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Post by DSLevantine on Aug 1, 2019 1:07:10 GMT -6
Despite the backlash, they insist to nerf the game, their ego is the biggest problem here.
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Post by DSLevantine on Aug 1, 2019 0:57:56 GMT -6
pathetic is the most suitable word for the patch
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Post by DSLevantine on Jul 30, 2019 22:07:14 GMT -6
Are people even complaining though? The answer to this is always yes. That being said, I don't read the Steam community stuff at all (and I don't think 505 and certainly not ArtPlay pay much attention to it either, seems like a step above/below? 4chan in there from what I hear), but it would seem that our threads here are the only strong anti-nerf spots, and same for the DLC outfits thing. The discord was less one-sided than here and the reddit seems to stand with the dev decisions very strongly. IGA and his team have an ear to feedback that is filtered to them, but they only move on what they agree with and in some cases were already working on/thinking themselves anyway. Some of those shard changes are to things that I haven't seen mentioned anywhere (unless again it's 4ch or Steam etc), and that's likely tied to things they know more about than us. Well, to the root of it all, they know more than us about everything anyway so there's that. It doesn't preclude the discussion of preference and philosophy though and I can't speak for what they will/won't agree with anywhere. Reddit is a joke. I complained about the platform cancellation and drm and got downvoted. Kickstarter page also opposes the nerf. I wonder who are the dev trying to please. They claimed it is easy to nerf, as easy as changing some value in excel. Then, they nerf craftwork, that further proves that they didn't even know what they were doing. One more thing, there are those who are neutral, they don't support nerf. Look at the screenshot from discord. They received more shit and downvote than upvote.
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Post by DSLevantine on Jul 30, 2019 21:52:07 GMT -6
I'm curious to know what was the logic behind this and it also a bit annoying there's no updates anymore, just small posts from community managers. I'm working to collect the info we need for the next KS update (possibly being posted on the 1st). There's been a lot of variables so we haven't had much concrete info to share. The goal is to provide updates on all the outstanding issues and also give a bit more context around the stat changes that are coming. See, you are going to implement the nerf then.
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Post by DSLevantine on Jul 28, 2019 21:37:39 GMT -6
Artists and modelers who create new assets arent going to be the same people responsible for bugfixing or porting code. Appreciate if they could work on "real" content like new areas, new bosses, new monsters dlc instead of cosmetic cash grab.
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Post by DSLevantine on Jul 28, 2019 21:35:12 GMT -6
I agree with new areas, new monsters and bosses dlc. I think cosmetic is just fast cash grab.
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Post by DSLevantine on Jul 28, 2019 21:32:26 GMT -6
Enkeria Yes I quite agree, I mean cosmetic should be better available for free, as for weapon I don't care much so let them charge for it Micro-transaction I would say, it's unavoidable, or even understandable, but the way to use it should be very carefully concerned or chosen. Micro trans is avoidable. It's simple, don't implement it.
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Post by DSLevantine on Jul 28, 2019 21:28:23 GMT -6
Are people even complaining though?
I really doubt that this is in response to complaints. ArtPlay has made it pretty clear that they're adopting a rolling development model, and that people should expect changes and updates and tweaks over time. This is that.
Any complaints that the developers would be likely to read and pay attention to would probably be in Japanese forums anyway.
I disagree. From the promo video itself they claimed they listen to complaints. The rolling development thing, it is about the 13 promised dlc, not nerf.
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Post by DSLevantine on Jul 26, 2019 1:10:25 GMT -6
I agree the den and the tomb are completely out of place. It seems like the dev just took it from somewhere then glued it together and made it the final area.
Oriental is out of place too. It is best to use train to link the castle (western) to the oriental area (eastern).
There are two sorcery areas. I think both of them should be linked together and should be situated somewhere in the underground. Then Alfred, as a alchemist he should be in the sorcery area instead of desert, getting water related shard (submerge) in desert area makes no sense. Then, it is a joke to link desert area to underground water cave. Desert and Inferno area should be close to each other.
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Post by DSLevantine on Jul 25, 2019 5:20:05 GMT -6
I am reluctant to answer as it may get one of these nerf
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Post by DSLevantine on Jul 24, 2019 21:56:27 GMT -6
Maybe Iga forgot that castlevania gained popularity because it was OP not because it was nerf. 65k ppl backed the game and crowdfunded 5.5m because they wanted a castlevania game where it is about OP not about nerf.
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Post by DSLevantine on Jul 22, 2019 0:41:17 GMT -6
Nerf is wasted effort by the dev to piss off their fans. Not every game requires balancing and Igavania is not a game for it. Those who love nerf cycle can go play path of nerf, I mean path of exile. Different game for different audience, introduce nerf in this game is like the dev is trying to divide and alienate the fanbase.
There is nothing wrong with the game being easy, even though I don't think bloodstained is easy by castlevania standard. Those hard mode gamers will never satisfy until you nerf the game to hell, so when will you stop? As the saying goes “If you try to please everyone, you'll end up pleasing no one.” Make up your mind which side you want to stand, who is your target audience. If you want to target the hard mode gamers, that's fine. Please at least tell the fans that you are making a sekiro, dark soul version of bloodstained, so the fans can make well-informed decision instead of buying the game purely based on nostalgic.
