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Post by Scars Unseen on Mar 30, 2016 18:32:11 GMT -6
Any music videos you think are really interesting or fun to watch? Not just the music itself, but something really unique to watch along with it. I'll start off with a few: Faith No More - Sunny Side UpStorm Corrosion - Drag RopesBlackfield - Jupiter
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Post by Scars Unseen on Mar 24, 2016 0:53:48 GMT -6
Okay! My outlandish prediction: When IGA said we'd be getting retro levels, he took that promise seriously, so we will need to hook up a cassette drive to play them.
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Post by Scars Unseen on Mar 21, 2016 17:44:26 GMT -6
CastleDanThey don't have to be though. Super Castlevania IV has the Transylvanian Wilds, which had plenty of platforming elements. And in Bloodstained, an outdoor area that made use of traversal mechanics for vertical maneuvering in a forest could be interesting.
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Post by Scars Unseen on Mar 18, 2016 2:35:24 GMT -6
All this talk about animation, but let's not neglect the audio factor.
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Post by Scars Unseen on Mar 17, 2016 12:51:09 GMT -6
what cartoon looks like a painted illustration moving around?
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Post by Scars Unseen on Mar 14, 2016 18:13:16 GMT -6
I like Shader 3 / Backgroud 3 and I voted for them. About the graphic (I'm a PC player) I hope that I will be able to play Bloodstained at 2560x1440 resolution and 60+ FPS. I don't want to see a 30 FPS lock and 1080p of max resolution. Another good argument for the Arc System Works method. GG Xrd uses flat textures for the characters and then uses shaders for detailing so that the game is upward scalable with no loss of detail as opposed to having to use high resolution textures to achieve similar results(that will one day be insufficient anyway). I'm not sure if that method would be capable of producing the kind of painterly effect that Miriam's cloth textures have, though.
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Post by Scars Unseen on Mar 14, 2016 13:08:47 GMT -6
One thing to keep in mind is that most of the lighting effects are going to be a net negative if your intent is to push the illusion of 2D. Anything that casts dynamic lighting is going to advertise the objects it affects as being 3D rather than 2D. If you watch Arc System Works' video on how they pulled off making Guilty Gear Xrd look so fantastic(I'll post it below), they make mention of things like that, and how to sidestep the problem.
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Post by Scars Unseen on Mar 11, 2016 19:32:17 GMT -6
ELP was one of the bands that helped form my musical tastes when I was a kid. Sad to see him go.
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Post by Scars Unseen on Mar 8, 2016 11:39:32 GMT -6
The discoloration drives me nuts. Where is that purple tint coming from? I think a blend of the two would be far better than either of them. If you're talking about on the cuffs, ruffles, and straps, I'm pretty sure that's environmental based on lighting. If you look at the rotating model video, it's much less pronounced, and I imagine that it will look completely different in a room with cool lighting(such as outdoors under moonlight). To be fair, the coloration was one of my few criticisms of shader 3(before I saw it in motion) in the last update thread, and I had made my own edit with cooler colors. I do have to agree with castledan about the concept art: I think you're letting your mind fill in details that aren't actually there. The art does a good job of creating an illusion, but there aren't any cloth textures there.
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Post by Scars Unseen on Mar 7, 2016 18:20:21 GMT -6
thrashinuva I'm not arguing that. I'm just trying to get everyone on the same page so that we understand what exactly it is that we mean when talk about the art style. When I hear someone say that they want realistic art, the first thing that comes to my mind is the actual art style "realism." There has never been a Castlevania that went for that look. The Oldvanias used a western illustrated look that was fairly common at the time for NES and SNES era covers. Igavanias pretty much exclusively used a manga art style, mostly in a similar style to that used in seinen, with PoR and DoS using one more common to shounen.
