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Post by exile on Apr 9, 2018 23:58:18 GMT -6
I'm of two minds. Philosophically, I hate that they changed Vepar because I don't like catering artistic vision to suit people's sensibilities, as others have stated above.
On a personal and selfish level, I love the redesign. Vepar is more menacing, more detailed, and those breasts actually look enticing now, instead of misshapen, half-deflated balloons. I thought the boss looked silly before. Now I think it looks great and is much more in line with the aesthetic the game is going for. And the glowing eyes on that demon belly look badass.
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Post by exile on Apr 3, 2018 9:40:01 GMT -6
If they're well done, I actually prefer the pixel icons. I find them much more charming. 3-D menus usually look amateurish and boring.
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Post by exile on Mar 30, 2018 11:07:34 GMT -6
No worries, you weren't wrong. There was some hostility, but it was mostly unrelated to this game/forum. One of my favorite shows of all time gifted me the quote, "When a man walks into a room, he brings his whole life with him." Perhaps the same is true about a man walking into a forum.
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Post by exile on Mar 30, 2018 10:58:18 GMT -6
exile Your points are valid, but please keep in mind you can express your opinion in a respectful manner. Noted. My apologies, my hyperbole often comes with a bit of a sting. I don't actually believe that the makers of this game are engaged in some kind of deceit or that they're pulling a bait-and-switch or anything of the sort. I actually think they've been EXTREMELY transparent and communicative with the fanbase and I think they're setting a fantastic example that I wish other gaming companies would follow. Those were just examples of general practices I don't support, and the danger of eroding the standards of an agreement. If there was any animosity in my post, it's not directed at this company, this game, or any forum poster, but is reflective of my increasing frustration with a larger societal issue I've laid out in my previous posts. Entitlement, in a word. I don't even think that every member of the new generation (i.e. "millenials") is entitled, as so often gets thrown around. I think that certain individuals, of any age or creed, are under this growing delusion that the rest of the world owes them something. I completely reject that claim and I find it offensive. I'll tone it down a bit, as the reason we're all here is to express love for a passion project that's clearly being handled with the utmost respect. Thanks for keeping it classy, sir.
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Post by exile on Mar 30, 2018 9:19:11 GMT -6
I just don't agree with most of you. It's not some petty childishness that causes me to want to dangle my "exclusive" content above others who can't have it, and it's not that "life sucks." It's that I'm a person who keeps my promises. I don't tell a client that I'm selling them X service and then substitute Y. That would be unethical and also illegal in my profession.
Trying to rationalize that certain words don't mean anything in the video game industry is rather poor logic. That's the same as saying "We can't hold people to standards because they clearly have no standards." As I stated before, I don't ultimately care if other people get some negligible content. I care about companies being forthright with their customers/fans. How would you feel if you paid $10,000 dollars for a painting because it was sold as one of only ten prints, and then the artist said, a month later, "Erm, well...I'd actually like more people to be exposed to my art, because, well, they deserve it, so I'm going to produce another 3,000 prints." Doesn't sit well, does it?
Again, I'm repeating myself, but this whole "I deserve something because I want it and others have it" has simply got to stop. It's social cancer. No, you don't DESERVE anything. If you buy things when they're available, you get them. If you can't, you don't. Anyone who thinks otherwise, please feel free to send me an original print of Hamlet. I'm more than a little miffed that I wasn't able to pick up a copy of my favorite play during the 1600s when it was originally published.
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Post by exile on Mar 13, 2018 9:40:40 GMT -6
Look, I can be a really sympathetic guy, but this is getting a bit ridiculous. It's one weapon and a novelty boss. Hey, I wish I'd had the foresight and finances to buy Google, Apple, IBM, Amazon, and Disney stock when it was dirt cheap. I don't get to demand they offer me the same price today. It's like a comic book store having a grand opening with a notable comic writer signing copies of his work as promotion for the first 100 patrons. Then I walk in a month later and complain that I don't have the same option.
