JeffCross
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Post by JeffCross on Jul 28, 2019 20:50:38 GMT -6
please have auto-scrolling (I don't know what it's called)... the scenes have a certain timing to it, and if you turn away from the screen and don't hit the button at the right time there is a long awkward pause until you realize you have to push the button to advance the story... the voice acting is not horrible but I think the fact that you HAVE to push the button throws off the timing.
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JeffCross
Shadow of the Night
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Post by JeffCross on Jul 23, 2019 10:28:51 GMT -6
anonthemouse nice idea but you can just turn off the white shard and just use the yellow shards through shortcuts right? have one that has it equipped and one that doesn't... I know what you mean though... after using the previous water movement shard, Deep Sinker seems very slow and clunky to use but after getting more shard from that water horse thing it made it easier to move in the water.
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JeffCross
Shadow of the Night
Ancient Legion
[TI0] Die monster!!!!!!
Posts: 1,365
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Post by JeffCross on Jul 23, 2019 10:14:50 GMT -6
I was curious to know if we got a different ending after collecting everything, like a "turned evil" ending if all shards were fully upgraded. I heard there was only 2 endings, but maybe there's an undiscovered secret ending? Has anyone tried beating the game after all shards were upgraded? There are 3 endings There are kinda 4 endings... but the one I am talking about is very specific and not really worth it at the end where Dominique talks about getting the shards from Miriam if you don't sell Dominique ANY shards that line won't be there... very tiny but it is there...
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JeffCross
Shadow of the Night
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[TI0] Die monster!!!!!!
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Post by JeffCross on Jul 17, 2019 17:16:56 GMT -6
well, there can be a life bar above the enemy's "heads" many games do it... you know, one that floats above their head. I know it will look tacked on but it will be right? oh and I will not do a mockup hahaha (its a cool mockup though)
You could have both, couldn't you? Field health bars for enemies and bosses and HUD health bars for bosses (and possibly enemies). All could be turned on or off and you could also choose to show the bars above or below the enemies. So the options would look something like: Health Bars - EnemiesField - Above / Below / Off HUD - On / Off Health Bars - BossesField - Above / Below / Off HUD - On / Off
I see what you mean but this is for tweaking remember no big programming should be involved so adding an option like that might be too much you know what I mean? What if there are two shards... one can be an initial shard and one can be created from the first shard through alchemy. The first shard can see the enemy's health and from that, we can create a boss health bar shard. once the shards get to level 9 they can be turned into white shards that can replace the options cause all you have to do it turn the shard on or off when it becomes a white shard.
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JeffCross
Shadow of the Night
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[TI0] Die monster!!!!!!
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Post by JeffCross on Jul 17, 2019 1:27:24 GMT -6
yeah, I don't like things taking up my inventory I wouldn't have minded getting this ability as a yellow shard so we can rank it up so we feel like we've earned the heath bar.
If it's a shard, I think it should be a skill shard you get at the beginning of the game, which is unmissable. The question, then, is where to put the health bar on the screen. I think center top would be a good position. Here's a rough conception of what it'd look like. The boss name could be changed to something else, removed entirely or the normal name display could be turned off for bosses (or kept on). The color of the bar could be different, too. well, there can be a life bar above the enemy's "heads" many games do it... you know, one that floats above their head. I know it will look tacked on but it will be right? oh and I will not do a mockup hahaha (its a cool mockup though)
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JeffCross
Shadow of the Night
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[TI0] Die monster!!!!!!
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Post by JeffCross on Jul 16, 2019 16:13:12 GMT -6
There's an item in the game that lets you see enemy health, so having boss healthbars would take away from its functionality. On the other hand, I'm not keen on how it currently works. Which is replacing the damage numbers with health remaining numbers. It also comes a bit late into the game, IMO. If the effect of the Gauge Glasses was changed to showing health bars, and they were relocated nearer to the start of the game, I think that would do a better job of satisfying people's desire to see boss health. Yeah, that nonsense was in Order of Ecclesia as well, where it was called L. Eye of God. I don't think it's an adequate substitute for traditional health bars; it also takes up an equipment slot. I definitely think the developers should add optional boss health bars in a future patch. It's been discussed here on Steam as well.
yeah, I don't like things taking up my inventory I wouldn't have minded getting this ability as a yellow shard so we can rank it up so we feel like we've earned the heath bar.
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JeffCross
Shadow of the Night
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Post by JeffCross on Jul 15, 2019 1:09:59 GMT -6
I understand what you mean about making them more useful... like giving the fairy more shots the higher level or maybe even more spells... BUT these are not small tweaks the other suggestions are cool so thanks for the post
I also have something to add... please add a "load" feature in the option menu. it sucks having to go all the way to the title screen because "alchemic bounty" didn't work (I know its a form of cheating but). loading a game should be easier imo...
and thanks gunlord500 I was not sure where to post this.
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JeffCross
Shadow of the Night
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Post by JeffCross on Jul 13, 2019 21:33:36 GMT -6
This post is for small feature requests for the game... Not for huge things like extra levels, DLC requests or the such. This is just for request tweaks to give the players a better experience,
So the reason I made this post is to ask for the developers to remove the graphics of certain yellow passive shards when we rank them up to become white skill shards... those graphics are annoying... there is a glitch where all but one gets turned off if you talk to Johannes... after talking with him all (but one) of the graphics are turned off until you talk with anyone, do a special move (weapon technique), or even reset the game... I think after people work so hard to level up the rank for these shards they should have them active but not seen... It makes me NOT want to level the yellow shards to max if I have to turn them off because of the annoying graphics.
