inherit
1746
0
Jul 24, 2019 6:32:53 GMT -6
5
machinegun
11
Nov 7, 2016 17:12:34 GMT -6
November 2016
machinegun
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Post by machinegun on Jul 24, 2019 6:33:43 GMT -6
[repeat-post from another topic]
i really wish rapiers' thousand blossoms can be amended : change the input as it currently conflicts with endgame fast/rapid regular attacking. eliminate the forward thrust as i as a user might not want to move into the space in front when i am just attacking on the spot.
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inherit
1746
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Jul 24, 2019 6:32:53 GMT -6
5
machinegun
11
Nov 7, 2016 17:12:34 GMT -6
November 2016
machinegun
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Post by machinegun on Jul 2, 2019 9:02:28 GMT -6
i really wish rapiers' thousand blossoms can be amended : change the input as it currently conflicts with endgame fast/rapid regular attacking. eliminate the forward thrust as i as a user might not want to move into the space in front when i am just attacking on the spot.
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inherit
1746
0
Jul 24, 2019 6:32:53 GMT -6
5
machinegun
11
Nov 7, 2016 17:12:34 GMT -6
November 2016
machinegun
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Post by machinegun on Jul 2, 2018 7:26:27 GMT -6
unfortunately the laptop's GTX 920MX is generally not made for gaming...
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inherit
1746
0
Jul 24, 2019 6:32:53 GMT -6
5
machinegun
11
Nov 7, 2016 17:12:34 GMT -6
November 2016
machinegun
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Post by machinegun on Jul 1, 2018 2:21:34 GMT -6
as described in subject. was using fully enhanced shard "straight arrow". fooling around and using them to see how many arrows can be retained in a room. after using it for a number of times in a room (without leaving), performance starts to drop, until player leaves the room.
only tested them in a save room.
perhaps from a programming standpoint the arrows that are done with their purpose are not unloaded fully or something? ( "programming" is just my guess )
will other abilities need to be looked into as well?
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inherit
1746
0
Jul 24, 2019 6:32:53 GMT -6
5
machinegun
11
Nov 7, 2016 17:12:34 GMT -6
November 2016
machinegun
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Post by machinegun on Sept 25, 2017 6:37:30 GMT -6
Some Igavania games mirrored dagger in their own systems. Symphony of the Night had it, as you mentioned. Harmony of Dissonance had it too (Wind Book + Dagger throws a stream of daggers). Aria of Sorrow had (Evil Butcher's soul) Dawn of sorrow had it too (Ripper's soul), Order of Ecclesia had Culter Glyph. I don't see why that wouldn't be mirroed in Bloodstained too. I believe it fits as a Trigger Shard. We already have "weapon throwing Shard" such as Spear Throw from E3 2017 Demo. A knife-throwing enemy that is an expy of Fleaman or something (if Apes aren't that already) would be great to get that. i wish to clarify that the very feature i was desiring was the 0 cooldown of SotN-Alucard-Dagger. " Harmony of Dissonance had it too (Wind Book + Dagger throws a stream of daggers)" this one is item crash, which is a separate thing. (still good to have~) "Aria of Sorrow had (Evil Butcher's soul) Dawn of sorrow had it too (Ripper's soul), Order of Ecclesia had Culter Glyph." these have cooldowns...
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inherit
1746
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Jul 24, 2019 6:32:53 GMT -6
5
machinegun
11
Nov 7, 2016 17:12:34 GMT -6
November 2016
machinegun
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Post by machinegun on Sept 24, 2017 8:46:06 GMT -6
"It's strange. This castle is different than I remember it." "This castle is a creature of Chaos. It may take many incarnations."
can't resist~~~
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1746
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Jul 24, 2019 6:32:53 GMT -6
5
machinegun
11
Nov 7, 2016 17:12:34 GMT -6
November 2016
machinegun
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Post by machinegun on Sept 24, 2017 7:03:27 GMT -6
i recall as i was playing SotN, i liked to use the dagger sub-weapon, especially for Alucard. when fighting Slogra and Gaibon for the 1st time, i found the dagger to be most efficient as it was the fastest weapon at such an early game. the dagger has no recovery speed or minimum animation issues (ok there's projectile limit issues and rebound type armor issues but thats another point i guess)
i would run up to them and rapid fire the dagger subweapon and 1 of them would be downed very quickly. i guess the 1 or 2 frames stun lock helped with keeping them "rooted" so i can continue firing my dagger.
was wondering if BS should have it for lulz or whatever.