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Post by Scars Unseen on Mar 7, 2016 17:37:52 GMT -6
Redogan SotN doesn't use realistic art at all. It's as much a manga art style as Dawn of Sorrow's is. I think that we may actually be interested in the same art style, only you keep using the word "realistic" because you aren't familiar with different anime and manga art styles. What Symphony of the Night uses is an art style more common to seinen and josei demographic-targeted manga(i.e. manga targeting adult men and women). Here are some comparisons between SotN's art and some other manga art:
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Post by Scars Unseen on Mar 6, 2016 20:56:22 GMT -6
It's not the Bloodstained Backer Forums, it's the Bloodstained Fan Forums, and I see no reason to exclude people from the conversation just because they came in late. The polls on this site are for the community. When IGA wanted backer input on the shaders, we were all sent e-mails. That's where the separation lies.
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Post by Scars Unseen on Mar 6, 2016 19:10:19 GMT -6
Going to have to heavily disagree about Rokka. That was pretty much my anime of the year, a sentiment felt all the more now that I've read the first light novel and saw how amazingly close they kept the adaptation to the source material. About the only thing they left out was the 7th's perspective that the LN sprinkles throughout the story. It was different than other adaptations because it was a 1:1 adaptation instead of a rushed glorified ad like most other LN adaptations are. The pacing was slow, but then what we got in Rokka no Yuusha was kind of the equivalent to the first cour of Steins;Gate. If S;G had never been allowed to adapt the second half of the show, people would say that it was terrible. The real action in Rokka starts after Volume 1.
And it's funny that you mention The Devil is a Part Timer, as it is another example of why the industry as it is annoys me. The show is good, certainly. But it's far from complete. The anime only covers 2 of 14 and counting light novels. But because the show was just an advertisement for the light novels, we'll likely never see a season 2.
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Post by Scars Unseen on Mar 6, 2016 17:47:38 GMT -6
I think I'm on the other side of the argument relating to Scars. Part of what makes anime so brilliant is that it only lasts a season or two. Within just one season, they have to have a beginning, middle, and end, and so it's all a completely wrapped up story. Of course, this doesn't apply to anime that are made to advertise their manga, which is something I wish didn't have to exist in this world. Sometimes these anime simply don't have an ending, such as One Outs. But if you look carefully, anime without respective mangas also sometimes don't have an ending, so it isn't as if it's the only issue here. We're lucky Big O got an ending, and I'll probably be waiting for an ending to BPS till the day I die. The industry also seems to change gradually. Back in the day something like Death Note simply wouldn't happen, but then Death Note did happen, and then we got Attack on Titan, Psycho-Pass, and a new adaptation of Parasyte, none of which I could say have any major tropes, and yet all were big and instant hits. Although we're still waiting for the AoT 2nd season, it isn't because of a lack of interest. Sometimes it's also important to broaden your horizons, and realize there's still a lot out there you aren't even giving a chance, or things you didn't even know existed. After Prince of Tennis I was under the impression that all sports anime were lackluster, but eventually found some gems that hooked me to the genre. I also thought JoJo looked kinda dumb, but eventually watched the intro to the first season from a link someone put up on this site, and now I've finished the series just last week. I definitely emphasize things I feel more likely to be interested in, but every now and then I'll give something a shot that I don't think I'll like, because I might just be pleasantly surprised. I have no problems with 1 or 2 cour anime that are intended to be that length. I love Madoka Magica, Steins;Gate, Last Exile and similar single season shows. But those are pretty rare. More problematic are shows like Tokyo Ghoul and Grisaia no Kajitsu, which crushed way too much material into a single cour(Grisaia is particularly bad because it shoved 70 hours of content into 5 hours of show). And I call shenanigans on saying that shows like Death Note are some new thing. Serial Experiments Lain came out in 1998. Perfect Blue in 1999. Texhnolyze in 2003. There have always been a few shows here and there that stood out as something different from the usual. Hell, Cowboy Bebop was quite different from most of its contemporaries, and look how popular that show got. I'm not saying that good shows don't exist. I'm watching 7 different shows this season alone. It's the trends in the industry and the reasons for them existing that bother me. When a studio wants to make another season of a show and can't because domestic sales didn't do well enough(e.g. Rokka no Yuusha), I feel that the industry should start looking to more than just the domestic market.
