purifyweirdshard
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Post by purifyweirdshard on Feb 15, 2019 10:40:20 GMT -6
Added this as an edit, but to add and for some clarification on the screen shot:
I should add that she brought that up unprompted, the discord wasn't talking about the boss or even graphics in general before that except the Zangetsu/Miriam scene seeming stiff.
She has definitely been busy...and all of this from what I understand comes from her own passion to do so. I think that extends to the team as a whole - they have ideas and ask if they can step in and implement something, and Iga lets them go for it. Sounds like a great work environment, and from interviews is exactly how SotN got so many of its little charming touches from the developers.
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Enkeria
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Post by Enkeria on Feb 15, 2019 10:59:24 GMT -6
Mana isn't just an artist anymore, she is beyond that. Yikes! Textures and game development and and and.. Amazing stuff!
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gunlord500
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Post by gunlord500 on Feb 15, 2019 11:15:53 GMT -6
Based and redpilled mana-mana :cool:
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Cale
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Post by Cale on Feb 15, 2019 11:49:28 GMT -6
Mana is seriously a huge boon to this project. Art, Community Relations, Textures, Developer. Right hand to Iga it seems. I hope she either gets a raise or promotion. Her passion and talent are sorely needed in this murky swamp of an industry.
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Post by castlecrasher on Feb 15, 2019 13:15:52 GMT -6
I am just glad that the game looks like it will be fun to play, even if it looked "bad"or unpolished, I wouldn't have cared.
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Post by Yuri Zahard on Feb 15, 2019 13:17:58 GMT -6
The gameplay already looks fantastic! ♥ Fingers crossed for the summer release window
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Post by Aztec on Feb 15, 2019 13:47:01 GMT -6
Mana is seriously a huge boon to this project. Art, Community Relations, Textures, Developer. Right hand to Iga it seems. I hope she either gets a raise or promotion. Her passion and talent are sorely needed in this murky swamp of an industry. dont forget “translator” too. Many times she was Iga’s translator during interviews and panels. She wasn’t hired for that either, from what I can gather. She’s great!
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Post by dareka on Feb 15, 2019 14:01:37 GMT -6
She has definitely been busy...and all of this from what I understand comes from her own passion to do so. I think that extends to the team as a whole - they have ideas and ask if they can step in and implement something, and Iga lets them go for it. Sounds like a great work environment, and from interviews is exactly how SotN got so many of its little charming touches from the developers. This is precisely why I'm not partial to the notion of " IGA's vision," so often brought up to defend Vepar's original look. A game's the composite vision of everyone involved, including backers, in this case. IGA might be the steward, but everyone's on board - and the project is all the better for it. Between this game and FFXIV: Shadowbringers, I get the feeling I'll be enjoying my summer quite a bit this year.
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purifyweirdshard
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Post by purifyweirdshard on Feb 15, 2019 14:05:47 GMT -6
Mana is seriously a huge boon to this project. Art, Community Relations, Textures, Developer. Right hand to Iga it seems. I hope she either gets a raise or promotion. Her passion and talent are sorely needed in this murky swamp of an industry. dont forget “translator” too. Many times she was Iga’s translator during interviews and panels. She wasn’t hired for that either, from what I can gather. She’s great! That would be actually what she was hired to do, hahaha. Her title was (and still is) Communications Manager, meaning daily translation tasks and communication to and from Iga, in person and in the office. Her role has evolved a lot now, but not officially her title. "Community Manager" is a separate role than "Communications", but also something she filled herself for a while before Angel (who was all along the Brand Manager), and now Question is this, post-Angel as the actual in-title Community Manager.
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Pure Miriam
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Post by Pure Miriam on Feb 15, 2019 15:31:10 GMT -6
Galamoth i agree with you. Not much on PoR, but to me, OoE surpassed Symphony of the Night. Time 4 Tea it's fine, i like to do those breakdowns, no worries. JeffCross haha, calm down man! but yes, i'm OVERLY hyped. And damn, Mana surely deserves a raise, and more, for all her work and passion!
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Post by eru on Feb 15, 2019 16:07:47 GMT -6
eru that's not a fact, it is, indeed, an opinion. You have the right to have your own opinions. You don't have the right to have your own facts.
