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Post by ReySol on Feb 16, 2019 0:48:24 GMT -6
As much as I like Mana`s work and I am really satisfied with all of her great work on Bloodstained, I cannot wait to see what Ayami Kojima has come up with! One of the best things about this game is that my favorite team has come together, Iga, Yamane and Kojima. When the Kickstarter was launched, it was something I had wished for since many years.
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Post by RichterB on Feb 16, 2019 0:56:07 GMT -6
RichterB , I'm not sure that's correct. From Kickstarter Update 9: "Today’s big news is a surprise so late-breaking we’re still pleasantly shocked ourselves. (It all came together last week.) The Alchemist’s Treasure sleeve ( $100+ tiers) will feature special cover art by Ayami Kojima." Unless things have changed since that announcement, the slipcase with Ayami Kojima's art on it is for $100+ backers. It seems the slipcase $60+ backers will get is a different, Ayami Kojima-less slipcase. As a $60 backer, I'd definitely be over the moon about a change in those plans, but I haven't heard any news regarding that. Oh, I didn't realize there were other slipcases. But now I looked back at the site images. Then, might the $60 slipcase be the packaging originally seen on the Kickstarter or the purple one with the gold cross?
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Post by Deleted on Feb 16, 2019 1:07:23 GMT -6
As per the tiny "*MERCHANDISE MOCKUPS NOT FINAL" tucked away in the corner, I don't necessarily think the final design of the slipcase will actually be of a purple book with a gold cross, but yes, I think that's probably the one they're referring to.
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Post by CastleDan on Feb 16, 2019 1:41:51 GMT -6
Some additional feedback: - The redesigned town looks gorgeous. Very artistic and moody. Has a clay animation sort of feel to it while still retaining a sense of realism. The windows however ( highlighted in blue) look a little too simplistic and unrefined in my opinion, like actual play doh shapes, and would stand to benefit from some additional detailing. Also the area between buildings ( highlighted in yellow) could use a little detailing to replace what appears to be an empty and un-textured space. Doesn't have to be anything major, the color looks good as is but the space looks very empty and shapeless. Edit: Not sure if feasible but I think it would be interesting for the lighting on the character models to have a reddish hue to it to further enhance and mirror the atmosphere of the stage itself.
All in all much better compared to what was there before:
I think those windows would look cool if it was handled like this Having a nice contrast with the dark moody outside with the bright yellow glow from the inside of the houses. What do you all think? It also shows objects in the background in a cool way. ( granted these are much larger windows)
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Post by purifyweirdshard on Feb 16, 2019 2:31:28 GMT -6
Yes, as far as we know, $100 is where the Kojima sleeve comes in, which is a separate thing from a slipcase.
Slipcase: a rectangular item that could be of partially clear plastic or textured card that holds only the game case itself. Usually has one opening at the top or openings on both ends
Sleeve: larger thing that holds all of the $100 items together in it, most likely a thicker illustrated box with a single opening to slide things out
$250 box: to complete the matryoshka doll the game is in heh, a big box with a lid rather than an open side like the other two that holds all the things in its tier.
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Post by Pure Miriam on Feb 16, 2019 5:47:48 GMT -6
I thought on creating a thread for this, but didn't feel that it needed, so i'm going to post this here. For those who don't know, NINTENDO.COM release an overview of Bloodstained: Ritual of the Night. You can read it down below AND HERE: Igavania returns! Bloodstained: Ritual of the Night releases this summer.
Bloodstained: Ritual of the Night is a gothic horror action side-scrolling RPG set in 19th century England. A paranormal force has summoned a demon-infested castle, revealing crystal shards infused with tremendous magical power.
Play as Miriam, an orphan scarred by an alchemist's curse which slowly crystallizes her body. To save humanity, and herself in the process, Miriam must fight through the castle and defeat the summoner, Gebel.
Collect, craft and unlock a vast array of weapons, equipment and loot to defeat the countless minions and bosses of hell that await!
Features:
IGAVANIA SPIRITUAL SUCCESSOR – Koji Igarashi, one of the renowned godfathers of the genre, is creating a new, modern side scrolling action RPG experience that will satisfy long time Castlevania fans.
VAST AND DEEP GAMEPLAY – Unlock spells and powers, find, craft and upgrade several types of weapons and special items to change Miriam’s appearance, mix and match gear and abilities to find your playstyle.
