Thomas
Ancient Legion
[TI0] Real Time VFX all day long!
Posts: 370
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[TI0] Real Time VFX all day long!
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Post by Thomas on Aug 19, 2015 4:45:13 GMT -6
Both. Physical Xbox to put on display and digital GOG to play! I'm also hoping that Microsoft announces PC to Xbox streaming before 2017 so I can play my digital version on console without having to open my signed copy =)
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Thomas
Ancient Legion
[TI0] Real Time VFX all day long!
Posts: 370
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May 12, 2022 10:35:19 GMT -6
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Thomas
[TI0] Real Time VFX all day long!
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Post by Thomas on Aug 14, 2015 16:27:57 GMT -6
I backed this! Can't wait. Rogue like space game that looks great, i'm in!!!
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Thomas
Ancient Legion
[TI0] Real Time VFX all day long!
Posts: 370
inherit
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May 12, 2022 10:35:19 GMT -6
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Thomas
[TI0] Real Time VFX all day long!
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Jun 10, 2015 16:14:19 GMT -6
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Post by Thomas on Aug 13, 2015 20:20:24 GMT -6
It could be cool to have some equipment that is used to pay homage to previous Igavanias.
Something like "ancestral family heirloom" or "used cloak" that when equipped gives Miriam either a reminiscent visual effect/sound or maybe a throwback ability like Richters blade dash.
Subtle ways of identifying with the past instead of blatantly saying "this item belonged to a famous vampire hunter family".
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Thomas
Ancient Legion
[TI0] Real Time VFX all day long!
Posts: 370
inherit
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May 12, 2022 10:35:19 GMT -6
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Thomas
[TI0] Real Time VFX all day long!
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Jun 10, 2015 16:14:19 GMT -6
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Post by Thomas on Aug 13, 2015 20:07:40 GMT -6
OOC: So, I know I'm assisting and I really don't need a prize, but... If no one is going to take Pac man I'll totally give it a home =) Edit: Nm! Good on you Astaroth =D
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Thomas
Ancient Legion
[TI0] Real Time VFX all day long!
Posts: 370
inherit
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May 12, 2022 10:35:19 GMT -6
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Thomas
[TI0] Real Time VFX all day long!
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Jun 10, 2015 16:14:19 GMT -6
June 2015
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Post by Thomas on Aug 13, 2015 9:45:30 GMT -6
Wait how, wha, how is that train art not a gif? Also, yay updates, hope things are going well with y'all \^_^/ The train is just regular text contained within code brackets to retain spacing. The code brackets are what cause the box to render around the whole thing... that's the part that bothers me. I think we should slow it down a bit too, but overall I think it came out ok. I'm sure it could be tweaked to be even better, feel free to give it a shot! I suggested to XombieMike that we make it a button so people could insert it into posts, but I don't know if it's possible or not you'll have to ask him. I just an artist =P
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Thomas
Ancient Legion
[TI0] Real Time VFX all day long!
Posts: 370
inherit
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May 12, 2022 10:35:19 GMT -6
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Thomas
[TI0] Real Time VFX all day long!
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Jun 10, 2015 16:14:19 GMT -6
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Post by Thomas on Aug 12, 2015 14:25:11 GMT -6
OOC: I didn't realize that I missed an attack round... Sorry guys!
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Thomas
Ancient Legion
[TI0] Real Time VFX all day long!
Posts: 370
inherit
54
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May 12, 2022 10:35:19 GMT -6
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Thomas
[TI0] Real Time VFX all day long!
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Jun 10, 2015 16:14:19 GMT -6
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Post by Thomas on Aug 11, 2015 20:12:31 GMT -6
Seeing the crystal revealed, I take no time to hesitate and spring into action with super fantastic, flying while yelling loudly, over exaggerated dramatic pose kick... of doom! qe1E424b1-20 1-6
1-20·1-6
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Thomas
Ancient Legion
[TI0] Real Time VFX all day long!
Posts: 370
inherit
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May 12, 2022 10:35:19 GMT -6
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Thomas
[TI0] Real Time VFX all day long!
