inherit
473
0
Sept 11, 2019 21:43:33 GMT -6
1,266
Goobsausage
1,369
Jul 30, 2015 13:50:49 GMT -6
July 2015
unclstv
|
Post by Goobsausage on Nov 22, 2015 1:23:52 GMT -6
I'd be cool with it. I think it'd be nice if Bloodstained had dynamic audio like Banjo-Kazooie and Banjo-Tooie where the music changed a little bit depending on which area of the world you were at.
I also liked how Skies of Arcadia featured it in boss battles. It starts out with a default music theme. If the boss is winning, the music changes to something more urgent. If you're winning, it switches to something triumphant. There's also been times where I've played the game and it went from triumphant back to default if the boss catches up or does a good hit, and I can remember at least one occasion where it went straight from triumphant to urgent.
|
|
inherit
473
0
Sept 11, 2019 21:43:33 GMT -6
1,266
Goobsausage
1,369
Jul 30, 2015 13:50:49 GMT -6
July 2015
unclstv
|
Post by Goobsausage on Nov 19, 2015 14:24:57 GMT -6
Telltale Games presents: Nickelodeon's Avatar
I can't see it happening since Nickelodeon is done with the series due to demographic/money issues and it's not a currently ongoing/popular license like Walking Dead, Minecraft: Story Mode, Game of Thrones, Tales from the Borderlands, or Strong Bad's Cool Game 4 Attractive People were when they were made. It'd be 5 episodes long, each episode would be its own 2-hr stand-alone story about a different Avatar, and be in succession with the re-incarnation cycle from the show starting with Kuruk (tell the full story about his encounter with Koh!), then Kyoshi, Roku, Aang (adult version), and end with Korra.
|
|
inherit
473
0
Sept 11, 2019 21:43:33 GMT -6
1,266
Goobsausage
1,369
Jul 30, 2015 13:50:49 GMT -6
July 2015
unclstv
|
Post by Goobsausage on Nov 18, 2015 16:01:40 GMT -6
This whole year has practically put me in shock. Bloodstained FFVII Remake (ridiculously long time dream of mine) Last Guardian Shenmue III (not personally excited but the vibes get to me) Kingdom Hearts III trailer Xenoblade Chronicles X Mario Maker brings back that lovely SMB3 style (yet another favorite game of all time Undertale Fuck I can't think of what elseCloud in Smash Bros (yet another ridiculously long time dream of mine) I don't even remember anything that happened pre-Bloodstained this year. I missed that game's announcement. What systems does it come out on? Ouya.
|
|
inherit
473
0
Sept 11, 2019 21:43:33 GMT -6
1,266
Goobsausage
1,369
Jul 30, 2015 13:50:49 GMT -6
July 2015
unclstv
|
Post by Goobsausage on Nov 17, 2015 23:46:11 GMT -6
Putting in an easy and a hard way to unlock something makes ABSOLUTELY zero sense. The easy way COMPLETELY invalidates the hard way, as no one who would want said unlock would do it the hard way. At that point no one doing the hard way would be doing it for the unlock. Some people need the incentive of a prize to do something hard, some reason to push themselves farther then they would normally. Once again im not saying story details as that is something that shouldn't be locked off, it could be something as small as a new costume, hairstyle or accessory. Obviously a ton of people are going to play Nightmare difficulty just for the sake of doing it, myself included, but giving the people who are iffy about trying something harder a reason to push themselves is always nice. Even some of the Castlevania games give you a reward for finishing the hard mode, or have weapons and equips that can only be gotten while doing hard mode. ...I think you'll be fine. But in all seriousness, I should've gone into more detail of the examples I want to see with multiple unlocks and probably should've done it earlier in order to save everyone a lot of grief. How ideas are executed are more important than the idea themselves, and multiple unlock options doesn't automatically mean "easy and hard way." I was thinking "this way or that way". This is what I hope to see happen: -Beat Nightmare mode once, or finish 10 playthroughs on other difficulties -Beat the game in 3 hrs or less, or slay a total of 3,000 cumulative enemies -Beat boss rush on hard in less than 8 minutes, or beat 5o cumulative bosses on boss rush There'd be an option that rewards players who aren't as skilled and still dedicate time to the game without just giving things away, but doing it the "hard"/skilled way could be more worthwhile. With the Nightmare mode example, beating it could actually be faster and a better option. Incentive would still be there, but it's also accommodating other players who don't want to put up with difficulty (or just suck). I hope this clears things up and feels like a better solution. If not... I don't think either of us is going to change the other's mind at this point and it'd probably be best to move on.