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Post by Scars Unseen on Mar 6, 2016 8:42:16 GMT -6
Probably the closest you're going to get to that is going to be weapon specials like we had in SotN.
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Post by Scars Unseen on Mar 6, 2016 8:14:39 GMT -6
Here's a good video explaining how Arc System Works went about 2.5D for Guilty Gear Xrd, and why some of us think that a similar approach with a Castlevania aesthetic would suit Bloodstained. I can appreciate all the hard work ASW put in to create that look in GGXRD, but it looks too Saturday-morning-cartoons and not enough gothic realism. That has everything to do with their chosen aesthetic, and nothing to do with their process. It's not the aesthetic of Xrd that I - or I imagine most others that cited the game - wanted Bloodstained to follow, but rather ASW's dedication to the illusion of 2D and perhaps some of their techniques that allowed them to do so with such fantastic results. Though I personally want the "gothic" part of your description, and not the "realism" bit. That was never 2D Castlevania's thing.
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Post by Scars Unseen on Mar 6, 2016 6:10:41 GMT -6
There are several trends in anime particularly that I wish would change. I wouldn't want a law forcing that change, however. May I know what do you want in the anime to change? Using the domestic market as the sole indicator of success is the biggest one. With a few exceptions(mostly shows targeting younger audiences), if you don't end up at the very top of the domestic BD sales chart, you don't get a second season. Most of the problems I have with anime are symptoms of this problem. One season - sometimes single cour even - shows that are basically advertisements for manga, visual novels and light novels, often times severely condensing and truncating the material so that it will fit into 13 episodes. Extreme otaku pandering. This goes into fan service, boring self-insert characters, harems, and more. None of it is bad as a thing, but these days most shows that make it past the first season have most of it. There are definitely some good shows going on, but a lot of them don't get renewed because they don't fit into that very specific niche that gets the otaku to buy discs and merchandise. My favorite show this season, Shouwa Genroku Rakugo Shinjuu, only managed to sell 1500 of the first volume of its BD so far. That's only a little over 5% of the top seller that week. The most likely reason for that is that Rokugo is a josei that pretty much eschews all the usual anime tropes. Different = no sales in the anime industry.
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Post by Scars Unseen on Mar 6, 2016 4:37:54 GMT -6
The question here would be, do you think it should be banned because it is unpleasant? What you quoted should make it clear where I stand on that. I'm just saying "sexual violence" is a well way too many Japanese artists are willing/interested in tapping. I wish they would do so in much smaller numbers There are several trends in anime particularly that I wish would change. I wouldn't want a law forcing that change, however.
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Post by Scars Unseen on Mar 6, 2016 1:28:47 GMT -6
Here's a good video explaining how Arc System Works went about 2.5D for Guilty Gear Xrd, and why some of us think that a similar approach with a Castlevania aesthetic would suit Bloodstained.
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Post by Scars Unseen on Mar 5, 2016 17:39:35 GMT -6
I was ok with either but had a slight preference for Shader 1... my concern is I saw a huge number of people who were in support of shader 3 mention 'guilty gear xrd'... kinda like during the early kickstarter, shenmue 3 was the fad of the time... I can't help but wonder how many people really prefered shader 3 for bloodstained, or said they prefered it because they were wearing 'must look like xrd cuz it's the current fad' sunglasses. The reason I brought up Xrd was that, when you compare it with other 2.5D games, it has probably done the best job of giving the illusion of a 2D sprite-based game rather than a 3D game restricted to a 2D plane of movement. Since Bloodstained is the successor to a 2D sprite-based game itself, I feel that Xrd makes for a good reference point when judging the effect of Bloodstained's shaders. It's not that I want Bloodstained to look just like Xrd, as there is a distinct aesthetic difference between Guilty Gear and Castlevania, but rather that I think that Xrd did a better job at what it set out to do than anyone else. In contrast, the 3D Street Fighter games look more like claymation or animated toys when in movement because although they did go for a stylized look, they also made no efforts to recapture the look and feel of their 2D predecessors. That doesn't mean that Street Fighter 5 looks bad, but it isn't the kind of approach that I would want Bloodstained to follow.
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