookmarkLockedFalling Elemental weakness/resistance strategy
nekurors 2 856 by Rigel
Sept 27, 2015 12:44:37 GMT -6
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newBookmarkLockedFalling What Castlevania parts do you want in Bloodstained?
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JeffCross 40 2,753 by BahamutKaiser
Sept 23, 2015 14:39:47 GMT -6

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Carnack Ketral Avatar
Carnack Ketral: They just wanted to try something new, i guess? Jul 19, 2018 9:32:23 GMT -6
Mr. Welldone Avatar
Mr. Welldone: Making games is an art. Artists get bored reproducing something (except lithographers, but that's something else). I'm content to let this be what it is. When artists get bored, their work fails. Jul 19, 2018 9:48:08 GMT -6
azdrerios Avatar
azdrerios: : You can't force creativity. It was quite obvious from Curse of Darkness that IGA really wanted to make a 2D vania game with 3D visuals. This is his chance to do just that. It's a new series, so new things are to be expected. Jul 19, 2018 15:52:14 GMT -6
ZeroSbr Avatar
ZeroSbr: They haven't done the SotN art style since...SotN. No game has, really. Ecclesia got close, but it wasn't quite the same art style. Jul 19, 2018 17:23:41 GMT -6
ghaleon Avatar
ghaleon: Do recall lots of people liked t he 2.5d in the new guilty gear... I think it's ok to keep trying 2.5d, eventually developers will gain the skills and knowledge to make it in a way to satisfy the more 2d purist types IMO. Jul 20, 2018 0:20:56 GMT -6
ghaleon Avatar
ghaleon: plus unreal engine probably has everything 3d by default. I mean you could fudge it by pasting really thin models on an invisible flat surface or something, but you would have to make the entire game made in that fashion. Jul 20, 2018 0:22:14 GMT -6
ghaleon Avatar
ghaleon: which would be ok but I imagine new game developer talent grew up with 3d moreso than sprites these days, so it would be difficult and/or expensive to hire people who can do everything in pure 2d. I'm just speculating though Jul 20, 2018 0:22:45 GMT -6
freddythemonkey Avatar
freddythemonkey: I still think it's weird to see spectacular looking 2D games done by small teams with a handful of money and being told that this wasn't possible in this case Jul 20, 2018 5:28:40 GMT -6
freddythemonkey Avatar
freddythemonkey: A kind user explained to me why a bigger team costs more but I'm still really baffled that 5,5 + millions on Kickstarter PLUS the publisher's money still weren't enough. Oh well, there's no point now but it's still strange to me Jul 20, 2018 5:30:59 GMT -6
Scars Unseen Avatar
Scars Unseen: It's not just a bigger team thing, but a level of detail issue. A lot of the 2D indie games succeed by establishing a visually pleasing aesthetic with limited details and animation fidelity. Jul 20, 2018 9:11:09 GMT -6
Scars Unseen Avatar
Scars Unseen: Very few have anything like the kind of detail SotN has, and none that I'm aware of at both that level of detail at a like or greater scale. Jul 20, 2018 9:13:06 GMT -6
Scars Unseen Avatar
Scars Unseen: And a SotN successor would need to do both, and at a higher resolution, making everything even more work. Top that off with the fact that SotN itself borrowed assets from previous games, and the goal to surpass SotN in 2D becomes a herculean task. Jul 20, 2018 9:15:43 GMT -6
Scars Unseen Avatar
Scars Unseen: $5.5M is not enough to pay for a herculean task. Jul 20, 2018 9:17:10 GMT -6
Astaroth Avatar
Astaroth: also the number of really great sprite artists are few and far between, iga had a couple back in the sotn days and thats why sotn was 2d, he had assets, a previous working knowledge of rondo, and the availability of a really great 2d team that could Jul 20, 2018 17:00:08 GMT -6
Astaroth Avatar
Astaroth: finegle 2d on a system built for 3d, he may still have curry and a few others but he doesnt have the 5-7 years it would take to completely build a 2d game with 2d sprites from literally nothing, look at cuphead and how long it took to develop and it needed Jul 20, 2018 17:02:41 GMT -6
Astaroth Avatar
Astaroth: M$ money to do so, could it be made, yes, but you see how ignorant of game design most people are when they complain that its been what 3 years since the kickstarter dropped and people have been complaining the games not out since march 2017 Jul 20, 2018 17:05:16 GMT -6
Astaroth Avatar
Astaroth: its one of those catch 22s to try to explain Jul 20, 2018 17:06:04 GMT -6
purifyweirdshard Avatar
purifyweirdshard: And explain it we have done, and after we do so, the people that ask the question are nowhere to be seen. At least it feels that way Jul 20, 2018 18:03:41 GMT -6
Autumn Avatar
Autumn: The last time anyone asked, they said they still haven't begun the porting phase, right? Jul 21, 2018 11:18:36 GMT -6
Autumn Avatar
Autumn: Unreal Engine 4 recently received an update that added a bunch of optimization tools for those who develop Nintendo Switch games, which makes me pretty excited to see how Bloodstained's Switch port might benefit from it. Jul 21, 2018 11:20:36 GMT -6