|
|
inherit
473
0
Sept 11, 2019 21:43:33 GMT -6
1,266
Goobsausage
1,369
Jul 30, 2015 13:50:49 GMT -6
July 2015
unclstv
|
Post by Goobsausage on Nov 17, 2015 18:18:21 GMT -6
I was actually surprised to find that there was an outrage about him being included tbh. I guess that is understandable considering we don't really know how many slots are truly left, but damn is it hard to satisfy the fans haha. I am excited to use the new stage, hear the nostalgic music, and just overall figure out the ins/outs of this character. I personally voted for both Crono and Shantae, but with Cloud I guess we already have our Square character. Hope they still bring in Shantae. Same here. I saw some people getting upset over Cloud and I was like "Seriously? Why are people mad?". Then I remembered it was the internet. I don't think Cloud's situation is any different than Pac-Man's. They're recognizable characters, their original games are still the most famous/popular things they've been in, and nobody really cares that much about their past appearances on Nintendo consoles.
|
|
inherit
473
0
Sept 11, 2019 21:43:33 GMT -6
1,266
Goobsausage
1,369
Jul 30, 2015 13:50:49 GMT -6
July 2015
unclstv
|
Post by Goobsausage on Nov 17, 2015 18:17:25 GMT -6
I think a better solution would be to have multiple ways to unlock extras instead of just tying them to difficulty levels, especially since Nightmare mode is supposed to be super hard. People play games for different reasons, including relaxation, entertainment, and escape. I understand wanting to reward skill and provide challenge, but I don't think "get good" should justify withholding content, story or otherwise. I just don't agree with you on this. Not everyone is able to unlock everything in a game and that's fine. Saying that everyone should be able to unlock everything regardless of skill is like saying "Congratulations! You gained a gold star because you tried!". Chances are is someone actually wants to unlock everything they're willing to submit themselves to the harder difficulty in the first place. Well, I think that gold star is worth fighting for. It wouldn't stop anyone from enjoying Nightmare mode if they wanted to do it. The challenge is still there. All the arguments in favor of withholding game content behind difficulty (or one unlock method) and how people should try harder/get better feel like the conversation in KOTOR about the Mandalorian war where Carth goes "I don't want to talk about the horrors of war," and Canderous replies by saying "Horrors of war? My people only know the glory of battle" and tells Carth he hoped he'd be more like him. Not everyone plays games to be challenged, but I don't want to take away challenge from people who want it. I'd rather find a solution that accommodates as many people as possible than just play a certain way. Everyone experiences games differently. I feel multiple unlock methods are a good way of giving Canderous people who want challenge and Carth people who aren't interested in challenge but still want to spend time with a game the freedom to enjoy it the way they want. Also I realized the devs could just make codes to access unlockable content instead.
|
|
inherit
473
0
Sept 11, 2019 21:43:33 GMT -6
1,266
Goobsausage
1,369
Jul 30, 2015 13:50:49 GMT -6
July 2015
unclstv
|
Post by Goobsausage on Nov 17, 2015 7:51:31 GMT -6
I don't think having story details or easter eggs on higher difficulties is fair to people who are interested in the story, want to access every story detail and easter egg for themselves, and suck at the game. Story details? Sure I don't think that should be locked behind higher difficulty. An easter egg or an unlock? Harmless. No harm in giving anyone who beat the hardest difficulty an extra costume/accessory or a weapon for future playthroughs. It's nice to have an incentive to push yourself. Nothing can push someone to finish something grueling more then knowing there is a reward at the peak of the mountain. If someone DOES suck at the game like you said a nice little incentive can push someone to put more effort then normal. As long as there is nothing too grand like a whole other character then its fine. I think a better solution would be to have multiple ways to unlock extras instead of just tying them to difficulty levels, especially since Nightmare mode is supposed to be super hard. People play games for different reasons, including relaxation, entertainment, and escape. I understand wanting to reward skill and provide challenge, but I don't think "get good" should justify withholding content, story or otherwise.