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Post by Pure Miriam on Feb 15, 2019 16:10:43 GMT -6
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Post by CastleDan on Feb 15, 2019 17:23:43 GMT -6
Ipos, Valefor, Ipos are the sigils on the ground The only negative I can say about this design has nothing to do with the boss itself. I think I just wish his boss location made more sense for the character. In Curse of the moon there was piles of gold and it looked like a location he'd be in. This looks like the garden area which thematically seems kinda strange for this boss. I like when the bosses fit the locations they are in but it's a nitpick honestly.
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Post by Enkeria on Feb 15, 2019 17:43:39 GMT -6
So.. One day we will be playing Manavania?
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Post by dareka on Feb 15, 2019 17:45:11 GMT -6
Galamoth i agree with you. Not much on PoR, but to me, OoE surpassed Symphony of the Night. Time 4 Tea it's fine, i like to do those breakdowns, no worries. JeffCross haha, calm down man! but yes, i'm OVERLY hyped. And damn, Mana surely deserves a raise, and more, for all her work and passion! Just remember: Neither Mana nor IGA nor anyone else at ArtPlay will be getting a raise until Bloodstained to turns in a profit. I'm thinking of buying a Switch copy just to help out (I chose the Windows version). Tell all your friends about the game and get them to try it. It could be the difference between Bloodstained 2 (with Mana as lead character designer or at least assistant producer) and all the devs out of a job.
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"Art thou prepared?"
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Post by hyugakojiro on Feb 15, 2019 21:43:32 GMT -6
Some additional feedback: - The redesigned town looks gorgeous. Very artistic and moody. Has a clay animation sort of feel to it while still retaining a sense of realism. The windows however ( highlighted in blue) look a little too simplistic and unrefined in my opinion, like actual play doh shapes, and would stand to benefit from some additional detailing. Also the area between buildings ( highlighted in yellow) could use a little detailing to replace what appears to be an empty and un-textured space. Doesn't have to be anything major, the color looks good as is but the space looks very empty and shapeless. Edit: Not sure if feasible but I think it would be interesting for the lighting on the character models to have a reddish hue to it to further enhance and mirror the atmosphere of the stage itself.
All in all much better compared to what was there before:
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Post by JeffCross on Feb 15, 2019 23:01:50 GMT -6
Galamoth i agree with you. Not much on PoR, but to me, OoE surpassed Symphony of the Night. Time 4 Tea it's fine, i like to do those breakdowns, no worries. JeffCross haha, calm down man! but yes, i'm OVERLY hyped. And damn, Mana surely deserves a raise, and more, for all her work and passion! Just remember: Neither Mana nor IGA nor anyone else at ArtPlay will be getting a raise until Bloodstained to turns in a profit. I'm thinking of buying a Switch copy just to help out (I chose the Windows version). Tell all your friends about the game and get them to try it. It could be the difference between Bloodstained 2 (with Mana as lead character designer or at least assistant producer) and all the devs out of a job. yes true... once we find out the actual release date we need to do our part to get the word out there... even now we need to put it out there that this game is coming out (sadly I don't have much a social media presence...) but I will still be doing my part.
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Post by LeoLeWolferoux on Feb 15, 2019 23:35:09 GMT -6
That box art is absolutely stunning. I am FLABBERGASTED by how reminiscent of old Castlevania art it is. Reminds me a bit of the box art for Castlevania: Aria of Sorrow. :0
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Post by RichterB on Feb 16, 2019 0:16:05 GMT -6
EDIT: There are apparently different slipcases for different tiers. Didn't remember that. Kickstarter Image.
For those who asked about Kojima:
Pledge $60 or more SPECIAL BACKER EDITION PHYSICAL COPY A physical copy of the game for XBOX ONE, PS4, or STEAM (PC/Mac/Linux). Includes exclusive backer-only content and a special Kickstarter-exclusive slipcase!Anyway, trailer looks awesome, but I didn't not watch all of it because it seemed to be showing too much. I wonder how much it didn't show in terms of the game's overall size.
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Post by Deleted on Feb 16, 2019 0:45:58 GMT -6
RichterB, I'm not sure that's correct. From Kickstarter Update 9: "Today’s big news is a surprise so late-breaking we’re still pleasantly shocked ourselves. (It all came together last week.) The Alchemist’s Treasure sleeve ( $100+ tiers) will feature special cover art by Ayami Kojima." Unless things have changed since that announcement, the slipcase with Ayami Kojima's art on it is for $100+ backers. It seems the slipcase $60+ backers will get is a different, Ayami Kojima-less slipcase. As a $60 backer, I'd definitely be over the moon about a change in those plans, but I haven't heard any news regarding that.
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