HIGH FIDELITY 2.5 GRAPHICS – Everything in Bloodstained is rendered in loving 3D detail on a 2D side scrolling environment that changes and evolves as you play.
LOTS OF WAYS TO PLAY – With several online and offline modes like Boss Rush, Speed Run, Classic, Nightmare and Roguelike mode, Bloodstained has unparalleled replay value found nowhere else in the genre.
ORCHESTRAL MUSIC BY INDUSTRY LEGENDS – With music by Michiru Yamane and Ippo Yamada, respectively, veterans of the Castlevania Franchise and Capcom brand, Bloodstained’s music is an unforgettable experience.
IGA’S BIGGEST CASTLE – Bloodstained’s game world is the biggest of Koji Igarashi’s entire career, with a map size almost 2x as big as Castlevania: Symphony of the Night.
MULTIPLE CHARACTERS TO CHOOSE FROM –Aside from the enigmatic Miriam there are secret playable characters awaiting discovery.
They also have new screenshots to share. Take a look and some analysis: MIRIAM'S FACE
Miriam upclose. Nice to see how her overall looks and graphic improved. BULLWHIP
"Bullwhip" is the actual name of this picture, at 505 games site. We can see a BEAUTIFUL motion while Miriam is using this weapon that looks like a "Sword Whip". The overall scenario is also fantastically crafted, so much it looks like a mock picture and not an actual screenshot of the game. The statues are gorgeous and the architecture is gothic and finely detailed. The window on the background has a huge moon. THE RED ROOM OF GARDEN OF SILENCE
Garden of Silence's red room redesigned. It looks MUCH better now. Miriam is wearing some kind of Valquirie-like helmet. Weirdly enough, you can see a huge moon in the background and another astro (maybe the sun?) covered by clouds. ZANGETSU
Zangetsu kneeling down in a place that looks like a forest with a night sky full of stars and towers, most probably from the castle, at the background. This is most probably some kind of cutscene. CLOCK TOWER, AN ENEMY AND BACKER PORTRAITS
Here, we can see the developer's most beloved area, it seems, the Clock-tower-like area, with an enemy that looks some kind of ghost soldier and backer portraits.
All this reveals some interesting information too, such as: BLOODSTAINED CASTLE SIZE
Bloodstained has a Castle size that's "almost 2x" bigger than Symphony of the Night. Both Castles on SOTN had 1890 Rooms. (a single one having around 945 rooms). They stated before that Bloodstained's single castle would have at least "1600+" rooms. So, that leaves us with X options: 1) Bloodstained Castle is almost 2x a SINGLE SOTN castle (1600+ Rooms, as promised before) 2) Bloodstained Castle is almost 2x BOTH SOTN castles ( more than 3500 Rooms) SIDE SCROLLING ENVIRONMENT THAT CHANGES AND EVOLVES AS YOU PLAY
That may be just a metaphor, or maybe the game REALLY changes as you play? Maybe the procedural generation has been used for more than just build scenarios? Or you can destroy/change/affect the environment (like what we saw on the videos, with the ghostly carriage). BOSS RUSH, SPEED RUN, CLASSIC, NIGHTMARE and ROGUELIKE MODE
Of course that was given, but they confirmed these modes to exist. That can mean they will also be released alongside the game, and not as a stagger model. IPPO YAMADA
Although Ippo Yamada works for Inti Creates and Inti isn't with the dev team since 2017, he is still credited. Maybe what he created is still on the game, or he kept working on it anyways. SECRET CHARACTERS
Also a given, but it is good to know they mentioned that officially.
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Post by ReySol on Feb 16, 2019 7:56:52 GMT -6
I like these screenshots a lot, especially images 2, 3 and 4 in order you posted above. I think lighting looks very nice and I like to see a lot of colors and contrasts. That would be the sun behind thick haze that is in the air since the volcano eruption. I like how big the moon look and all the colors here. I I have always thought that Ippo Yamada would continue to be involved in music composition, since he started in the beginning of Kickstarter campaign. I don/t see a problem that he works for Inti..they did Curse of the moon, no? It is all one big project. I am glad if he composed pieces for Bloodstained. I am mostly excited for Yamane, but it is nice if they share this work so we will have more variety on the soundtrack.