"Backer exclusive" is exactly that. This shouldn't even be a debate. It's an incentive for those who took the leap of faith to fund a project. There's really no argument beyond that point, as far as I'm concerned. We all want things in life, and sometimes we have the finances and timing to get them, and sometimes we don't. That doesn't mean the world owes them to us when we don't. I realize this is, at the end of the day, a rather minor issue, but it's a symptom of something much larger that's becoming a societal problem which is "I WANT it, therefore, it's OWED to me." Wrong, on so many levels.
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Post by exile on Mar 10, 2018 16:50:48 GMT -6
After sampling some of the music provided by update 61, I just have to give a HUGE shoutout to the music team for Bloodstained. It's moody, chilling, invigorating, haunting at times--essentially everything I'd expect from an Iga title. I'm hard-pressed to pick an aspect of the game I love most (and I really can't, in fairness, having not sampled the gameplay), but I just might have to give it to the music. So damn good. Thank you to the Bloodstained team for working so tirelessly to give me back some of the childhood nostalgia I thought I'd never get to touch again. You guys are magic.
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Post by exile on Mar 8, 2018 1:11:44 GMT -6
I never understood this thinking. Companies offer an incentive to back or preorder a game. If you don't, you don't get the perks. That's the point of an incentive. The only time I feel there's a legitimate gripe is if the perks give those players some ridiculous advantage. I suspect the whip will just be one cool weapon among dozens, and the boss fight seems a novelty. Neither feels essential.
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Post by exile on Jan 8, 2018 15:17:22 GMT -6
I'm most interested in the main quest, the rest is just frosting. Therefore, Nightmare mode, second and third character, bosh rush, and roguelike only after the first four are complete to give me something to mess with after I exhaust pretty much everything else.
Truthfully, I could even do without the extras, if the main game is polished and satisfying and Nightmare mode is added, I'd be happy. However, I realize that one must adhere as closely as possible to the stretch goals for ethical reasons.
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Post by exile on Jan 8, 2018 15:06:07 GMT -6
$60. I'd have done more, but with our first son and remodeling our house, I think the wife would've given me some seriously unpleasant looks.
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Post by exile on Dec 27, 2017 0:26:13 GMT -6
You've piqued my interest. I'll definitely have to give this a go when I've got some free time (which I'm exceedingly short on lately).
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Post by exile on Dec 22, 2017 14:04:37 GMT -6
CastleDan I agree with you. I'll always prefer 2-D to 2.5. The characters/enemies they've created, as well as the weapons ARE goregous, so I can't get too down about it. Still, the backgrounds, while certainly decent, just don't pop with the same personality as 2-D. Scars Unseen See, I like your version better. It actually helps me focus on what's important and aesthetically looks better to me. I'm sure many will disagree, but sometimes, little tricks like that really help the experience.
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Post by exile on Dec 21, 2017 18:02:21 GMT -6
That pig confuses me. Why does the fur cover only half his body? Or is he wearing pants?
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Post by exile on Dec 19, 2017 18:21:36 GMT -6
Corrupted, by far. Although obvious, I think it could be really badass if done right. A shadowy creature exuding tendrils of darkness or something along those lines. Magician could also look really cool if they went all Zatanna and gave her the stockings and such. Forgive the image. I was truthfully trying to find something less sexual that showed off the look, but all the good ones were semi-racy.
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Post by exile on Dec 15, 2017 15:19:29 GMT -6
purifyweirdshard You're just itching to start trouble, aren't you? Seriously though, using vanity skins over equipped items? Oh man. This game is turning into so much more than I could've hoped for. Best $60 I've ever spent. Except perhaps the one time I paid that kid to lick a lamp post.