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Jun 10, 2015 16:14:19 GMT -6
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Post by Thomas on Aug 11, 2015 18:07:08 GMT -6
I asked during the KS campaign about using Xbox Smartglass for the XboxOne version and they said they were interested in it, but couldn't confirm anything. I'm sure it will come down to cost and time whether or not the consoles see second screen support.
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Thomas
Ancient Legion
[TI0] Real Time VFX all day long!
Posts: 370
inherit
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May 12, 2022 10:35:19 GMT -6
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Thomas
[TI0] Real Time VFX all day long!
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Jun 10, 2015 16:14:19 GMT -6
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Post by Thomas on Aug 11, 2015 17:48:31 GMT -6
Quick update for you guys: I just received a development update from IGA, so we should be ready to go sooner rather than later on the August update. A regular development team segment is great—I'll bring that up next time we talk to them. (Hype train art by Thomas) SOOOO HYYYYPPEEE!!! ..... though I really wish we could remove that box around the train.
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Thomas
Ancient Legion
[TI0] Real Time VFX all day long!
Posts: 370
inherit
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May 12, 2022 10:35:19 GMT -6
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Thomas
[TI0] Real Time VFX all day long!
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Jun 10, 2015 16:14:19 GMT -6
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Post by Thomas on Aug 10, 2015 20:13:55 GMT -6
Having missed my last turn I decide to give myself an extra good chance of doing damage and use the age old, 100% reliable, failsafe, guaranteed method of rubbing my hands together and blowing on my dice before rolling...
_6EiNuSL1-20 1-6
... As the dice leave my hands I suddenly realize that the fourth wall is not an adequate barrier and grit my teeth in anticipation of failure/pain/ridicule.
OOC: Sooo typing out rolls definitely doesn't work when posting from mobile... I'll edit with functional rolls asap. =( Edit - Fixed1-20·1-6
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Thomas
Ancient Legion
[TI0] Real Time VFX all day long!
Posts: 370
inherit
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May 12, 2022 10:35:19 GMT -6
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Thomas
[TI0] Real Time VFX all day long!
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Jun 10, 2015 16:14:19 GMT -6
June 2015
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Post by Thomas on Aug 9, 2015 19:57:31 GMT -6
Since they won't allow us to have a KS comment section clan, I guess I'll end up going with a Sword/ Whip clan.
But I won't be happy about it... <stomps feet!>
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Thomas
Ancient Legion
[TI0] Real Time VFX all day long!
Posts: 370
inherit
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May 12, 2022 10:35:19 GMT -6
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Thomas
[TI0] Real Time VFX all day long!
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Jun 10, 2015 16:14:19 GMT -6
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Post by Thomas on Aug 8, 2015 18:16:42 GMT -6
OOC: Oh, I totally missed that post Astaroth thanks for the help!!!
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Thomas
Ancient Legion
[TI0] Real Time VFX all day long!
Posts: 370
inherit
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May 12, 2022 10:35:19 GMT -6
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Thomas
[TI0] Real Time VFX all day long!
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Jun 10, 2015 16:14:19 GMT -6
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Post by Thomas on Aug 8, 2015 10:08:16 GMT -6
A single tear rolls down my cheek as I lay helpless, crippled and alone...
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Thomas
Ancient Legion
[TI0] Real Time VFX all day long!
Posts: 370
inherit
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May 12, 2022 10:35:19 GMT -6
326
Thomas
[TI0] Real Time VFX all day long!
370
Jun 10, 2015 16:14:19 GMT -6
June 2015
thorwath
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Post by Thomas on Aug 7, 2015 20:26:48 GMT -6
Ah, Ciel is down. What to do... someone place some curry in front of her. It'll definitely revive her... I think. OOC: Thanks for your concern arcueid =P
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Thomas
Ancient Legion
[TI0] Real Time VFX all day long!
Posts: 370
inherit
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May 12, 2022 10:35:19 GMT -6
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Thomas
[TI0] Real Time VFX all day long!
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Jun 10, 2015 16:14:19 GMT -6
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Post by Thomas on Aug 7, 2015 9:42:07 GMT -6
Eyeing the beautiful tea time Leon is enjoying I take a moment for myself and pull up a chair, reach into my bag and begin to enjoy a healthy portion of fish fingers and custard! bf_paeXK1-101-10
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Thomas
Ancient Legion
[TI0] Real Time VFX all day long!
