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Post by giwagiwa on Aug 13, 2017 23:47:33 GMT -6
This isn't really an answer to a question you asked in your OP Miriam, but I feel the need to say this: I don't like forging. It's lazy design. What's more fun: finding a powerful/magical sword in a stone that you had to undergo an arduous trial to get to, or just finding materials lying around (or even grinding the same enemy for long periods of time) and watching another guy make your powerful/magical sword for you? I don't know about you all, but I'd much prefer the former. Even if you have to undergo an arduous trial to get the materials for forging, it's just not as fun to have someone else make your weapon as it is to find it hidden away and start using it right after you find it. Now, I don't mind forging being implemented for early/mid game weapons, but the player should not be able to forge top tier weapons. That reduces the sense of reward, and it should feel rewarding to obtain the best weapons, and also when the player uses them. With all that said, I hope the swordwhip and other backer weapons (which are going to be the top tier weapons as far as I am aware) are found and not forged. Fingers crossed. The way it was done in Dawn of Sorrow was quite fun. You only needed one soul to upgrade to the next weapon, but what if that one soul was an awesome power that is difficult to obtain a second one? It makes you decide which is more valuable to you. Of course, you could grind your way through the problem, but most people will play through normally using what they've got instead of taking a break in the journey to grind. Usually even a completionist will wait until after they've beaten the game once to go grinding.
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Post by giwagiwa on Aug 13, 2017 23:41:43 GMT -6
There's no point in having a trial and error approach where materials are lost, since you can just reload a save game. That kind of stuff only works in MMOs.
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Post by giwagiwa on Jan 5, 2017 21:53:56 GMT -6
To the dev team: I understand the need to have the platforms visibly pop-out so the player can tell that they're platforms, but you guys went way overboard with this environment to the point where the platforms look like they're an inter-dimensional rift to a sunny planet. Maybe cut back on the brightness and saturation a bit.
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Post by giwagiwa on Nov 11, 2016 1:00:16 GMT -6
Aside from that being impossible(since there's no way to restrict people by tier on this forum) and pointless(since this isn't an official poll), it's also arguably imprudent. Whether or not funds get spent on a port for a platform that will be dead by the game's release or not is something that concerns everyone. Even if there are enough Wii U backer funds to entirely fund the port on its own(and I doubt it), that would essentially mean that the Wii U backers would only be funding the port rather than the game itself. If changing from a Wii U port to a Switch port is better for the overall future of the game, then everyone has a right to be heard on the matter. I don't even know where to begin with the logical fallacies in this statement, but let me just narrow it down to this. IGA & co. promised a Wii U port if the stretch goals were met. And they have yet to come out and say that's a financial problem. Let's not forget this golden fact, because: 1. Everything in your statement (over half of it) relating to concerns over funds and percentage of Wii U backers is completely baseless and simply doesn't matter. 2. It isn't up to you to judge how the project is doing financially. The real concern here is not about money or the future of the franchise. The game is going to be on PC, PS4, and Xbox One. Just being released on ONE of those is enough to secure a future for the franchise. Additional ports (NX) can be funded with money made after the game's initial release, after all. FYI, I wasn't suggesting it's technically possible to limit the poll in this forum, was expressing that's how it should be done.
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Post by giwagiwa on Nov 2, 2016 17:41:51 GMT -6
This poll should be locked to only the backers who chose the Wii U as their console of choice.
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Post by giwagiwa on Oct 17, 2016 17:28:06 GMT -6
I think most everyone is overthinking this.
Look at the gameplay in the development video:
In the first room (1:40), see those arches behind the statues that have moss growing out of them (or whatever that is)? That moss pattern is exactly the same for all of those arches.
This is the kind of thing where procedural generation comes in handy, making sure you don't see repeating patterns everywhere, while at the same time not having to craft such a minor detail by hand.
Iga was talking more in line of the team not having to manually place all of the art assets in the background. He's not looking to procedurally generate the level design.