|
|
inherit
473
0
Sept 11, 2019 21:43:33 GMT -6
1,266
Goobsausage
1,369
Jul 30, 2015 13:50:49 GMT -6
July 2015
unclstv
|
Post by Goobsausage on Nov 16, 2015 20:12:00 GMT -6
I like all of these suggestions except for the special ending. Putting part of a game's story behind difficulty levels feels like a "come on, really?" thing to do. I remember Shadows of the Empire doing something similar with difficulty levels and trying to get the "full" ending felt more like a chore than an incentive/reward. It's also a wasted effort on the developer's end since players can just look up easter eggs and cutscenes on youtube nowadays. The higher drop rate idea feels like a much better incentive to play higher difficulties since it's based on the player themselves experiencing the game in a new way and lures them into a false sense of security. Kinda like using candy to lure people into a gingerbread house before trapping them in an oven, and because they have that candy, they feel compelled to fight their way out even though the odds are stacked against them. Agree that putting a story ending tied to difficulty is a bad idea, and while yes youtube is a spoiler repository you could make the same claim for any ending/cutscene/game so why make anything if itll just be up on youtube in a week? An easter egg ending for nightmare would give you a cherry buried under the walnut pile, you have to work to get each morsel and get down to it and that will make it so much better when you do get it, but you still get the story ending if you go for the chocolate sundae or the can of whipped cream ...i need to stop commenting on an empty stomach Because playing a game for yourself and just watching someone else play it are two different experiences. I know you're trying to sell the idea of an easter egg ending as a fun reward and motivation for playing difficult modes. However, I just don't see it that way. I think the main incentive for playing games at harder difficulties should be that players actually want to play them. Their personal experience/time they enjoyed should be the reward (or Steam/Xbox Achievements/PSN Trophies and bragging rights, if people are into those). Having to play a game on a difficulty you feel is out of your league is a huge time investment, frustrating experience, and just not worth it for a different/extra cutscene. I don't think having story details or easter eggs on higher difficulties is fair to people who are interested in the story, want to access every story detail and easter egg for themselves, and suck at the game.
|
|
inherit
473
0
Sept 11, 2019 21:43:33 GMT -6
1,266
Goobsausage
1,369
Jul 30, 2015 13:50:49 GMT -6
July 2015
unclstv
|
Post by Goobsausage on Nov 16, 2015 16:25:42 GMT -6
I like all of these suggestions except for the special ending. Putting part of a game's story behind difficulty levels feels like a "come on, really?" thing to do. I remember Shadows of the Empire doing something similar with difficulty levels and trying to get the "full" ending felt more like a chore than an incentive/reward. It's also a wasted effort on the developer's end since players can just look up easter eggs and cutscenes on youtube nowadays.
The higher drop rate idea feels like a much better incentive to play higher difficulties since it's based on the player themselves experiencing the game in a new way and lures them into a false sense of security. Kinda like using candy to lure people into a gingerbread house before trapping them in an oven, and because they have that candy, they feel compelled to fight their way out even though the odds are stacked against them.
|
|
inherit
473
0
Sept 11, 2019 21:43:33 GMT -6
1,266
Goobsausage
1,369
Jul 30, 2015 13:50:49 GMT -6
July 2015
unclstv
|
Post by Goobsausage on Nov 16, 2015 15:31:39 GMT -6
|
|
inherit
473
0
Sept 11, 2019 21:43:33 GMT -6
1,266
Goobsausage
1,369
Jul 30, 2015 13:50:49 GMT -6
July 2015
unclstv
|
Post by Goobsausage on Nov 15, 2015 16:44:55 GMT -6
The million dollar update also mentioned some minor changes coming to the prototype. Battle Chasers also made a shout-out to Indivisible in their latest update.
|
|
inherit
473
0
Sept 11, 2019 21:43:33 GMT -6
1,266
Goobsausage
1,369
Jul 30, 2015 13:50:49 GMT -6
July 2015
unclstv
|
Post by Goobsausage on Nov 13, 2015 17:30:13 GMT -6
My reaction during the reveal was more like this.
I used to be a big Final Fantasy fan during the 00's and if Cloud was announced for Brawl, I probably would've been as excited as Max. But as I've grown older and my personal tastes changed, I've realized some fun things were only meant to be temporary. Final Fantasy was one of those things.