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Post by hyugakojiro on Feb 16, 2019 8:52:46 GMT -6
Those screenshots looks great. The red lighting on Miriam looks beautiful. A more subdued version of that reddish lighting would be great for the village area. Zangetsu also looking much better than before. And the starry sky is very well done. IGA, Mana and the team are doing a great job in fine tuning the visuals. By the time everything's done the new vampire character may even give the Count of Monte Cristo's design a run for his money: CastleDan Personally love the aesthetic of the the shot you posted but not sure if it's a fit for the mood and setting of the stage which looks like an abandoned town. Lighted interiors with open windows would look a little out of place in that specific location in my opinion. Would love to see what the area you posted looks like now though. I do hope they can improve on and add some more detail to the windows though. Probably not a big deal when viewed on the Switch in handheld mode, but it will look very out of place on a PS4 or PC on a 1080p or 4K display. Given the choice I would much prefer an artistic rendering of realism as opposed to the generic and abstract for normal stage assets which historically is more in line with the art style of past CV games. I'm not out to infringe on any team member's artistic expression but I would prefer that said expression is still a fit with the game's overall art direction and art style which was my criticism for the previously discussed assets as well: My main concern at this point are assets that clash with the game's more realistic to semi-realistic aethetic by embracing overly simplistic and cartoonish renderings. From what I've observed so far these instances are mainly limited to the areas that were previously shown in the demo but were re-designed following the visual feedback discussion. Would appreciate it if the team would look into this concern for said re-designed areas. As much as I'm a fan of new and re-designed content, if it breaks your immersion with the game, then it detracts more than it adds from the player's experience. The new Saturn segments in SotN are a good example of this as are some of the new 3D effects of the PS4 version of SotN.
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Post by dareka on Feb 16, 2019 10:59:00 GMT -6
All this reveals some interesting information too, such as: SIDE SCROLLING ENVIRONMENT THAT CHANGES AND EVOLVES AS YOU PLAY
That may be just a metaphor, or maybe the game REALLY changes as you play? Maybe the procedural generation has been used for more than just build scenarios? Or you can destroy/change/affect the environment (like what we saw on the videos, with the ghostly carriage). Probably something like what we saw in the video: destroying or moving around 3D assets, affecting gameplay. Doubt they'd need any kind of procedural generation for it, though - just a larger save file!
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Post by mourningxsun on Feb 16, 2019 11:31:03 GMT -6
"ORCHESTRAL MUSIC BY INDUSTRY LEGENDS – With music by Michiru Yamane and Ippo Yamada, respectively, veterans of the Castlevania Franchise and Capcom brand, Bloodstained’s music is an unforgettable experience."
I haven't heard a thing about Ippo Yamada since the kickstarter first launched and we heard Cursed Orphan. And they've talked a *lot* about music and composers throughout the dev updates
Either Nintendo is pushing outdated info or he's been working under complete radio silence for the last four years.
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Post by Scars Unseen on Feb 16, 2019 12:27:26 GMT -6
Well the other possibility is that he had composed some tracks early on in the development. Most if not all of the music updates were posted after Inti had left development to finish CotM(remember that when their departure was announced, they had already been gone a year), so it makes sense that his name wouldn't be tossed around in those updates. But even with that being the case, if he had a role in the music we'll be hearing in the final game, he should get credit for that work.
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Post by CastleDan on Feb 16, 2019 22:41:12 GMT -6
Gotta be honest I love the look and re-design of this and would have preferred more of this than less. I understand if someone thinks it clashes a bit with the realistic style but the realistic was very drab and it was the source of a lot of peoples complaints about the visuals. I feel the changes they've made in the vein of the above is why the game has been getting improvement compliments since the trailer. They've put more effort into making the visuals pop more rather than look overly realistic to the point of killing character. Just my take of course.
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Post by Scars Unseen on Feb 17, 2019 7:06:36 GMT -6
CastleDan I agree completely. The changes they've made will make the game age much more gracefully than if they had stuck with the original style they were working with. But really, it just comes down to people wanting different things from the game, so there was no way everyone was going to be happy.
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Post by Enkeria on Feb 17, 2019 7:37:11 GMT -6
The sky on the image with Zangetsu is nice. I hope that backdrops is in the game somewhere. I always liked both stars on the sky and raindrops on windows.
