Post by Pure Miriam on Jun 16, 2017 2:39:17 GMT -6
That’s right: Procedurally generated dungeons. In this mode you’ll face a new castle every time, braving its treacherous (and massive) halls for loot, glory, and the simple, satisfying feeling of going where no Miriam has gone before.
Once you’ve explored its passages and defeated its boss, you’ll get a code that will enable you to share your randomly generated dungeon with a friend. (If you find a particularly hard one, you can even share it with an enemy! IGA isn’t picky.)
As of now, that is all the information that we have about the Roguelike Dungeon Mode.
Roguelike games, for those who don't know, are random and challenging games where you can't save and one death is fatal. You play at a random dungeon killing enemies and getting loot and a single mistake can finish the whole playthrough forever, since there is no save and normally no way to revive yourself. We didn't discussed this mode too much at the forums, so, considering all that, i want to make some questions:
1) SEPARATE MODE, OR INTEGRATED WITH THE MAIN GAME?
Do you prefer that the Roguelike dungeon be something comepletely separate from the main game (unlockable after beating the game for the first time) or something integrated at the main game? For instance, you can find some "rooms" where you can enter at the Roguelike mode, inside Gebel's castle at the main game. If you die, you go back to your last save.
2) EXCLUSIVE ITEMS FOR THE MAIN GAME, THAT CAN ONLY BE FOUND AT THE ROGUELIKE
As with Boss Rush Mode at many Igavania games of the past, Roguelike could have exclusive loot that can only be found there. If you are able to pick them (items, weapons, equipment, maybe shards?) and finish the Boss, those items are saved at the savegame you are using to play the roguelike mode. Or do you think this would make the game too hard or convoluted fo completionists (people that like to get 100% of a game), since roguelike is normally not a easy game?
3) ROGUELIKE DUNGEON SIZES
What do you expect from the Roguelike mode, considering it's size? Short dungeons that you can finish in half a hour? Larger ones that requires a whole hour or more, or really large games that would require some dedication? Maybe a way to choose it's size and overall feel?
4) ROGUELIKE DUNGEON DIFFICULTY
Same as above, do you expect a easy, normal or hard roguelike game? Maybe a way to choose it's difficulty?
If people think this discussion is too redundant, i can remove this thread on request. I just think we barely discussed this in the past. I searched for it around at the forums, and we barely talked about this.
Check out my other discussion: Discussion about the Prequel Mini-Game HERE
That's all folks!