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Post by giwagiwa on Aug 10, 2016 19:23:38 GMT -6
I can only play the first couple minutes of the demo before it hard freezes in the same exact spot every single time. It seems to run smoothly regardless of resolution or fullscreen/windowed mode, but when I get to the top deck for the first time, the game will freeze when I get within 3 feet of the first squid creature, whether I hit him or not. The freeze does not occur until I get close to the creature. The weather and deck-smashing cause no slowdown. For reference, my specs are as follows -- Windows 7 64-bit, AMD Phenom II X4 3.00 GHz, 8 GB RAM, AMD Radeon HD 6870 1GB GDDR5. Any idea what could be causing this? This is usually caused by errors on the game disc/hard drive. Validate the integrity of your files or install on a different hard drive.
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Post by giwagiwa on Jul 22, 2016 21:13:01 GMT -6
Most self-censorship is done to dodge the rating system, not because the studios themselves want to censor their games. That's probably true, but I don't think that makes it any better to most people. It's not like M rated games have trouble selling. It's not that simple. M rated games are the mainstream since most gamers are in the 20-30 age range. This means that publishers are cutting content to dodge the AO rating, not the M rating. Take crazy Australia, for example. Atelier Rorona Plus got an R18+ rating in Australia (ESRB gave it a T) because of "high impact sexual violence", whatever that means. Rating boards are not always filled with level-headed, objective individuals.
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Post by giwagiwa on Jul 21, 2016 20:49:28 GMT -6
Companies like Nippon Ichi Software America and Idea Factory International have been known to censor/change their versions of games. I've read about Square-Enix doing it lately as well. It's completely stupid, and I don't care how "minor" it is. If it is indeed so minor, then why is there even a need to censor it at all? There is no legitimate reason to censor games. It's 2016. If a game is able to be released in Japan and the country does not destroy itself because of the game, then I see no reason why it can't be released in the same state outside of Japan. That being said, I don't see anything like this happening with Bloodstained. I trust that IGA is just concerned with making a good game, and not with the opinions of people that probably wouldn't buy the game anyway. If the game is good, the sales will be there. Most self-censorship is done to dodge the rating system, not because the studios themselves want to censor their games.
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Post by giwagiwa on Jul 21, 2016 20:41:20 GMT -6
dareka's post really nails it. This is not a switch the devs can flip. This simply isn't true. You can swap out .vert and .frag shader programs as well as textures on the fly, and in fact they're doing that now in order to get different shaders working for the characters and background. And the whole point about the game "crashing" is overstated. From a purely technical standpoint, it's not a big deal. It's more of a question of artistic decision. If you adjust shaders, you'll tend to want to adjust several different textures as well to match with the look of the shader, including textures most people not involved in game development have ever heard of: normal maps, bump maps, etc. It takes a lot of time to create new textures, and it doesn't come with that great a benefit other than pleasing a few people.
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Post by giwagiwa on Jul 19, 2016 18:31:59 GMT -6
Oh my lord that profile picture....
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Post by giwagiwa on Jul 15, 2016 17:56:51 GMT -6
I mean after all, Konami can't copy-write Death can they? Would you like to see Death return? Specific designs of Death are copyrighted (like they can't re-use the visual design from Portrait of Ruin, for example), but of course Konami can't copyright the character "Death" itself.
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Post by giwagiwa on Jul 4, 2016 22:34:15 GMT -6
Did exactly that. Didn't work. I did get sound to the TV from other things on my computer like youtube audio and stuff, just not the demo. The demo seems to have a mind of it's own. After I gave up on that, I ended up getting it to work on a whole separate computer to the TV, just not the computer I wanted to use. OK that's a different type of issue. Have you checked the volume mixer to make sure Bloodstained isn't muted?