I'm glad everyone else is having fun and getting excited, though.
|
|
inherit
473
0
Sept 11, 2019 21:43:33 GMT -6
1,266
Goobsausage
1,369
Jul 30, 2015 13:50:49 GMT -6
July 2015
unclstv
|
Post by Goobsausage on Nov 13, 2015 0:21:50 GMT -6
Hi - New to the forums - but very excited about the game! I found out about it after the Kickstarter campaign was over, but have been trying to keep up with the updates and especially the gorgeous music that has been previewed so far. Nice to hear you're excited for Bloodstained, ryterrace. Have a welcome hug. *hug*
|
|
inherit
473
0
Sept 11, 2019 21:43:33 GMT -6
1,266
Goobsausage
1,369
Jul 30, 2015 13:50:49 GMT -6
July 2015
unclstv
|
Post by Goobsausage on Nov 12, 2015 20:08:40 GMT -6
Hi allooutrick and Steele! Sorry about not greeting you earlier, Rick. Have a complimentary retroactive welcome hug/unwanted personal space violation. *hug* You too, xmd. I don't want you to feel left out left out even though this is a bunch of text and there are no actual hugs/unwanted personal space violation issues going on. *hug*
|
|
inherit
473
0
Sept 11, 2019 21:43:33 GMT -6
1,266
Goobsausage
1,369
Jul 30, 2015 13:50:49 GMT -6
July 2015
unclstv
|
Post by Goobsausage on Nov 12, 2015 14:39:52 GMT -6
Also, Bastion/Transistor is an indie game right? Think the Kid or Red has a chance? Yes. I want to believe those two characters have a chance of showing up in Indivisible since Kid made cameo appearances in Dust, but I got the impression the cameos listed in the big announcement are what we're going to get. However, I kinda want to believe Lab Zero still has some tricks or surprises up their sleeves. If and Toby Fox worked something out and got to use an Undetale character or two, I know it'd make a lot of people happy.
|
|
inherit
473
0
Sept 11, 2019 21:43:33 GMT -6
1,266
Goobsausage
1,369
Jul 30, 2015 13:50:49 GMT -6
July 2015
unclstv
|
Post by Goobsausage on Nov 12, 2015 14:31:07 GMT -6
After watching the Super Bunnyhop review for Fallout 4, I think everyone waiting for mods and patches made the right choice.
(BTW, there are supposed to be some visual spoilers without context in the video.)
|
|
inherit
473
0
Sept 11, 2019 21:43:33 GMT -6
1,266
Goobsausage
1,369
Jul 30, 2015 13:50:49 GMT -6
July 2015
unclstv
|
Post by Goobsausage on Nov 11, 2015 15:17:01 GMT -6
|
|
inherit
473
0
Sept 11, 2019 21:43:33 GMT -6
1,266
Goobsausage
1,369
Jul 30, 2015 13:50:49 GMT -6
July 2015
unclstv
|
Post by Goobsausage on Nov 10, 2015 22:45:06 GMT -6
Money is coming in like crazy now. The campaign is at $891,000 and a Lab Zero employee on another forum said they made arrangements with IGG for an extension (if a campaign reaches 60% of its goal with more than 72 hours left, they can qualify for one).
I can't remember any big crowdfunding projects getting an extension before. I wonder how that's going to impact marketing since early promo material said this week has the deadline and the campaign will have to compete for time/money with Thanksgiving, Black Friday, and Cyber Monday at the end of the month. I hope the momentum doesn't slow down.
|
|
inherit
473
0
Sept 11, 2019 21:43:33 GMT -6
1,266
Goobsausage
1,369
Jul 30, 2015 13:50:49 GMT -6
July 2015
unclstv
|
Post by Goobsausage on Nov 10, 2015 22:35:45 GMT -6
It sounds like only Joel is coming back. Mary Jo Pehl, Mike Nelson, Trace Beaulieu, J. Elvis Weinstein, and Bill Corbett said they won't be participating.
On the other hand, I like the idea of passing on the torch (or brand name) to a new creative team and host instead of just reuniting various cast members like Cinematic Titanic and Rifftrax did. I know my expectations for this are unrealistic, but please let the new host be Adam Scott, Paul Rudd, or Paul F. Tompkins.
|
|
inherit
473
0
Sept 11, 2019 21:43:33 GMT -6
1,266
Goobsausage
1,369
Jul 30, 2015 13:50:49 GMT -6
July 2015
unclstv
|
Post by Goobsausage on Nov 10, 2015 22:33:36 GMT -6
What are everyone's first impressions? I haven't played it yet, but heard it's glitchy (like most Bethesda games) and feels more straightforward and streamlined than Fallout 3/New Vegas, kinda like what Skyrim did for the Elder Scrolls games.
|
|