Posts: 370
inherit
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May 12, 2022 10:35:19 GMT -6
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Thomas
[TI0] Real Time VFX all day long!
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Jun 10, 2015 16:14:19 GMT -6
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Post by Thomas on Aug 6, 2015 15:14:59 GMT -6
Not one to let perfectly good materials go to waste, I reach down and pick up one of the bricks I "created" and hurl it at the handsome mask the creature is wearing. EbnIYs2Z1-201-61-20·1-6
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Thomas
Ancient Legion
[TI0] Real Time VFX all day long!
Posts: 370
inherit
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May 12, 2022 10:35:19 GMT -6
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Thomas
[TI0] Real Time VFX all day long!
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Jun 10, 2015 16:14:19 GMT -6
June 2015
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Post by Thomas on Aug 6, 2015 15:04:36 GMT -6
How is using a restore potion from a quick menu anymore prone to abuse than pausing the game and using it from an item menu? I like the idea of quick slot menus for your most commonly used/favorite items. Maybe something like the radial menu from ratchet and clank? Well, when I heard quick menu, the first thing that popped into my mind was something that could be accessed instantly through shortcuts. Like the items assigned to buttons in Zelda games. That sounds more like an "equip" slot to me than a quick menu. Anything that can be assigned to a dedicated button would most likely be something you equip. A quick menu would be the interface that allowed you to, for instance; press and hold a button to bring up a group of items that you could then quickly switch between.
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Thomas
Ancient Legion
[TI0] Real Time VFX all day long!
Posts: 370
inherit
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May 12, 2022 10:35:19 GMT -6
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Thomas
[TI0] Real Time VFX all day long!
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Jun 10, 2015 16:14:19 GMT -6
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Post by Thomas on Aug 5, 2015 23:36:45 GMT -6
That is a good point you bring up about game-breaking potential with items when quickmenus. Maybe there could cooldowns/time limits on how quick you can use healing/MP restoration items, and stronger items have longer cooldowns. How is using a restore potion from a quick menu anymore prone to abuse than pausing the game and using it from an item menu? I like the idea of quick slot menus for your most commonly used/favorite items. Maybe something like the radial menu from ratchet and clank?
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Thomas
Ancient Legion
[TI0] Real Time VFX all day long!
Posts: 370
inherit
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May 12, 2022 10:35:19 GMT -6
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Thomas
[TI0] Real Time VFX all day long!
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Jun 10, 2015 16:14:19 GMT -6
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Post by Thomas on Aug 5, 2015 20:47:51 GMT -6
So we've talked a lot about game mechanics and story elements, but I haven't seen much discussion on one of the most important aspects of any game let alone an Igavania. Which is the design and implementation of the User interface, or UI (GUI for the old folks) as it's more commonly known.
The UI of a game can vary greatly, but generally is the gateway which delivers essential information about the game to the player. This includes common elements like player/enemy health, lives, ammo and score. As well as menus, options, status effects and more. Any piece of information that needs to be expressed to the player falls under the UI.
The fun part is seeing how games choose to implement and display this information. And beyond that how the player may interact with said information. The interaction part actually falls under another category; UX(user experience), but for the sake of this topic I think we can lump it all together.
So what do we as a community want to see from Bloodstained? Do we want classic igavania health and magic meters? Deep menus with detailed item stats? Or would you like to see something more modern like a no HUD (heads up display) system where your health is only conveyed through fullscreen effects and animation? Should damage numbers float above enemies heads? Do you want character portraits during dialogue? We have some mockups of a few UI elements in the concept art, but nothing is final. Let's hear your ideas!
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Thomas
Ancient Legion
[TI0] Real Time VFX all day long!
Posts: 370
inherit
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May 12, 2022 10:35:19 GMT -6
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Thomas
[TI0] Real Time VFX all day long!
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Jun 10, 2015 16:14:19 GMT -6
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Post by Thomas on Aug 5, 2015 20:11:57 GMT -6
Looks great! I'm happy to see a lot of the user content made it across as well! This is a great compromise of incorporating official assets for congruency and maintaining the fan flavor of user generated/approved assets.
Well done =)
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