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Post by giwagiwa on Jul 3, 2016 16:38:30 GMT -6
Are you getting sound on the TV at all, or is it only broken in the demo? Things to try: 1. Make sure the volume is up on the TV and that it is not muted. 2. Make sure the volume is up on your computer and that it is not muted. 3. Make sure your audio playback device is set to your TV, and not something else. 4. Update drivers via windows update, or if you have a specific motherboard sound drivers like Realtek update them. 5. Sometimes HDMI cables break, though this is unlikely. Thanks, but I did all of that and nothing worked. I managed to beat the demo on my TV while hearing the sound come from my laptop. It's the best I can do. Technology sucks sometimes. There's so many different things that it could be that I don't even want to try anymore. This is why I don't PC game. lol.. BTW the demo rocks! I love it. Now I'm confused. If you were hearing sound on your laptop, that means it's definitely #3: Make sure your audio playback device is set to your TV. If you had done that, you would either be hearing sound on your TV or you wouldn't be hearing sound at all. It's impossible for the sound to come out of your laptop speakers at that point. That's this dialog.
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Post by giwagiwa on Jul 1, 2016 17:20:19 GMT -6
Windows 10. To TV fom HDMI. NO SOUND ON TV! Help! PS: Yes, I already googled the crap out of this with no working results. Windows 10 is too MLG for me. I need my sound on my TV or I can't play. Are you getting sound on the TV at all, or is it only broken in the demo? Things to try: 1. Make sure the volume is up on the TV and that it is not muted. 2. Make sure the volume is up on your computer and that it is not muted. 3. Make sure your audio playback device is set to your TV, and not something else. 4. Update drivers via windows update, or if you have a specific motherboard sound drivers like Realtek update them. 5. Sometimes HDMI cables break, though this is unlikely.
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Post by giwagiwa on Jun 28, 2016 6:45:25 GMT -6
I just want to make a PSA because I've seen several people posting pictures of their screen that they took with their phone instead of a proper screenshot. On Windows, if you press the [Print Screen] key on the keyboard, Windows will copy the entire screen to the clipboard and you can paste it into any image creating/editing tool, including MS Paint. If you press [Alt]+[Print Screen], it will only copy the active window and anything overlapping it (such as an error message box). Whenever possible and applicable, providing a clear screenshot is preferred to help communicate bugs to the developers. Thank You. There's nothing wrong with phone recordings as long as it's clear what's going on. Most smart phones record in at least 1080p nowadays. And I wouldn't make that assumption on all games since DRM has been built into graphics cards for a while where software can create a "hole" in the output that can't be recorded or have a screenshot taken. PowerDVD does this with Blurays. Luckily that's not implemented into Unreal Engine 4 as far as I'm aware.
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Post by giwagiwa on Jun 28, 2016 6:31:02 GMT -6
Mods on console? Is it even doable without opening and changing the console? Consoles nowadays are pretty much PCs hardware wise. It's just a matter of fooling the operating system to doing what you want.
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Post by giwagiwa on Jun 25, 2016 23:29:07 GMT -6
Visual glitch: Miriam's 'ghosting' effect happens on the weapons she is holding as well. Would make more sense to have these weapons at like they are part of Miriam instead of them being considered separate objects. omegavanguard Is your machine a 32bit one? Afaik it wont work unless it is a 64 bit machine. Now that you mention it. I never even looked to see if it is 32 or 64. Where do I look to find out? Note the word "machine" is misleading. It's the operating system that's 32 or 64 bit. If you're running 32 bit Windows you can install 64 bit windows on your computer, but you will be starting over from scratch.
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Post by giwagiwa on Jun 25, 2016 10:32:58 GMT -6
Hmm...Hey XombieMike and Mana , do you think this might be a good thing to show off on the next Bloodstained community update? I'm not sure what the official stance on modding is, but a lot of folks find mods to be an enjoyable and appealing part of games, it may drum up enthusiasm for IGA's work. Is it something that might be suited for the Fan stuff section of the updates? I don't remember reading a EULA about not opening the source files and modding the content. I feel that modding has been an interest even since the KS, and that it should be encouraged as much as possible, so I agree with Gunlord. The pure Miriam mod would be great to show off in an update. If fan art is in the spotlight, how is this not art? Even if the creators were against modding there's not really much that can be done to stop it anyways... short of adding in DRM, which won't happen because it's going to be on gog.com. Modders gonna mod.
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Post by giwagiwa on Jun 25, 2016 10:14:11 GMT -6
You can get stuck between a fall-through platform and the ceiling during a room transition - it looks like it takes a bit to load in the platform collision sometimes.
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