(ok there's Vorpal Blade, but the dagger subweapon made me think of this whole topic)
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inherit
1746
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Jul 24, 2019 6:32:53 GMT -6
5
machinegun
11
Nov 7, 2016 17:12:34 GMT -6
November 2016
machinegun
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Post by machinegun on Sept 22, 2017 11:24:12 GMT -6
i remember SOTN's Muramasa, infinite attack stat as long as we have the patience. AOS also had a stat boost soul which improves as Soma absorbs more souls (repeated souls allowed, which i am happy with).
will/can BloodStained have something similar to a more shards more stats ability? good for end game de-stress cheesing.
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inherit
1746
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Jul 24, 2019 6:32:53 GMT -6
5
machinegun
11
Nov 7, 2016 17:12:34 GMT -6
November 2016
machinegun
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Post by machinegun on Sept 12, 2017 6:53:43 GMT -6
reminds me of... www.urbandictionary.com/define.php?term=soonSoon As defined by Blizzard Entertainment: "Soon" does not imply any particular date, time, decade, century, or millennia in the past, present, and certainly not the future. "Soon" shall make no contract or warranty between Blizzard Entertainment and the end user. "Soon" will arrive some day, Blizzard does guarantee that "soon" will be here before the end of time. Maybe. Do not make plans based on "soon" as Blizzard will not be liable for any misuse, use, or even casual glancing at "soon."
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inherit
1746
0
Jul 24, 2019 6:32:53 GMT -6
5
machinegun
11
Nov 7, 2016 17:12:34 GMT -6
November 2016
machinegun
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Post by machinegun on Jun 17, 2017 11:38:55 GMT -6
not sure if what im going to post is relevant, but there goes...
my only game experience with randomly generated stuff is - Diablo 3
in regards to my experience with the RNG of the maps, my 2 cents are: - sometimes the maps are not densely populated enough with enemies, thus lots of time is spent travelling and it feels like a waste. + when a "good map" is generated, i feel good "smashing everything" in a short amount of time, but this is possible due to area of effect skills, so i guess bloodstained has to find its own balance---
1) SEPARATE MODE, OR INTEGRATED WITH THE MAIN GAME? i prefer integrated. always like to know that the time i spent playing "contributes" to the save file. ...and to sidetrack, i like stuff like CV CotM's 2 DSS combo where time is the factor to the strength of the magic, as well as CV OoE where money helped with the stats (can't remember exact details)
2) EXCLUSIVE ITEMS FOR THE MAIN GAME, THAT CAN ONLY BE FOUND AT THE ROGUELIKE only thoughts : i hope that the fun items are easily available to players of all skills.
3) ROGUELIKE DUNGEON SIZES the Diablo 3 "rifts" are generally recommended by its playerbase to be done where the monsters are semi easily defeated, and that means i estimate 1 session to be completed in 5 minutes, but its kind of a grindfest thing, so might not be applicable to bloodstained. perhaps as you stated, "Maybe a way to choose it's size and overall feel?" would be great.
4) ROGUELIKE DUNGEON DIFFICULTY "Maybe a way to choose it's difficulty?" this would be good if doable? caters to casual, relax, and hardcore players.
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inherit
1746
0
Jul 24, 2019 6:32:53 GMT -6
5
machinegun
11
Nov 7, 2016 17:12:34 GMT -6
November 2016
machinegun
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Post by machinegun on Nov 7, 2016 17:15:01 GMT -6
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