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Post by giwagiwa on Jun 29, 2018 19:13:47 GMT -6
I can run the demo at 60 FPS using only the integrated graphics card in my PC!
Seriously, why did I buy a 980TI again...
Please bump up the visual fidelity for the PC version.
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Post by giwagiwa on Jun 29, 2018 19:06:35 GMT -6
Well, I can get it to work. I am going to have to do this in a video I think. I do not know if the ability is a bug or not, but there are definite bugs associated with this. I just got myself outside of the boat level. I am definitely stuck. What buttons are you pressing, in order and timing? What graphics card/resolution are you running at? FPS?
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Post by giwagiwa on Jun 29, 2018 19:01:36 GMT -6
I thought the Vepar fight was fun. Much, much better than the demo.
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Post by giwagiwa on Jun 29, 2018 18:58:34 GMT -6
Warp Slash? Can you clarify what you're talking about? I'm assuming down+left+x, like a hadouken in street fighter.
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Post by giwagiwa on Jun 29, 2018 18:24:32 GMT -6
I haven't been able to download the demo. But I feel like these crappy youtube screenshots get the point across. The new look is hideous. Clearly something happened between last years e3 and now. The 1st one looks waaay better. The gold pillars actually looks like a metal instead of paint. The dark/light contrast between foreground and background also improves the aesthetic.
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Post by giwagiwa on Jun 28, 2018 19:50:48 GMT -6
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Post by giwagiwa on Jun 28, 2018 19:45:01 GMT -6
If you use foot gear or a katana-type weapon, pressing down+left+attack or down+right+attack will launch a special attack that consumes mana.
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Post by giwagiwa on Jun 28, 2018 19:03:53 GMT -6
Please explain better?
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Post by giwagiwa on Jun 28, 2018 19:01:11 GMT -6
Happened to me after obtaining a shard as well.
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Post by giwagiwa on Jun 28, 2018 18:56:17 GMT -6
You guys could just hire 2-3 good testers and find these problems before-hand instead of letting the public be your alpha testers. you get the part where we (the kickstarter backers) are not the general "public". and that the whole point of having a Beta demo before release is EXACTLY to not let the "public be your alpha testers" A person who does not test games for a living is what I consider the "general public" testing your game. Usually pre-releases of games to large groups of people are made to test network functionality, because that's the only real way you can load test those types of games. If I can walk through the demo and find several issues, someone paid to do the job could very easily as well.
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Post by giwagiwa on Jun 28, 2018 18:52:10 GMT -6
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Post by giwagiwa on Jun 21, 2018 18:09:22 GMT -6
You guys could just hire 2-3 good testers and find these problems before-hand instead of letting the public be your alpha testers.
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Post by giwagiwa on Jun 17, 2018 22:24:39 GMT -6
This game will get delayed to 2020. This game will get delayed to 2033.
(If you can make random statements based purely in speculation, so can I.)
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Jul 15, 2019 15:55:52 GMT -6
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Post by giwagiwa on Apr 17, 2018 10:36:31 GMT -6
This makes me pretty sad actually, to see these iconic characters used for a cash grab.
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Post by giwagiwa on Apr 10, 2018 22:48:01 GMT -6
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Nov 30, 2015 0:07:38 GMT -6
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Post by giwagiwa on Mar 21, 2018 11:06:32 GMT -6
No, no it was not quite fun. I know this isn't true, because I recently played and beat Dawn of Sorrow myself. I even forged the Claimh Solais, so I know just how tedious Dawn's forging system can be. Farming enemies isn't fun. Going in a room, killing an enemy in one (or a few) hits, leaving, and repeating that for 10-20 minutes is not fun. It's also not fun to have to choose whether you want to use that soul to improve your weapons or as souls are used by the soul system. More often than not, that led to me farming the soul a second time, which was just as boring as the first time. If you like farming stuff, go play an MMO. Farming should be kept to a minimum in a primarily single-player video game (unless it's a farming sim like Harvest Moon ). You missed my point entirely, almost as if you skimmed through my comment and picked out individual words to react to. Let's say you boot up a game of Dawn of Sorrow with this specific goal in mind: you absolutely aren't allowed to grind. You must play through the game normally and use only the souls/resources that the game gives you naturally through random encounter. This is the intention of a random soul system with weapon upgrades. You will NOT be fully equipped for the next boss, and you WILL be forced to be creative with the tools you currently have on hand. This aspect of the game is fun, because it gives you a challenge. Work within the constraint of the toolset you were given, and get creative with your solution. Fun is found through problem solving. If the game just hands you the most powerful weapon off the bat, the challenge is lost, the problem you were trying to solve was solved for you, and the game is no fun. This is why even though the game allows you to grind in order to achieve your goal, grinding is not the intent of the game's design, and you shouldn't be grinding unless you are a completioninst trying to 100% the game after you've already beaten it. And these kinds of people absolutely love the grinding experience anyways. Let me give you an example of a game that implements this same concept, but doesn't use a grinding system: Mega Man Network Transmission. In this game you have a pool of "chips", or weapons that you can use for a limited time before they're expired and go back into the pool, like a deck of cards. You get to choose what chips are in your chip pool, but the game gets to choose randomly which chips are available to you next. This forces the player to be creative with their problem solving. The player will solve scenarios differently depending on what chips they have currently available, which means they'll have a much more varied gameplay experience than if they just used the strongest weapon they had available to them the entire game. In the end, it's not about grinding to get the strongest weapon. It's about changing your mindset to realize that you shouldn't grind, even though the game lets you. Just because you want that Claimh Solas doesn't mean you should try to get that Claimh Solas if the game doesn't give it to you naturally.