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Post by hyugakojiro on Feb 17, 2019 9:34:57 GMT -6
Gotta be honest I love the look and re-design of this and would have preferred more of this than less. I understand if someone thinks it clashes a bit with the realistic style but the realistic was very drab and it was the source of a lot of peoples complaints about the visuals. I feel the changes they've made in the vein of the above is why the game has been getting improvement compliments since the trailer. They've put more effort into making the visuals pop more rather than look overly realistic to the point of killing character. Just my take of course. If we're comparing it to the 2017-2018 build of the game I agree that it looks better than that, because although those visuals captured a more realistic look they did so by almost completely abandoning artistic expression. I'm not advocating for how the game looked in 2018.
What I'm advocating for is a look that incorporates both realism and art which is best reflected by the visuals of Bloodstained prior to 2017. As far as discussing specific game assets, such as the pictured rocks, I don't necessarily have an issue with the size or colors of the rocks (which may be the pop you're referring to) but the way they are rendered in 3D (shape of the object) and shaded/textured. As I've said in the other thread, this aesthetic is normally found in games such as Crash Bandicoot, Super Mario, or Sonic to name a few as can be seen in the images below:
(It's worth noting that both in rendering and texturing the rocks in Crash Bandicoot actually look more realistic than those in the Bloodstained screenshot while going for the same 3D comic style aesthetic.)
I'm not trying to bash these types of games (or the Bloodstained team for that matter); these are great games that I own and treasure in their own right, but this visual aesthetic is not consistent with what a CV game has looked like or felt like in the past. There's nothing Gothic, mysterious, eerie, or atmospheric about these assets.
Of course we all have our own preferences and some people will naturally prefer a more traditional comic-like look to the moody and artistic rendering of reality that has defined the CV franchise. There's nothing wrong with that. We're all unique and have our own preferences.
However this project was created and marketed as a tribute to everything that made CV great and that comes with certain shall we say limitations and obligations. Whatever our personal preferences are I think this is something we can all agree on.
What I'm arguing for isn't solely my ideal standard either but a compromise that should work for most CV fans based on what previous CV games had to offer. My ideal personal preference would have been a 2D Igavania that looked like a painting of Ayami Kojima's come alive. I understand we're not getting that, and have come to terms with that, but at least let's try to make sure the pendulum doesn't swing too hard in any other direction, whether it be the realistic look that abandons art or the artistic look that abandons realism and atmosphere.
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Post by zenghui107 on Feb 18, 2019 2:48:19 GMT -6
迫不及待等我的签名盒子了
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Post by Mr. Welldone on Feb 18, 2019 11:36:56 GMT -6
Ugh. Lucky. I wish I'd have known about this back when the Kickstarter was still open.
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Post by Aztec on Feb 18, 2019 13:15:38 GMT -6
dont forget “translator” too. Many times she was Iga’s translator during interviews and panels. She wasn’t hired for that either, from what I can gather. She’s great! That would be actually what she was hired to do, hahaha. Her title was (and still is) Communications Manager, meaning daily translation tasks and communication to and from Iga, in person and in the office. Her role has evolved a lot now, but not officially her title. "Community Manager" is a separate role than "Communications", but also something she filled herself for a while before Angel (who was all along the Brand Manager), and now Question is this, post-Angel as the actual in-title Community Manager. Thanks for the reply. Is Angel still the Bloodstained Brand Manager for 505? I haven’t seen him around here in a while. Is he the one in charge of “Question” too or is that someone else?
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Post by purifyweirdshard on Feb 18, 2019 13:20:02 GMT -6
Aztec yeah Angel is still that role, and still visits and posts here, just not as much as previously, but still quite active in the discord channel. I wouldn't say he's in charge of Question, but they work in tandem.
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Post by Aztec on Feb 18, 2019 13:26:24 GMT -6
I thought on creating a thread for this, but didn't feel that it needed, so i'm going to post this here. For those who don't know, NINTENDO.COM release an overview of Bloodstained: Ritual of the Night. You can read it down below AND HERE: Igavania returns! Bloodstained: Ritual of the Night releases this summer.
Bloodstained: Ritual of the Night is a gothic horror action side-scrolling RPG set in 19th century England. A paranormal force has summoned a demon-infested castle, revealing crystal shards infused with tremendous magical power.
Play as Miriam, an orphan scarred by an alchemist's curse which slowly crystallizes her body. To save humanity, and herself in the process, Miriam must fight through the castle and defeat the summoner, Gebel.
Collect, craft and unlock a vast array of weapons, equipment and loot to defeat the countless minions and bosses of hell that await!