What saddened me most is the game was originally marketed as successor of castlevania and was targeted to players like me where nerf has no place in the game. In the end, they switch their target audience to hard mode gamer, I can't help but feel being lied to. Well, at least they announced the nerf before the cosmetic micro-transaction, allowing those who don't agree with them to cut loss instead of sinking deeper.
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Post by DSLevantine on Jul 20, 2019 22:55:11 GMT -6
With the latest nerf i suggest two changes to the game
1. Rename the game to Nerfstained: ROTN
2. Replace the "listen to feedback" and "free dlc" trailer with the costume micro-transaction trailer.
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Post by DSLevantine on Jul 20, 2019 5:30:10 GMT -6
If this goes on, bloodstained will become the next dead or alive series.
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Post by DSLevantine on Jul 20, 2019 1:34:46 GMT -6
Well, you need to take the nerf cycle into consideration. Once they start nerfing something, what makes you think they will stop there? Players will always find the next OP skill to use and they will keep nerfing the OP skill. So what will happen in the end? Oh I agree with this. Nerfing anything the moment it looks to be decent is the one way to make your game full of nothing but extremely underwhelming abilities. Crissaegrim in SotN was ridiculously too good. It basically makes most enemies nonexistent. So it could definitely have done with further tweaking before release. However, every appearance of Valmanway in the following games was always extremely meh for me. Rhava Velar was the first time this kind of weapon was actually fun again, and since it wasn't as ridiculous as Crissaegrim, I felt it was finally balanced. But... welp, turns out it's just going to be a meh again. Though, that might not be the case... it all depends on HOW nerfed these abilities are. Once we have the ability to compare old with new, we'll be able to fully understand how big a deal this all is. This is another case of bad communication more anything else. They can avoid this shitshow by leaving the things the way it is. What is "nerf" to me? Now, instead of playing the game and have fun with it, I need to worry about what is getting nerf next. Instead of enhancing player experience, it cast doubt on bloodstained future.
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Post by DSLevantine on Jul 19, 2019 18:50:04 GMT -6
I'm also extremely upset with all the nerfs. This is a horrible idea. Why take away all the fun toys this game gives you? I'd personally like to see the justification behind every one of these nerfs. ....This game needs its strong options that reward skill and experimentation. If everything is just weak, then nothing is meaningful. If everything is strong, however, then everything can become someone's favourite. I'm quoting myself because I realise that this was a bit of a knee-jerk reaction on my part, and I want to speak my thoughts after a bit more reflection. I'm okay with nerfs of clearly overpowered abilities. If it was only Welcome Company and maybe Dullahead that got nerfed, it would make a lot more sense. The negative reaction I think comes from the sheer number of nerfs there are, the nerfs to abilities that were clearly not overpowered in any way (Craftwork), and the complete and utter lack of buffs aside from one item drop becoming more common. It gives the impression that the designers can, at a moment's notice, just nuke the parts of the game we like without warning. It turns the sense of discovery and exploration into a sense of unease, as now that the precedent of nerfing has been set, nothing is safe any more. It's an incredibly significant precedent to set, as we had no reason to believe any of the numbers would ever change before this. Now we have no clue, and with how temperamental the developers have been as of late (with the paid DLC survey coming out of nowhere when there's still a ton of performance/stability work to be done with the existing game), there's not much reason to trust that they'll do the right thing. Well, you need to take the nerf cycle into consideration. Once they start nerfing something, what makes you think they will stop there? Players will always find the next OP skill to use and they will keep nerfing the OP skill. So what will happen in the end?
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Post by DSLevantine on Jul 19, 2019 12:36:30 GMT -6
I only need the bug fix patch, you can keep the nerf patch to yourself. No thanks.
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Post by DSLevantine on Jul 19, 2019 12:35:06 GMT -6
online mode, not pvp mode. Nerfs are not needed
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Post by DSLevantine on Jul 19, 2019 12:34:06 GMT -6
It seems they have lost their vision and lost their way. It's like the blind leading the blind. It's just disheartening because I loved the game so much.
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Post by DSLevantine on Jul 19, 2019 12:21:20 GMT -6
Dev, you need to get a grip and get your priorities right. You should worry about the mess that yet to be fixed instead of trying to "balance" the game. This is not the type of game that requires extreme balancing and this is never ending.
The fact that you pander to those complaints are really disappointing. Show some backbone and stick to your original design. You are making the game worse. At this rate, I don't even know whether we need Bloodstained 2. It puzzles me that you are now working so hard to kill this game and it is like you are doing anything you can to upset the fans, you are not helping anyone with the nerfs. You have no idea what mess you got yourself into.
There are over 100 shards in the game, it is reasonable that some shards are better than others. Trying to balance the game is like trying to chase the shadow. It is pointless.
Don't Fix What Is Not Broken.
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