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Jul 15, 2019 15:55:52 GMT -6
85
giwagiwa
126
Nov 30, 2015 0:07:38 GMT -6
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Post by giwagiwa on Mar 21, 2018 10:44:54 GMT -6
I really hope, like Angel-Corlux said, that IGA is really following his own personal view, without the need to cater to "PC" audiences and such. I know some kidn of change and such is necessary in any project and, of course, you need to hear criticism and such, even coming from such area, but i always prefer to the vision of the creator to be the one to be followed in the end. The term "political correctness" I believe is overused. It's often mistaken for the opposite effect of what it is intended for, where people take an innocent comedic picture of Ellen DeGeneres riding Usain Bolt because he's the fastest runner in the world, and turn it into some racist agenda. It wasn't racist until people who were "offended" perceived it to be something it is not. Anyhow, to me it's not about PC, it's more about ignoring people who are easily offended, or who actively seek to be offended by material in order to censor everyone else to fit their personal world view. In other words, SJWs.
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Jul 15, 2019 15:55:52 GMT -6
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giwagiwa
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Nov 30, 2015 0:07:38 GMT -6
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Post by giwagiwa on Nov 5, 2017 15:27:16 GMT -6
I get that you don't like it, but I fail to see how it adversely affects gameplay. if you look at the first arrow that enemy archer fires Miriam jump looks like the speed needs to be right where its at to properly dodge it, it looks so responsive and fun to actually see the telegraph and be able to jump in time without having to foreshadow his movements ahead of time, to me it just wouldn't look right to slow an arrow down just so Miriam's jump could be slower without it adversely effecting gameplay. what I don't like though is how fast the camera jumps up with her that fast, the camera making such quick movements is not something I'm a fan of Quick camera movements are easy to fix regardless of the jump speed; you just have the camera gradually catch up to the player in a logarithmic fashion when a quick movement is made. As to your point of the jump being fast enough to dodge the arrow, well that's because the player understands the jump arc and can time it correctly. Of course a faster jump makes that timing more forgiving, but that doesn't mean a slower jump makes the timing impossible. It's worked well in all of the previous games. As a player you would avoid standing directly in front of an archer who has his arrow cocked regardless of how fast your jump is. You want distance either way. I'm not saying the jump can't be sped up, I'm saying right now it's too fast. If you're using a poking weapon like a spear, it's going to be difficult to hit with jump attacks at a small enemy in the air because the speed of the jump ascent is too fast for accurate timing. It's also awkward at when she has to wait nearly a second to land on those platforms because she pauses so long in the air.
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giwagiwa
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Post by giwagiwa on Nov 5, 2017 15:09:18 GMT -6
a videogame is actually lifeless and drab the more colorful it gets, especially for a gothic themed game. a videogame should take its world seriously and more realistically, regardless of the art direction. "plain" and "dark" and "real is brown" stuff is a part of the world. censoring that stuff with brighter and more colorful style would just conflict with the essence of its world. it really should not follow the example of the previous IGAvanias, which were too colorful to begin with. Bloodstained is looking better with a more mature tone to its colors. it still of course does have vibrant here and there, but not everywhere. the more colorful it looks the less real the models and world feels. this isn't some nintendo or sega platformer. and not a Contra either. so how Bloodstained is looking in the recent gameplay video, the coloring looks fine. and would say Miriam and the others look better when the shaders stuff isn't so pronounced, and their body blends more with the dark world, that's better than being pasty shiny anime. Ok, edgelord. This comment is a gem!
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Jul 15, 2019 15:55:52 GMT -6
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giwagiwa
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Post by giwagiwa on Oct 31, 2017 19:36:09 GMT -6
Oh boy. I'm really not a fan of the new jump. It's like she teleports to the top of her jump arc and hangs there a while before slowly falling down.
I don't complain about a lot of things, but this change really seems like it's responding to the common complaint of the game feeling "slow" without considering how it can adversely affect gameplay. It doesn't seem well thought through.
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