Features:
IGAVANIA SPIRITUAL SUCCESSOR – Koji Igarashi, one of the renowned godfathers of the genre, is creating a new, modern side scrolling action RPG experience that will satisfy long time Castlevania fans.
VAST AND DEEP GAMEPLAY – Unlock spells and powers, find, craft and upgrade several types of weapons and special items to change Miriam’s appearance, mix and match gear and abilities to find your playstyle.
HIGH FIDELITY 2.5 GRAPHICS – Everything in Bloodstained is rendered in loving 3D detail on a 2D side scrolling environment that changes and evolves as you play.
LOTS OF WAYS TO PLAY – With several online and offline modes like Boss Rush, Speed Run, Classic, Nightmare and Roguelike mode, Bloodstained has unparalleled replay value found nowhere else in the genre.
ORCHESTRAL MUSIC BY INDUSTRY LEGENDS – With music by Michiru Yamane and Ippo Yamada, respectively, veterans of the Castlevania Franchise and Capcom brand, Bloodstained’s music is an unforgettable experience.
IGA’S BIGGEST CASTLE – Bloodstained’s game world is the biggest of Koji Igarashi’s entire career, with a map size almost 2x as big as Castlevania: Symphony of the Night.
MULTIPLE CHARACTERS TO CHOOSE FROM –Aside from the enigmatic Miriam there are secret playable characters awaiting discovery.
They also have new screenshots to share. Take a look and some analysis: MIRIAM'S FACE
Miriam upclose. Nice to see how her overall looks and graphic improved. BULLWHIP
"Bullwhip" is the actual name of this picture, at 505 games site. We can see a BEAUTIFUL motion while Miriam is using this weapon that looks like a "Sword Whip". The overall scenario is also fantastically crafted, so much it looks like a mock picture and not an actual screenshot of the game. The statues are gorgeous and the architecture is gothic and finely detailed. The window on the background has a huge moon. THE RED ROOM OF GARDEN OF SILENCE
Garden of Silence's red room redesigned. It looks MUCH better now. Miriam is wearing some kind of Valquirie-like helmet. Weirdly enough, you can see a huge moon in the background and another astro (maybe the sun?) covered by clouds. ZANGETSU
Zangetsu kneeling down in a place that looks like a forest with a night sky full of stars and towers, most probably from the castle, at the background. This is most probably some kind of cutscene. CLOCK TOWER, AN ENEMY AND BACKER PORTRAITS
Here, we can see the developer's most beloved area, it seems, the Clock-tower-like area, with an enemy that looks some kind of ghost soldier and backer portraits.
All this reveals some interesting information too, such as: BLOODSTAINED CASTLE SIZE
Bloodstained has a Castle size that's "almost 2x" bigger than Symphony of the Night. Both Castles on SOTN had 1890 Rooms. (a single one having around 945 rooms). They stated before that Bloodstained's single castle would have at least "1600+" rooms. So, that leaves us with X options: 1) Bloodstained Castle is almost 2x a SINGLE SOTN castle (1600+ Rooms, as promised before) 2) Bloodstained Castle is almost 2x BOTH SOTN castles ( more than 3500 Rooms) SIDE SCROLLING ENVIRONMENT THAT CHANGES AND EVOLVES AS YOU PLAY
That may be just a metaphor, or maybe the game REALLY changes as you play? Maybe the procedural generation has been used for more than just build scenarios? Or you can destroy/change/affect the environment (like what we saw on the videos, with the ghostly carriage). BOSS RUSH, SPEED RUN, CLASSIC, NIGHTMARE and ROGUELIKE MODE
Of course that was given, but they confirmed these modes to exist. That can mean they will also be released alongside the game, and not as a stagger model. IPPO YAMADA
Although Ippo Yamada works for Inti Creates and Inti isn't with the dev team since 2017, he is still credited. Maybe what he created is still on the game, or he kept working on it anyways. SECRET CHARACTERS
Also a given, but it is good to know they mentioned that officially. I think the castle size is quite obvious they’re referring as twice the size of the single SotN castle. But apparently you’ll be able to invert the castle here too so you can go ahead and multiply the rooms by two for Bloodstained just as you did for SotN. In conclusion: the single castle, not counting inverted, will be almost double in rooms as SotN was. Then multiply both by two for the final room number with the upside down room. Compared to Hollow Knight does it seem Bloodstained will be bigger or smaller in room numbers for their maps? I haven’t played HK but I keep hearing how big the map is. Does anyone know?
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