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Post by exile on Dec 12, 2017 17:33:18 GMT -6
Pure Miriam I completely agree, and I understand. As I said above, this was a personal wish, but it would truly be miserably ungrateful of me to take a game this beautiful, which is chock-full of features and gorgeous animation, done on a very modest budget by gaming standards, and whine incessantly about something like hair moving. I've just always been a huge animation guy, so I love the little touches (of which this game already has many) that bring life and personality to the world. Even in its unfinished state, I already credit this team with creating, for my money, the best-looking 2-D side-scroller out there. Yes, there have been others like "Dust," "Sundered," "Hollow Knight," "Ori and the Blind Forest," and "Rayman Legends" that look spectacular, but almost all of them came with limitations. Although the main character in "Dust" was nothing short of a marvel, the designs and animations of pretty much every other character in that game was mediocre. "Sundered" is the best-looking 2-D game I've seen as far as the character animations and effects (particularly the bosses), but the world was unfortunately quite bland overall, with the corridors being one of the more unimpressive copy/paste procedural renders I've seen. Almost none of the rooms beyond a couple of the save/boss rooms were memorable. "Hollow Knight" is very charming but the characters/enemies are very simplistic. This is by no means a bad thing, but you can't fairly compare those to Bloodstained's. "Ori" is probably the most fair comparison to Bloodstained, as the world is rich, detailed, and atmospheric, and the animations are top-notch. The problem is that the enemies are all kind of samish variants of slugs. "Rayman" is perhaps the most comprehensively awesome side-scroller I've ever played. It's HD, the art direction is peerless, the gameplay is excellent, the music is on point. There are a multitude of modes, extras, challenges, etc. What's the problem, then? Nothing. It's just that it was a very high-profile, high-budget Ubisoft game. I have zero doubt that if Iga had the kind of resources that game had, we'd probably see every manner of little "polish" additions like moving hair. The thing is, I can't think of much else they could add to this game that they aren't already, besides just making the already impressive graphics marginally better. It already has a wealth of features, and I'm just thankful we're seeing a SoTN successor at all. I had no hopes that I ever would, and when this game came along, I knew it would be the first project I'd ever crowd-fund. I have nothing but respect and admiration for the hardworking folks throwing together this amazing project. Keep up the outstanding work!
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Post by exile on Dec 10, 2017 11:30:40 GMT -6
Pure Miriam - Yeah, I figure you're right. The hair thing is really more of a pipe dream because visual aesthetics, especially those of the main character, matter a lot to me. As I've said elsewhere, in a game where the protagonist is largely silent, their movement and attack animations instead communicate aspects of their character. While I'd love to see a few wisps of Miriam's hair fluttering around as she jumps/fights, I realize that technical and budgetary constraints make that unlikely. Heck, even AAA games like Borderlands 2 which use a cell-shaded look don't have their character's hair move. I'm guessing part of the reason in Bloodstained is also because Miriam rocks a few different hairstyles and outfits, which is very cool. I've always loved that about the Igavania games. It's so disappointing to me in most games that you switch up gear but see no visual difference. I always though it spoke to the quality of the Castlevania titles that unique weapons and gear had a unique look. Alucard Sword vs. Crissaegrim, for instance. Look, at the end of the day, the game looks fantastic and the art direction is stunning, so I'm not going to be dissuaded from playing by what are essentially minor issues. I just miss the era of gorgeous and fluid 2-D animation. I miss Alucard and Shanoa. I can't wait till 2-D reaches a point where it's practical and affordable to offer some of the same lush animation. I feel like we're almost there. You see games like Guilty Gear Xrd and you know it's possible. For the resources they had, Bloodstained is no slouch either. The animations are silky smooth, and from what we've seen, certain weapons, particularly the fire sword, are very impressive.
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Post by exile on Dec 8, 2017 20:36:35 GMT -6
Thought I saw a strand of her hair move when she fired. Got excited. Checked my eyes. Now am disappoint.
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Post by exile on Nov 29, 2017 17:57:14 GMT -6
Granted we don't have the enemy list or anything but we've seen so little of the iconic enemies that I have a feeling they distanced themselves from the enemy types I loved the most and aped the ones from castlevania that I didn't. For example : Get rid of skeletons but keep harpies. I rather skeletons than harpies but......alas! I hear you. At the same time, I think that the "feel" of this game, at least to my mind, has more of an otherworldly alchemical/magical element than a strictly gothic, horror setting. As such, staples like vampires, werewolves, and serpents are replaced by bizarre abominations, and I would expect things like the morte, chimeras, possessed and mutated humans, etc. I think it's okay to break away from the genre staples because while players like you and I initially feel a little displaced, it can ultimately yield an experience that feels fresh and engaging instead of relying on the same old tropes. I mean, as cool as Dracula is, do we REALLY need to see him again?
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Post by exile on Nov 1, 2017 1:04:41 GMT -6
Liked what I saw. Great work! Her hair is still a helmet, though.
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