Also... pepper is a very common ingredient... please make it available in the store to purchase. I know some items should be hard to find because they're rare but black pepper? and then selling this to the shop is so cheap so it makes pointless to actually "hunt" down... I ended up dismantling consommé to get black pepper.
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JeffCross
Shadow of the Night
Ancient Legion
[TI0] Die monster!!!!!!
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JeffCross
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Post by JeffCross on Jul 3, 2019 0:34:49 GMT -6
yes, fullmetalsnorlax it finally worked... I don't know what happened since but it works... I it is even on a "digital" version cause I did not want to open my xbox version hahah just make sure the game is fully updated and use the # sign before your six digit ID ok... good luck Just tried it again and no dice. I tried messing with it too just in case, with and without the # sign, lower an upper case letters, nothing works strange... and you're getting your ID from your email the six-digit code starting with "#" ...when I put it in there I put it in with uppercase letters double check the code and make sure if you are using the letter O or the number zero... maybe there's a mistake somewhere?
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JeffCross
Shadow of the Night
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Post by JeffCross on Jul 1, 2019 10:54:30 GMT -6
yes, fullmetalsnorlax it finally worked... I don't know what happened since but it works... I it is even on a "digital" version cause I did not want to open my xbox version hahah just make sure the game is fully updated and use the # sign before your six digit ID ok... good luck
Oh, and does anyone know when the physical backer stuff is coming?
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JeffCross
Shadow of the Night
Ancient Legion
[TI0] Die monster!!!!!!
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Post by JeffCross on Jun 26, 2019 6:53:40 GMT -6
I have backed and I know where my backer ID is. It is just not working... and no one here has given a solution. I have all versions PC, PS4, switch, and xbox I have not been able to successfully input my backer ID into it. please, someone, help.
Update: found what I was doing wrong. I needed to add the "#" with the backer ID thank you roguedragon05
Update2: xbox still does not work... everytime I input the backer ID it is erased when it asks me "yes" or "no" I am wondering if that is because it is not updated yet...
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JeffCross
Shadow of the Night
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Post by JeffCross on Jun 26, 2019 6:20:26 GMT -6
having the same problem with the Xbox one version... can anyone help with this?
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JeffCross
Shadow of the Night
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Post by JeffCross on Jun 26, 2019 1:03:29 GMT -6
ok, I'm not a frame counter type of gamer but I hope you guys find a way to raise the framerate to 60
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JeffCross
Shadow of the Night
Ancient Legion
[TI0] Die monster!!!!!!
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Post by JeffCross on Jun 23, 2019 11:10:34 GMT -6
after a certain familiar level, they should have a color customization mode... imagine customizing your own familiar
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JeffCross
Shadow of the Night
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[TI0] Die monster!!!!!!
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Post by JeffCross on Jun 20, 2019 4:27:21 GMT -6
gunlord500 was bit.ly/BSROTNBugForm supposed to be a link?
oh and does anyone know if the technique lunging serpent has a masteray level cause mine does not... oh and I'm playing on the Xbox One X
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JeffCross
Shadow of the Night
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Post by JeffCross on Jun 19, 2019 7:29:14 GMT -6
another bug... Rapid Fire does not raise in mastery... I've maxed out all my other techniques and now the Rapid Fire won't gain any level
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JeffCross
Shadow of the Night
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Post by JeffCross on Jun 19, 2019 7:05:01 GMT -6
I don't know if this is a bug or not but does anyone else think the hitbox for the orbital wheel is too small? the point of using the spear is hitting enemies from farther away... but with the spear's orbital wheel move you have to practically be on top of the enemy to do any damage.
Oh, and flying enemies disappear if they go off screen like Ghost, Demons, and portraits... I wonder if they just get stuck off-screen or is that by design, cause it's annoying when you are trying to harvest shards or items and the enemy just disappears off screen
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JeffCross
Shadow of the Night
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Post by JeffCross on Jun 18, 2019 15:49:22 GMT -6
I am playing the Xbox one X version... I found a few glitches Some of Dominique's text is missing in the beginning (sorry forgot where but I know it is when we first meet her) she still talks but what she says does not show up in text. its only a line though. here is proof of this glitch When you brake the candles that are very close to the wall... the coins fall through. Blood Grinder Knight does not display his iron drop... it has a bunch of "?" no matter how much iron I get from him.
those are the glitches I can remember
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JeffCross
Shadow of the Night
Ancient Legion
[TI0] Die monster!!!!!!
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JeffCross
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Post by JeffCross on Jun 17, 2019 12:25:51 GMT -6
I just got mine! I can't wait to play it... also like many here I will be disappearing as to not get spoiled. Good bye everyone... hope you enjoy the game
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JeffCross
Shadow of the Night
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[TI0] Die monster!!!!!!
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Post by JeffCross on Jun 15, 2019 17:29:25 GMT -6
yup, I understand pure, I was thinking the same thing... actually I was thinking of deleting my account here... but I'm still not sure about doing that yet. I hope to talk to you again one day. have fun with the game bro
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